Casual Shadow (Mono Purple) vs FrozenStorm (Mono Black)

That was a much larger board influx then I was expecting!

P2T7


StartingHand Workers

STARTING HAND
Now!
Stewardess of the Undone (2/3)
Now!
Hyperion
Gilded Glaxx (3/3)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter
Neo Plexus


NextHand

Origin Story
Temporal Research
Now!
Fading Argonaut (2/2, Fading 2)-
Temporal Distortion


Tech 0 card(s)
Get Paid - ($10)
Stewardess Bounces Horror - ($7)
Hyperion - ($2)
Hyperion kills Executioner
Prynn kills Zombie
Geiger - ($0)
Tric pings Skeleton
Tric kills Vandy, Geiger to mid
Tric pings Haunt

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/4+A, lvl 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn (3/3, Fading 2, lvl 7)
  • Tricycloid (3/1)
  • Hyperion (5/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Trying to claw back but think I’m spent lol

Game 4 Player 1, Turn 8

P2 Purple vs P1 Black

Starting Hand

Blackhand Dozer
Thieving Imp
Shadow Blade
Metamorphosis
Lich’s Bargain rs (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • rs Draw 1 Techn
  • No techs
All Teched Cards

Zarramonde, the Obliterator
Blackhand Dozer, Lich’s Bargain
Death and Decay x2
Metamorphosis, Dark Pact
Hooded Executioner, Dark Pact
Shadow Blade, Bone Collector


Main:

  • Lich’s Bargain, base to 8 (9)
  • Blackhand Dozer (5)
  • Thieving Imp, discard #5 of 5 (2)
  • Make a Skeleton (1)
  • Worker (0)
Workers

Shadow Blade, Death and Decay, Skeletal Archery, Skeleton Javelineer, Deteriorate, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONOLOGY
  • Heroes Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+1armor)
  • :psfist: Elite: Zombie (2+1/2)
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Blackhand Dozer (7/6)

In Play:

  • Garth (1/3 lvl 1)
  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Zarramonde, the Obliterator
Hooded Executioner
Death and Decay

End of Turn Discard

Pestering Haunt
Lich’s Bargain
Metamorphosis

My Thoughts

Can’t safely tech 3, Lich’s Bargain was a nice draw so let’s try that and hope Zarra or DnD stays in the deck.

Nope, looks like GG


You managed to hit the 1/5 and get my Temporal DIstortion, making this turn take a lot of thought and planning, but I still managed to find lethal. GG!

P2T8


StartingHand Workers

STARTING HAND
Temporal Distortion
Temporal Research
Origin Story
Fading Argonaut (2/2, Fading 2)-
Now!
Now!
Gilded Glaxx (3/3)
Nullcraft


WORKERS
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter
Neo Plexus


NextHand

Nullcraft
Now!
Temporal Research
Gilded Glaxx (3/3)
Now!


Tech 0 card(s)
Get Paid - ($10)
Fargo - ($8)
Temporal Research, Draw 2 - ($6)
Max Gieger flickering Tric - ($4)
Now! Tric - ($3)
Stewardess deals 3 to Horror
Tric pings Horror to death
Hyperion runs into Dozer, I Draw
Nullcraft - ($1)
Nullcraft kills Dozer, Zombie dies
Geiger kills Imp + Sparks Skele
Now! Fargo - ($0)
Fargo, Prynn + Tric deal 11 to your base!
GG!

2 Likes

Nice! GG WP. Poor patrol on my part not keeping Vandy alive on turn 5 there, Orpal should have been behind BC for sure

Your turn for P1 if you wanna play again!

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Time Spiral
Hardened Mox
Plasmodium
Tinkerer


WORKERS
Tinkerer


NextHand

Forgotten Fighter
Temporal Research
Battle Suits
Neo Plexus
Fading Argonaut


Discard

Time Spiral
Nullcraft
Plasmodium


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL HF!

Game 5 Player 2, Turn 1

P1 Purple vs P2 Black

Starting Hand

Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Orpal (3)
  • Graveyard (1)
  • Pestering Haunt
  • Worker (0)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue

End of Turn Discard

Deteriorate
Pestering Haunt
Skeleton Javelineer

My Thoughts

Continue graveyard usage, next turn maybe go for Imp + HH and skip tech 1 briefly? Tech Sickness + Dark Pact or something? Probably wouldn’t be bad…


@Shadow_Night_Black action to you :slight_smile:

Not sure how I missed your turn originally…

P1T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Fading Argonaut
Neo Plexus
Temporal Research
Forgotten Fighter
Battle Suits


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Plasmodium
Temporal Research
Battle Suits
Time Spiral
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I’m gonna skip the Stewardesses for now, hes just not playing tech 0 units I want to bounce (Mainly Haunt still costs 0 and Imp hurts my hand too much)

Np

Game 5 Player 2, Turn 2

P1 Purple vs P2 Black

Starting Hand

Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Dark Pact


Main:

