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Casual - Request (Mono Red) vs. Fenrir (Mono Green)


#1

@Fenrir glhf!

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Mad Man
Bombaster
Scorch
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Makeshift Rambaster
Pillage
Charge
Bloodburn


Discard

Scorch
Nautical Dog
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man, hits Base to 19 - ($2)
Zane, hits Base to 17 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man (1/1) exhausted
  • Zane L1 (2/2) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

Fenrir, Turn 1


Starting Hand

Young Treant, Rampant Growth, Forests Favour, Murfolk Prospector, Verdant Tree

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)

Worker

Forest’s Favour

Young Treant - Draw a card ($2)

Drawn Card

Playful Panda

Playful Panda, Arrives Exhausted, Summon 0/1 wisp ($0)

Float ($0)
Discard 3, draw 4, shuffle, Draw 1

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+1
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
    Playful Panda (Exhausted) 2/2
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Hand at end of turn

Rich Earth, Ironbark Treant, Spore Shambler, Rampant Growth, Tiger Cub


#3

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Charge
Pillage
Makeshift Rambaster
Bloodrage Ogre
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


NextHand

Pillage
Bombaster
Lobber
Charge
Lobber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]: Zane L1 (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#4

Fenrir, Turn 2

Hand at start of turn

Rich Earth, Ironbark Treant, Spore Shambler, Rampant Growth, Tiger Cub


Upkeep

Get Paid ($6)

Tech

Giant Panda, Spirit of the Panda


Rich Earth ($3)
Summon Arg ($1)
Build Tech 1 ($0)
Worker for free

Worker

Ironbark Treant

Discard 3 to draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2+:psblueshield:)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:
    In Play:
  • Arg, level 1, (1/3)
  • Rich Earth, Upgrade
    Buildings:
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Hand at end of turn

Giant Panda, Murfolk Prospector, Verdant Tree, Spore Shambler, Rampant Growth


#5

P1T3


Tech StartingHand Workers

TECH
Flame Arrow
Detonate


STARTING HAND
Bombaster
Lobber
Pillage
Charge
Lobber


WORKERS
Careless Musketeer
Bloodburn
Pillage


NextHand

Scorch
Lobber
Nautical Dog
Makeshift Rambaster
Bombaster


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Lobber - ($5)
Bloodrage Ogre trades with Playful Panda
Mad Man kills Scav. Wisp, you get 1 gold
Zane to L6, moves other Wisp to Lookout, kills it - ($0)
Lobber kills Young Treant, takes 1 damage
Zane kills Arg, takes 1 damage

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man (1/1) - exhausted
  • Lobber (2/1) - exhausted
  • Zane L6 (4/3) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

Fenrir, Turn 3


Upkeep

Tech two cards

Techs

Centaur, Murkwood Allies

Get paid + scavenge ($8)


Main

Build Tower ($5)

Summon Giant Panda (£2) comes with wisp

Summon Murfolk Prospector ($1)

Worker for free and float $(1)

Worker

Spore Shambler

Discard two to draw four

[details=Hand at end of turn][/details]

Patrol thusly


#7

Your techs are showing. Did you leave a blank line above the [details] tag?


#8

No I didn’t. That is clearly broken though. Why do I have to leave a blank line? You suck, forum software people.


#9

It’s weird, but it could be worse… I guess I’m just pretty tolerant of this type of nonsense.


#10

P1T4


Tech StartingHand Workers

TECH
Marauder
Chaos Mirror


STARTING HAND
Nautical Dog
Scorch
Makeshift Rambaster
Lobber
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch


NextHand

Detonate
Bloodrage Ogre
Charge
Flame Arrow


Discard

Lobber
Mad Man
Bombaster
Makeshift Rambaster
Marauder
Chaos Mirror


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - Anarchy - ($2)
Lobber trades with Wisp
Lobber - ($1)
Mad Man trades with Prospector, you draw 1 card
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane L6 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#11

Fenrir, Turn 4


Upkeep

Hand at start of Turn

Tiger Cub, Spirit of the Panda, Playful Panda, Young Treant

Draw a card from technician

Drawn

Verdant Tree

Get paid $8 ($9)

Also Tech 2 cards

2x Blooming Ancient


Main

Worker a card for free ($9)

Worker

Tiger Cub

Summon Arg ($7) he comes with a wisp

Play Young Treant ($5)

Draw a card

Card

Ranpant Growth

Play Spirit of the Panda on Giant Panda (4/6) Healing, Attacks: Gain $1

Giant Panda kills lobber and takes 2 damage ($2)

Play verdant tree ($0)

Discard two to draw four, discard empty.

