[details=New Hand]Plasmodium
Time Spiral
Temporal Research
Fading Argonaut
Hardened Mox[/details]
Thoughts
Never played purple before, so I’m kind of in a learning mode. My first hand didn’t really have any blockers worth playing, so I’d rather soak a couple points of damage to my base than get behind early on cards. With Battle Suits in play, my coming turns will start to look better. I know I’m starting behind, but I’m also floating 2 gold, and I’ve thinned my deck a little by getting Battle Suits out turn one. He could potentially kill any hero I played this turn, so I think I’m better off just floating the gold and dropping some board presence next turn.
Good catch, I totally missed that. Feel free to go back and change which skeleton you’re playing–either the token or the javelineer. That’s probably the easiest fix.
If you want to take a significantly different turn than that, that’s cool, too, but I would re-do my turn at that point.
[details=New Hand]Argonaut
Forgotten Fighter
Nullcraft
Stewardess of the Undone
Time Spiral[/details]
Thoughts
Okay, tech I is in place, as is my tower. Between that and the Mox, it should give me room to get a little aggressive without fear of excessive reprisals. My next turn’s draw was very fortunate, as well. I may try to stay at Tech I for a while just to abuse Mox and try to get some Argonaut action going.
Collect 7 gold (7)
Play Stewardess of the Undone, bouncing the Skeleton B Token back to your hand, where it disappears (4)
Play Argonaut (1)
Worker (0)
Hardened Mox attacks and kills your Skeleton A Token.
Pass the turn, discard 2, draw 3, reshuffle, draw 1
Patrol Zone:
Squad Leader: Argonaut (4/4 + A)
Elite:
Scavenger:
Technician: Stewardess of the Undone (3/3)
Lookout:
Trying to scam in an Omegacron here (which was the original plan with this deck - via token swarm). If that doesn’t work we’ll take to the skies with Void Stars or Hives. Fingers crossed
Hardened Mox attacks and kills your Skeleton A token.
Stewardess of the Undone attacks and kills Garth. Geiger gains 2 levels.
Play Temporal Distortion, returning Stewardess of the Undone to my hand and fetching a new Stewardess of the Undone from my codex into play. The new one returns your Skeleton Javelineer to your hand as she arrives. (0)
Argonaut attacks and kills your Bone Collector, dying in the process
Pass the turn, discard 4, draw 1, reshuffle, draw 4
Patrol Zone:
Squad Leader: Fading Argonaut (3/3 + A) 3 Time Runes
Elite:
Scavenger: Stewardess of the Undone (3/3)
Technician:
Lookout:
In Play:
Hardened Mox (2/1 + A) (exhausted)
Max Geiger lvl 3 (2/4)
[details=New Hand]Time Spiral
Neo Plexus
Temporal Research
Stewardess of the Undone
Argonaut[/details]
Thoughts
That was a big turn. I missed a worker (which I hope won’t come back to bite me), but established a lot of board control with some big bodies. I’ve got a lot of options for this coming turn, but I think I’d like to get my Tech II building in play, then a Slow Time Generator ASAP. If I’m lucky and he goes for a Promise of Payment tempo play, it could actually win me the game
My board got blown up real nice. Pooh_Bear probably sees my attempted shenanigans now. Let’s see if we can lean on Void Stars and Xenostalkers as well. I’ll still try to turtle with a Skelly swarm eventually
[details=Starting Hand]Time Spiral
Neo Plexus (worker)
Temporal Research
Stewardess of the Undone
Argonaut[/details]
[details=Tech]Rewind
Ready or Not[/details]
Collect 8 gold (8)
Start construction on my Tech II Past (4)
Fading Argonaut attacks and kills your Cadet, dying in the process.
Worker (3)
Play Time Spiral, adding 1 time rune to Omegacon (2)
Stewardess of the Undone and Hardened Mox attack and destroy your Tech II
Geiger attacks your Tower for 2
Pass the turn, discard 3, draw 5
Patrol Zone:
Squad Leader:
Elite:
Scavenger: Stewardess of the Undone (3/3)
Technician:
Lookout:
In Play:
Hardened Mox (2/1 + A) exhausted
Max Geiger lvl 3 (2/4) exhausted, 1 damage
Stewardess of the Undone (3/3) exhausted, 1 damage
Buildings:
Base : 20
Tech I: 4
Tech II Past: 5
Tower: 4
[details=New Hand]Argonaut
Now!
Temporal Distortion
Forgotten Fighter
Slow Time Generator[/details]
Thoughts
My expectation is that this coming turn Void Star will kill my Tech II. Nothing I can do about that. However, next turn I can rebuild it and summon a Maxband Prynn to (at least temporarily) get rid of it. Meanwhile my ground forces are going to keep roughing him up. If Geiger survives the turn, I could also use Temporal distortion to cheat a Sentry into play which could kill the Void Star next time it attacks. I’ve got some options, based on what he wants to do here.
Bone Collector
Deteriorate
Void Star
Xenostalker
Overeager Cadet
Summon Skeletons
Sacrifice the Weak
Doom Grasp
Xenostalker
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Omegacron ticks back down to 6 - ($8)
Rebuild Tech II - ($8)
Summon Garth L1 (1/3) - ($6)
Garth makes Skeleton - ($5)
Void Star destroys Tech II, takes 1 Damage - ($5)
Play Summon Skeletons - ($2)
Play Sacrifice the Weak - kills my skeleton, kills your exhausted Stewardess - ($0)
[details=New Hand]Temporal Research
Slow Time Generator
Stewardess of the Undone
Rememberer[/details]
Thoughts
So remember when I said I was considering maxbanding Prynn this turn? Yeah, that wasn’t possible because I don’t have a Tech II or Heroes Hall. Well, the Sentry should either trade with his Void Star this turn or deter an attack. Either way I’m happy. Meanwhile he’s currently down to 2 cards in hand–hence why I didn’t want to kill his skeleton just yet. I didn’t want to reshuffle his deck for him and help him start getting out of the card-advantage hole he’s dug for himself. The Omegacron is still looming, and he has the ability to play Tech II units this turn but I’m not sure if he has any tech II’s left to play in his current deck. I’m really hoping that he doesn’t kill my Tech II again this turn, because I’d very much like to get both Rememberer and Slow Time Generator in play.
Skeletal Archery
Xenostalker
Summon Skeletons
Void Star
Tech 0 card(s)
Get Paid - ($10)
Omegacron ticks down to 5TR - ($10)
Summon Oni, maxband him, get 3 soldiers - ($1)
Void Star destroys Tech 2, dies from Sentry, 2 damage to your base - ($1)
Sacrificing Skeleton and Skeletal Archery to remove 2 Time Runes from Omegacron - ($1)
[details=New Hand]Now!
Ready or Not
Temporal Distortion
Argonaut
Shimmer Ray[/details]
Thoughts
Assuming my Tech II lives, this next turn I can start doing some silly tricks with Shimmer Ray and Geiger. Omegacron should be arriving this turn, I think.
(edit: had to tweak my turn as a result of some bad math.)
Oh crap, I’m sorry–my math was wrong on how I attacked this turn. Geiger and the Mox do not do enough damage to kill Oni. I’ll be away from my computer until Monday morning, but I’ll fix my turn then. Sorry about that.