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Casual Shadow (Mono Black) vs Legion ([Discipline]/Future/Anarchy)


#1

@Legion GL, HF!

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate
Sacrifice the Weak


Discard

Thieving Imp
Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (2/3, lvl1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, Jav rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Never played mono black before, so this will be interesting. Looking to go Disease Tech 2 as that looks fun :smiley:


#2

P2T1

[details=Secrets]

Hand : savior,viper,primus,smoker,sensrei
Tech: nope
Thoughts : [/details]


  1. Get 5 Gold (5), tech X cards
  2. Worker (4)
  3. savior monk (2)
  4. sensei (1)
  5. disc 2 draw 4

[details=Secrets]

Workers : 5+viper
Discard : smok,primus
New Hand : snapb,adv,safea,hook [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Savior monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: sensei 1/1
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 2
  • Deck : 0
  • Workers : 6
  • Gold: 1
  • Hand : 4

#3

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Pestering Haunt
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Shadow Blade
Thieving Imp
Summon Skeletons
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Vandy - ($2)
Graveyard - ($0)
Vandy kills Monk
Deteroiorate Sensei

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, Jav rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard
  • Vandy (4/2, lvl3, resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

#4

P2T2

Son, midvandy is 3/2, not 4/2

[details=Secrets]

Hand : snapb,adv,safea,hook+flagb
Tech: assimilate+mmastery
Thoughts : [/details]


  1. Get 6 Gold+f (7), tech 2 cards, draw 1
  2. MAxzane (0) shoves skele into scav. we both get a gold(1)
  3. Zane kills vandy. lvs fizzle.
  4. Worker (0)
  5. disc 4 draw 4

[details=Secrets]

Workers : 5+viper+flagb
Discard : 0
New Hand : ass,primus,safea,mast,smok[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : zane 4/1

  • Base : 20
  • Discard : 0
  • Deck : 5
  • Workers : 7
  • Gold: 0
  • Hand : 5

#5

Sorry, for the wrong attack amount
P1T3


Tech StartingHand Workers

TECH
Twilight Baron
Hooded Executioner


STARTING HAND
Thieving Imp
Skeletal Archery
Shadow Blade
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Pestering Haunt
Dark Pact


Discard

Summon Skeletons
Shadow Blade
Twilight Baron
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Scav - ($7)
Worker - ($6)
Tech 1 - ($5)
Thieving Imp (You discard # 2) - ($2)
Tap Graveyard for Skele Jav - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Skele Jav (1/1, Jav rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard ()
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

#6

P2T3

wowow more stuff for free for my zane! ty

[details=Secrets]

Hand : ass,primus,safea,mast,smok
Tech: Monkeyx2
Thoughts : [/details]


  1. Get 7 Gold+f (7), tech 2 cards, disc 1
  2. Worker (6)
  3. Tech I (4)
  4. Zane kills imp. we both get gold (5)
  5. Vir (3)
  6. Assimilate ur graveyard (0).
  7. disc 2 draw 4

[details=Secrets]

Workers : 5+viper+flagb+smok
Discard : primus,ass,mm,safea,monkeyx2
New Hand : savior, senseisnap, hook[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Vir 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Graveyard [imp] 3;

  • Base : 20
  • Tech I: 5
  • Discard : 6
  • Deck : 1
  • Workers : 8
  • Gold: 0
  • Hand : 5

#7

Oh god, my own graveyard / Thieving imp used against me!

P1T4


Tech StartingHand Workers

TECH
Doom Grasp
Gargoyle


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Dark Pact
Deteriorate
Shadow Blade
Gargoyle
Twilight Baron


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


NextHand

Shadow Blade
Summon Skeletons
Sacrifice the Weak
Doom Grasp
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($8)
Scav - ($9)
Worker - ($8)
Vandy - ($6)
Dark Pact
Twilight Baron - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4, Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skele Jav (1/1, Jav rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (lvl 1, 2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

#8

P2T4

[details=Secrets]

Hand : savior, senseisnap, hook
Tech: PGSx2
Thoughts : [/details]


  1. Get 8 Gold (8), tech 2 cards
  2. Worker (7)
  3. Tech II anarchy (3)
  4. imp (0) disc n°2
  5. disc 3 draw 1 rs draw 4

[details=Secrets]

Workers : 5+viper+flagb+smok+savio
Discard : 0
New Hand : adv,hook,mm,primus,pgs[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Vir 2/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Graveyard [0] 3;

  • Base : 20
  • Tech I: 5
  • Tech II Anarchy: 5
  • Discard : 0
  • Deck : 7
  • Workers : 9
  • Gold: 0
  • Hand : 5

