Casual - Random_Phobosis (MonoBlack) vs Request (MonoRed)

Thanks for pointing it out! I’ll hire a worker instead.

P1T8


Tech StartingHand Workers

TECH
Bone Collector
Lord of Shadows

STARTING HAND
Plague Spitter
Thieving Imp
Deteriorate (worker)
Soul Stone
Dark Pact

WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
Deteriorate

Discard

Bone Collector
Lord of Shadows
Dark Pact
Shadow Blade
Summon Skeletons
Plague Spitter
Soul Stone
Thieving Imp

Next Hand

Necromancer
Hooded Executioner
Crypt Crawler
Doom Grasp
Skeletal Lord

Get Paid + Float ①②
Vandy ①⓪
Dark Pact ①⓪, I draw 2 cards, base takes 2 damage
Shadow Blade Jaina ⑦, Vandy to lvl3. You draw a card, then discard card #1
Vandy to lvl5 ⑤, Skeleton gets +2/+2, noone to buff at your side
Skeleton and Vandyfied Skeleton trade with Zane
Worker ④
Summon Skeletons ①
Float ①

discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Vandy lvl5 4/5
  • Pestring Haunt 1/1

Buildings:

  • Base :heart: 13
  • Tech I :heart: 4
  • Tech II :heart: 5 (Necromancy)
  • Tower :heart: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 8
    Gold:
  • Float: 1
  • Workers: 11

P2T8


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Burning Volley
Kidnapping
Burning Volley


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog


NextHand

Charge
Flame Arrow
Flame Arrow
Crashbarrow
Crash Bomber


Discard

Bloodrage Ogre
Burning Volley
Burning Volley
Kidnapping
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid - ($10)
Jaina and Zane dead
draw 1 card from tech, discard #1
Summon Drakk - ($8)
Build Tech 3 - ($3)
Summon Makeshift Rambaster - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk L1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Thoughts

My build-order this game was dog shit. But hey maybe I can get some Tech 3s out

P1T9


Tech StartingHand Workers

TECH
Skeletal Lord
Bone Collector

STARTING HAND
Necromancer
Hooded Executioner
Crypt Crawler (worker)
Doom Grasp
Skeletal Lord

WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
Deteriorate
Crypt Crawler

Discard

empty

Next Hand

Skeleton Javelineer
Nether Drain
Hooded Executioner
Thieving Imp
Pestring Haunt

Get Paid + Float ①②
Skeletal Lord ⑨
Hire Garth, up to lvl 5 ③
Vandy kills Drakk , my base takes 1 damage, you draw a card.
Garth maxes out , puts Skeletal Lord from discard into play. My skeletons are 3/3
Pestering Haunt suicides at Tower
Skeleton 1 finishes tower
Skeleton 2 and 3 destroy your Tech III , your base takes 2 damage
Worker ②
Garth summons Skeleton ①
Float ①

discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth lvl5 3/4
  • :target: Lookout:

In Play:

  • Vandy lvl5 4/3
  • Skeletal Lord 3/3
  • Skeletal Lord 3/3
  • Skeleton 3/2
  • Skeleton 3/3
  • Skeleton 3/3

Buildings:

  • Base :heart: 12
  • Tech I :heart: 4
  • Tech II :heart: 5 (Necromancy)
  • Tower :heart: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0
    Gold:
  • Float: 1
  • Workers: 12

P2T9


StartingHand Workers

STARTING HAND
Crash Bomber
Crashbarrow
Flame Arrow
Flame Arrow
Charge
Shoddy Glider


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog


NextHand

Shoddy Glider
Pillage
Mad Man
Calypso Vystari


Discard

Bloodrage Ogre
Burning Volley
Burning Volley
Kidnapping
Pirate-Gang Commander
Pirate-Gang Commander
Shoddy Glider
Crashbarrow
Charge
Flame Arrow
Flame Arrow


Tech 0 card(s)
Get Paid + float - ($11)
Drakk dead, draw one card from technician
Shoddy Glider kills one Skeletal Lord - ($10)
Rebuild Tech 3
Summon Zane - ($8)
Summon Crashbarrow - ($5)
Play Charge on Crashbarrow - ($3)
Crashbarrow kills SQL skelly and Garth, Zane to L3, you draw 1 card
Zane to L4 - ($2)
Zane trades with other Skeletal Lord
Summon Crash Bomber - ($1)
Makeshift Rambaster hits Base for 3, takes one tower damage

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Thoughts

This turn gave me some pause. I figure the Skel. Lords are more dangerous so let’s clear those out. Need to close this out soon though. Duh

P1T10


Tech1 StartingHand Workers

TECH
Metamorphosis

STARTING HAND
Skeleton Javelineer
Nether Drain
Hooded Executioner
Thieving Imp
Pestring Haunt (worker)
Bone Collector (technician draw)

WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
Deteriorate
Crypt Crawler
Pestring Haunt

Discard

Skeletal Lord 3/3
Skeletal Lord 3/3
Nether Drain
Thieving Imp
Skeleton Javelineer
Metamorphosis

Next Hand

Soul Stone
Shadow Blade
Hooded Executioner
Summon Skeletons

Get Paid + Float ①③
Hire Orpal, max out ⑥
Skeleton Javelineer ⑤
Orpal sacs Skeleton Javilineer and places -1/-1 on Rambaster , it dies, one -1/-1 spreads to Crash Bomber
Skeleton 1 trades with Crash Bomber , you draw a card, my base takes 1 damage
Skeleton 2 and Vandy break your Tech III, your base takes 2 damage
Bone Collector ③
Hooded Executioner ①
Worker ⓪

discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician: Orpal 2/5
  • :target: Lookout:

