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[Casual] Random FFA Codex!


#43
Deck Choice

[Future] Finesse Present, it’s time for the return of the dancing Immortals/Glax!!! :slight_smile:


#44
deck choice

[Future]/Strength/Growth


#45
Deck that will win

Jaina + Drakk & Midori


#46
deck

[Disease]/Ninjutsu/Balance


#47
Deck choice

[Feral]/Anarchy/Law


#48

Turn order?


#49

I random us and got

@dreamfire [Feral]/Anarchy/Law
@bob199 [Fire/Blood]/Balance
@shadow_night_black [Future/Present]/Finesse
@nekoatl [Disease/Ninjutsu]/Balance
@zhavier [Future]/Strength/Growth

So dreamfire is up first.


#50

HF everybody! I’m playing [Feral]/Anarchy/Law

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Ironbark Treant
Forest’s Favor
Tiger Cub
Rich Earth


WORKERS
Tiger Cub


NextHand

Merfolk Prospector
Rampant Growth
Playful Panda
Spore Shambler
Verdant Tree


Discard

Young Treant
Rich Earth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ironbark Treant (1/2AA)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I would’ve preferred to have Rich Earth in my next hand, as playing it now is just asking for base damage. I’ll go with Ironbark instead.
For my win condition, I’ll try to set up a bunch of hasted stealth damage with Anarchy tech 2, or maybe Behind the Ferns with Steam Tanks. Law is basically there just to Stash critical combo components, though I also feel a bit safer having Judgment Day in my codex.

@bob199’s turn!


#51

Jaina , Drakk & Midori reporting

P2T1

Bling (5)
Worker (4)
Jaina & Musketeer ()

Dc3, d5

:psblueshield: Squad Leader: 2/3A L1 Jaina
:psfist: Elite:
:ps_: Scavenger: 2/1 Musketeer
:pschip: Technician:
:target: Lookout:

Other:

:heart: Base HP: 20

Hand: 5
Deck: 0
Disc: 3
Gold: 0
Workers: 6

@Shadow_Night_Black you get to follow me once again!

Thoughts

Replaced Setsy with Midori for more versatility

hand & Tech

Played/ROBROCOP/dog/pillage / rambaster
Workers : dog
Tech :


#52

[Future, Present] Finesse Reporting for Dancing, I mean Duty!

P3T1


Tech StartingHand Workers

TECH
Glax
Two Step


STARTING HAND
Forgotten Fighter
Battle Suits
Neo Plexus
Nullcraft
Temporal Research


WORKERS
Forgotten Fighter


NextHand

Plasmodium
Fading Argonaut
Hardened Mox
Tinkerer


Discard

Neo Plexus
Temporal Research
Glax
Two Step


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battlesuits - ($2)
Nullcraft - ($0)
Nullcraft kills @bob199 Careless Musketeer - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bunny (1/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6

@Nekoatl’s turn!


#53

[Disease]/Ninjutsu/Balance is now open for business. Step right up and get your -1/-1 runes here! Come one, come all!

"P4T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeleton Javelineer
Graveyard
Jandra, the Negator
Summon Skeletons


WORKERS
Graveyard


NextHand

Pestering Haunt
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Skeletal Archery


Discard

Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mercenary (1/1)
  • :pschip: Technician: Mercenary (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I don’t want to lose units to having my Graveyard Assimilated, so I’ll tech it straight away. I’m tempted to build a Tower to thwart that Nullcraft, but I think I would lose more units to trades if I did. However, I’ll hold off on playing the Javelineer because my profit-bearing patrol slots are full of Mercenaries.

@zhavier’s turn!
"


#54

"P5T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Tinkerer
Temporal Research
Battle Suits
Forgotten Fighter


WORKERS
Tinkerer


NextHand

Neo Plexus
Time Spiral
Hardened Mox
Nullcraft


Discard

Forgotten Fighter
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mercenary 1/1
  • :pschip: Technician: Mercenary 1/1
  • :target: Lookout: Mercenary 1/1

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

@Dreamfire’s turn!
"


#55

P1T2


Tech StartingHand Workers

TECH
Centaur
Gunpoint Taxman


STARTING HAND
Playful Panda
Merfolk Prospector
Verdant Tree
Spore Shambler
Rampant Growth


WORKERS
Tiger Cub
Merfolk Prospector


NextHand

Rich Earth
Spore Shambler
Centaur
Verdant Tree
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Playful Panda - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Again, Panda seems like just feeding someone bounty, but I don’t see any better options: killing a merc with Ironbark is hardly gold-efficient, Merfolk is just as easy to kill as Wisp (and is asking for it), and I certainly don’t want to delay tech 1.
Well, I suppose sitting back during the early game isn’t too bad.

@bob199’s turn!


