Casual Shadow_Night_Black ([Necro], Present, Future) vs PetE ([Discipline]/Necro/Anarchy)

P2 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Saviour Monk
Grappling Hook
Lich’s Bargain
Pirate Gunship
Pirate Gunship


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Aged Sensei
Lich’s Bargain
Disguised Monkey
Pirate Gunship
Lich’s Bargain


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float + scav - ($13)
Max Garth, summon Steam Tank from Discard - ($5)
Lich’s Bargain, my Base to 10HP - ($3)
Tower - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Steam Tank (3/6 + 1)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Zombie (2/2)
  • :pschip: [I]Technician[/I]: Garth lvl 7 (3/4)
  • :target: [I]Lookout[/I]: Horror (3/3, deathtouch)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Well deserved if he ends up winning this, all the ingenious ways found to break through!

[/spoiler][/details]

Edit: redone discard-reshuffle-draw with Saviour Monk in deck

1 Like

Where’d this guy come from?

1 Like

Good eyes. I’ve redone the reshuffle-draw with Monk in deck.

Forgot zombie, 1 sec

GG! Well played!
P1T9


StartingHand Workers

STARTING HAND
ChronoFixer
Now!
Tricycloid
Doom Grasp
Now!


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Bone Collector


NextHand

Hooded Executioner
Deteriorate
Sacrifice the Weak
Temporal Distortion


Discard

Now!
Now!
Tricycloid
Doom Grasp
ChronoFixer


Tech 0 card(s)
Get Paid - ($10)
Tricycleoid runs into Steam tank
Tricycleoid pings Steam Tank
Bone Collector trades with Horror
Tricycleoid #2 - ($5)
Now! Tricycleoid #2
Tricycleoid #2 Kills Garth, Geiger to mid
Tricycleoid #2 Pings Base for 1
Max Geiger, flickering Tricycleoid #2 - ($3)
Now! Tricycleoid #2 - ($2)
Geiger Runs into Zombie and sparkshots Skeleton
Tricycleoid #2 hits for 6
Tricycleoid #2 pings base for 3
Tricycleoid #1 pings base for 1, dying with your base
GG!

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (-/3, Skele Jav, haunt, Executioner)
  • Tricycloid #2 (3/2 , 0 Time runes)
  • Geiger (3/1, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts
1 Like

Whoa, that’s pretty amazing, clearing a patrol with 17HP and dealing 14 to Base. Very well played!

3 Likes

Thanks, you too! The only thing I would like to ask is why on turn 4 did you break my tower rather then killing Garth/Graveyard? (Graveyard hadn’t done much up til this point, but you know I will have the gold to max garth for tricycleoids, and recurring them through a graveyard seems horrifying to me if I was on the other end of it.

Wanted to open up stealth again to my Anarchy units, but was for sure the wrong choice. Max Garth is just really strong/flexible at that point of the game with Present, with the choice of a Hyperion or Tricycloid. Was especially dumb along with leaving a Hero with 1HP.

Also regretted my T1 move, should just have played the straightforward Saviour Monk + Grave. But having dropped behind then, was relieved to get back into the game when the Graveyard build gave me the tempo to build Tech2 early. Felt pretty close after, but your use of the Tricycloids was the edge.

On for another one ?

Sure, your turn to go first.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Fox Primus
Fox Viper
Sensei’s Advice
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Smoker
Safe Attacking
Savior Monk
Grappling Hook


[/spoiler][/details]

[details=Discard][spoiler]
Morningstar Flagbearer
Sensei’s Advice
Fox Primus


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Graveyard
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Deteriorate


Discard

Sacrifice the Weak
Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth makes a skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, Jav rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Gunpoint Taxman


STARTING HAND
Safe Attacking
Smoker
Savior Monk
Snapback
Grappling Hook


WORKERS
Fox Viper
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Morningstar Flagbearer
Bone Collector
Gunpoint Taxman
Fox Primus


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Grappling Hook, Javelineer to Elite
Grave kills Skeleton, sparkshot kills Javelineer
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Pestering Haunt
Skeleton Javelineer (1/1, Jav rune)
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Deteriorate Sensei
Poisonblade Rogue - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Poisonblade Rogue (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Hooded Executioner
Reversal


STARTING HAND
Fox Primus
Bone Collector
Morningstar Flagbearer
Gunpoint Taxman


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Grappling Hook
Sensei’s Advice


[/spoiler][/details]

[details=Discard][spoiler]
Aged Sensei
Fox Primus
Hooded Executioner
Reversal


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Monk heals Grave
Worker - ($6)
Bone Collector - ($4)
Gunpoint Taxman - ($2)
Monk kill Skeleton
Grave kills Rogue, you draw

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/1)
  • Savior Monk (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

[details=Thoughts][spoiler]


Weird split, 4 units in my T3 hand and 4 spells/upgrades in T4. So playing both Tech1 units down. Maybe will regret going down to 3 cards when he has Imp in his starter, but at least I’ve a range of ways to get hand size back up (Garth mid and max, Zane mid) and also get value levelling Grave.

