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Casual SamRS vs FrozenStorm


#1

[Disease], Truth, Feral

GL HF

P1T1


Tech StartingHand Workers

TECH
Spectral Hound
Plague Spitter


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Thieving Imp
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Summon Skeletons
Graveyard


Discard

Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Spectral Hound
Plague Spitter


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Calamandra Moss - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra Moss
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

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#2

GL HF @SamRS!

Player 2, Turn 1

P1 [Disease]/Truth/Feral vs P2 White

[details=Starting Hand]
Savior Monk
Safe Attacking
Grappling Hook
Morningstar Flagbearer
Fox Viper
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rook (3)
  • Savior Monk (1)
  • Worker Up (0)

[details=Workers]
Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Aged Sensei
Snapback
Sensei’s Advice
Smoker
Fox Primus
[/details]

[details=End of Turn Discard]
Morningstar Flagbearer
Grappling Hook
Safe Attacking
[/details]

[details=My Thoughts]
Totally unsure what the synergy in SamRS’s deck is meant to be here, other than Cala being able to fetch Spectral tiger. I won’t want to worker Hook this game, and will consider teching Thunderclap + IPN and building a tower next turn I think (I have to assume he’s going to go for Hounds and use Cala to grant resist?)
[/details]


#3

P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Behind the Ferns


STARTING HAND
Deteriorate
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Deteriorate
Spectral Hound
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer


Tech 1 card(s)
Get Paid + float - ($6)
Worker - ($5)
Sacrifice the Weak - ($2)
Tech 1 - ($0)
Pestering Haunt Hits Base

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra Moss
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (Exhausted)

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

Unfortunately you are 1 gold shy of making that play, as summons skeletons costs 4 if Cala is playing it (3+1off-color hero tax)


#5

Ah, correct, sac the weak calamandra in Squad leader then? I’ll adjust


#6

Player 2, Turn 2

P1 [Disease]/Truth/Feral vs P2 White

[details=Starting Hand]
Aged Sensei
Snapback
Sensei’s Advice
Smoker
Fox Primus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1scavenger)
  • No techs turn 1

[details=All Teched Cards]
Inverse Power Ninja, Thunderclap
[/details]


###Main:

  • Tower (4)
  • Tech 1 (3)
  • Smoker (2)
  • Worker Up (1)

[details=Workers]
Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Smoker (1/1)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Sensei’s Advice
Inverse Power Ninja
Savior Monk
Morningstar Flagbearer
Thunderclap
[/details]

[details=End of Turn Discard]
Morningstar Flagbearer
Grappling Hook
Safe Attacking
[/details]

[details=My Thoughts]
Yep sticking to the plan, bad trade on his part to StW (1card + 3 gold for 1card + 1gold). I probably would have gone for Imp, Jav or Jandra instead of doing that but maybe it was a whiff on all the above?
[/details]


#7

P1T3


Tech StartingHand Workers

TECH
Murkwood Allies
Gorgon


STARTING HAND
Skeleton Javelineer
Spectral Hound
Jandra, the Negator
Deteriorate
Sacrifice the Weak


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Plague Spitter
Summon Skeletons
Graveyard
Thieving Imp


Discard

Behind the Ferns
Spectral Hound
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Murkwood Allies
Gorgon


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Hound - ($4)
Deteriorate Smoker (Bounce) - ($3)
Level Calamandra (2x) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spectral Hound
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Calamandra Moss (L3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • Tech 1 HP:5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#8

Resistant hounds, very slick!

Player 2, Turn 3

P1 [Disease]/Truth/Feral vs P2 White

[details=Starting Hand]
Sensei’s Advice
Inverse Power Ninja
Savior Monk
Morningstar Flagbearer
Thunderclap
Smoker (brought up)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • No techs turn 1

[details=All Teched Cards]
Training Grounds, Vigor Adept
Inverse Power Ninja, Thunderclap
[/details]


###Main:

  • Inverse Power Ninja (5)
  • Worker Up (4)
  • Tech 2 - Discipline (0)

[details=Workers]
Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 4 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC DISCIPLINE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5+1armor)
  • :psfist: Elite: Rook (2+1/4)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Aged Sensei
Snapback
Safe Attacking
Grappling Hook
Vigor Adept
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I feel like I’m teching up too early but eh, experimenting, lets see where this goes!
[/details]


#9

P1T4


Tech StartingHand Workers

TECH
Gorgon
Ferocity


STARTING HAND
Plague Spitter
Graveyard
Summon Skeletons
Thieving Imp


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Graveyard
Deteriorate
Skeleton Javelineer
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Plague Spitter - ($4)
Tech 2 (Disease) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spectral Hound
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Calamandra Moss (L3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#10

Player 2, Turn 4

P1 [Disease]/Truth/Feral vs P2 White

[details=Starting Hand]
Aged Sensei
Snapback
Safe Attacking
Grappling Hook
Vigor Adept
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • No techs turn 1

[details=All Teched Cards]
Vigor Adept, Entangling Vines
Training Grounds, Vigor Adept
Inverse Power Ninja, Thunderclap
[/details]


###Main:

  • IPN takes Plague Spitter, gets -3/3
  • Vigor Adept (4)
  • Grappling Hook Hound, paying 1 for resist, it dies, you get a card (3)
  • Rook hits your tech 2 down to 3 HP
  • Worker (2)

[details=Workers]
Safe Attacking, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC DISCIPLINE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept (5/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Inverse Power Ninja (1/1 from -3/3 and 2 allies)
  • Rook (2/4 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Sensei’s Advice
Savior Monk
Training Grounds
Smoker
[/details]