#9

P1T5


Tech StartingHand Workers

TECH
MetaMorphisis
Sickness


STARTING HAND
Hooded Executioner
Summon Skeletons
Shadow Blade
Doom Grasp
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


NextHand

Sickness
Gargoyle
Deteriorate
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Lose a card
Worker - ($7)
Shadow Blade Vir (discard #4), vandy to mid - ($4)
Baron kills Imp, 1 to Tech 2
Max vandy, dooming Jav - ($2)
Vandy kills tech 2
Jav kills Graveyard

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (lvl 5, 4/5)
  • Skele Jav (3/3, Jav rune, doomed)
  • Twilight Baron (4/2, Overpower)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

#10

P2T5

[details=Secrets]

Hand : adv,hook,mm,primus,pgs
Tech: CMx2
Thoughts : [/details]


  1. Get 9 Gold+f (10), tech 2 cards, rebuild tech II
  2. Worker (9)
  3. zane (7) kills baron.
  4. Midgrave (3)
  5. Tower (0)
  6. disc 3 draw 5

[details=Secrets]

Workers : 5+viper+flagb+smok+savio+advice
Discard : 0
New Hand : monkeyasssensmonkey.safa[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Grave 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 18
  • Tech I: 5
  • Tech II Anarchy: 5
  • Tower: 4
  • Discard : 6
  • Deck : 2
  • Workers : 10
  • Gold: 0
  • Hand : 5

#11

P1T6


Tech StartingHand Workers

TECH
Abomination
Death and Decay


STARTING HAND
Deteriorate
Dark Pact
Gargoyle
Sickness
Shadow Blade
Hooded Executioner


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


NextHand

Theiving Imp
Doom Grasp
Summon Skeletons
Graveyard
MetaMorphisis


Discard

Twilight Baron (4/2, Overpower)
Skele Jav (3/3, Jav rune, doomed)
Dark Pact
Sickness
Shadow Blade
Deteriorate
Gargoyle
Abomination
Death and Decay


Tech 2 card(s)
Get Paid + float - ($11)
Skele dies from Doom
Dark Pact myself
Hooded Executioner - ($9)
Orpal - ($7)
Sickness on Grave - ($5)
Vandy kills Grave (takes 2 from grave, 1 from tower), Orpal to lvl 3
Midband Orpal - ($4)
Tech 2 Disease - ($0)
skip Worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal (lvl 4, 2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (lvl 5, 4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

#12

P2T7

[details=Secrets]

Hand : monkeyasssensmonkey.safa
Tech: 0
Thoughts : [/details]


  1. Get 10 Gold (10),
  2. Tech III (5)
  3. Vir (3)
  4. disguised monkey (1) kills vandy. vir lv 3
  5. sensei (0)
  6. disc 3 draw 5

[details=Secrets]

Workers : 5+viper+flagb+smok+savio+advice
Discard : 0
New Hand : PGS,snap,mm,ass,hook[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Vir 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: sensei 1/1

In Play :

  • Base : 18
  • Tech I: 5
  • Tech II Anarchy: 5
  • Tech III: 5
  • Tower: 4
  • Discard : 6
  • Deck : 2
  • Workers : 10
  • Gold: 0
  • Hand : 5

#13

I think my lack of ability to kill your tech 3 means I’ve lost, my mistake building a graveyard rather than maxing vandy turn 2 cost me. And from there my ability to draw my metamorphosis the turn after you killed vandy signalled my doom as with my inability to kill your tech buildings, despite having an effective 9 gold lead, meant I lost this game :stuck_out_tongue:

P1T8


Tech StartingHand Workers

TECH
Hooded Executioner
Cursed Crow


STARTING HAND
Theiving Imp
Doom Grasp
Summon Skeletons
Graveyard
MetaMorphisis

WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


NextHand

Gargoyle
Twilight Baron (4/2, Overpower)
Abomination
MetaMorphisis
Sickness


Tech 2 card(s)
Get Paid - ($9)
skip Worker
Summon lvl 5 Garth - ($3)
Hooded Executioner and Orpal kill Vir, Garth Maxes, summons Cursed Crow from discard
Graveyard - ($1)
Garth Summons a Skele - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Crow (3/3 flying)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth (lvl 7, 3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: 1/1 Skele
    [B]In Play:[/B]
  • Graveyard
  • Hooded Executioner (3/1)
  • Orpal (lvl 4, 2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

#14

P2T8

after the game, i u want, i’ll tell u imo what u did worng. also hooded is dead. 2 dmg from vir plus 1 from tower.