#57

P2T2

Bling +SCV (7)
Worker (6)
Tech I (4)
L4 Jaina snipes @Shadow_Night_Black bunny as payback (2)
Bombadier ()

Dc3, rs d5

:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: 2/2 Bombadier
:pschip: Technician:
:target: Lookout:

Other: 3/3 L4 Jaina

:heart: Base HP: 20
:heart: Tech I : 5

Hand: 5
Deck: 5
Disc: 0
Gold: 0
Workers: 7

@Shadow_Night_Black we’re even now =b

Thoughts

No upgs this game QQ

hand & Tech

Other half
Workers : dog scorch
Tech : owl tiny


#58

@bob199 fine by me, was kinda hoping you’d kill my merc for me :slight_smile:

P3T2


StartingHand Workers

STARTING HAND
Fading Argonaut
Tinkerer
Plasmodium
Hardened Mox
Time Spiral


WORKERS
Forgotten Fighter
Plasmodium


NextHand

Tinkerer
Time Spiral
Temporal Research
Neo Plexus


Tech 0 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft kills @zhavier’s Lookout Merc - ($7)
Mox - ($4)
Tech 1 - ($3)
Fargo - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3, Fading 3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@Nekoatl’s turn!


#59

"P4T2


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Skeletal Archery
Pestering Haunt


WORKERS
Graveyard
Skeletal Archery


NextHand

Poisonblade Rogue
Jandra, the Negator
Deteriorate
Plague Spitter
Plague Spitter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sacrifice the Weak, as requested: - ($3)

  • Bombadier dies, Bob gets $1 - ($4)
  • Wisp dies, Dreamfire gets $1 - ($5)
  • Scavenger Mercenary dies, zhavier gets $1 - ($6)
  • Nullcraft dies
  • My Mercenary dies

Surplus - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mercenary (1/1)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

I’d considered teching Owls, but they wouldn’t last long around Fire.

@zhavier’s turn!
"


[Casual] Multiplayer Codex Game TABLE TALK
#60

"P5T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gilded Glaxx


STARTING HAND
Nullcraft
Time Spiral
Hardened Mox
Neo Plexus


WORKERS
Tinkerer
Time Spiral


NextHand

Gilded Glaxx
Plasmodium
Forgotten Fighter


Tech 2 card(s)
Get Paid + Scav - ($7)
Nullcraft, kill @nekoatl mercenary, 1g bounty - ($6)
Hardened Mox - ($3)
Tech 1 - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A, fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mercenary 1/1
  • :target: Lookout: Hardened Mox 2/1

In Play:

  • Battle Suits
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Dreamfire’s turn!
"


#61

P1T3


Tech StartingHand Workers

TECH
Behind the Ferns
Steam Tank


STARTING HAND
Spore Shambler
Forest’s Favor
Centaur
Rich Earth
Verdant Tree


WORKERS
Tiger Cub
Merfolk Prospector
Verdant Tree


NextHand

Behind the Ferns
Gunpoint Taxman
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Scav gold - ($7)
Rich Earth - ($4)
Worker
Centaur - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician:
  • :target: Lookout: Centaur (3/4), resist 1

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Bummer, no easy bounties to be found.
I could kill Orpal or Jaina for free levels, but I feel like that just lets the Purple players break ahead, and they’re the ones I’m worried about. So I’ll keep sitting back for now.
Rich Earth is at risk of Assimilation, but I’m guessing that taking each other’s Battlesuits is higher on their priority lists. Worst case scenario, I paid 2 gold to thin my deck and cost someone else 2/3 gold, so that’s not terrible.
I’m workering Verdant Tree over Forest’s Favor and Shambler because I might want the runes to offset Disease shenanigans later.

After the draw: drew BtF a turn early. I might play Bigby over GPT next turn to stash it.

@bob199’s turn!


#62

P2T2

Bling +SCV (8)
Worker (7)
Blood II (3)
Gemstone Owl (2)
Jaina goes hunting, snipes one of the last remaining Mercs, @zhavier (3)

Dc3, d4 rs d1

:psblueshield: Squad Leader: 0/1A Owl
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician:
:target: Lookout:

Other: 3/3 L4 Jaina

:heart: Base HP: 20
:heart: Tech I : 5
:heart: Blood II: 5

Hand: 5
Deck: 5
Disc: 0
Gold: 3
Workers: 8

@Shadow_Night_Black go go go

Thoughts

We’ll see

hand & Tech

Played/musk/charge/ram/max
Workers : dog scorch ram
Tech : blust ogre


#63

P3T3


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Time Spiral
Neo Plexus
Tinkerer
Temporal Research


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer


NextHand

Immortal
Glax
Two Step
Time Spiral
Nullcraft (1/1, Flying)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3, Fading 2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Nekoatl’s turn!