"P2T2
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Spore Shambler
Tiger Cub
WORKERS
Rich Earth
Tiger Cub
NextHand
Spectral Hound
Merfolk Prospector
Young Treant
Verdant Tree
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/4+1Armor)
-
[I]Elite[/I]: Playful Panda (2/2)
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Calamandra (2/3, Level 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
Game 2, Player 1, Turn 3
P1 [Past]/Peace/Anarchy vs P2 [Feral]/Blood/Truth
[details=Starting Hand]
Overeager Cadet
Hardened Mox
Time Spiral
Tinkerer
Neo Plexus
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Overeager Cadet, Seer
Stewardess of the Undone, Overeager Cadet
[/details]
###Main:
- Neo Plexus (5)
- Overeager Cadet
- Worker (4)
[details=Workers]
Hardened Mox, Plasmodium, Forgotten Fighter
[/details]
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
####In Patrol:
-
Squad Leader: Fading Argonaut (3/3+1armor fade 2)
-
Elite:
-
Scavenger: Neo Plexus (3/2)
-
Technician: Overeager Cadet (3/2)
-
Lookout:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Stewardess of the Undone
Nullcraft
Temporal Research
Seer
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Continue with peace plan, probably going to Prynn + TR + Tech 2 next turn, Stewardess possible as well let’s see what he does in the face of all this float. It is possible he’ll break my tech 1 (behind the ferns), or lay ferocity and get big kills that way, but I think I still have good options for my gold even if he does do that.
[/details]
"P2T3
Tech StartingHand Workers
TECH
Shoddy Glider
Shoddy Glider
STARTING HAND
Spectral Hound
Rampant Growth
Young Treant
Verdant Tree
Merfolk Prospector
WORKERS
Rich Earth
Tiger Cub
Merfolk Prospector
NextHand
Forest’s Favor
Spore Shambler
Shoddy Glider
Spectral Hound
Young Treant
Tech 2 card(s)
Get Paid - ($7)
Spectral Hound - ($6)
Worker - ($5)
Tech II Blood - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/4+1Armor)
-
[I]Elite[/I]: Playful Panda (2/2)
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Spectral Hound (3/3)
[B]In Play:[/B]
- Calamandra (2/3, Level 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
"
This is going to be a bit of a wacky turn… BTW did you forget to tech cards? your deck size looks off…
Game 2, Player 1, Turn 4
P1 [Past]/Peace/Anarchy vs P2 [Feral]/Blood/Truth
[details=Starting Hand]
Stewardess of the Undone
Nullcraft
Temporal Research
Seer
Tinkerer + OC (TR)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7+4float)
- Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Chaos Mirror, Flagstone Garrison
Overeager Cadet, Seer
Stewardess of the Undone, Overeager Cadet
[/details]
###Main:
- Prynn (9)
- Temporal Research, draw 2 (7)
-
Stewardess of the Undone, banish Ironbark back to your hand (4)
-
Nullcraft, kill wisp (2)
- Overeager Cadet trades with Playful Panda
- Neo Plexus trades with Spectral Hound
- Fading Argonaut kills Calamandra, takes 2 damage, Prynn to level 3
- Seer, add a fade to Fading Argonaut (1)
- Worker (0)
[details=Workers]
Tinkerer, Hardened Mox, Plasmodium, Forgotten Fighter
[/details]
-
-
Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
####In Patrol:
-
Squad Leader: Seer (3/1+1armor)
-
Elite:
-
Scavenger: Stewardess of the Undone (3/3)
-
Technician: Overeager Cadet (3/2)
-
Lookout:
####In Play:
- Fading Argonaut (3/1 fading 2)
- Prynn (1/3 lvl 3)
- Nullcraft (1/1)
- Battle Suits
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Time Spiral
Flagstone Garrison
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
Think I’d rather skip tech 2 and clear his board against blood tech 2, he’s only drawn 2 so likely worst case is he drew a glider and he maxes quince to copy it. I kinda want to skip a worker and level prynn to 4 to stay out of single-glider kill range, but he could midband drakk to get it there anyway. We’ll just take our chances and throw in a chaos mirror to get some efficiency out of Nullcraft in a worst case scenario, tech up next turn.
FAHK drew the garrison, was hoping to NOT have that happen… Oh well I guess, worker + tech up + maybe level Prynn if she lives, maybe bring out Zane or Oni if she doesn’t
[/spoiler][/details]
Yeah I forgot to tech. Had the tech in my head, but never did it. Fixing it now.