[details=End of Turn Discard]
Grappling Hook
Vigor Adept
Entangling Vines
Snapback
Aged Sensei
[/details]

[details=My Thoughts]
Okay owning the board nicely here I think, just kept IPN alive to protect against StW, I think I’m in decent shape!
[/details]


#11

P1T5


Tech StartingHand Workers

TECH
Sickness
Cursed Crow


STARTING HAND
Deteriorate
Spectral Hound
Skeleton Javelineer
Graveyard
Murkwood Allies


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer


NextHand

Sacrifice the Weak
Ferocity
Gorgon
Thieving Imp
Gorgon


Discard

Plague Spitter
Spectral Hound
Murkwood Allies
Spectral Hound
Graveyard
Deteriorate
Sickness
Cursed Crow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Murkwood Allies (Frogs) - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog
  • :psfist: [I]Elite[/I]: Frog
  • :ps_: [I]Scavenger[/I]: Frog
  • :pschip: [I]Technician[/I]: Frog
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Calamandra Moss (L3)
  • Orpal Gloor
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#12

Player 2, Turn 5

P1 [Disease]/Truth/Feral vs P2 White

[details=Starting Hand]
Sensei’s Advice
Savior Monk
Training Grounds
Smoker
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2float)
  • No techs turn 1

[details=All Teched Cards]
Fox’s Den Students x 2
Vigor Adept, Entangling Vines
Training Grounds, Vigor Adept
Inverse Power Ninja, Thunderclap
[/details]


###Main:

  • Vigor Adept kills SQL Frog, takes 1 damage
  • IPN trades with Elite Skeleton
  • Rook kills Scav Frog, takes 1 damage
  • Training Grounds (10)
  • Savior Monk (8)
  • Setsuki + Maxband (1)
  • Worker (0)

[details=Workers]
Smoker, Safe Attacking, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC DISCIPLINE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept (5/4+1armor from 1 damage)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

####In Play:

  • Rook (3/3 from 1 damage, lvl 1)
  • Setsuki (4/4 lvl 6)
  • Training Grounds (4hp)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Thunderclap
Fox’s Den Students
Inverse Power Ninja
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
His discard pile is fairly deep, I think I’ll be pretty safe here!
[/details]


#13

Ew, wasn’t expecting maxband

P1T6


StartingHand Workers

STARTING HAND
Thieving Imp
Gorgon
Gorgon
Ferocity
Sacrifice the Weak


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Thieving Imp


NextHand

Deteriorate
Behind the Ferns
Cursed Crow


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Gorgon - ($6)
Gorgon - ($3)
Ferocity - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gorgon
  • :pschip: [I]Technician[/I]: Frog
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Calamandra Moss (L3)
  • Orpal Gloor
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#14

Player 2, Turn 6

P1 [Disease]/Truth/Feral vs P2 White

[details=Starting Hand]
Thunderclap
Fox’s Den Students
Inverse Power Ninja
Entangling Vines (Sets)
Snapback (Sets)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Vigor Adept and Rook heal for 1
  • No techs (I have been teching, apologies)

[details=All Teched Cards]
Fox’s Den Students x 2
Vigor Adept, Entangling Vines
Training Grounds, Vigor Adept
Inverse Power Ninja, Thunderclap
[/details]


###Main:

  • Snapback Cala for Quince, no more resist for your units (7)
  • Entangling Vines on SQL Gorgon, it is backlined (4)
  • Fox’s Den Students, 4 hasty ninjas come to town (0)
  • Vigor Adept kills techn frog, takes 1 damage back, you get a card
  • Tap training grounds to maxband Rook
  • Rook ignores single patroller and kills Quince, takes 1 damage, levels fizzle
  • 3 ninjas trade with Orpal, levels fizzle. Note that you are unable to summon any heroes next turn
  • Last ninja kills mirror token, survives
  • No Worker

[details=Workers]
Smoker, Safe Attacking, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC DISCIPLINE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Vigor Adept (5/4 from 1 damage)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Savior Monk (2/2)
  • Rook (5/5 from 1 damage, lvl 8 two lives active)
  • Setsuki (4/4, lvl 6)
  • Ninja (1/1)
  • Training Grounds (4hp)
  • Entangling Vines (attached to one of your Gorgons)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Grappling Hook
Fox’s Den Students
Sensei’s Advice
Vigor Adept
[/details]

[details=End of Turn Discard]
Snapback
Fox’s Den Students
Inverse Power Ninja
Thunderclap
[/details]

[details=My Thoughts]
Lock out his heroes, this should be GG!
[/details]


#15

Seeing as my hand is 3 spells and suiciding the gorgon draws me into another one, i’m going to say you got this one. GG


#16

GG WP! Checking your hand I like the Behind the Ferns + Gorgons plan, that’s nasty (though a gutsy call with me having a tower)!

I think things got difficult for you when you cast StW to take out my Savior Monk on turn 2; 3 gold and a card for 1 gold and a card didn’t end up buying you a lot of board position and gave me lots of gold to work with. I like the Cala midband + cheap unit spam though, that’s really efficient defense!


#17

Yeah it wasn’t the best play, it was just the easiest fix for the mess up on summon skeletons, I think my biggest misplay was actually turn 1 not summoning the skeletal jav to keep rook off the board, I lose out on a card but I think it get board control completely. I was keeping the haunt around to eat the tower detection on the gorgon behind the ferns turn, was just a little too slow about it.