P2T7
StartingHand Workers
STARTING HAND
Arrest
Drill Sergeant
Elite Training
Spectral Aven
Manufactured Truth
Lawful Search
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector
NextHand
Manufactured Truth
Arrest
Elite Training
Free Speech
Drill Sergeant
Tech 0 card(s)
Get Paid - ($10)
Drill Sergeant, I draw - ($7)
Arrest, Porcupine is disabled - ($5)
Overeager Cadet #1 kills Aged Sensei, you draw, takes 1 damage
Brave Knight, I draw, Drill Sergeant gets a rune - ($2)
Manufactured Truth, Reputable Newsman becomes a Brave Knight - ($1)
Quince kills Glorious Ninja, takes 4 damage
Drill Sergeant kills Setsuki, takes 3 damage, Onimaru hits level 3 - ($0)
Onimaru and Overeager Cadet destroy Tech II, your base to 18
Brave Knight (Reputable Newsman) readily hits surplus to 1
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
- Elite:
- Scavenger: Reputable Newsman 0/3 (no 4-cost spells)
- Technician:
- Lookout:
In Play:
- Quince L5 1/1 (4 damage)
- Onimaru L1 2/3 (frenzy 1)
- Overeager Cadet #1 2/1 (1 damage)
- Overeager Cadet #2 2/2
- Drill Sergeant 4/1 (+, 3 damage)
- Flagstone Garrison HP: 4
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Patriot Gryphon + Mirrors can handle Jade Fox if needs be, but with a garrison out I can afford to wait until I have a Tech III built before I tech it in. I can’t really afford Air Hammers just yet, either.
I should have cast MT on the Newsman to copy it into a Sergeant, then played the Brave Knight, then I could have destroyed the surplus this turn. Well, never mind.