Casual Shadow (Mono Purple) vs FrozenStorm (Mono Black)

I discard, then reshuffle and draw, does this make any difference to your play/number?

Naw thatā€™s fine

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P2T4


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Neo Plexus
Stewardess of the Undone
Gilded Glaxx
Hardened Mox
Hyperion


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Neo Plexus


NextHand

Hyperion
Fading Argonaut (2+1/3, Fading)
Temporal Research
Battle Suits


Discard

Stewardess of the Undone
Hyperion
Immortal
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Plasmodium arrives!
Rebuild Tech 2
Worker - ($9)
Gilded Glaxx - ($6)
Plasmodium kills Fencer
Nullcraft kills Imp

Float ($6)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/2, Haste)
  • Nullcraft (1/1, Flying, Haste)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 6
  • Workers: 9
Thoughts

The board is somewhat stabilised, and I now remember he no longer has disease to deal with immortals, so my last techs probs should ahve been immortal + Hyperion. But never mind, Immortals coming shortly.
Save the gold, Purple always needs more gold at the tech 2 stage, and I can always threaten Futures/Pasts tech 3 if need be.

Thatā€™s a lot of floatā€¦

Game 6 Player 1, Turn 5

P2 Purple vs P1 Nightmare

Starting Hand

Deteriorate
Graveyard
Nimble Fencer
Pestering Haunt
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Grounded Guide
Shadow Blade, Star-Crossed Starlet
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Garth + Maxband, fetch Maestro (0)
  • Revive Fencer from Graveyard FO FREE, she smacks Glaxx and returns to the grave
  • Vandy kills Glaxx
  • Drop Fencer + 2x Starlet from my hand FO FREE
  • Starlet + Fencer break your tech 2, your base to 14
  • Other Starlet trades with Plasmo, my graveyard overflows
Workers

Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Maestro (3/5)

In Play:

  • Vandy (3/1 lvl 3)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Dark Pact
Summon Skeletons
Grounded Guide

End of Turn Discard
My Thoughts

Glaxx, hmm. I think best thing to do here is still rez Maestro and go ham. Iā€™m going to go ahead and recycle my graveyard too. Other tech will be Guide, heā€™ll help do some damage. I imagine heā€™s going to max Prynn, kill Vandy, build a surplus or HH, so Guide will help the Fencer and Starlet left standing do some damage.


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I think its safe to say that was a hand I never want to see you have againā€¦

P2T5


Tech StartingHand Workers

TECH
Tricycloid
Now!


STARTING HAND
Temporal Research
Fading Argonaut (2+1/3, Fading)
Battle Suits
Hyperion
Hardened Mox
Stewardess of the Undone


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Neo Plexus
Hardened Mox


NextHand

Temporal Distortion
Now!
Hyperion


Discard

Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($15)
Vir - ($13)
Nullcraft kills Vandy, Vir to lvl 3
Fargo - ($11)
Temporal Research, Draw 1, Reshuffle, Draw 1 - ($9)
Vir Peeks
Vir swaps - ($8)
Battlesuits - ($6)
Glax - ($3)
worker - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger: Gilded Glaxx (4/4)
  • :pschip: Technician: Vir (2/3, lvl 3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying, Haste)
  • Battle Suits

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10

Itā€™s all about how ya tech :wink:

Game 6 Player 1, Turn 6

P2 Purple vs P1 Nightmare

Starting Hand

Dark Pact
Summon Skeletons
Grounded Guide
Deteriorate (skele, woo)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Grounded Guide, Leaping Lizard
Maestro, Grounded Guide
Shadow Blade, Star-Crossed Starlet
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Grounded Guide (3)
  • River (1)
  • Make a skeleton, sac it to draw 1 (0)
  • Fencer kills Fargo
  • Deteriorate Glaxx, Maestro kills it, you get 1g
  • Garth kills Vir, you get a card
  • Starlet breaks your tech 2 once more, your base to 12
Workers

Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Grounded Guide (4/4)

In Play:

  • Nimble Fencer (4/1)
  • Star-Crossed Starlet (6/2)
  • Maestro (4/2)
  • Garth (3/2 lvl 7)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Graveyard
Skeleton Javelineer
Thieving Imp

End of Turn Discard

Leaping Lizard
Grounded Guide
Deteriorate
Summon Skeletons
Dark Pact

My Thoughts

Would be nice to draw Fencer or Starlet to use here additionally, or Deteriorate to keep Maestro + Fencer safe. 37% to draw something good, letā€™s do that. Teching Lizard and another Guide. Maybe this time heā€™s going to trash my guideā€¦
ā€¦
Hmm, Graveyard good but everything else not so much. Weā€™ll see what he ends up doingā€¦


I agree, looking at back at the history, its very likely you get that hand, with the graveyard keeping 4 cards out of your deck, and dark pacts to draw cards, plus your units on the battlefield, you really sculptured your draws well

so am I insanely lucky or am I dead this turn?

P2T6


Tech StartingHand Workers

TECH
Gilded Glaxx (4/4)
Argonaut


STARTING HAND
Hyperion
Temporal Distortion
Now!
Immortal


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Neo Plexus
Hardened Mox


NextHand

Temporal Distortion
Hyperion
Tricycloid
Plasmodium (4/2, Haste)
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech 2
Nullcraft deals 1 to Starlet, itā€™ll die in your upkeep
Max Geiger, flicker Nullcraft - ($6)
Nullcraft kills Fencer
Tower - ($3)

Float ($3)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (3/4)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying, Haste)
  • Battle Suits

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

It was still reasonably fortunate for me to get the fencer and 2x starlet :wink:

Iā€™m 66% to get lethal here. Will I? Letā€™s see!

Game 6 Player 1, Turn 7

P2 Purple vs P1 Nightmare

Starting Hand

Sacrifice the Weak
Graveyard
Skeleton Javelineer
Thieving Imp
Shadow Blade (skele)
Nimble Fencer (jav, woo)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Grounded Guide, Leaping Lizard
Maestro, Grounded Guide
Shadow Blade, Star-Crossed Starlet
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Make a skeleton, sac it to draw 1 (7)
  • Skeleton Javelineer, sac it to draw 1 (6)
  • Nimble Fencer for free
  • Maestro trades with Geiger, you draw 1 River Maxbands
  • Fencer, Guide, Garth and River destroy your base, GGWP!

Finesse Machine OP :slight_smile:

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