@petE I’m pretty thirsty for codex right now so I’ll take any games I can get lol. have fun
"P1T1
StartingHand Workers
STARTING HAND
Rampant Growth
Spore Shambler
Forest’s Favor
Ironbark Treant
Young Treant
WORKERS
Ironbark Treant
NextHand
Merfolk Prospector
Playful Panda
Rich Earth
Tiger Cub
Verdant Tree
Discard
Young Treant
Rampant Growth
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Spore Shambler (2/3, 2 +1/+1 counters)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
"
1 Like
petE
October 17, 2017, 11:52pm
2
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Fox Viper
Safe Attacking
WORKERS
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Grappling Hook
Aged Sensei
Fox Primus
Smoker
[/spoiler][/details]
[details=Discard][spoiler]
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Saviour Monk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Saviour Monk (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
[details=Thoughts][spoiler]
Happy not to be facing Cal open – guess he didn’t draw Prospector. Spore Shambler an expensive choice, given he’s P1 multicolour vs P2 monocolour. Playing solid Rook + Saviour, look to put my econ advantage into levelling Rook since his specs don’t have easy hero removal.
[/spoiler][/details]
"P1T2
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Rich Earth
Tiger Cub
Merfolk Prospector
Verdant Tree
Playful Panda
WORKERS
Ironbark Treant
Rich Earth
NextHand
Verdant Tree
Tiger Cub
Merfolk Prospector
Spectral Hound
Spectral Hound
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Playful Panda - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Spore Shambler (2+1attack/3, 2 +1/+1 counters)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Playful Panda (2/2)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
"
petE
October 18, 2017, 12:59am
4
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Snapback
Grappling Hook
Aged Sensei
Smoker
Fox Primus
WORKERS
Fox Viper
Fox Primus
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Grappling Hook
Safe Attacking
Aged Sensei
Morningstar Flagbearer
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook, Shambler to lookout
Rook to mid, kills Shambler - ($1)
Tech1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 5 (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
[details=Thoughts][spoiler]
Using Grappling Hook to leave Rook on 3HP rather than to to protect against stealth kill from Panda with Behind the Ferns.
[/spoiler][/details]
"P1T3
Tech StartingHand Workers
TECH
Ferocity
Ferocity
STARTING HAND
Spectral Hound
Verdant Tree
Tiger Cub
Spectral Hound
Merfolk Prospector
WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
NextHand
Verdant Tree
Rampant Growth
Ferocity
Forest’s Favor
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra - ($3)
Level up Calamandra 2 times to midband - ($1)
Spectral Hound - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Playful Panda (2/2)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]: Spectral Hound (3/3)
[B]In Play:[/B]
Calamandra (3/4, Level 3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
"
petE
October 18, 2017, 2:06am
6
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Porcupine
Training Grounds
STARTING HAND
Safe Attacking
Grappling Hook
Aged Sensei
Snapback
Morningstar Flagbearer
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Smoker
Bird’s Nest
Saviour Monk
Sensei’s Advice
Sparring Partner
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Saviour Monk heals (Rook now 3/4)
Rook kills Spectral Hound
Rook to max - ($3)
Monk trades with Panda
Aged Sensei - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Aged Sensei (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 8 (4/6)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
[details=Thoughts][spoiler]
I’ve plenty of cash, so think I’ll build Tech2 and Tech Lab for Discipline and Ninjutsu. Teching Porcupine as a blocker (so I can attack with Rook each turn) and Training Grounds to get an hero engine going.
[/spoiler][/details]
"P1T5
Tech StartingHand Workers
TECH
Spectral Roc
Murkwood Allies
STARTING HANDSTASH
Ferocity
Spore Shambler (2+1attack/3, 2 +1/+1 counters)
Spectral Hound
Forest’s Favor
WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Tiger Cub
NextHand
Murkwood Allies
Rampant Growth
Ferocity
Spore Shambler (2+1attack/3, 2 +1/+1 counters)
Spectral Hound
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant - ($4)
Calamandra attacks and kills Aged Sensei
Tech II Truth - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wisp (0/1)
[I]Elite[/I]:
[I]Scavenger[/I]: Young Treant (0/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra (3/3, Level 3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"
petE
October 18, 2017, 1:16pm
8
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Earthquake
STARTING HAND
Sensei’s Advice
Smoker
Sparring Partner
Bird’s Nest
Saviour Monk
Porcupine
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Smoker
[/spoiler][/details]
[details=NextHand][spoiler]
Grappling Hook
Training Grounds
Sensei’s Advice
Safe Attacking
Snapback
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Bird’s Nest, summon Birds - ($7)
Sparring Partner - ($6)
Tech2 Discipline - ($2)
Tech Lab Ninjutsu - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 8 (4/6 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Sparring Partner (2/2)
[I]Technician[/I]: Bird #1 (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Bird’s Nest
Bird #2 (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech Lab HP: 4 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
[details=Thoughts][spoiler]
Teching 2xEarthquake, look to damage his buildings with Birds next turn. I don’t have much cheap targeting in my deck to pop illusions, other than Grappling Hook (coming up next hand).
