Casual - Request (Mono Blue) v. Echomancer (Mono Black)

@echomancer GLHF!

P1T1


StartingHand Workers

STARTING HAND
Jail
Bluecoat Musketeer
Arrest
Reputable Newsman
Spectral Aven


WORKERS
Spectral Aven


NextHand

Porkhand Magistrate
Lawful Search
Traffic Director
Building Inspector
Manufactured Truth


Discard

Bluecoat Musketeer
Arrest
Jail
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Build Tower - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

@Request Thanks! Sorry this took a bit. I’m figuring out the system. :smiley:

"P2T0


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Skeletal Archery


WORKERS
Skeleton Javelineer


NextHand

Jandra, the Negator
Deteriorate
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Thieving Imp - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Thieving Imp
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "

No worries, I’m new to this as well and still stumbling through. I’ve discarded from your Imp using random (noted below)

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Free Speech


STARTING HAND
Building Inspector
Manufactured Truth
Porkhand Magistrate
Lawful Search
Traffic Director


WORKERS
Spectral Aven
Building Inspector


NextHand

Porkhand Magistrate
Jail
Lawful Search
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
discard from Imp - random 2
Summon Quince L1 - ($2)
Free Mirror Illusion from Quince
Build Tech 1 - ($1)
Summon Traffic Director - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince L1 (1/3) +1armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1)
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Twilight Baron
Twilight Baron


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt
Graveyard
Summon Skeletons


WORKERS
Skeleton Javelineer
Pestering Haunt


NextHand

Graveyard
Poisonblade Rogue
Sacrifice the Weak


Discard

Skeletal Archery
Deteriorate
Jandra, the Negator
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech I - ($6)
Summon Garth - ($4)
Summon Skeleton with Garth - ($3)
Play Summon Skeletons - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: 1/1 Skelly
  • :pschip: [I]Technician[/I]: 1/1 Skelly
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth L1
  • 1/1 Skelly
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Injunction
Overeager Cadet


STARTING HAND
Jail
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search


WORKERS
Spectral Aven
Building Inspector
Lawful Search


NextHand

Brave Knight
Arrest
Reputable Newsman
Manufactured Truth


Discard

Bluecoat Musketeer
Porkhand Magistrate
Injunction
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Traffic Director hits Tech 1 for 1 damage
Build Jail - ($2)
Build Tech 1 - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince L1 (1/3) +1armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Jail HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Plague Spitter
Sickness


STARTING HAND
Graveyard
Twilight Baron
Twilight Baron
Sacrifice the Weak
Jandra, the Negator


WORKERS
Skeleton Javelineer
Pestering Haunt
Graveyard


NextHand

Twilight Baron
Skeletal Archery
Deteriorate
Poisonblade Rogue
Summon Skeletons


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Twilight Baron (Jailed) - ($2)
Summon Skeleton with Garth - ($1)
Skelly hits Quince
Skelly hits Quince
Skelly hits Quince
Garth L1 hits Quince and kills him, L3
Garth to L4, heal all damage - ($0)
Thieving Imp hits Illusion, takes one damage from tower

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: 1/1 Skelly
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth L4
  • Thieving Imp, 2/1
  • Twilight Baron (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

This is gonna be a tough one on my end! Skelly swarm

P1T4


Tech StartingHand Workers

TECH
Brave Knight
Injunction


STARTING HAND
Reputable Newsman
Manufactured Truth
Arrest
Brave Knight
Free Speech


WORKERS
Spectral Aven
Building Inspector
Lawful Search
Arrest


NextHand

Overeager Cadet
Bluecoat Musketeer
Free Speech
Brave Knight


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Draw 1 from technician
Summon Brave Knight - ($4)
Summon Reputable Newsman (naming cost 2) - ($2)
Summon L1 Onimaru - ($0)
Traffic Director hits Tech 1 for 1 damage

