Deck Choice
[Future] Finesse Present, it’s time for the return of the dancing Immortals/Glax!!!
[Future] Finesse Present, it’s time for the return of the dancing Immortals/Glax!!!
[Future]/Strength/Growth
Jaina + Drakk & Midori
[Disease]/Ninjutsu/Balance
[Feral]/Anarchy/Law
Turn order?
I random us and got
@dreamfire [Feral]/Anarchy/Law
@bob199 [Fire/Blood]/Balance
@shadow_night_black [Future/Present]/Finesse
@nekoatl [Disease/Ninjutsu]/Balance
@zhavier [Future]/Strength/Growth
So dreamfire is up first.
HF everybody! I’m playing [Feral]/Anarchy/Law
P1T1
STARTING HAND
Young Treant
Ironbark Treant
Forest’s Favor
Tiger Cub
Rich Earth
WORKERS
Tiger Cub
Merfolk Prospector
Rampant Growth
Playful Panda
Spore Shambler
Verdant Tree
Young Treant
Rich Earth
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
I would’ve preferred to have Rich Earth in my next hand, as playing it now is just asking for base damage. I’ll go with Ironbark instead.
For my win condition, I’ll try to set up a bunch of hasted stealth damage with Anarchy tech 2, or maybe Behind the Ferns with Steam Tanks. Law is basically there just to Stash critical combo components, though I also feel a bit safer having Judgment Day in my codex.
@bob199’s turn!
Jaina , Drakk & Midori reporting
P2T1
Bling (5)
Worker (4)
Jaina & Musketeer ()
Dc3, d5
Squad Leader: 2/3A L1 Jaina
Elite:
Scavenger: 2/1 Musketeer
Technician:
Lookout:
Other:
Base HP: 20
Hand: 5
Deck: 0
Disc: 3
Gold: 0
Workers: 6
@Shadow_Night_Black you get to follow me once again!
Replaced Setsy with Midori for more versatility
Played/ROBROCOP/dog/pillage / rambaster
Workers : dog
Tech :
[Future, Present] Finesse Reporting for Dancing, I mean Duty!
P3T1
TECH
Glax
Two Step
STARTING HAND
Forgotten Fighter
Battle Suits
Neo Plexus
Nullcraft
Temporal Research
WORKERS
Forgotten Fighter
Plasmodium
Fading Argonaut
Hardened Mox
Tinkerer
Neo Plexus
Temporal Research
Glax
Two Step
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battlesuits - ($2)
Nullcraft - ($0)
Nullcraft kills @bob199 Careless Musketeer - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Nekoatl’s turn!
[Disease]/Ninjutsu/Balance is now open for business. Step right up and get your -1/-1 runes here! Come one, come all!
"P4T1
STARTING HAND
Thieving Imp
Skeleton Javelineer
Graveyard
Jandra, the Negator
Summon Skeletons
WORKERS
Graveyard
Pestering Haunt
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Orpal Gloor - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
I don’t want to lose units to having my Graveyard Assimilated, so I’ll tech it straight away. I’m tempted to build a Tower to thwart that Nullcraft, but I think I would lose more units to trades if I did. However, I’ll hold off on playing the Javelineer because my profit-bearing patrol slots are full of Mercenaries.
@zhavier’s turn!
"
"P5T1
STARTING HAND
Fading Argonaut
Tinkerer
Temporal Research
Battle Suits
Forgotten Fighter
WORKERS
Tinkerer
Neo Plexus
Time Spiral
Hardened Mox
Nullcraft
Forgotten Fighter
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Battle Suits - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Dreamfire’s turn!
"
P1T2
TECH
Centaur
Gunpoint Taxman
STARTING HAND
Playful Panda
Merfolk Prospector
Verdant Tree
Spore Shambler
Rampant Growth
WORKERS
Tiger Cub
Merfolk Prospector
Rich Earth
Spore Shambler
Centaur
Verdant Tree
Forest’s Favor
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Playful Panda - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Again, Panda seems like just feeding someone bounty, but I don’t see any better options: killing a merc with Ironbark is hardly gold-efficient, Merfolk is just as easy to kill as Wisp (and is asking for it), and I certainly don’t want to delay tech 1.
