[Casual] Random FFA Codex!

See now it’s getting complicated…

"P1T5


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Tricycloid
Forgotten Fighter
Hyperion


WORKERS
Temporal Research
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter


NextHand

Time Spiral
Immortal
Gunpoint Taxman


Discard

Hyperion
Immortal
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Mox hits @bob199 Bombaster for a mere 1, you are welcome shadow :confused:
Nullcraft kills @hobusu Brick Thief, 1g bounty, cheap repairs are bad! - ($9)
Geiger - ($7)
Tricycloid, trash mox - ($2)
Tric shoots time at @bob199 Bombaster for remaining 1, I get 1g bounty - ($3)
Argonaut kills Jaina, Geiger to lvl 3
Tric shoots time at @dreamfire Centaur, last 1g bounty - ($4)
Tric shoots last time at @hobusu base, back to 19
max Geiger, bounce tricycloid - ($2)
Worker - ($1)

Let’s see if hobusu can sneak out a win with all the stealth options and sidelining, and of course deathtouch

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid 6/6+A, 3 time runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut 3/1
  • :target: Lookout:

In Play:

  • Nullcraft 1/1
  • Geiger 3/4, lvl 5

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

@Bob199’s turn!
"

Muh board QQ

P2T4

Get Paid +F +SCV +TCN (11)
Workers (10)
Tech III (5)
Setsy (3)
Mad Max (2)
S E N D H E L P !

Dc3, d4, rs d1

In Patrol:

:psblueshield: Squad Leader: 1/1A Mad Max
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician: 1/3 L1 Setsy
:target: Lookout:

Other:

:heart: Base HP: 19
:heart: Tech I : 5
:heart: Fire II : 5
:heart: Tech III : 5
:heart: Blood Lab : 4

Hand: 5
Deck: 5
Disc: 0
Gold: 2
Workers: 10

@Shadow_Night_Black go go go

Thoughts

Time to make things complicated

hand & Tech

Played / rambaster Archer fire
Workers : bloodburn pillage scorch dog rambaster
Tech: Drachen

P3T5


Tech StartingHand Workers

TECH
Drill Sargent
Drill Sargent


STARTING HAND
Fading Argonaut
Nullcraft
Assimilate
Garrison
OverEager Cadet
OverEager Cadet
Neo Plexus (4/2)
Drill Sargent
Drill Sargent


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
Assimilate


NextHand

Drill Sargent
Drill Sargent
Brave Knight #2 (5/3, Readiness)
Plasmodium (4/4)
Brave Knight #1 (5/3 + A, Readiness)


Tech 2 card(s)
Get Paid - ($9)
Garrison - ($6)
Nullcraft, I Draw - ($4)
Overeager Cadet, I Draw
Overeager Cadet, I Draw
Nullcraft kills @Hobusu’s Nimble Fencer - ($5)
Fargo, I Reshuffle and Draw - ($3)
Plasmo + Mox kills @zhavier’s Tricyleoid (cause no one else is going to want to, and that thing is scary) - ($4)
Neo Plexus, I Draw - ($2)
Worker - ($1)
Tech Lab Growth - ($0)
Waits paitently for his board to vanish.

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (4/3 + A, Fading 3)
  • :psfist: Elite: Neo Plexus (4/2)
  • :ps_: Scavenger: OverEager Cadet #1 (4/2)
  • :pschip: Technician:
  • :target: Lookout: OverEager Cadet #2 (4/2)

In Play:

  • Battle Suits
  • zhavier’s red rimmed suits Battle Suits
  • Hardened Mox (3/1)
  • Nullcraft (1/1)
  • Garrison (-/4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@DreamFire’s turn!

P4T5


Tech StartingHand Workers

TECH
Wrecking Ball
Wrecking Ball


STARTING HAND
Gargoyle
Stalking Tiger
Verdant Tree
Soul Stone


WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub
Verdant Tree


NextHand

Young Treant
Rampant Growth
Forest’s Favor


Discard

Centaur
Spore Shambler
Soul Stone
Wrecking Ball
Wrecking Ball


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Stalking Tiger - ($7)
Garoyle - ($4)
Exhaust Shambler to move a rune to Bear, Shambler dies
Bear kills @Shadow_Night_Black’s Fargo, overpowers to kill Neo Plexus - ($6)
Just enough to make sure MoLaC doesn’t trigger next turn
Tower - ($3)
Troq - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A), invisible
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra lvl 1 (2/3)
  • :pschip: Technician: Troq lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Barkcoat Bear (6/2), +1/+1, resist 2
  • Gargoyle (0/2), indestructible

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Hitting Shadow’s guys for (relatively) easy bounty, cause I still think he’s scarier than Zhavier or Bob. Playing Tiger and Garg for a possible evasive hit on someone next turn, though I doubt anyone will be low enough on life for me to kill: Tiger + Garg + Rampant Growth + Forest’s Favor + stealth Cal = 12 (If I can somehow keep my board and also afford maxband Cal + midband Troq that rises to 15). Not healing my base this turn to prevent being targeted.

@Hobusu’s turn!