In Play:

  • Vandy lvl5 4/3
  • Skeleton 1/1

Buildings:

  • Base :heart: 8
  • Tech I :heart: 4
  • Tech II :heart: 5 (Necromancy)
  • Tower :heart: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5
    Gold:
  • Float: 0
  • Workers: 13

P2T10


StartingHand Workers

STARTING HAND
Mad Man
Calypso Vystari
Pillage
Shoddy Glider
Kidnapping


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog


NextHand

Flame Arrow
Burning Volley
Pirate-Gang Commander
Burning Volley


Tech 0 card(s)
Get Paid + float - ($11)
Zane offline
Draw 1 from technician
Rebuilding Tech 3
Summon Drakk - ($9)
Play Kidnapping on Hooded Executioner to trade with Bone Collector, you get 1 gold - ($5)
Shoddy Glider hits Base for 3 - ($4)
Build Tower - ($1)
Play Pillage to deal 1 to your Base - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk L1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Thoughts

If they can’t kill me this turn hopefully I can close this out next turn

I wonder if this will be the last turn.
EDIT: Forgot to update next hand.

P1T11


Tech StartingHand Workers

TECH
Metamorphosis

STARTING HAND
Soul Stone
Shadow Blade
Hooded Executioner
Summon Skeletons
(worker)
(technician draw)

WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Cursed Ghoul
Deteriorate
Crypt Crawler
Pestring Haunt

Discard

Metamorphosis
Metamorphosis
Skeletal Lord 3/3
Skeletal Lord 3/3
Nether Drain
Thieving Imp
Skeleton Javelineer
Hooded Executioner 3/3
Bone Collector 3/3
Shadow Blade
Summon Skeletons
Soul Stone

Next Hand

Plague Spitter
Necromancer
Lord of Shadows

Get Paid + Savenger ①④
Shadow Blade Drakk ①①, you draw a card, then discard card #4, my base takes 1 damage
Summon Skeletons ⑧
Tech III ③
Vandy attacks your Tech II, your base takes 2 damage
Skeleton trades with your Tech II, your base takes 2 damage
Orpal deals 2 damage to your base
Hooded Executioner ①
Float ①

discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Hooded Executioner 3/3
  • :target: Lookout:

In Play:

  • Vandy lvl5 4/2
  • Orpal 2/4

Buildings:

  • Base :heart: 3
  • Tech I :heart: 4
  • Tech II :heart: 5 (Necromancy)
  • Tower :heart: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 12
    Gold:
  • Float: 1
  • Workers: 13

Edit - looks like my last post didn’t generate correctly on the spreadsheet. Let me see if I can recover it

Lucky that the discard didn’t get rid of my Flame Arrow. GG! Thanks for the game.

P2T10


StartingHand Workers

STARTING HAND
Mad Man
Calypso Vystari
Pillage
Shoddy Glider
Kidnapping


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog


NextHand

Burning Volley
Mad Man
Burning Volley


Discard

Pirate-Gang Commander
Flame Arrow


Tech 0 card(s)
Get Paid + float - ($11)
Zane offline
Draw 1 from technician
Rebuilding Tech 3
Summon Drakk - ($9)
Play Kidnapping on Hooded Executioner to trade with Bone Collector, you get 1 gold - ($5)
Shoddy Glider hits Base for 3 - ($4)
Build Tower - ($1)
Play Pillage to deal 1 to your Base - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 10
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 13
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Uggh so sorry. For what it’s worth, my starting hand was
Flame Arrow
Burning Volley
Pirate-Gang Commander
Burning Volley

The draw got me a Mad Man I believe, then had me discard the Pirate-Gang Commander.

Turn basically goes to Summon Jaina then play Flame Arrow. I can probably retrace the board state from the turn before, but I reset the current spreadsheet after I posted, and it didn’t update to that current turn.

No problem. It’s still GG, isn’t it?

Yes, but since I have no written proof we can just call it a draw. My bad!

Geez, if I wanted a proof, I wouldn’t play PbF in the first place :] I believe you, so GG it is!

So how was the game?
I felt pretty helpless against your gliders. I thought if I build some air to defend myself with, you’ll just kidnap it and wipe even more of my guys. So I figured the counter was to play lots of skeletons. But although they protected me from Crashbarrows, Zane and whatnot, I didn’t know how to end the game.

1 Like

The game was SUPER close. I got a lot of lucky draws and the math worked out right for Kidnapping so I just barely kept up on my end. The Skeletal Lords you got out almost ended it for me but I had just enough to keep them out. Otherwise that would have been GG.

After a short break, I am ready for a rematch. How about one?

I’m up for another one! I randomed 38 / 100. I’d be down to play as any color/deck. Let me know if there’s something you want to test out.

Random 99.
I’ll try out MonoPurple.
Tell me whay you’re playing, and we’ll start.

I’ll go MonoBlue

Whoa! Never played Purple vs Blue, got lots of rules questions.

  1. If you use Manufactured Truth or Quince to copy a card with Forecast which already entered the game, does your copy have time runes? Is it in play?

  2. Same for Fading. If the copy doesn’t have time runes, does it die immediately? Or can it live forever, since it has no time runes, so the last time rune actually cannot be discarded from it?

  3. Let’s say you stole my Immortal with Community Service and copied it with Quince’s maxband, so you’ve got indestructible illusion. If I target it, will it die?

  4. I suppose a copy has the same Tech level that the thing it copies.

I’m far from a rules expert, but to the best of my knowledge…

1 Like