[/spoiler][/details]

P2T3


Tech StartingHand Workers

TECH
Tricycleoid
Now!


STARTING HAND
Skeleton Javelineer (1/1, Jav rune)
Thieving Imp
Deteriorate
Pestering Haunt
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Sacrifice the Weak
Bone Collector
Bone Collector
Graveyard


Discard

Poisonblade Rogue (2/1)
Deteriorate
Pestering Haunt (1/1)
Thieving Imp
Tricycleoid
Now!


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Monk
Tech 2 (Present) - ($2)
Skeleton Jav - ($1)
Garth makes a skele - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, Jav rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Steam Tank
Disguised Monkey


STARTING HAND
Snapback
Sensei’s Advice
Grappling Hook


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Sensei’s Advice


[/spoiler][/details]

[details=NextHand][spoiler]
Savior Monk
Safe Attacking
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grappling Hook, Javelineer to Elite
Grave to lvl 3 - ($6)
Grave kills Skeleton, sparkshot kills Javelineer
Taxman kills Garth, Grave to lvl 5
Grave to max - ($4)
Bone Collector deals 3dmg to your Tech2, makes a Skeleton
Tech 2 Anarchy - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 (4/5) [with sword]
  • Gunpoint Taxman (3/2)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Thought about going Discipline, as Vigour Adept answers Hyperions/Tricycloids, Mind Parry Monk stops Tricycloid runes. But doesn’t play so well against Immortals (wouldn’t be surprised to see), and offers Chaos Mirror targets that are too good. So let’s see if I can do better with Anarchy second time around. Steam Tank in Elite with a Tower blocks well if I’m defending Tech3, stop him attacking with Trcicycloid then re-using the runes. Also have Executioner and Reversal in the deck to better deal with his big units. Could also Tech Lab Discipline, eg for Training Grounds, YLD.

Short term he has to worry about Grave’s sword, and Garth max summoning a hasty unit to break Tech2.


[/spoiler][/details]

P2T4


Tech StartingHand Workers

TECH
Argonaut
Hooded Executioner


STARTING HAND
Bone Collector
Graveyard
Sacrifice the Weak
Bone Collector


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Graveyard


NextHand

Hooded Executioner
Argonaut
Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bone Collector - ($5)
Tower - ($2)
Vir - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Marauder


STARTING HAND
Safe Attacking
Aged Sensei
Savior Monk


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Steam Tank
Reversal
Hooded Executioner


[/spoiler][/details]

[details=Discard][spoiler]
Gunpoint Taxman
Safe Attacking
Savior Monk
Pirate Gunship
Pirate Gunship


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave’s Sword kills Bone Collector
Garth - ($5)
Taxman trades with Vir, Garth to lvl 3, you draw
Garth to max, summon Marauder from discard - ($1)
Bone Collector breaks Tech2, makes a Skeleton, your Base to 18HP
Marauder and Skeleton break Tech1, your Base to 16HP
Garth makes a Skeleton - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 (4/5)
  • Garth lvl 7 (3/4)
  • Bone Collector (3/2)
  • Marauder (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

That was probably gg, but I’ve thought that about games in the past and the unexpected happened so :wink:
P2T5


Tech StartingHand Workers

TECH
Ready or Not
Lich’s Bargain


STARTING HAND
Argonaut
Deteriorate
Hooded Executioner
Thieving Imp
Now!


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Graveyard
Hooded Executioner


NextHand

Tricycleoid
Skeleton Javelineer (1/1, Jav rune)
Pestering Haunt (1/1)
Sacrifice the Weak


Discard

Bone Collector (3/3 + A)
Deteriorate
Argonaut
Now!
Ready or Not
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($9)
Tech Draw
Rebuild tech 1
Thieving Imp (you discard # 4) - ($6)
Garth - ($4)
Garth makes a skeleton - ($3)
Deteriorate your Scav Skele
Worker - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + A)
  • :psfist: [I]Elite[/I]: Garth (1 + 1/3, lvl 1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts