Casual - Request ([Necro]/Future/Peace) v. Pooh_Bear (MonoPurple)

Ahoy @Pooh_Bear - this is my first PbF so please point out any mistakes or errors. Testing my forum-utilization skills as well. GLHF!

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Graveyard
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Deteriorate


Discard

Sacrifice the Weak
Graveyard
Thieving Imp
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Garth L1 - ($1)
Make 1 Skeleton 1/1 - ($0)

Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth L1 (1/3 +1 Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton(A) 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1

[details=Starting Hand]Neo Plexus
Tinkerer (worker)
Battle Suits
Nullcraft
Forgotten Fighter[/details]

Tech

None


Collect 5 gold (5)
Play Battle Suits (3)
Worker (2)
Pass the turn, discard 3, draw 5


Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20

Other:
Battle Suits (upgrade)
Workers: 6
Gold: 2
Hand: 5
Discard: 3
Draw: 0


[details=New Hand]Plasmodium
Time Spiral
Temporal Research
Fading Argonaut
Hardened Mox[/details]

Thoughts

Never played purple before, so I’m kind of in a learning mode. My first hand didn’t really have any blockers worth playing, so I’d rather soak a couple points of damage to my base than get behind early on cards. With Battle Suits in play, my coming turns will start to look better. I know I’m starting behind, but I’m also floating 2 gold, and I’ve thinned my deck a little by getting Battle Suits out turn one. He could potentially kill any hero I played this turn, so I think I’m better off just floating the gold and dropping some board presence next turn.

Summoning Garth costs $2 :x

1 Like

Good catch, I totally missed that. Feel free to go back and change which skeleton you’re playing–either the token or the javelineer. That’s probably the easiest fix.

If you want to take a significantly different turn than that, that’s cool, too, but I would re-do my turn at that point.

Just let me know what you’d like to do.

Uggh my bad not sure how I missed that either. Not playing the javelineer. Please see this corrected post

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Graveyard
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Deteriorate


Discard

Sacrifice the Weak
Graveyard
Thieving Imp
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Garth L1 - ($1)
Make 1 Skeleton 1/1 - ($0)

Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth L1 (1/3 +1 Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton(A) 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Here’s my T2:

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Overeager Cadet


STARTING HAND
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Graveyard
Deteriorate
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Skeletal Archery - ($2)
Build Tech 1 (-1 multi penalty) - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth L1 (1/3) + 1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton(A) 1/1 (Long range, anti-air)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

No worries at all.

P2T2

[details=Starting Hand]Plasmodium
Time Spiral
Temporal Research
Fading Argonaut
Hardened Mox[/details]

[details=Tech]Argonaut
Stewardess of the Undune[/details]


  • Collect 6 gold (8)
  • Play Hardened Mox (5)
  • Build a Tower (2)
  • Worker (1)
  • Start construction on my Tech I building (0)
  • Pass the turn, discard 3, reshuffle, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Hardened Mox (2/1 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tower: 4

Other:
Battle Suits (upgrade)
Workers: 7
Gold: 1
Hand: 5
Discard: 3
Draw: 0


[details=New Hand]Argonaut
Forgotten Fighter
Nullcraft
Stewardess of the Undone
Time Spiral[/details]

Thoughts

Okay, tech I is in place, as is my tower. Between that and the Mox, it should give me room to get a little aggressive without fear of excessive reprisals. My next turn’s draw was very fortunate, as well. I may try to stay at Tech I for a while just to abuse Mox and try to get some Argonaut action going.

Skipping my during-play thoughts right now to focus on getting the logistics right. Can probably do a reflection after.

P1T3


Tech StartingHand Workers

TECH
Doom Grasp
Bone Collector


STARTING HAND
Graveyard
Deteriorate
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard


NextHand

Summon Skeletons
Thieving Imp
Bone Collector
Overeager Cadet


Discard

Sacrifice the Weak
Deteriorate
Doom Grasp
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt - ($5)
Summon Skeleton(B) - ($4)
Build Tower - ($1)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton(A) 1/1 +A (Anti-air)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton(B) 1/1 Anti-air
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1) Anti-air (with jav rune)
  • :target: [I]Lookout[/I]: Garth L1 (1/3)
    [B]In Play:[/B]
  • Skeletal Archery
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3

[details=Starting Hand]Argonaut
Forgotten Fighter
Nullcraft (worker)
Stewardess of the Undone
Time Spiral[/details]

[details=Tech]Argonaut
Temporal Distortion[/details]


Collect 7 gold (7)
Play Stewardess of the Undone, bouncing the Skeleton B Token back to your hand, where it disappears (4)
Play Argonaut (1)
Worker (0)
Hardened Mox attacks and kills your Skeleton A Token.
Pass the turn, discard 2, draw 3, reshuffle, draw 1


Patrol Zone:
:psblueshield: Squad Leader: Argonaut (4/4 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Stewardess of the Undone (3/3)
:target: Lookout:

In Play:
Hardened Mox (2/1 + A) (exhausted)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tower: 4

Other:
Battle Suits (upgrade)
Workers: 8
Gold: 0
Hand: 4
Discard: 0
Draw: 3


[details=New Hand]Neo Plexus
Fading Argonaut
Temporal Research
Forgotten Fighter[/details]

Thoughts

Updated soon

P1T4


Tech StartingHand Workers

TECH
Omegacron
Void Star


STARTING HAND
Summon Skeletons
Thieving Imp
Bone Collector
Overeager Cadet


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Thieving Imp


NextHand

Deteriorate
Void Star
Omegacron


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector - ($5)
Overeager Cadet - ($5)
Pestering Haunt swings 1 at tech1, dies - ($5)
Build Tech 2 - Future - ($1)
Garth> Skeleton(A) - ($0)

Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton(A) (1/1+A)
  • :psfist: [I]Elite[/I]: Overeager Cadet (2+1/2)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1) anti-air (with spear rune)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]: Garth L1 (1/3)
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Thoughts

Trying to scam in an Omegacron here (which was the original plan with this deck - via token swarm). If that doesn’t work we’ll take to the skies with Void Stars or Hives. Fingers crossed

P2T4

[details=Starting Hand]Neo Plexus
Fading Argonaut
Temporal Research
Forgotten Fighter[/details]

[details=Tech]Now!
Slow Time Generator[/details]


  • Collect 8 gold (8)
  • Summon Max Geiger (6)
  • Play Fading Argonaut (4)
  • Play Temporal Research, drawing 2 cards (2)

[details=Cards Drawn]Temporal Distortion
Argonaut
[/details]

  • Hardened Mox attacks and kills your Skeleton A token.
  • Stewardess of the Undone attacks and kills Garth. Geiger gains 2 levels.
  • Play Temporal Distortion, returning Stewardess of the Undone to my hand and fetching a new Stewardess of the Undone from my codex into play. The new one returns your Skeleton Javelineer to your hand as she arrives. (0)
  • Argonaut attacks and kills your Bone Collector, dying in the process
  • Pass the turn, discard 4, draw 1, reshuffle, draw 4

Patrol Zone:
:psblueshield: Squad Leader: Fading Argonaut (3/3 + A) 3 Time Runes
:psfist: Elite:
:ps_: Scavenger: Stewardess of the Undone (3/3)
:pspuzzle: Technician:
:target: Lookout:

In Play:
Hardened Mox (2/1 + A) (exhausted)
Max Geiger lvl 3 (2/4)

Buildings:
Base :pspurpleshield:: 20
Tech I: 4
Tower: 4

Other:
Battle Suits (upgrade)
Workers: 8
Gold: 0
Hand: 5
Discard: 0
Draw: 3


[details=New Hand]Time Spiral
Neo Plexus
Temporal Research
Stewardess of the Undone
Argonaut[/details]

Thoughts

That was a big turn. I missed a worker (which I hope won’t come back to bite me), but established a lot of board control with some big bodies. I’ve got a lot of options for this coming turn, but I think I’d like to get my Tech II building in play, then a Slow Time Generator ASAP. If I’m lucky and he goes for a Promise of Payment tempo play, it could actually win me the game :imp:

P1T5


Tech StartingHand Workers

TECH
Void Star
Xenostalker


STARTING HAND
Deteriorate
Void Star
Omegacron


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Thieving Imp
Skeleton Javelineer