Well, I suppose sitting back during the early game isn’t too bad.
@bob199’s turn!
P2T2
Bling +SCV (7)
Worker (6)
Tech I (4)
L4 Jaina snipes @Shadow_Night_Black bunny as payback (2)
Bombadier ()
Dc3, rs d5
Squad Leader:
Elite:
Scavenger: 2/2 Bombadier
Technician:
Lookout:
Other: 3/3 L4 Jaina
Base HP: 20
Tech I : 5
Hand: 5
Deck: 5
Disc: 0
Gold: 0
Workers: 7
@Shadow_Night_Black we’re even now =b
No upgs this game QQ
Other half
Workers : dog scorch
Tech : owl tiny
@bob199 fine by me, was kinda hoping you’d kill my merc for me
P3T2
STARTING HAND
Fading Argonaut
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Tech 0 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft kills @zhavier’s Lookout Merc - ($7)
Mox - ($4)
Tech 1 - ($3)
Fargo - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Nekoatl’s turn!
"P4T2
TECH
Plague Spitter
Plague Spitter
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Skeletal Archery
Pestering Haunt
WORKERS
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Plague Spitter
Plague Spitter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sacrifice the Weak, as requested: - ($3)
Surplus - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
Gold:
I’d considered teching Owls, but they wouldn’t last long around Fire.
@zhavier’s turn!
"
"P5T2
TECH
Bird’s Nest
Gilded Glaxx
STARTING HAND
Nullcraft
Time Spiral
Hardened Mox
Neo Plexus
WORKERS
Tinkerer
Time Spiral
Gilded Glaxx
Plasmodium
Forgotten Fighter
Tech 2 card(s)
Get Paid + Scav - ($7)
Nullcraft, kill @nekoatl mercenary, 1g bounty - ($6)
Hardened Mox - ($3)
Tech 1 - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Dreamfire’s turn!
"
P1T3
TECH
Behind the Ferns
Steam Tank
STARTING HAND
Spore Shambler
Forest’s Favor
Centaur
Rich Earth
Verdant Tree
WORKERS
Tiger Cub
Merfolk Prospector
Verdant Tree
Behind the Ferns
Gunpoint Taxman
Rampant Growth
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Scav gold - ($7)
Rich Earth - ($4)
Worker
Centaur - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Bummer, no easy bounties to be found.
I could kill Orpal or Jaina for free levels, but I feel like that just lets the Purple players break ahead, and they’re the ones I’m worried about. So I’ll keep sitting back for now.
Rich Earth is at risk of Assimilation, but I’m guessing that taking each other’s Battlesuits is higher on their priority lists. Worst case scenario, I paid 2 gold to thin my deck and cost someone else 2/3 gold, so that’s not terrible.
I’m workering Verdant Tree over Forest’s Favor and Shambler because I might want the runes to offset Disease shenanigans later.
…
After the draw: drew BtF a turn early. I might play Bigby over GPT next turn to stash it.
@bob199’s turn!
P2T2
Bling +SCV (8)
Worker (7)
Blood II (3)
Gemstone Owl (2)
Jaina goes hunting, snipes one of the last remaining Mercs, @zhavier (3)
Dc3, d4 rs d1
Squad Leader: 0/1A Owl
Elite:
Scavenger:
Technician:
Lookout:
Other: 3/3 L4 Jaina
Base HP: 20
Tech I : 5
Blood II: 5
Hand: 5
Deck: 5
Disc: 0
Gold: 3
Workers: 8
@Shadow_Night_Black go go go
We’ll see
Played/musk/charge/ram/max
Workers : dog scorch ram
Tech : blust ogre
P3T3
TECH
Immortal
Immortal
STARTING HAND
Time Spiral
Neo Plexus
Tinkerer
Temporal Research
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Immortal
Glax
Two Step
Time Spiral
Nullcraft (1/1, Flying)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Nekoatl’s turn!