[details=Secrets]

Hand : PGS,snap,mm,ass,hook
Tech: 0
Thoughts : [/details]


  1. Get 10 Gold (10),
  2. pirate gunship (4) onliterates
  3. Grave (2)
  4. PGS attacks, obliterating crow and skele, kills tech 2. base takes 2
  5. Worker (1)
  6. disc 3 draw 5

[details=Secrets]

Workers : 5+viper+flagb+smok+savio+advice
Discard : 0
New Hand : PGS,snap,mm,ass,hook[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: sensei 1/1

In Play : PGS 7/6. rsist 2

  • Base : 18
  • Tech I: 5
  • Tech II Anarchy: 5
  • Tech III: 5
  • Tower: 4
  • Discard : 3
  • Deck : 2
  • Workers : 11
  • Gold: 1
  • Hand : 5

#15

and orpal is 2/1, also


#16

GG from me then, I forgot about tower damage, and I have no way of dealing with PGS. I was hoping you were unlucky enough not draw it. I will happily take up your offer on advice, I think my main mistakes were,
T1: Jandra instead of vandy + jav would allow me a lot more pressure on turn 2 without going down on cards
T2: Graveyard instead of max vandy turn 2/Poison blade rouge (not nice because being down to 3 cards on T2 is not fun)
T3: giving you an extra gold with the zane trade with no heros to gain those levels was bad, a better play would be Thieving Imp in SL
T4:Pushing for Vandy’s ult here, not a bad plan but the heros hall meant next turn I had no tower option to counter the hasted stealth of Anarchy
T5: Teching meta here was far too late, should have been teched the turn before, and the reason I never had it in time.
T6: Failing to keep some board presence from the previous turn, I cant kill tech 2, and this is where it finally fall sapart. The skipped workers on my next few turns also help to stop my drawing the answers I need


#17

For PSG, by checkng my hidden stuff, u can see that i drew the first 1 (i teched both) at startdeck, i had 2 cards left in deck when i built tech III so i knew that i would have drawn PGS.
That is why the sensei in looky. otherwise you could have doom grasp (if u had it) vir, orpal mid to kill sensei, orpal and HE kill tech 3.
But i made the math. from 9 summon garth ->7. garth start skele ->6 sac ckele for DG->2. then u could not have enough to summon something and sac it for orpal mid to kill sensei cuz extra gold.
Also imho u did a series of misplays from start, that brought me to aim to tech III off the bat.
T1 was perfect, a very strong opening for black. If u had sac the weak or deteriorate i was in a bad spot. So no heroes to not give free lvs for vandy and wait for an opening.
then u both summoned gravey (never use upgrades and buildings against future. so no battle suits, training g, graveyard, shrine of forbidden knowledge, etc) and let urself exposed to a maxzane. Against zane always be prepared for a max zane shenan or a zane + surprise attack burst. Playing imp in scav instead of sql was bad. up to that point i had spent 7 gold (maxzane) and 0 cards to get rid of 5 gold (midvandy+skele) and a card geting a gold back. that way i traded 5 gold (7maxzane-2scav loot) and 0 cards to kill 8 gold and 3 cards! yay me!
Imo both baron and shadow blade are bad here. BAron is basically telling me u do not have tech II in the near future, and in comparison, imo bone collector is way better (cost 2 less and generates free skeles for draws through garth or patrolling). Shadow blade is imho expensive for that effect unless u aim to hand control ur opponent. same for me, reversal is more about getting rid of a heavy unit for 2 turns rather than sidelining/killing something. sickness just to plague 1 thing imo is bad too. rematch? my time to go first tho :stuck_out_tongue:


#18

sure! Im going to swap to a favourite of mine though, [Past], Necro, Growth


#19

P1T1

[details=Secrets]

Hand : flagb,adv,sensei,primus,smok
Tech: nope
Thoughts : k [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Grave (1)
  4. aged sensei (0)
  5. disc 3 draw 5

[details=Secrets]

Workers : 4+primus
Discard : flagb,advce,smok
New Hand : safe att,savior,hook,viper,snapb [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: sensei 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : grave 2/3

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 5

#20

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Battle Suits
Plasmodium
Neo Plexus
Temporal Research


WORKERS
Battle Suits


NextHand

Nullcraft
Time Spiral
Fading Argonaut
Tinkerer
Forgotten Fighter


Discard

Temporal Research
Hardened Mox
Battle Suits
Plasmodium


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Arg - ($2)
Neoplexus - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Neo Plexus (2+1/2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Can’t play battle suits because future (suits neo would have been nice)
Neo in Elite to deal stop Grave easily killing her for free (sensei + advice can kill but that 2G + 2C for 2G + 1C), and I cant stop the Grave + sensei tap kill, then mid for heal.