[/spoiler][/details]
"P1T6
Tech StartingHand Workers
TECH
Spectral Roc
Eyes of the Chancellor
STARTING HAND
Ferocity
Spore Shambler (2+1attack/3, 2 +1/+1 counters)
Spectral Hound
Rampant Growth
Murkwood Allies
WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Tiger Cub
Spore Shambler (2+1attack/3, 2 +1/+1 counters)
NextHand
Verdant Tree
Forest’s Favor
Spectral Hound (3/3)
Playful Panda (2/2)
Spectral Roc
Discard
Murkwood Allies
Spectral Hound
Ferocity
Rampant Growth
Spectral Roc
Eyes of the Chancellor
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Murkwood Allies summon 4 frogs - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: frog (1/1+1Armor)
[I]Elite[/I]: frog (1+1Attack/1)
[I]Scavenger[/I]: frog (1/1)
[I]Technician[/I]: frog (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra (3/3, Level 3)
Young Treant (0/2)
Wisp (0/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 2
Workers: 9
"
petE
October 18, 2017, 2:37pm
10
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Snapback
Grappling Hook
Training Grounds
Safe Attacking
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Smoker
Safe Attacking
[/spoiler][/details]
[details=NextHand][spoiler]
Earthquake
Porcupine
Saviour Monk
Aged Sensei
Earthquake
[/spoiler][/details]
[details=Discard][spoiler]
Snapback
Sensei’s Advice
Grappling Hook
Fox’s Den Students
Fox’s Den Students
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Setsuki - ($7)
Birds kill elite and scav Frogs
Sparring Partner kills SQL frog
Training Grounds (heroes +1atk) - ($6)
Rook bypasses patrol to kill Cal, Setsuki to lvl 3
Setsuki to max - ($3)
Float ($3)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Setsuki lvl 6 (4/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bird’s Nest
Bird #1 (1/1)
Bird #2 (1/1)
Sparring Partner (2/1)
Rook lvl 8 (5/3) [2 lives]
Training Grounds (4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech Lab HP: 4 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 3
Workers: 10
[details=Thoughts][spoiler]
I can double Earthquake next turn if he blocks Birds with Roc.
[/spoiler][/details]
"P1T7
Tech StartingHand Workers
TECH
Macciatus
Macciatus
STARTING HAND
Spectral Hound (3/3)
Verdant Tree
Playful Panda (2/2)
Forest’s Favor
Spectral Roc
WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Tiger Cub
Spore Shambler (2+1attack/3, 2 +1/+1 counters)
Verdant Tree
NextHand
Spectral Hound (3/3)
Macciatus
Ferocity
Rampant Growth
Spectral Hound
Tech 2 card(s)
Get Paid + float - ($11)
Scavenger - ($12)
Drakk - ($10)
Drakk levels up 5 times to maxband - ($5)
Spectral Roc with haste - ($1)
Spectral Roc with frenzy 1 kills Setsuki
Wisp with frenzy 1 trades with Sparring Partner
Worker - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Young Treant (0/2)
[I]Technician[/I]: frog (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk (3/4, Level 6)
Spectral Roc (4/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
"
petE
October 18, 2017, 3:39pm
12
P2 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Glorious Ninja
STARTING HAND
Saviour Monk
Porcupine
Earthquake
Aged Sensei
Earthquake
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Smoker
Safe Attacking
Aged Sensei
[/spoiler][/details]
[details=NextHand][spoiler]
Saviour Monk
Fox’s Den Students
Fox’s Den Students
Earthquake
[/spoiler][/details]
Tech 1 card(s)
Get Paid + float - ($13)
Worker - ($12)
Earthquake x 2, break Tech1 and 2, your Base to 11HP - ($2)
Bird kills Frog
Grave - ($0)
Rook bypasses patrol to kill Drakk, gains crumbling rune, Grave to lvl 3
Tap Training Grounds to max Grave
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bird #1 (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Bird’s Nest
Bird #2 (1/1)
Rook lvl 8 (5/6) [crumbling rune]
Training Grounds (4)
Grave lvl 7 (5/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech Lab HP: 4 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 11
[details=Thoughts][spoiler]
This should be it, Grave’s Sword can pop Roc next turn
[/spoiler][/details]
oh dear
"P1T8
StartingHand Workers
STARTING HAND
Ferocity
Rampant Growth
Macciatus
Spectral Hound (3/3)
Spectral Hound
Murkwood Allies
WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Tiger Cub
Spore Shambler (2+1attack/3, 2 +1/+1 counters)
Verdant Tree
Ferocity
NextHand
Spectral Roc