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3) +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) (Cost 2)
  • :target: [I]Lookout[/I]: Onimaru L1 (2/3)
    [B]In Play:[/B]
  • Traffic Director (1/1)
  • Jail 3HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I don’t know. This is my first game playing anything other than red, and that first turn tower intimidated me. It felt like I was playing against someone who knew what he was doing rather than just stumbling around. :smiley:

P2T4


Tech StartingHand Workers

TECH
Carrion Curse
Death Rites


STARTING HAND
Sickness
Jandra, the Negator
Plague Spitter
Sacrifice the Weak
Deteriorate


WORKERS
Skeleton Javelineer
Pestering Haunt
Graveyard
Skeletal Archery


NextHand

Carrion Curse
Plague Spitter
Jandra, the Negator
Summon Skeletons
Sickness


Tech 2 card(s)
Get Paid - ($8)
Summon Skelly - ($7)
Sacrafice Skelly for a card
Play Twilight Baron - ($3)
Play Poisonblade Rogue - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron 4/4
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp 2/1
  • :pschip: [I]Technician[/I]: Skelly 1/1
  • :target: [I]Lookout[/I]: Twilight Baron 4/4
    [B]In Play:[/B]
  • Garth L4 2/4
  • Poisonblade Rogue 2/1 (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I’ve played a lot of codex IRL, but yes i’m definitely stumbling around both forum-wise and strategically. This game is so deep! And don’t worry about the tower. That’s me aping @Leontes strat advice for Blue

P1T5


Tech StartingHand Workers

TECH
Justice Juggernaut
Censorship Council


STARTING HAND
Overeager Cadet
Free Speech
Brave Knight
Bluecoat Musketeer


WORKERS
Spectral Aven
Building Inspector
Lawful Search
Arrest
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Injunction
Injunction


Discard

Free Speech
Justice Juggernaut
Censorship Council


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech 2 for Law - ($3)
Summon Brave Knight(B) - ($0)
Summon Overeager Cadet
Traffic Director hits Tech 1 for 1 damage

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3) +A
  • :psfist: [I]Elite[/I]: Brave Knight(B) (4/3)
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) (Cost 2)
  • :target: [I]Lookout[/I]: Onimaru L1 (2/3)
    [B]In Play:[/B]
  • Traffic Director (1/1)
  • Jail 3HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Hooded Executioner
Death Rites


STARTING HAND
Sickness
Jandra, the Negator
Plague Spitter
Carrion Curse
Summon Skeletons


WORKERS
Skeleton Javelineer
Pestering Haunt
Graveyard
Skeletal Archery
Jandra, the Negator


NextHand

Deteriorate
Death Rites
Death Rites
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Twilight Baron Attacks SQ Knight, killing each other
Twilight Baron Attacks Cadet, overflow onto Brave knight, 1 life left
Skelly attacks Brave Knight, killing each other
Thieving Imp attacks Onimaru
Garth L4 Attacks Onimaru, killing him, L6
Garth to L7, Twilight Baron is back! - ($7)
Cast Summon Skeletons - ($4)
Summon Garth Skeletion - ($3)
Summon Plague Spitter (Jail) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue 2/1
  • :psfist: [I]Elite[/I]: Skelly 1/1
  • :ps_: [I]Scavenger[/I]: Skelly 1/1
  • :pschip: [I]Technician[/I]: Skelly 1/1
  • :target: [I]Lookout[/I]: Twilight Baron 4/4
    [B]In Play:[/B]
  • Garth L7 3/4
  • Plague Spitter 3/3 (Jail)
  • Twilight Baron 4/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Justice Juggernaut
Judgment Day


STARTING HAND
Injunction
Porkhand Magistrate
Injunction
Brave Knight
Brave Knight

WORKERS
Spectral Aven
Building Inspector
Lawful Search
Arrest
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Injunction
Manufactured Truth
Brave Knight
Overeager Cadet
Justice Juggernaut


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
1 Gold from Scavenger - ($9)
Summon Bigby - ($7)
Play Injunction on your Tech 1 - ($4)
Summon Brave Knight - ($1)
Traffic Director hits Tech 1 for 1 damage

Float ($1)
Stash 1, Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3) +1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) (Cost 2)
  • :target: [I]Lookout[/I]: Bigby L1 (2/3)
    [B]In Play:[/B]
  • Traffic Director (1/1)
  • Jail 3HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

This is turning out to be interesting. Lets see if I can kill you before Tech II becomes too much of an issue.