NextHand

Pestering Haunt
Summon Skeletons
Sacrifice the Weak


Discard

Bone Collector
Deteriorate
Void Star
Xenostalker


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Omegacron (Forecast 6) - ($5)
Summon Void Star - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Void Star (5/4)
    [B]In Play:[/B]
  • Skeletal Archery
  • Forecast: Omegacron (Forecast 6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thoughts

My board got blown up real nice. Pooh_Bear probably sees my attempted shenanigans now. Let’s see if we can lean on Void Stars and Xenostalkers as well. I’ll still try to turtle with a Skelly swarm eventually

P2T5

[details=Starting Hand]Time Spiral
Neo Plexus (worker)
Temporal Research
Stewardess of the Undone
Argonaut[/details]

[details=Tech]Rewind
Ready or Not[/details]


Collect 8 gold (8)
Start construction on my Tech II Past (4)
Fading Argonaut attacks and kills your Cadet, dying in the process.
Worker (3)
Play Time Spiral, adding 1 time rune to Omegacon (2)
Stewardess of the Undone and Hardened Mox attack and destroy your Tech II
Geiger attacks your Tower for 2
Pass the turn, discard 3, draw 5


Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Stewardess of the Undone (3/3)
:pspuzzle: Technician:
:target: Lookout:

In Play:
Hardened Mox (2/1 + A) exhausted
Max Geiger lvl 3 (2/4) exhausted, 1 damage
Stewardess of the Undone (3/3) exhausted, 1 damage

Buildings:
Base :pspurpleshield:: 20
Tech I: 4
Tech II Past: 5
Tower: 4

Other:
Battle Suits (upgrade)
Workers: 9
Gold: 2
Hand: 5
Discard: 7
Draw: 0


[details=New Hand]Argonaut
Now!
Temporal Distortion
Forgotten Fighter
Slow Time Generator[/details]

Thoughts

My expectation is that this coming turn Void Star will kill my Tech II. Nothing I can do about that. However, next turn I can rebuild it and summon a Maxband Prynn to (at least temporarily) get rid of it. Meanwhile my ground forces are going to keep roughing him up. If Geiger survives the turn, I could also use Temporal distortion to cheat a Sentry into play which could kill the Void Star next time it attacks. I’ve got some options, based on what he wants to do here.

P1T6


Tech StartingHand Workers

TECH
Doom Grasp
Xenostalker


STARTING HAND
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Thieving Imp
Skeleton Javelineer
Pestering Haunt


NextHand

Doom Grasp
Bone Collector


Discard

Bone Collector
Deteriorate
Void Star
Xenostalker
Overeager Cadet
Summon Skeletons
Sacrifice the Weak
Doom Grasp
Xenostalker


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Omegacron ticks back down to 6 - ($8)
Rebuild Tech II - ($8)
Summon Garth L1 (1/3) - ($6)
Garth makes Skeleton - ($5)
Void Star destroys Tech II, takes 1 Damage - ($5)
Play Summon Skeletons - ($2)
Play Sacrifice the Weak - kills my skeleton, kills your exhausted Stewardess - ($0)

Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: SkeletonA (1/1+A) anti-air
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: SkeletonB (1/1) anti air
  • :target: [I]Lookout[/I]: Garth L1 (1/3)
    [B]In Play:[/B]
  • Skeletal Archery
  • Forecast: Omegacron (Forecast 6)
  • Void Star (5/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (future)
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T7

[details=Starting Hand]Argonaut
Now!
Temporal Distortion
Forgotten Fighter (worker)
Slow Time Generator[/details]

[details=Tech]Rememberer
Shimmer Ray[/details]


  • Collect 9 gold (9)
  • Rebuild my Tech II
  • Hardened Mox attacks and kills Skeleton A
  • Summon Argonaut (6)
  • Play Now! on Argonaut, giving him haste (5)
  • Argonaut attacks and kills Garth. Max levels up twice, hitting maxband which allows him to trash and return to play Hardened Mox.
  • Play Temporal Distortion, returning Argonaut to my hand and fetching a Sentry from my Codex to put into play. (3)
  • Worker (2)
  • Pass the turn, discard 2, reshuffle, draw 4

