Yeah it can definitely be done!
Game 5 Player 2, Turn 8
P1 Purple vs P2 Black
Starting Hand
Hooded Executioner
Shadow Blade
Dark Pact
Plague Spitter
Pestering Haunt
Events of Turn:
Upkeep:
- Get Gold (10)
- Tech 2 cards in
All Teched Cards
Blackhand Dozer, Sickness
Twilight Baron
Death and Decay, Hooded Executioner
Twilight Baron, Soul Stone
Metamorphosis, Dark Pact
Sickness, Plague Spitter
Hooded Executioner, Dark Pact
Main:
- Dark Pact, base to 14 draw 2
- Plague Spitter (7)
- Hooded Executioner (5)
- Pestering Haunt
- Tech 2 Demonology (1)
- Worker (0)
Workers
Shadow Blade, Dark Pact, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 DEMONZ
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Plague Spitter (3/3+1armor anti-air)
-
Elite:
-
Scavenger:
-
Technician: Hooded Executioner (3/3)
-
Lookout:
In Play:
- Vandy (6/6 lvl 5 resist 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Twilight Baron
Sickness
Skeleton Javelineer
Thieving Imp
End of Turn Discard
My Thoughts
Well, have to try teching up as I have literally no other good moves… AT least he’s locked off Geiger for a turn…
Note: Vandy should be a 6/6 from Nullcrat pinging her last turn. And your missing the haunt on your summery
P1T9
StartingHand Workers
STARTING HAND
Hyperion
Now!
Temporal Distortion
Now!
Tricycloid (3/3)
WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
Gilded Glaxx
NextHand
Fading Argonaut (3/2, Fading 2)
Immortal
Tricycloid (3/3)
Neo Plexus (3/2)
Gilded Glaxx (4/4)
Discard
Now!
Now!
Temporal Distortion
Tech 0 card(s)
Get Paid - ($10)
Hyperion - ($5)
Hyperion kills Plauge Spitter, I Draw
Prynn kills Hooded Executioner
Tower detects Vandy
Nullcraft and Immortal kill Vandy
Tricycleoid - ($0)
Tric pings Haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tricycloid (5/5, 2 time runes)
-
Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1, Flying, Haste)
- Prynn (3/2, lvl 7, Fading 2)
- Hyperion (2/2, Haste) —
- Immortal (5/5)
Buildings:
-
Base HP: 15
-
Tech I HP: 3
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Good catch Slowly losing control…
Game 5 Player 2, Turn 8
P1 Purple vs P2 Black
Starting Hand
Sacrifice the Weak
Twilight Baron
Sickness
Skeleton Javelineer
Thieving Imp
Events of Turn:
Upkeep:
All Teched Cards
Blackhand Dozer, Sickness
Twilight Baron
Death and Decay, Hooded Executioner
Twilight Baron, Soul Stone
Metamorphosis, Dark Pact
Sickness, Plague Spitter
Hooded Executioner, Dark Pact
Main:
- Maxband Orpal (4)
- Skeleton Javelineer (3)
- Sacrifice Jav to -1/1 Nullcraft, who dies and -1/1s Immortal and Hyperion in the process
-
Sickness Tricycloid and Hyperion, Hyperion dies (1)
- Worker (0)
Workers
Twilight Baron, Shadow Blade, Dark Pact, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 DEMONZ
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Orpal (2/5+1armor lvl 7)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Death and Decay
Metamorphosis
Graveyard
Soul Stone
Deteriorate
End of Turn Discard
Plague Spitter
Hooded Executioner
Pestering Haunt
Sickness
Skeleton Javelineer
Dark Pact
Thieving Imp
Sacrifice the Weak
My Thoughts
It’s looking grim… but at least hopefully killing Nullcraft and Hyperion (along with weakening Tri and Immortal) means I get to keep my tech 2 and maybe tech up
Slowly wearing you down, got to love Immortals for attrition games
P1T10
StartingHand Workers
STARTING HAND
Neo Plexus (3/2)
Immortal
Fading Argonaut (3/2, Fading 2)
Tricycloid (3/3)
Gilded Glaxx (4/4)
WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
Gilded Glaxx
NextHand
Now!
Gilded Glaxx (4/4)
Temporal Distortion
Now!
Hyperion (2/2, Haste) —
Tech 0 card(s)
Get Paid - ($10)
Gieger - ($8)
Immortal runs into Orpal
Tric pings Orpal to death, Geiger to mid
Prynn + Tric break tech 2, your base to 12
Fargo - ($6)
Immortal runs into Orpal - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Immortal (5/5)
-
Elite:
-
Scavenger: Geiger (2/4, lvl 3)
-
Technician: Fading Argonaut (3/3, Fading 3)
-
Lookout:
In Play:
- Battle Suits
- Prynn (3/2, lvl 7, Fading 2)
- Tricycloid (2/2) -
- Immortal (2/2) —
Buildings:
-
Base HP: 15
-
Tech I HP: 3
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Immortal is a 4/4 from Orpal Maxband last turn, so this is 1 damage short of eliminating Orpal. Please hang up and dial again
4 from Immortal + 2 from tric = 5 orpal health + 1 armour?
