STARTING HAND
Tricycloid
Forgotten Fighter
Hyperion
WORKERS
Temporal Research
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter
NextHand
Time Spiral
Immortal
Gunpoint Taxman
Discard
Hyperion
Immortal
Temporal Distortion
Tech 2 card(s)
Get Paid - ($8)
Mox hits @bob199 Bombaster for a mere 1, you are welcome shadow
Nullcraft kills @hobusu Brick Thief, 1g bounty, cheap repairs are bad! - ($9)
Geiger - ($7)
Tricycloid, trash mox - ($2)
Tric shoots time at @bob199 Bombaster for remaining 1, I get 1g bounty - ($3)
Argonaut kills Jaina, Geiger to lvl 3
Tric shoots time at @dreamfire Centaur, last 1g bounty - ($4)
Tric shoots last time at @hobusu base, back to 19
max Geiger, bounce tricycloid - ($2)
Worker - ($1)
Let’s see if hobusu can sneak out a win with all the stealth options and sidelining, and of course deathtouch
Tech 2 card(s)
Get Paid - ($9)
Garrison - ($6)
Nullcraft, I Draw - ($4)
Overeager Cadet, I Draw
Overeager Cadet, I Draw
Nullcraft kills @Hobusu’s Nimble Fencer - ($5)
Fargo, I Reshuffle and Draw - ($3)
Plasmo + Mox kills @zhavier’s Tricyleoid (cause no one else is going to want to, and that thing is scary) - ($4)
Neo Plexus, I Draw - ($2)
Worker - ($1)
Tech Lab Growth - ($0)
Waits paitently for his board to vanish.
STARTING HAND
Gargoyle
Stalking Tiger
Verdant Tree
Soul Stone
WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
Young Treant
Rampant Growth
Forest’s Favor
Discard
Centaur
Spore Shambler
Soul Stone
Wrecking Ball
Wrecking Ball
Tech 2 card(s)
Get Paid + float - ($10)
Worker
Stalking Tiger - ($7)
Garoyle - ($4)
Exhaust Shambler to move a rune to Bear, Shambler dies
Bear kills @Shadow_Night_Black’s Fargo, overpowers to kill Neo Plexus - ($6) Just enough to make sure MoLaC doesn’t trigger next turn
Tower - ($3)
Troq - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Stalking Tiger (4/4A), invisible
Elite:
Scavenger: Calamandra lvl 1 (2/3)
Technician: Troq lvl 1 (2/3)
Lookout:
In Play:
Rich Earth
Barkcoat Bear (6/2), +1/+1, resist 2
Gargoyle (0/2), indestructible
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Feral)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 5
Gold:
Gold: 1
Workers: 10
Thoughts
Hitting Shadow’s guys for (relatively) easy bounty, cause I still think he’s scarier than Zhavier or Bob. Playing Tiger and Garg for a possible evasive hit on someone next turn, though I doubt anyone will be low enough on life for me to kill: Tiger + Garg + Rampant Growth + Forest’s Favor + stealth Cal = 12 (If I can somehow keep my board and also afford maxband Cal + midband Troq that rises to 15). Not healing my base this turn to prevent being targeted.