"P2T4
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Spectral Hound
Forest’s Favor
Spore Shambler
Shoddy Glider
Young Treant
Shoddy Glider
WORKERS
Rich Earth
Tiger Cub
Merfolk Prospector
NextHand
Shoddy Glider
Verdant Tree
Crashbarrow
Rampant Growth
Forest’s Favor
Tech 2 card(s)
Get Paid + float - ($9)
Scavenger - ($10)
Tower - ($7)
Young Treant draw a card - ($5)
Ironbark Treant - ($2)
Spectral Hound - ($1)
Shoddy Glider - ($0)
Shoddy Glider kills Stewardess you get 1 gold
Shoddy Glider dies at end of turn
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Spectral Hound
-
[I]Elite[/I]: Young Treant
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Ironbark Treant (1/4+1Armor)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
Game 2, Player 1, Turn 5
P1 [Past]/Peace/Anarchy vs P2 [Feral]/Blood/Truth
[details=Starting Hand]
Time Spiral
Flagstone Garrison
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+1scavenger)
- Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Drill Sergeant, Seer
Chaos Mirror, Flagstone Garrison
Overeager Cadet, Seer
Stewardess of the Undone, Overeager Cadet
[/details]
###Main:
- Seer and Nullcraft trade with Hound
-
Midband Prynn, she kills YT, then maxband and heal her (5)
- Prynn trashes Ironbark Treant, you do not get a card for this
- Fading Argo suicides into your tech 2, OC destroys it and takes 1 from tower, your base to 18
- Tech 2 Peace (1)
- Worker (0)
[details=Workers]
Time Spiral, Tinkerer, Hardened Mox, Plasmodium, Forgotten Fighter
[/details]
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
####In Play:
- Overeager Cadet (3/1)
- Prynn (3/5 lvl 5 fading 2, holding Ironbark Treant)
- Battle Suits
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Overeager Cadet
Temporal Research
Neo Plexus
[/details]
[details=End of Turn Discard]
Stewardess of the Undone
Drill Sergeant
Seer
Nullcraft
Fading Argonaut
Seer
Flagstone Garrison
[/details]
[details=My Thoughts]
If he has bloodlust this play is going to suck, but it kinda sucks no matter what b/c of the garrison draw here. Guess that’ll teach me to only tech 1 of them on a 20% draw. Grabbing DS and another Seer, we’ll see what damage drakk does with the board empty. Next turn I probably max Zane or Oni, tech Origin Story or Boot Camp + another garrison or something
[/details]
"P2T5
Tech StartingHand Workers
TECH
Murkwood Allies
Murkwood Allies
STARTING HAND
Rampant Growth
Verdant Tree
Crashbarrow
Forest’s Favor
Shoddy Glider
WORKERS
Rich Earth
Tiger Cub
Merfolk Prospector
Forest’s Favor
NextHand
Shoddy Glider
Crashbarrow
Playful Panda (2/2)
Spectral Hound (3/3)
Spore Shambler
Discard
Spectral Hound
Young Treant
Rampant Growth
Crashbarrow
Shoddy Glider
Murkwood Allies
Murkwood Allies
Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Worker - ($7)
Drakk - ($5)
Verdant Tree - ($3)
Float ($3)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Drakk (1/3+1Armor)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Verdant Tree (3)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B]
- Gold: 3
- Workers: 9
"
Game 2, Player 1, Turn 6
P1 [Past]/Peace/Anarchy vs P2 [Feral]/Blood/Truth
[details=Starting Hand]
Overeager Cadet
Temporal Research
Neo Plexus
Chaos Mirror (Zane techn)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Origin Story, Flagstone Garrison
Drill Sergeant, Seer
Chaos Mirror, Flagstone Garrison
Overeager Cadet, Seer
Stewardess of the Undone, Overeager Cadet
[/details]
###Main:
-
Zane + midband, hit drakk for 2 after armor (4)
-