1 Like
I had it in my head that he only had one rune, good call!
1 Like
I think it’s all over but the crying, but still I’ll offer one more turn in the hopes you earn your lethal…
Game 5 Player 2, Turn 9
P1 Purple vs P2 Black
Starting Hand
Death and Decay
Metamorphosis
Graveyard
Soul Stone
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (12)
- Tech 1 card in
All Teched Cards
Zarramonde, the Obliterator
Blackhand Dozer, Sickness
Twilight Baron
Death and Decay, Hooded Executioner
Twilight Baron, Soul Stone
Metamorphosis, Dark Pact
Sickness, Plague Spitter
Hooded Executioner, Dark Pact
Main:
- Maxband Garth, fetch Plague Spitter (4)
- Vandy (2)
- Soul Stone PS (0)
Workers
Twilight Baron, Shadow Blade, Dark Pact, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
-
-
Patrol as below
- Discard 4 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 12
- Tech1 HP: 5
- Tech2 HP: 5 DEMONZ
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Plague Spitter (4/4+1armor, soul stone attached)
-
Elite:
-
Scavenger: Vandy (2/3 lvl 1)
-
Technician: Garth (3/4 lvl 7)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Sickness
Blackhand Dozer
Hooded Executioner
Metamorphosis
Death and Decay
End of Turn Discard
My Thoughts
Is there anyway in particular you would like to die?
Unfortuently, with 3 cards draws and 4 cards left in deck, I fail to get the second TD, so I lose out on some damage, but still -13 is pretty good
P1T11
StartingHand Workers
STARTING HAND
Temporal Distortion
Hyperion (2/2, Haste) —
Now!
Now!
Gilded Glaxx (4/4)
Nullcraft (1/1, Flying, Haste)
Neo Plexus (3/2)
Tricycloid (3/3)
WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
Gilded Glaxx
NextHand
Fading Argonaut (3/3, Fading 3)
Tricycloid (3/3)
Now!
Temporal Distortion
Now!
Tech 0 card(s)
Get Paid - ($10)
Hyperion - ($5)
Hyperion kills Plauge Spitter, souls stone falls off, I Draw
Fargo kills Spitter
5/5 Immoral kills Garth, Geiger to max, Flicker Tric
Geiger kills Vandy
TD Hyperion into Hyperion - ($3)
Now! Tric - ($2)
Tric deals 6 to base, your base to 6
Hyperion deals 5 to base, your base to 1, I Draw,
Prynn and 2/2 Immortal deal 5 to base, youe base to -4
Tric pings base 3 times, youe base to -7
Prynn trashes Hyperion, you get back your Baron, Hyperion Returns
Hyperion deals 5 to base, your base to -12, I Draw, I lose the 75% to draw the second TD on all three draws
Nullcraft - ($0)
Nullcraft hits your base to -13
GG!
Float ($0)
Discard 6, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Prynn (3/2, lvl 7, Fading 2)
- Immortal (2/2) —
- Tricycloid (6/6)
- Hyperion (5/5, Haste)
- Geiger (3/1, lvl 5)
- Immortal (5/2)
Buildings:
-
Base HP: 15
-
Tech I HP: 3
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
2 Likes
GG WP! Very nice outlast on Meta. Shall we play another?
sure, your turn to go first. Do you mind switching to Demon, Necro, Finesse? would be nice to get some practise ahead of the tourney… of course if you don’t want to give away secrets, that works too
1 Like
Happy to get a warm-up game on my tourney deck. GL HF!
Game 6 Player 1, Turn 1
P2 Purple vs P1 Nightmare
Starting Hand
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Vandy (2)
- Skeleton Javelineer (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Skeleton Javelineer (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Thieving Imp
Pestering Haunt
Skeletal Archery
Jandra, the Negator
End of Turn Discard
Summon Skeletons
Sacrifice the Weak
Graveyard
My Thoughts
Now playing w/ Finesse swapped in, and I am a big fan of Graveyard for this deck. Wiser not to drop it yet though, Nullcraft could peck it away before I get a chance to spam fencers. First tech likely to be Fencer or BC + DP or Shadow Blade.
GL HF! Let see how i fare
P2T1
StartingHand Workers
STARTING HAND
Time Spiral
Neo Plexus
Battle Suits
Tinkerer
Plasmodium
WORKERS
Tinkerer
NextHand
Hardened Mox
Nullcraft
Forgotten Fighter
Temporal Research
Fading Argonaut
Discard
Time Spiral
Battle Suits
Neo Plexus
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I don’t have to good stall cards for black, so the choice is either battlesuits/Plasmodium so I can still develop a board later on. The +1 attack I think I can leave til later, but an extra body on the board will be really helpful, so plasmodium it is.
Slow roll eh?