STARTING HAND
Glorious Ninja
Timely Messenger
Spark
Helpful Turtle
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Wither
Older Brother
Spark
NextHand
Bloom
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Recruit Glorious Ninja - ($5)
Level Setsuki to Lv. 4 - ($4) Setsuki swiftly kills @Shadow_Night_Black’s Lookout Cadet - ($5) River sidelines @Bob199’s Mad Man Glorious Ninja swiftly kills @Bob199’s Setsuki, my own gets two free levels
Recruit discounted Helpful Turtle - ($4)
Recruit discounted Timely Messenger (for free!) Timely Messenger trades with @zhavier’s Argonaut, he draws - ($5)
Build a Surplus - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Porcupine (2/6+a) (Deathtouch)
Elite:
Scavenger:
Technician: Helpful Turtle (1/2) (Healing 1)
Lookout:
In Play:
Setsuki Hiruki Lv. 6 (3/4) (Attacks: swift strike, costs $1 to attack)
River Montoya Lv. 5 (3/4)
Glorious Ninja (4/3) (Haste, swift strike)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Surplus HP: 4
Economy Info: Cards:
Hand: 2
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Can I paint a bigger target on my back? If Setsuki and my new Surplus somehow both survive I’ll be drawing back up to 5 cards after discarding 0, which is pretty impressive! Fox’s Den Students is the obvious plan here, and I’m expecting it to be respected (in other words, she’s probably already dead). Still, as long as at least one hero and Glorious Ninja survive, I can Bloom the ninja next turn and plop it in Elite for a nearly unbreakable wall to stall behind. If I can get Fox’s Den School up to make Glorious Ninja invisible, then it’ll be as close to invincible as possible without access to a better source of +1/+1 runes. In hindsight, maybe getting a Tech Lab for Grounded Guide could have helped? Probably not worth it, but an amusing thought (7 ATK invisible swift strike patroller can’t be beaten by anything that targets or has less than 8 HP).
Sorry for the delay, this is getting so very complicated. And I don’t see how tric is scarier than a porcupine wall protecting the ever growing board of Hobusu. And Dreamfire isn’t much better. And shadow is about to drill sergeant his way to victory.
P1T6
Tech StartingHand Workers
TECH
Research and Development
Entangling Vines
STARTING HAND
Gunpoint Taxman
Immortal
Time Spiral
Gunpoint Taxman
Fading Argonaut
@zhavier@Bob199@Shadow_Night_Black@Hobusu GG everyone! I was staring at the ceiling trying to figure out how to sneak 1 last damage to Shadow’s base, when I realized Hobusu has been left practically defenseless.
P4T6
StartingHand Workers
STARTING HAND
Young Treant
Rampant Growth
Forest’s Favor
WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor
NextHand
Barkcoat Bear
Rampant Growth
Centaur
Tech 0 card(s)
Get Paid + float - ($11)
Worker
Rampant Growth on Stalking Tiger - ($9)
Acivate Gargoyle - ($8)
Bear kills @Hobusu’s Turtle, overpowers to his base (down to 13) - ($9)
Tiger and Gargoyle hit @Hobusu’s base (down to 4)
Heal my base for 1 (up to 20) - ($6)
Calamandra to maxband - ($2)
Calamandra and Troq finish @Hobusu’s base
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Rich Earth
Barkcoat Bear (6/1), +1/+1, resist 2
Gargoyle (3/2)
Stalking Tiger (4/4), invisible
Calamandra lvl 5 (4/5)
Troq lvl 1 (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 2
Workers: 11
Thoughts
Shadow did me 2 great services by getting rid of Bob’s Bugblatter and Hobusu’s Porcupine. And with Bob pinging Hobusu down to 17 earlier, I can finish him while healing up!
That was an interesting experience, though I’m not sure I want to do another one for a while. At the very least I think I’d like to do a real-life FFA sometime so I can get a better grasp on the dynamics. I had a feeling I’d doomed myself when I took my last turn, though I didn’t know my doom would be quite that literal!
Funny thing is, shadow had drill sergeants he could have lent to patrol, if he had seen dreamfire’s win coming. Admittedly, dreamfire’s board was fairly large.
As for the Dynamics of FFA? It’s pretty much chaos and table talk distracting you from the real threats. And the fact that someone inevitably plays a crucial role in someone else’s victory.
I could have lent them. but that would have defeated the purpose of killing the porcupine, which was that sets did really need to die. I was busy doing the math of how much damage everyone else had I forgot about DreamFire (which is often what causes the win, a slip up or unexpected burst)
I feel like I lucked into my win, though you might say the “strategy” of keeping my head down panned out. Like Shadow said, apparently all it takes is a single turn under a single person’s radar to sneak in a win.
I’d be interested in another game, although maybe having fewer players would make it more manageable? I suspect that even with just 3 players, things would play out very differently than a normal game.
My experience with 3 players is that someone is inevitably put in the position of kingmaker, meaning they have no chance of winning, but get take action that would cause one of the other 2 to win.