P2T6


Tech StartingHand Workers

TECH
Lich’s Bargain
Soul Stone


STARTING HAND
Death Rites
Deteriorate
Sacrifice the Weak
Death Rites
Hooded Executioner
Thieving Imp
Carrion Curse


WORKERS
Skeleton Javelineer
Pestering Haunt
Graveyard
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


NextHand

Summon Skeletons
Hooded Executioner
Deteriorate
Sickness
Soul Stone


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Play Death Rites - ($5)
Summon Skelly - ($4)
Kill three skellys for cards, killing all your units
Summon Thieving Imp (Jail), the Plague Spitter arrives safe from Injunction - ($2)
You do not throw a card away because the Imp ain’t here yet
Garth L7 attacks Bigby, killing him
Build Heroes’ Hall - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter 3/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skelly 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Poisonblade Rogue 2/1
    [B]In Play:[/B]
  • Garth L7 3/1
  • Twilight Baron 4/1
  • Twilight Baron 4/4
  • Thieving Imp (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

I was worried about that Death Rites, nice play :wink: - things are looking grim but let’s see where this goes!

P1T7


StartingHand Workers

STARTING HAND
Manufactured Truth
Overeager Cadet
Brave Knight
Justice Juggernaut
Free Speech


WORKERS
Spectral Aven
Building Inspector
Lawful Search
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Manufactured Truth


NextHand

Injunction
Judgment Day
Justice Juggernaut
Censorship Council


Discard

Traffic Director
Brave Knight
Reputable Newsman
Free Speech
Injunction
Brave Knight


Tech 0 card(s)
Get Paid + float - ($11)
Draw 1 from technician
Summon Overeager Cadet
Summon Quince - ($9)
Free Mirror Illusion from Quince
Play Free Speech - ($7)
Summon Justice Juggernaut - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2) +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]: Quince L1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail 3HP
  • Justice Juggernaut (4/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P2T7


Tech StartingHand Workers

TECH
Cursed Ghoul
Abomination


STARTING HAND
Summon Skeletons
Sickness
Hooded Executioner
Deteriorate
Soul Stone


WORKERS
Skeleton Javelineer
Pestering Haunt
Graveyard
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


NextHand

Lich’s Bargain
Carrion Curse
Death Rites
Death Rites
Cursed Ghoul


Tech 2 card(s)
Get Paid - ($11)
Build Tech II - ($7)
Summon Orpal L1 - ($5)
Twilight Baron 4/1 Attacks Overeager Cadet, overpower kills mirror illusion.
Skelly attacks Tower
Twilight Baron 4/4 Attacks Qince, overpower into Tower. Orpal to L3
Poisonblade Rogue 2/1 attacks Tower, kills tower, two damage to base
Garth L7 attacks Jail, kills Jail, Imp dies.
Summon Hooded Executioner, pay extra, kills JJ first time - ($0)
Plague Spitter attacks Tier II for 3

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner 3/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth L7 3/1
  • Twilight Baron 4/2
  • Plague Spitter 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P1T8


Tech StartingHand Workers

TECH
Judgment Day


STARTING HAND
Censorship Council
Judgment Day
Justice Juggernaut
Injunction
Brave Knight


WORKERS
Spectral Aven
Building Inspector
Lawful Search
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Manufactured Truth


NextHand

Free Speech
Injunction
Judgment Day
Injunction


Tech 1 card(s)
Get Paid - ($11)
Gold from scavenger - ($12)
Draw card from technician
Summon Bigby - ($10)
Play Injunction on Tech 1 - ($7)
Justice Juggernaut kills Garth, Bigby to L3
Build Censorship Council - ($3)
Summon Brave Knight - ($0)
Stash 1 Card via Bigby

Float ($0)
Stash 1, Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bigby L3 (2/4)
  • :target: [I]Lookout[/I]: Brave Knight (3/3)
    [B]In Play:[/B]
  • Justice Juggernaut (4/3) (crumbling rune)

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Law)
  • :heart: Censorship Council HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Just a clarification please, what Spec did you choose for tech II?