Maxband Zane and Shove Drakk to technician, killing him. you rs draw 1, and I draw the last of my deck (2)
-
Chaos mirror Zane and Cadet, Cadet (now 4 printed attack +1 suits) suicides to break your tech 2 again, your base to 16 (0)
- Prynn kills your Verdant Tree, takes 1 from tower
- Overeager Cadet
[details=Workers]
Time Spiral, Tinkerer, Hardened Mox, Plasmodium, Forgotten Fighter
[/details]
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet (3/2)
-
Lookout:
####In Play:
- Zane (4/4 lvl 6)
- Prynn (3/4 lvl 5 fading 2, holding Ironbark Treant)
- Battle Suits
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Stewardess of the Undone
Chaos Mirror
Neo Plexus
Flagstone Garrison
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Didn’t really matter that I didn’t tech 2, since I didn’t draw the other teched card until Zane maxband anyway… Oh well. I’m still keeping him off barrows and such, he’ll have to draw into a slightly fatter deck now so my odds are a little more favorable. We’ll see if I can survive
[/details]
"P2T6
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Crashbarrow
Spectral Hound (3/3)
Shoddy Glider
Spore Shambler
Playful Panda (2/2)
Shoddy Glider
WORKERS
Rich Earth
Tiger Cub
Merfolk Prospector
Forest’s Favor
Spore Shambler
NextHand
Rampant Growth
Spectral Hound
Murkwood Allies
Crashbarrow
Young Treant
Discard
Verdant Tree (3)
Shoddy Glider
Crashbarrow
Shoddy Glider
Kidnapping
Kidnapping
Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech II
Worker - ($11)
Quince - ($9)
Quince makes a Mirror Illusion - ($7)
Playful Panda - ($5)
Spectral Hound - ($4)
Float ($4)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Quince (1/3+1Armor, Level 1)
-
[I]Elite[/I]: Wisp (0+1Attack/1)
-
[I]Scavenger[/I]: Mirror Illusion (0/1)
-
[I]Technician[/I]: Mirror Illusion (0/1)
-
[I]Lookout[/I]: Spectral Hound (3/3)
[B]In Play:[/B]
- Playful Panda (2/2)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 6
[B]Gold:[/B]
- Gold: 4
- Workers: 10
"
This is a slugfest lol
Game 2, Player 1, Turn 7
P1 [Past]/Peace/Anarchy vs P2 [Feral]/Blood/Truth
[details=Starting Hand]
Stewardess of the Undone
Chaos Mirror
Neo Plexus
Flagstone Garrison
Temporal Research (Stew)
Nullcraft (Plexus)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Boot Camp, Drill Sergeant
Origin Story, Flagstone Garrison
Drill Sergeant, Seer
Chaos Mirror, Flagstone Garrison
Overeager Cadet, Seer
Stewardess of the Undone, Overeager Cadet
[/details]
###Main:
- Flagstone Garrison (6)
-
Stewardess of the Undone, bounce wisp into oblivion, draw 1 (3)
- Neo Plexus, draw 1 (1)
- Zane kills Quince, takes 2, levels fizzle
- Prynn kills scavenger Mirror, takes 1 from tower, you get a gold, back up to fade 2
- Overeager Cadet trades with Hound
- Worker (0)
[details=Workers]
Time Spiral, Tinkerer, Hardened Mox, Plasmodium, Forgotten Fighter
[/details]
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
####In Patrol:
-
Squad Leader: Stewardess of the Undone (3/3+1armor)
-
Elite:
-
Scavenger: Neo Plexus (3/2)
-
Technician:
-
Lookout:
####In Play:
- Zane (4/2 lvl 6)
- Prynn (3/3 lvl 5 fading 2, holding Ironbark Treant)
- Battle Suits
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Flagstone Garrison
Origin Story
Seer
Fading Argonaut
[/details]
[details=End of Turn Discard]
Drill Sergeant
Boot Camp
Overeager Cadet
Nullcraft
Temporal Research
[/details]
[details=My Thoughts]
Probably going to get wrecked here, unfortunately not a lot to do about it, draws were kinda crap (no seer or OC), no Drill Sergeant at least though (bad to draw it when I can’t afford to pump it).