Game 6 Player 1, Turn 2
P2 Purple vs P1 Nightmare
Starting Hand
Deteriorate
Thieving Imp
Pestering Haunt
Skeletal Archery
Jandra, the Negator
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Vandy smacks your base to 18
-
Thieving Imp, discard #1 of 5 (2)
- Worker (1)
- Tech 1 (0)
Workers
Jandra, the Negator, Poisonblade Rogue
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Skeleton Javelineer (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Thieving Imp (2/2)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Graveyard
Nimble Fencer
Pestering Haunt
Summon Skeletons
End of Turn Discard
My Thoughts
Next turn I probably want graveyard + HH or something like that, and generally against Purple T0 and Stewardess, I probably want to go Finesse machine as primary win condition. So Dark Pact and Fencer it is, maybe follow up with Two-Step + Fencer. Meta is always an option too.
you say slow, I say fast later
P2T2
Tech StartingHand Workers
TECH
Gilded Glaxx
Stewardess of the Undone
STARTING HAND
Hardened Mox
Fading Argonaut
Forgotten Fighter
Temporal Research
Nullcraft
WORKERS
Tinkerer
Forgotten Fighter
NextHand
Battle Suits
Temporal Research
Time Spiral
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fargo - ($5)
Tech 1 - ($4)
Nullcraft - ($2)
Nullcraft pings Imp for 1
Vir - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3 + A, Fading 3)
-
Elite:
-
Scavenger:
-
Technician: Vir (2/3, lvl 1)
-
Lookout:
In Play:
- Plasmodium (Forecast 2)
- Nullcraft (1/1, Flying, Haste)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Expecting Fencers/Bone Collectors/dark pacts to be the techs here, playing around one fencer gives him an attack of 7-9. Fargo + Vir should be able to hold, and keep tech 1 alive, but a max vandy in not unlikely, thankfully nullcraft/plasmo should be able to crack back if he does.
Game 6 Player 1, Turn 3
P2 Purple vs P1 Nightmare
Starting Hand
Deteriorate
Graveyard
Nimble Fencer
Pestering Haunt
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Deteriorate Fargo
- Vandy slaps Fargo, Jav throws his spear to kill
- Graveyard (4)
- Nimble Fencer (2)
- Worker (1)
Workers
Pestering Haunt, Jandra, the Negator, Poisonblade Rogue
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Thieving Imp (2/1+1armor)
-
Elite:
-
Scavenger: Nimble Fencer (2/3)
-
Technician:
-
Lookout:
In Play:
- Graveyard (3hp)
- Vandy (2/2 lvl 1)
- Skeleton Javelineer (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeletal Archery
Sacrifice the Weak
Dark Pact
End of Turn Discard
My Thoughts
Gonna get Starlet + Fencer, and patrol my fencer. I expect he went dobule Seers. Seer + Stewardess in hand would be bad
P2T3
Tech StartingHand Workers
TECH
Hyperion
Hyperion
STARTING HAND
Time Spiral
Battle Suits
Temporal Research
WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
NextHand
Gilded Glaxx
Stewardess of the Undone
Neo Plexus
Hardened Mox
Discard
Fading Argonaut (2+1/3, Fading)
Temporal Research
Battle Suits
Hyperion
Hyperion
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Present) - ($2)
Nullcraft kills Jav
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Vir (2/3, lvl 1)
-
Lookout:
In Play:
- Plasmodium (Forecast 1)
- Nullcraft (1/1, Flying, Haste)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
I don’t expect my tech 2 to live, but with no units in hand and only a Neo on the top its the best I can do to draw his attention away from everything else. Next turn Glax + Plasmo can help me to defend it right when my tech 2 are ready to be drawn. Keep hand size high becuase of the replaying of imp
Game 6 Player 1, Turn 4
P2 Purple vs P1 Nightmare
Starting Hand
Deteriorate
Graveyard
Nimble Fencer
Pestering Haunt
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Shadow Blade, Star-Crossed Starlet
Star-Crossed Starlet, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Dark Pact, base to 18 rs draw 2
-
Shadow Blade Vir, Vandy to lvl 3, you rs draw then disc #4 of 5 (5)
- Vandy and Imp kill your tech 2, your base to 16
- Worker (4)
- Tech 2 Finesse (0)
Workers
Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Nimble Fencer (2/3)
In Play:
- Graveyard (3hp, holding Jav)
- Vandy (3/4 lvl 3)
- Thieving Imp (2/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Star-Crossed Starlet
Star-Crossed Starlet
Nimble Fencer
Summon Skeletons
End of Turn Discard
Dark Pact
Shadow Blade
Deteriorate
Sacrifice the Weak
My Thoughts
I want 3 hasty damage to kill that Vir with. Teching the other Starlet and Shadow Blade, if I get either one on the RS I can really cause a stir.
…
Nice, Shadow Blade. I have just enough to tech up and draw into Fencer + 2x Starlet, so even if he spends the 9 gold to max Prynn and give Plasmo a clear line, he’s only killing 1 thing, and I’m free to bring Max Garth for a Maestro and, thus, 8 hasty damage from hand + getting the Fencer back + another Starlet from graveyard if he kills Vandy.
Its a trap!