  • Sacrifice the Weak, Fargo dies (4)
  • Haunt pings your tech 1
  • Hero’s Hall (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Sacrifice the Weak
Dark Pact
Summon Skeletons

End of Turn Discard
My Thoughts

StW buys me a solid trade here, so I’m going with that instead of Imp. Space for my HH. DP + Hoodie will be a decent meat shield


P1T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Time Spiral
Temporal Research
Plasmodium
Battle Suits
Gilded Glaxx


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium


NextHand

Temporal Research
Neo Plexus
Nullcraft
Gilded Glaxx


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battlesuits - ($4)
Glax - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (4/4)
  • :psfist: Elite: Hardened Mox (2+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Game 5 Player 2, Turn 3

P1 Purple vs P2 Black

Starting Hand

Deteriorate
Sacrifice the Weak
Dark Pact
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Plague Spitter
Hooded Executioner, Dark Pact


Main:

  • Vandy (5)
  • Dark Pact, Draw 2 base to 18
  • Pestering Haunt smacks your tech1 to 3hp
  • Thieving Imp, discard #4 of 4 (2)
  • Worker (1)
Workers

Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor lvl 1)
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Hooded Executioner
Skeleton Javelineer
Summon Skeletons
Sickness
Sacrifice the Weak

End of Turn Discard
My Thoughts

If I go Garth + Skele, I can mid Orpal and take care of the Glaxx safely (deteriorate + sac skele for -1/1 + Haunt hits + Orpal zeros out and lives on 2hp). But I think I’d rather do the same but drawing Jav. 50/50 I get that with DP, and if I don’t the consolation is Imp or HE in SQL. Teching Sickness and Plague Spitter, so I have something that can deal with Fliers and Heroes. If Stewardess + Nullcraft comes I will lose Orpal + Vandy, which would be a shame, but I suspect he’s looking to fast-tech. I’ll keep Meta threat alive


P1T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Nullcraft
Gilded Glaxx
Neo Plexus
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research


NextHand

Hyperion
Fading Argonaut (2/3 + A, Fading 3)
Time Spiral
Tricycloid


Discard

Gilded Glaxx
Nullcraft
Neo Plexus (3/2)
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Geiger - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (4/4)
  • :psfist: Elite: Hardened Mox (2+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Game 5 Player 2, Turn 4

P1 Purple vs P2 Black

Starting Hand

Hooded Executioner
Skeleton Javelineer
Summon Skeletons
Sickness
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Dark Pactd
Sickness, Plague Spitter
Hooded Executioner, Dark Pact


Main:

  • Sickness Glaxx and Geiger (7)
  • Midband Orpal (4)
  • Haunt rams Glaxx, peels the armor off, replay Haunt from grave
  • Midband Vandy, kill Glaxx and spark down Mox (2)
  • Skeleton Javelineer (1)
  • Orpal kills Geiger, Vandy Maxbands, Dooms Jav and Mox, you get a card
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (3/3 doomed)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5 resist 1)
  • Orpal (2/3 lvl 4)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Dark Pact
Plague Spitter
Sickness

End of Turn Discard
My Thoughts

We’re a go for Meta. First turn T2Present isn’t as scary with Geiger off the board.


Choosing between playing around Sac the weak and Metamorphosis is really difficult. Hope I made the right choice…

@FrozenStorm and Apparently I also forgot to actually post my turn…

P1T5


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Fading Argonaut (2/3 + A, Fading 3)
Time Spiral
Hyperion
Tricycloid
Neo Plexus (3/2)


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral


NextHand

Temporal Distortion
Gilded Glaxx
Now!
Nullcraft


Discard

Gilded Glaxx (4/4)
Hyperion
Neo Plexus (3/2)
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Tech Draw
Worker - ($8)
Doomed Mox kills Imp
Tricycloid, Doomed Mox actually dies??? - ($3)
Tric pings Orpal to death
Fargo - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Either playing around him have meta in hand or sac the weak. Sac the weak seems more likely, so lets play around that.

chosePoorly

Game 5 Player 2, Turn 5

P1 Purple vs P2 Black

Starting Hand

Deteriorate
Dark Pact
Plague Spitter
Sickness

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Twilight Baron, Soul Stone
Metamorphosis, Dark Pact
Sickness, Plague Spitter
Hooded Executioner, Dark Pact


Main:

  • Dark Pact, draw 2 base to 16
  • Haunt pings your base to 19
  • Garth (7)
  • Metamorphosis, haunt dies, Vandy and Garth demonize, fetch Twilight Baron from discard (1)
  • Vandy breaks your tech 2, your base to 17
  • Replay Haunt from Grave
  • Garth makes a skeleton (0)
Workers

Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite: Twilight Baron (4+1/4)
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (5/6 lvl 7)
  • :target: Lookout:

In Play:

  • Vandy (6/7 lvl 5 resist 1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Imp and Jav)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sacrifice the Weak
Hooded Executioner
Plague Spitter
Dark Pact
Dark Pact

End of Turn Discard
My Thoughts

Should have had Jav in SQL, that was silly… Could have iced Fargo here. Oh well, he can still TD the Tri into something, or flicker + Now! it, which would suck, but I think he has to spend enough where he can’t afford much blocking / a tower if he does kill Garth, so I think I should be safe enough to press forward this way.