Sorry that took so long. I know I missed stating my spec, so I hope this play doesn’t come as too big of a surprise. :confused: Sorry. I picked disease.

P2T8


Tech StartingHand Workers

TECH
Abomination
Cursed Ghoul


STARTING HAND
Carrion Curse
Death Rites
Death Rites
Lich’s Bargain
Cursed Ghoul


WORKERS
Skeleton Javelineer
Pestering Haunt
Graveyard
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Lich’s Bargain


NextHand

Deteriorate
Sickness
Soul Stone
Thieving Imp
Twilight Baron


Discard

Death Rites
Death Rites
Carrion Curse
Abomination
Cursed Ghoul


Tech 2 card(s)
Get Paid - ($11)
Worker - ($10)
Play Cursed Ghoul, targeting the Justice Juggernaut - ($6)
Orpal to L4 - ($5)
Attack with Orpal to Brave Knight, 2 -2/-2 counters
Orpal to L6 - ($3)
Summon Vandy

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul 4/5
  • :psfist: [I]Elite[/I]: Vandy 2/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hooded Executioner 3/3
  • Orpal L3 2/5
  • Plague Spitter 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 12

No worries. Quick clarification before I take my turn. Is your Twilight Baron still in play? If so I believe that prevents the Cursed Ghoul play.

So I thought I could quick fix by just sacrificing the Twilight Baron using Orpal, but I couldn’t because Twilight is a demon. Ended up having to do a very different turn… and I think after all it was the better play. I didn’t expect for you to have even MORE injunctions. I feel kind of bad, because of the mistake on my part fiddling with the data, especially because now I’m pretty sure I have the game won (maybe not though…). I wonder if there is any other game changing mistakes I made on my part.

P2T8


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Carrion Curse
Death Rites
Death Rites
Lich’s Bargain
Cursed Ghoul


WORKERS
Skeleton Javelineer
Pestering Haunt
Graveyard
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Lich’s Bargain


NextHand

Poisonblade Rogue
Thieving Imp
Sickness
Soul Stone
Twilight Baron


Discard

Carrion Curse
Cursed Ghoul
Death Rites
Death Rites
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid - ($11)
Worker - ($10)
Play Carrion Curse - ($7)
Get rid of both Injunctions (holy cow!)
Orpal to L4 - ($6)
Orpal attacks Bigby, 2 -1/-1
Orpal to L6 - ($4)
Summon Vandy - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hooded Executioner 3/3
  • Twilight Baron 4/2
  • Plague Spitter 3/3
  • Orpal L6 2/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12

Don’t feel bad; we’re still figuring out the forum logistics so no worries. However, let’s see if my turn can change things around…

P1T9


StartingHand Workers

STARTING HAND
Injunction
Free Speech
Injunction


WORKERS
Spectral Aven
Building Inspector
Lawful Search
Arrest
Bluecoat Musketeer
Porkhand Magistrate
Manufactured Truth


NextHand

Judgment Day
Brave Knight


Discard

Injunction
Injunction
Justice Juggernaut
Brave Knight
Judgment Day
Free Speech


Tech 0 card(s)
Get Paid - ($11)
Justice Juggernaut kills Vandy - Bigby to L5
Brave Knight hits Tech 2 for 3 damage
Bigby destroys Tech 1 for 1 damage, Base takes 2
Play Judgment Day - ($7)
Summon Quince L1 - ($5)
Free Mirror From Quince
Play Free Speech - ($3)
Build Tower - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince L1 (1/3+A)
  • :psfist: [I]Elite[/I]: Mirror Illusion (+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bigby L5 (1/2) with 2 minus runes
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Law)
  • :heart: Tower HP: 4
  • :heart: Censorship Council HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11