Thanks for pointing it out! I’ll hire a worker instead.
P1T8
Tech StartingHand Workers
TECH
Bone Collector
Lord of Shadows
STARTING HAND
Plague Spitter
Thieving Imp
Deteriorate (worker)
Soul Stone
Dark Pact
WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
Deteriorate
Discard
Bone Collector
Lord of Shadows
Dark Pact
Shadow Blade
Summon Skeletons
Plague Spitter
Soul Stone
Thieving Imp
Next Hand
Necromancer
Hooded Executioner
Crypt Crawler
Doom Grasp
Skeletal Lord
Get Paid + Float ①②
Vandy ①⓪
Dark Pact ①⓪, I draw 2 cards, base takes 2 damage
Shadow Blade Jaina ⑦, Vandy to lvl3. You draw a card, then discard card #1
Vandy to lvl5 ⑤, Skeleton gets +2/+2, noone to buff at your side
Skeleton and Vandyfied Skeleton trade with Zane
Worker ④
Summon Skeletons ①
Float ①
discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Skeleton 1/1+A
- Elite:
- Scavenger: Skeleton 1/1
- Technician: Skeleton 1/1
- Lookout:
In Play:
- Vandy lvl5 4/5
- Pestring Haunt 1/1
Buildings:
- Base 13
- Tech I 4
- Tech II 5 (Necromancy)
- Tower 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 8
Gold: - Float: 1
- Workers: 11
P2T8
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Pirate-Gang Commander
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Burning Volley
Kidnapping
Burning Volley
WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog
NextHand
Charge
Flame Arrow
Flame Arrow
Crashbarrow
Crash Bomber
Discard
Bloodrage Ogre
Burning Volley
Burning Volley
Kidnapping
Pirate-Gang Commander
Pirate-Gang Commander
Tech 2 card(s)
Get Paid - ($10)
Jaina and Zane dead
draw 1 card from tech, discard #1
Summon Drakk - ($8)
Build Tech 3 - ($3)
Summon Makeshift Rambaster - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Drakk L1 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 10
Thoughts
My build-order this game was dog shit. But hey maybe I can get some Tech 3s out
P1T9
Tech StartingHand Workers
TECH
Skeletal Lord
Bone Collector
STARTING HAND
Necromancer
Hooded Executioner
Crypt Crawler (worker)
Doom Grasp
Skeletal Lord
WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
Deteriorate
Crypt Crawler
Discard
empty
Next Hand
Skeleton Javelineer
Nether Drain
Hooded Executioner
Thieving Imp
Pestring Haunt
Get Paid + Float ①②
Skeletal Lord ⑨
Hire Garth, up to lvl 5 ③
Vandy kills Drakk , my base takes 1 damage, you draw a card.