P1T6


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Nullcraft
Temporal Distortion
Gilded Glaxx
Now!


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
Gilded Glaxx


NextHand

Tricycloid (3/3)
Gilded Glaxx (4/4)
Immortal


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech 2
Tricycloid kill Skeleton
Gegier - ($8)
TD Tric into Tric - ($6)
Now! Tric - ($5)
Tric kills Garth, Geiger to mid
Max Geiger flicker Tric - ($3)
New tric pings Baron for 3
Nullcraft, kills Baron - ($1)
Fargo, kills Haunt, your graveyard overflows
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (3/4, lvl 5)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying, Haste)
  • Fading Argonaut (3/2, Fading 2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, thats his board basically gone, he now has the option of either letting me have TD senanagens or tech 2 senanagens… either way though, I have a board and he doesnt so seems okay.

Game 5 Player 2, Turn 6

P1 Purple vs P2 Black

Starting Hand

Sacrifice the Weak
Hooded Executioner
Plague Spitter
Dark Pact
Dark Pact
Deteriorate Techn

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay, Hooded Executioner
Twilight Baron, Soul Stone
Metamorphosis, Dark Pact
Sickness, Plague Spitter
Hooded Executioner, Dark Pact


Main:

  • Vandy breaks your tech 2 again, your base to 15
  • Pay 1, discard 1 and Tap Vandy to retrieve Shadow Blade (8)
  • Deteriorate Tri, Shadow Blade him to death, you discard #1 of 3 (5)
  • Orpal (3)
  • Hooded Executioner (1)
  • Worker (0)
Workers

Dark Pact, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Vandy (6/7 lvl 5 resist 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Sickness
Metamorphosis
Soul Stone
Death and Decay

End of Turn Discard
My Thoughts

Fetching Shadow Blade to Ice Tri here (combined with the tech 2 kill) means I should be able to Meta next turn and have full control. Hoping his doesn’t kill Orpal (hoodie is definitely going down though). Teching a DnD to have floating around for the RS

Well, drawing the DnD kinda blows… oh well I spose


P1T7


StartingHand Workers

STARTING HAND
Gilded Glaxx (4/4)
Immortal
Tricycloid (3/3)


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
Gilded Glaxx


NextHand

Neo Plexus (3/2)
Temporal Distortion
Immortal


Discard

Fading Argonaut (3/2, Fading 2)
Tricycloid (3/3)
Tricycloid (3/3)
Immortal


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech 2
Tower - ($7)
Fargo and Nullcraft kill Executioner
Glaxx - ($4)
Geiger kills Orpal

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx (4/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying, Haste)
  • Gieger (2/3, lvl 5) -

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 10

Hmmmm

Game 5 Player 2, Turn 7

P1 Purple vs P2 Black

Starting Hand

Sickness
Metamorphosis
Soul Stone
Death and Decay

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 1 card in
All Teched Cards

Twilight Baron
Death and Decay, Hooded Executioner
Twilight Baron, Soul Stone
Metamorphosis, Dark Pact
Sickness, Plague Spitter
Hooded Executioner, Dark Pact


Main:

  • Garth (8)
  • Metamorphosis, Garth maxbands and fetches a Twilight Baron (2)
  • Soul Stone on Baron (0)
Workers

Dark Pact, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (5/5+1armor soul stone)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (5/6 lvl 7)
  • :target: Lookout:

In Play:

  • Vandy (6/7 lvl 5 resist 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Hooded Executioner
Shadow Blade
Dark Pact
Plague Spitter
Pestering Haunt

End of Turn Discard
My Thoughts

Yea didn’t matter about DnD anyway… fetching Baron and Soul Stone with it seems the best course of action, Prynn can screw with that plan but not much else I can do besides maybe rush for tech 3, which I don’t think I can make it to.


Well, I suppose it might be possible to grind out a meta?

P1T8


StartingHand Workers

STARTING HAND
Immortal
Neo Plexus (3/2)
Temporal Distortion


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
Gilded Glaxx


NextHand

Now!
Now!
Temporal Distortion
Hyperion


Discard

Fading Argonaut (3/2, Fading 2)
Tricycloid (3/3)
Tricycloid (3/3)
Immortal
Gilded Glaxx (4/4)
Gieger (2/3, lvl 5) -
Temporal Distortion
Neo Plexus (3/2)


Tech 0 card(s)
Get Paid + float - ($14)
Max Prynn - ($6)
Prynn Trashes Baron
Immortal - ($0)
Glaxx and Geiger kill Garth
Tower spots Vandy
Nullcraft deals 1 to Vandy

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Immortal (5/5)

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying, Haste)
  • Prynn (3/5, lvl 7, Fading 2)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10