I discard, then reshuffle and draw, does this make any difference to your play/number?
Naw thatās fine
P2T4
Tech StartingHand Workers
TECH
Immortal
Temporal Distortion
STARTING HAND
Neo Plexus
Stewardess of the Undone
Gilded Glaxx
Hardened Mox
Hyperion
WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Neo Plexus
NextHand
Hyperion
Fading Argonaut (2+1/3, Fading)
Temporal Research
Battle Suits
Discard
Stewardess of the Undone
Hyperion
Immortal
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($10)
Plasmodium arrives!
Rebuild Tech 2
Worker - ($9)
Gilded Glaxx - ($6)
Plasmodium kills Fencer
Nullcraft kills Imp
Float ($6)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Gilded Glaxx (3/4 + A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium (4/2, Haste)
- Nullcraft (1/1, Flying, Haste)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 6
- Workers: 9
Thoughts
The board is somewhat stabilised, and I now remember he no longer has disease to deal with immortals, so my last techs probs should ahve been immortal + Hyperion. But never mind, Immortals coming shortly.
Save the gold, Purple always needs more gold at the tech 2 stage, and I can always threaten Futures/Pasts tech 3 if need be.
Thatās a lot of floatā¦
Game 6 Player 1, Turn 5
Starting Hand
Deteriorate
Graveyard
Nimble Fencer
Pestering Haunt
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Maestro, Grounded Guide
Shadow Blade, Star-Crossed Starlet
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Garth + Maxband, fetch Maestro (0)
- Revive Fencer from Graveyard FO FREE, she smacks Glaxx and returns to the grave
- Vandy kills Glaxx
- Drop Fencer + 2x Starlet from my hand FO FREE
- Starlet + Fencer break your tech 2, your base to 14
- Other Starlet trades with Plasmo, my graveyard overflows
Workers
Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue
- Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
In Patrol:
- Squad Leader: Garth (3/4+1armor lvl 7)
- Elite:
- Scavenger:
- Technician:
- Lookout: Maestro (3/5)
In Play:
- Vandy (3/1 lvl 3)
- Nimble Fencer (2/3)
- Star-Crossed Starlet (3/2)
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Dark Pact
Summon Skeletons
Grounded Guide
End of Turn Discard
My Thoughts
Glaxx, hmm. I think best thing to do here is still rez Maestro and go ham. Iām going to go ahead and recycle my graveyard too. Other tech will be Guide, heāll help do some damage. I imagine heās going to max Prynn, kill Vandy, build a surplus or HH, so Guide will help the Fencer and Starlet left standing do some damage.
I think its safe to say that was a hand I never want to see you have againā¦
P2T5
Tech StartingHand Workers
TECH
Tricycloid
Now!
STARTING HAND
Temporal Research
Fading Argonaut (2+1/3, Fading)
Battle Suits
Hyperion
Hardened Mox
Stewardess of the Undone
WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Neo Plexus
Hardened Mox
NextHand
Temporal Distortion
Now!
Hyperion
Discard
Temporal Research
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($15)
Vir - ($13)
Nullcraft kills Vandy, Vir to lvl 3
Fargo - ($11)
Temporal Research, Draw 1, Reshuffle, Draw 1 - ($9)
Vir Peeks
Vir swaps - ($8)
Battlesuits - ($6)
Glax - ($3)
worker - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
- Elite:
- Scavenger: Gilded Glaxx (4/4)
- Technician: Vir (2/3, lvl 3)
- Lookout:
In Play:
- Nullcraft (1/1, Flying, Haste)
- Battle Suits
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 2
Gold:
- Gold: 2
- Workers: 10
Itās all about how ya tech
Game 6 Player 1, Turn 6
Starting Hand
Dark Pact
Summon Skeletons
Grounded Guide
Deteriorate (skele, woo)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Grounded Guide, Leaping Lizard
Maestro, Grounded Guide
Shadow Blade, Star-Crossed Starlet
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Grounded Guide (3)
- River (1)
- Make a skeleton, sac it to draw 1 (0)
- Fencer kills Fargo
- Deteriorate Glaxx, Maestro kills it, you get 1g
- Garth kills Vir, you get a card
- Starlet breaks your tech 2 once more, your base to 12
Workers
Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
In Patrol:
- Squad Leader: River (2/4+1armor lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout: Grounded Guide (4/4)
In Play:
- Nimble Fencer (4/1)
- Star-Crossed Starlet (6/2)
- Maestro (4/2)
- Garth (3/2 lvl 7)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Thieving Imp
End of Turn Discard
Leaping Lizard
Grounded Guide
Deteriorate
Summon Skeletons
Dark Pact
My Thoughts
Would be nice to draw Fencer or Starlet to use here additionally, or Deteriorate to keep Maestro + Fencer safe. 37% to draw something good, letās do that. Teching Lizard and another Guide. Maybe this time heās going to trash my guideā¦
ā¦
Hmm, Graveyard good but everything else not so much. Weāll see what he ends up doingā¦
I agree, looking at back at the history, its very likely you get that hand, with the graveyard keeping 4 cards out of your deck, and dark pacts to draw cards, plus your units on the battlefield, you really sculptured your draws well
so am I insanely lucky or am I dead this turn?
P2T6
Tech StartingHand Workers
TECH
Gilded Glaxx (4/4)
Argonaut
STARTING HAND
Hyperion
Temporal Distortion
Now!
Immortal
WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Neo Plexus
Hardened Mox
NextHand
Temporal Distortion
Hyperion
Tricycloid
Plasmodium (4/2, Haste)
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech 2
Nullcraft deals 1 to Starlet, itāll die in your upkeep
Max Geiger, flicker Nullcraft - ($6)
Nullcraft kills Fencer
Tower - ($3)
Float ($3)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Geiger (3/4)
- Lookout:
In Play:
- Nullcraft (1/1, Flying, Haste)
- Battle Suits
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
It was still reasonably fortunate for me to get the fencer and 2x starlet
Iām 66% to get lethal here. Will I? Letās see!
Game 6 Player 1, Turn 7
Starting Hand
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Thieving Imp
Shadow Blade (skele)
Nimble Fencer (jav, woo)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Grounded Guide, Leaping Lizard
Maestro, Grounded Guide
Shadow Blade, Star-Crossed Starlet
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Make a skeleton, sac it to draw 1 (7)
- Skeleton Javelineer, sac it to draw 1 (6)
- Nimble Fencer for free
- Maestro trades with Geiger, you draw 1 River Maxbands
- Fencer, Guide, Garth and River destroy your base, GGWP!
Finesse Machine OP