Garth maxes out , puts Skeletal Lord from discard into play. My skeletons are 3/3
Pestering Haunt suicides at Tower
Skeleton 1 finishes tower
Skeleton 2 and 3 destroy your Tech III , your base takes 2 damage
Worker ②
Garth summons Skeleton ①
Float ①
discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Skeleton 3/3+A
- Elite:
- Scavenger:
- Technician: Garth lvl5 3/4
- Lookout:
In Play:
- Vandy lvl5 4/3
- Skeletal Lord 3/3
- Skeletal Lord 3/3
- Skeleton 3/2
- Skeleton 3/3
- Skeleton 3/3
Buildings:
- Base 12
- Tech I 4
- Tech II 5 (Necromancy)
- Tower 4
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold: - Float: 1
- Workers: 12
P2T9
StartingHand Workers
STARTING HAND
Crash Bomber
Crashbarrow
Flame Arrow
Flame Arrow
Charge
Shoddy Glider
WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog
NextHand
Shoddy Glider
Pillage
Mad Man
Calypso Vystari
Discard
Bloodrage Ogre
Burning Volley
Burning Volley
Kidnapping
Pirate-Gang Commander
Pirate-Gang Commander
Shoddy Glider
Crashbarrow
Charge
Flame Arrow
Flame Arrow
Tech 0 card(s)
Get Paid + float - ($11)
Drakk dead, draw one card from technician
Shoddy Glider kills one Skeletal Lord - ($10)
Rebuild Tech 3
Summon Zane - ($8)
Summon Crashbarrow - ($5)
Play Charge on Crashbarrow - ($3)
Crashbarrow kills SQL skelly and Garth, Zane to L3, you draw 1 card
Zane to L4 - ($2)
Zane trades with other Skeletal Lord
Summon Crash Bomber - ($1)
Makeshift Rambaster hits Base for 3, takes one tower damage
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Crash Bomber (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/1) exhausted
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 4
- Tech II HP: 5 (Blood)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 11
[B]Gold:[/B] - Gold: 1
- Workers: 10
Thoughts
This turn gave me some pause. I figure the Skel. Lords are more dangerous so let’s clear those out. Need to close this out soon though. Duh
P1T10
Tech1 StartingHand Workers
TECH
Metamorphosis
STARTING HAND
Skeleton Javelineer
Nether Drain
Hooded Executioner
Thieving Imp
Pestring Haunt (worker)
Bone Collector (technician draw)
WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
Deteriorate
Crypt Crawler
Pestring Haunt
Discard
Skeletal Lord 3/3
Skeletal Lord 3/3
Nether Drain
Thieving Imp
Skeleton Javelineer
Metamorphosis
Next Hand
Soul Stone
Shadow Blade
Hooded Executioner
Summon Skeletons
Get Paid + Float ①③
Hire Orpal, max out ⑥
Skeleton Javelineer ⑤
Orpal sacs Skeleton Javilineer and places -1/-1 on Rambaster , it dies, one -1/-1 spreads to Crash Bomber
Skeleton 1 trades with Crash Bomber , you draw a card, my base takes 1 damage
Skeleton 2 and Vandy break your Tech III, your base takes 2 damage
Bone Collector ③
Hooded Executioner ①
Worker ⓪
discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Hooded Executioner 3/3+A
- Elite:
- Scavenger: Bone Collector 3/3
- Technician: Orpal 2/5
- Lookout:
In Play:
- Vandy lvl5 4/3
- Skeleton 1/1
Buildings:
- Base 8
- Tech I 4
- Tech II 5 (Necromancy)
- Tower 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 5
Gold: - Float: 0
- Workers: 13
P2T10
StartingHand Workers
STARTING HAND
Mad Man
Calypso Vystari
Pillage
Shoddy Glider
Kidnapping
WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog
NextHand
Flame Arrow
Burning Volley
Pirate-Gang Commander
Burning Volley
Tech 0 card(s)
Get Paid + float - ($11)
Zane offline
Draw 1 from technician
Rebuilding Tech 3
Summon Drakk - ($9)
Play Kidnapping on Hooded Executioner to trade with Bone Collector, you get 1 gold - ($5)
Shoddy Glider hits Base for 3 - ($4)
Build Tower - ($1)
Play Pillage to deal 1 to your Base - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Drakk L1 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 14
- Tech I HP: 4
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 14
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
If they can’t kill me this turn hopefully I can close this out next turn
I wonder if this will be the last turn.
EDIT: Forgot to update next hand.