Patrol Zone:
:psblueshield: Squad Leader: Hardened Mox (2/1 + A)
:psfist: Elite:
:ps_: Scavenger: Max Geiger lvl 5 (3/5)
:pspuzzle: Technician: Sentry (3/2)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 18
Tech I: 4
Tech II Past: 5
Tower: 4

Other:
Battle Suits (upgrade)
Workers: 10
Gold: 2
Hand: 4
Discard: 0
Draw: 10


[details=New Hand]Temporal Research
Slow Time Generator
Stewardess of the Undone
Rememberer[/details]

Thoughts

So remember when I said I was considering maxbanding Prynn this turn? Yeah, that wasn’t possible because I don’t have a Tech II or Heroes Hall. :unamused: Well, the Sentry should either trade with his Void Star this turn or deter an attack. Either way I’m happy. Meanwhile he’s currently down to 2 cards in hand–hence why I didn’t want to kill his skeleton just yet. I didn’t want to reshuffle his deck for him and help him start getting out of the card-advantage hole he’s dug for himself. The Omegacron is still looming, and he has the ability to play Tech II units this turn but I’m not sure if he has any tech II’s left to play in his current deck. I’m really hoping that he doesn’t kill my Tech II again this turn, because I’d very much like to get both Rememberer and Slow Time Generator in play.

P1T7


StartingHand Workers

STARTING HAND
Doom Grasp
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Thieving Imp
Skeleton Javelineer
Pestering Haunt


NextHand

Skeletal Archery
Xenostalker
Summon Skeletons
Void Star


Tech 0 card(s)
Get Paid - ($10)
Omegacron ticks down to 5TR - ($10)
Summon Oni, maxband him, get 3 soldiers - ($1)
Void Star destroys Tech 2, dies from Sentry, 2 damage to your base - ($1)
Sacrificing Skeleton and Skeletal Archery to remove 2 Time Runes from Omegacron - ($1)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru L8 (4/5+A)
  • :psfist: [I]Elite[/I]: SoldierA 1/1
  • :ps_: [I]Scavenger[/I]: SoldierB 1/1
  • :pschip: [I]Technician[/I]: SoldierC 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Forecast 3: Omegacron
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (future)
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T7

[details=Starting Hand]Temporal Research
Slow Time Generator
Stewardess of the Undone (worker)
Rememberer[/details]

[details=Tech]Origin Story
Ebbflow Archon[/details]


  • Collect 10 gold (12)
  • Rebuild my Tech II
  • Max Geiger attacks Onimaru, dealing 2 damage after armor and killing your Soldier A with Sparkshot. Max dies.
  • Sentry kills Oni, dying in the process.
  • Summon Prynn Pasternaak (10)
  • Play Temporal Research, drawing 2 cards (8)

[details=Cards Drawn]Argonaut
Stewardess of the Undone[/details]

  • Worker (7)
  • Play Stewardess of the Undone, bouncing Soldier C (technician slot) to your hand (4)
  • Hardened Mox attacks and kills your last remaining Soldier Token, from which you gain a gold.
  • Pass the turn, discard 3, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Argonaut (3/3 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Prynn Pasternaak (1/3)
:target: Lookout:

In Play:
Hardened Mox (2/1), exhausted

Buildings:
Base :pspurpleshield:: 16
Tech I: 4
Tech II Past: 5
Tower: 4

Other:
Battle Suits (upgrade)
Workers: 11
Gold: 4
Hand: 5
Discard: 7
Draw: 3


[details=New Hand]Now!
Ready or Not
Temporal Distortion
Argonaut
Shimmer Ray[/details]

Thoughts

Assuming my Tech II lives, this next turn I can start doing some silly tricks with Shimmer Ray and Geiger. Omegacron should be arriving this turn, I think.

(edit: had to tweak my turn as a result of some bad math.)

Oh crap, I’m sorry–my math was wrong on how I attacked this turn. Geiger and the Mox do not do enough damage to kill Oni. I’ll be away from my computer until Monday morning, but I’ll fix my turn then. Sorry about that.

No worries, take your time.

My turn has been corrected.