Summary

Blooming Ancient, Murkwood Allies, Centaur, Rampant Growth

Board State


#12

P1T5


Tech StartingHand Workers

TECH
Marauder
Detonate


STARTING HAND
Charge
Flame Arrow
Detonate
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Charge


NextHand

Mad Man
Marauder
Lobber


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Detonate one of your workers, putting you at 8 workers total - Detonate trashes itself - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Drakk L1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane L6 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#13

Fenrir, Turn 5


Upkeep

Hand at the start of turn

Blooming Ancient, Murkwood Allies, Centaur, Rampant Growth

Tech two cards

Murkwood Allies, Spirit of the Panda

Get paid ($8)

Giant Panda heals from Spirit of the Panda and Verdant Tree.


Main

Worker for free

Rampant Growth

Back up to nine…

Tap verdant tree.

Build tech two : Growth. ($4) It finishes instantly.

Play Blooming Ancient from hand ($0)

Panda Kills Bloodrage Ogre and takes 3 damage.

Float 1

Discard 2 to draw 4.

New Hand

Murkwood Allies, Murfolk Prospector, Blooming Ancient, Playful Panda


#14


#15

P1T6


Tech StartingHand Workers

TECH
Steam Tank
Kidnapping


STARTING HAND
Lobber
Marauder
Mad Man


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Charge
Mad Man


NextHand

Lobber
Marauder


Discard

Bloodrage Ogre
Marauder
Nautical Dog
Steam Tank
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane kills Young Treant, takes 1 damage
Marauder + Boost to trash a worker - down to 8 - ($2)
Marauder trades with Ancient
Nautical Dog trades with Wisp
Lobber - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk L1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane L6 (4/2) - exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#16

Fenrir, Turn 6


Upkeep

Hand at start of Turn

Murkwood Allies, Murfolk Prospector, Blooming Ancient, Playful Panda

Gain $8 ($9)

Tech 2 cards

Stampede, Blooming Elm

Giant Panda Heals for 2 from Spirit of the Panda and Verdant Tree


Main Phase

Worker for free

Workered Card

Murfolk Prospector

Play Blooming Ancient from hand. ($5)

Play Playful Panda from hand (£3) he summons a wisp and arrives exhausted. Blooming Ancient gains two runes.

Midband Arg ($1), he exhausts to grant +1 attack / +1 :psblueshield: to Giant Panda.

Giant Panda kills lobber takes 1 damage (4/6) with two damage. I gain a gold ($2)

Maxband Arg ($0) summon a 3/3 water elemental with anti-air. Blooming Ancient gains a rune.

Transfer one rune from Ancient to Water Elemental and one to Wisp. 4/4 and 1/2 respectively.

Discard 1 card to draw three. Deck empty. No Float.


Board Info
Patrol

  • :psblueshield: Squad Leader: Water Elemental 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 1/2
  • :target: Lookout:
    In play
    Giant Panda (4/4)
    Blooming Ancient (3/5)
    Arg (1/5)
    Playful Panda (2/2)
    Verdant Tree (0/3)

#17


#18

P1T7


StartingHand Workers

STARTING HAND
Marauder
Lobber
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Charge
Mad Man


NextHand

Detonate
Makeshift Rambaster


Discard

Bloodrage Ogre
Marauder
Nautical Dog
Steam Tank
Kidnapping
Lobber
Marauder
Lobber


Tech 0 card(s)
Get Paid + float - ($11)
Drakk to L4 - ($8)
Marauder, no boost, trades with Water Elemental - ($5)
Zane trades with Wisp, you draw a card, i draw a card
Lobber, attacks Blooming Ancient for 3 damage, dies - ($4)
Drakk to L6 - ($2)
Drakk trades with Blooming Ancient, Base to 16
Bombaster - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#19

I think you forgot about my tower?


#20

Ahh my mistake, turn edited to show the heroes dead, otherwise everything plays out the same. Sorry about that!