Playful Panda (2/2)
Ferocity
Forest’s Favor
Macciatus
Discard
Spectral Hound (3/3)
Spectral Hound
Macciatus
Rampant Growth
Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech I
Calamandra - ($8)
Murkwood Allies make 4 frogs - ($3)
Worker - ($2)
Float ($2)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: frog (1/1)
[I]Elite[/I]: Young Treant (0/2)
[I]Scavenger[/I]: frog (1/1)
[I]Technician[/I]: frog (1/1)
[I]Lookout[/I]: Spectral Roc (4/5)
[B]In Play:[/B]
frog (1/1)
Calamandra (2/3, Level 1)
[B]Buildings:[/B]
Base HP: 11
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 2
Workers: 11
"
petE
October 18, 2017, 4:56pm
14
P2 Turn7
[details=StartingHand Workers][spoiler]
STARTING HAND
Earthquake
Saviour Monk
Fox’s Den Students
Fox’s Den Students
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Smoker
Safe Attacking
Aged Sensei
[/spoiler][/details]
[details=NextHand][spoiler]
Porcupine
Sensei’s Advice
Earthquake
Snapback
Sparring Partner
[/spoiler][/details]
[details=Discard][spoiler]
Earthquake
Fox’s Den Students
Fox’s Den Students
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Grave kills SQL Frog
Birds kills tech and scav Frogs
Grave’s Sword pops Roc - ($9)
Earthquake, Tech 1 to 4HP, Base to 7HP - ($4)
Rook bypasses patrol todeal 5dmg to Base, to 2HP
Saviour Monk - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Saviour Monk (2/2)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bird’s Nest
Bird #1 (1/1)
Bird #2 (1/1)
Rook lvl 8 (5/6) [crumbling rune]
Training Grounds (4)
Grave lvl 7 (5/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech Lab HP: 4 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 3
[B]Gold:[/B]
Gold: 2
Workers: 11
[details=Thoughts][spoiler]
[/spoiler][/details]
You go it, gg. I have new respect for rook.
petE
October 18, 2017, 6:16pm
16
GG! Playing P1 multicolour vs P2 monocolour is tricky early on because you’re at quite an econ disadvatage. Once you lost the 3-cost Shambler was always going to be tricky to catch up, and I had the breathing room to sink resources to get Rook to maxband.
Up for another one?
I’d be up for another if you don’t mind that I won’t be replying very quickly for the next couple of days.
petE
October 18, 2017, 7:22pm
18
Sure, here we go, GLHF!
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Aged Sensei
Sensei’s Advice
Savior Monk
Safe Attacking
Morningstar Flagbearer
WORKERS
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Grappling Hook
Smoker
Fox Primus
Fox Viper
[/spoiler][/details]
[details=Discard][spoiler]
Savior Monk
Sensei’s Advice
Safe Attacking
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave lvl 1 (2/3 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Aged Sensei (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
[details=Thoughts][spoiler]
Good opening split for Grave open, with Aged Sensei in T1 hand and Grappling Hook T2. Will either follow up with units (eg tech Rambasa Twins, Sparring Partner) or Heroes Hall for Rook-Grave tag team.
[/spoiler][/details]
Trying something different
"P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Playful Panda
Forest’s Favor
Merfolk Prospector
Verdant Tree
WORKERS
Merfolk Prospector
NextHand
Rich Earth
Ironbark Treant
Spore Shambler
Young Treant
Tiger Cub
Discard
Rampant Growth
Playful Panda
Forest’s Favor
Verdant Tree
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Float ($4)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 4
Workers: 6
"
petE
October 19, 2017, 6:16am
20
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Rambasa Twins
Martial Mastery
STARTING HAND
Fox Primus
Snapback
Smoker
Fox Viper
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Savior Monk
Safe Attacking
Martial Mastery
Fox Primus
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Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Tech1 - ($2)
Grave and Sensei deal 3dmg to your Base, to 17HP
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Smoker (1/1 +1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Grave lvl 1 (2/3)
Aged Sensei (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 6
[details=Thoughts][spoiler]
Teching Rambasa Twins and Martial Mastery. My Tech1 options don’t trade well against his Spectral Hounds, so MM may help me find Grappling Hook to pop them away.
[/spoiler][/details]