P1T11
Tech StartingHand Workers
TECH
Metamorphosis
STARTING HAND
Soul Stone
Shadow Blade
Hooded Executioner
Summon Skeletons
(worker)
(technician draw)
WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
Deteriorate
Crypt Crawler
Pestring Haunt
Discard
Metamorphosis
Metamorphosis
Skeletal Lord 3/3
Skeletal Lord 3/3
Nether Drain
Thieving Imp
Skeleton Javelineer
Hooded Executioner 3/3
Bone Collector 3/3
Shadow Blade
Summon Skeletons
Soul Stone
Next Hand
Plague Spitter
Necromancer
Lord of Shadows
Get Paid + Savenger ①④
Shadow Blade Drakk ①①, you draw a card, then discard card #4, my base takes 1 damage
Summon Skeletons ⑧
Tech III ③
Vandy attacks your Tech II, your base takes 2 damage
Skeleton trades with your Tech II, your base takes 2 damage
Orpal deals 2 damage to your base
Hooded Executioner ①
Float ①
discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Skeleton 1/1+A
- Elite:
- Scavenger: Skeleton 1/1
- Technician: Hooded Executioner 3/3
- Lookout:
In Play:
- Vandy lvl5 4/2
- Orpal 2/4
Buildings:
- Base 3
- Tech I 4
- Tech II 5 (Necromancy)
- Tower 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 12
Gold: - Float: 1
- Workers: 13
Edit - looks like my last post didn’t generate correctly on the spreadsheet. Let me see if I can recover it
Lucky that the discard didn’t get rid of my Flame Arrow. GG! Thanks for the game.
P2T10
StartingHand Workers
STARTING HAND
Mad Man
Calypso Vystari
Pillage
Shoddy Glider
Kidnapping
WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog
NextHand
Burning Volley
Mad Man
Burning Volley
Discard
Pirate-Gang Commander
Flame Arrow
Tech 0 card(s)
Get Paid + float - ($11)
Zane offline
Draw 1 from technician
Rebuilding Tech 3
Summon Drakk - ($9)
Play Kidnapping on Hooded Executioner to trade with Bone Collector, you get 1 gold - ($5)
Shoddy Glider hits Base for 3 - ($4)
Build Tower - ($1)
Play Pillage to deal 1 to your Base - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 10
- Tech I HP: 4
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 13
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 10
Uggh so sorry. For what it’s worth, my starting hand was
Flame Arrow
Burning Volley
Pirate-Gang Commander
Burning Volley
The draw got me a Mad Man I believe, then had me discard the Pirate-Gang Commander.
Turn basically goes to Summon Jaina then play Flame Arrow. I can probably retrace the board state from the turn before, but I reset the current spreadsheet after I posted, and it didn’t update to that current turn.
No problem. It’s still GG, isn’t it?
Yes, but since I have no written proof we can just call it a draw. My bad!
Geez, if I wanted a proof, I wouldn’t play PbF in the first place :] I believe you, so GG it is!
So how was the game?
I felt pretty helpless against your gliders. I thought if I build some air to defend myself with, you’ll just kidnap it and wipe even more of my guys. So I figured the counter was to play lots of skeletons. But although they protected me from Crashbarrows, Zane and whatnot, I didn’t know how to end the game.
The game was SUPER close. I got a lot of lucky draws and the math worked out right for Kidnapping so I just barely kept up on my end. The Skeletal Lords you got out almost ended it for me but I had just enough to keep them out. Otherwise that would have been GG.
After a short break, I am ready for a rematch. How about one?
I’m up for another one! I randomed 38 / 100. I’d be down to play as any color/deck. Let me know if there’s something you want to test out.
Random 99.
I’ll try out MonoPurple.
Tell me whay you’re playing, and we’ll start.
I’ll go MonoBlue
Whoa! Never played Purple vs Blue, got lots of rules questions.
-
If you use Manufactured Truth or Quince to copy a card with Forecast which already entered the game, does your copy have time runes? Is it in play?
-
Same for Fading. If the copy doesn’t have time runes, does it die immediately? Or can it live forever, since it has no time runes, so the last time rune actually cannot be discarded from it?
-
Let’s say you stole my Immortal with Community Service and copied it with Quince’s maxband, so you’ve got indestructible illusion. If I target it, will it die?
-
I suppose a copy has the same Tech level that the thing it copies.
I’m far from a rules expert, but to the best of my knowledge…