[/details]
"P2T7
StartingHand Workers
STARTING HAND
Rampant Growth
Crashbarrow
Spectral Hound
Murkwood Allies
Young Treant
WORKERS
Rich Earth
Tiger Cub
Merfolk Prospector
Forest’s Favor
Spore Shambler
Rampant Growth
NextHand
Crashbarrow
Shoddy Glider
Shoddy Glider
Murkwood Allies
Tech 0 card(s)
Get Paid + float - ($14)
Scavenger - ($15)
Drakk - ($13)
Drakk levels up 5 times to maxband - ($8)
Spectral Hound with haste - ($7)
Spectral with frenzy 1 hound trades with Stewardess of the Undone
Crashbarrow - ($4)
Crashbarrow with frenzy 1 trades with Neo Plexus, overpower kills your Flagstone Garrison
Calamandra - ($2)
Playful Panda trades with Prynn, I get back Ironbark Treant, Calamandra to midband
Worker - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/4+1Armor)
-
[I]Elite[/I]: Mirror Illusion (0/1)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Calamandra (3/4, Level 3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Drakk (3/4, Level 6)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 11
"
Woof
Game 2, Player 1, Turn 8
P1 [Past]/Peace/Anarchy vs P2 [Feral]/Blood/Truth
[details=Starting Hand]
Flagstone Garrison
Origin Story
Seer
Fading Argonaut
OC
DS
Seer2
(rs) Boot Camp
DS2
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10+1scav)
- Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Origin Story, Calypso Vystari
Boot Camp, Drill Sergeant
Origin Story, Flagstone Garrison
Drill Sergeant, Seer
Chaos Mirror, Flagstone Garrison
Overeager Cadet, Seer
Stewardess of the Undone, Overeager Cadet
[/details]
###Main:
- Flagstone Garrison (8)
- Fading Argonaut, draw 1 (6)
- Overeager Cadet, draw 1
- Drill Sergeant, draw 1 (3)
- Seer, rs draw 1 +1 DS rune +1Fargo fade (2)
- Seer, draw 1 +1 DS rune +1Fargo fade (1)
- Move runes around
- Worker (0)
[details=Workers]
Origin Story, Time Spiral, Tinkerer, Hardened Mox, Plasmodium, Forgotten Fighter
[/details]
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
####In Patrol:
-
Squad Leader: Overeager Cadet (3/2+1armor)
-
Elite: Seer (4+1/2)
-
Scavenger: Seer (4/2)
-
Technician: Drill Sergeant (3/3)
-
Lookout: Fading Argonaut (3/3)
####In Play:
- Zane (4/2 lvl 6)
- Flagstone Garrison (4hp)
- Battle Suits
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Stewardess of the Undone
Overeager Cadet
Neo Plexus
Nullcraft
[/details]
[details=End of Turn Discard]
Drill Sergeant
Boot Camp
[/details]
[details=My Thoughts]
It’s going to be a shell game for awhile here probably, we’ll see if I can hold out.
…
Definitely hurts to draw the second DS and Boot Camp, and then not draw either the other Garrison OR TR for next hand… a single glider makes next turn brutal for me, as I lack card draw
[/details]
Good game
"P2T7
StartingHand Workers
STARTING HAND
Rampant Growth
Crashbarrow
Spectral Hound
Murkwood Allies
Young Treant
WORKERS
Rich Earth
Tiger Cub
Merfolk Prospector
Forest’s Favor
Spore Shambler
Rampant Growth
NextHand
Crashbarrow
Shoddy Glider
Shoddy Glider
Murkwood Allies
Tech 0 card(s)
Get Paid + float - ($14)
Scavenger - ($15)
Drakk - ($13)
Drakk levels up 5 times to maxband - ($8)
Spectral Hound with haste - ($7)
Spectral with frenzy 1 hound trades with Stewardess of the Undone
Crashbarrow - ($4)
Crashbarrow with frenzy 1 trades with Neo Plexus, overpower kills your Flagstone Garrison
Calamandra - ($2)
Playful Panda trades with Prynn, I get back Ironbark Treant, Calamandra to midband
Worker - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironbark Treant (1/4+1Armor)
-
[I]Elite[/I]: Mirror Illusion (0/1)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Calamandra (3/4, Level 3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Drakk (3/4, Level 6)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 11
"
This looks an awful lot like your last turn, did I miss something or copy pasta issue?
Oh whoops, you’re right. I still needed to to do the normal discard/draw.
"P2T8
StartingHand Workers
STARTING HAND
Murkwood Allies
Shoddy Glider
Crashbarrow
Shoddy Glider
WORKERS
Rich Earth
Tiger Cub
Merfolk Prospector
Forest’s Favor
Spore Shambler
Rampant Growth
NextHand
Young Treant
Murkwood Allies
Kidnapping
Discard
Crashbarrow
Shoddy Glider
Shoddy Glider
Murkwood Allies
Tech 0 card(s)
Get Paid + float - ($12)
Quince - ($10)
Quince level up 4 times to maxband - ($6)
Crashbarrow, illusion copies it - ($3)
Shoddy Glider, illusion copies it - ($2)
Shoddy Glider - ($1)
Crashbarrow illusion trades with Overeager Cadet overpower to Drill Sergeant
Calamandra trades with elite Seer
Drakk trades with scavanger Fading Argonaut
Crashbarrow kills scavanger Seer 5 overpower to your base
Shoddy Glider illusion, 2 Shoddy Gliders, and Ironbark Treant hit your base for 16
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Quince
- Ironbark Treant (1/4+1Armor)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 4
[B]Gold:[/B]
- Gold: 1
- Workers: 11
"
gg wp! that’s a spicy triple tech2 draw
haha yeah. was not expecting to have nearly enough for a kill