P5T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Glorious Ninja
Timely Messenger
Spark
Helpful Turtle


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Wither
Older Brother
Spark


NextHand

Bloom
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Recruit Glorious Ninja - ($5)
Level Setsuki to Lv. 4 - ($4)
Setsuki swiftly kills @Shadow_Night_Black’s Lookout Cadet - ($5)
River sidelines @Bob199’s Mad Man
Glorious Ninja swiftly kills @Bob199’s Setsuki, my own gets two free levels
Recruit discounted Helpful Turtle - ($4)
Recruit discounted Timely Messenger (for free!)
Timely Messenger trades with @zhavier’s Argonaut, he draws - ($5)
Build a Surplus - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+a) (Deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2) (Healing 1)
  • :target: Lookout:

In Play:

  • Setsuki Hiruki Lv. 6 (3/4) (Attacks: swift strike, costs $1 to attack)
  • River Montoya Lv. 5 (3/4)
  • Glorious Ninja (4/3) (Haste, swift strike)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Can I paint a bigger target on my back? :sweat_smile: If Setsuki and my new Surplus somehow both survive I’ll be drawing back up to 5 cards after discarding 0, which is pretty impressive! Fox’s Den Students is the obvious plan here, and I’m expecting it to be respected (in other words, she’s probably already dead). Still, as long as at least one hero and Glorious Ninja survive, I can Bloom the ninja next turn and plop it in Elite for a nearly unbreakable wall to stall behind. If I can get Fox’s Den School up to make Glorious Ninja invisible, then it’ll be as close to invincible as possible without access to a better source of +1/+1 runes. In hindsight, maybe getting a Tech Lab for Grounded Guide could have helped? Probably not worth it, but an amusing thought (7 ATK invisible swift strike patroller can’t be beaten by anything that targets or has less than 8 HP).

Edit: adjusted Base HP to correct value

@zhavier’s turn!

Sorry for the delay, this is getting so very complicated. And I don’t see how tric is scarier than a porcupine wall protecting the ever growing board of Hobusu. And Dreamfire isn’t much better. And shadow is about to drill sergeant his way to victory.

P1T6


Tech StartingHand Workers

TECH
Research and Development
Entangling Vines


STARTING HAND
Gunpoint Taxman
Immortal
Time Spiral
Gunpoint Taxman
Fading Argonaut


WORKERS
Temporal Research
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter
Fading Argonaut


NextHand

Research and Development
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Immortal - ($4)
Gunpoint Taxman - ($2)
Gunpoint Taxman - ($0)
My nullcraft trades with @shadow_Night_Black nullcraft, 1g bounty - ($1)
Geiger taps to discard then draw a card
Worker - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Geiger 3/4, lvl 5

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@Bob199’s turn!

P2T4

Get Paid +F +TCN (12)
Hotter Fire (9)
Bugblatter (6)
Lizzo, torch @Hobusu Glorious Ninja, @Hobusu base to 17 from Bugblatter (3)
Drakk (1)

Dc2 d4

In Patrol:

:psblueshield: Squad Leader: 1/1A Mad Max
:psfist: Elite:
:ps_: Scavenger: 1/3 L1 Drakk
:pschip: Technician: 5/3 Lizzo
:target: Lookout:

Other: 4/2 Bugblatter
Hotter Fire

:heart: Base HP: 19
:heart: Tech I : 5
:heart: Fire II : 5
:heart: Tech III : 5
:heart: Blood Lab : 4

Hand: 4
Deck: 3
Disc: 0
Gold: 1
Workers: 10

@Shadow_Night_Black go go go

Thoughts

Let’s see if this works

hand & Tech

Played / ogre embers
Workers : bloodburn pillage scorch dog rambaster
Tech:

P3T6


Tech StartingHand Workers

TECH
KotC
KotC


STARTING HAND
Drill Sargent
Brave Knight #1 (5/3 + A, Readiness)
Drill Sargent
Brave Knight #2 (5/3, Readiness)
Plasmodium (4/4)
Fading Argonaut (4/3 + A, Fading 3)
OverEager Cadet #2 (4/2)
Nullcraft (1/1)
KotC
Neo Plexus (4/2)
KotC


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
Assimilate
Plasmodium (4/4)


NextHand

Brave Knight #1 (5/3, Readiness)
Brave Knight #2 (5/3, Readiness)
OverEager Cadet #1 (4/2)


Tech 2 card(s)
Get Paid - ($10)
Dill Sargent, I RS and Draw - ($7)
Dill Sargent, I Draw DS + 1 - ($4)
Fargo, I Draw, DS +2 - ($2)
Overeager Cadet, I Draw, DS +2
Nullcraft, I Draw, DS + 2 - ($0)
KotC, I Draw, DS +2
Rune to Nullcraft, Nullcraft kills @bob199’s blugbalatter, my base to 15 - ($1)
3 runes to Overeager Cadet, Cadet kills Porcupine - ($2)
Neo, I Draw, DS +2 - ($0)
KotC, I can’t reshuffle, DS +2
Move runes around

Float ($0)
Discard 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (7/6+A, Fading 3)+++
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (4/2)
  • :pschip: Technician: OverEager Cadet #2 (4/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • zhavier’s red rimmed suits Battle Suits
  • Garrison (-/4)
  • KotC #1 (Forecast 3)
  • KotC #2 (Forecast 3)
  • Drill Sargent #1 (8/6)+++
  • Drill Sargent #2 (8/6)+++
  • Nullcraft (2/2) +

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

@DreamFire’s turn!

@zhavier @Bob199 @Shadow_Night_Black @Hobusu GG everyone! I was staring at the ceiling trying to figure out how to sneak 1 last damage to Shadow’s base, when I realized Hobusu has been left practically defenseless.

P4T6


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Forest’s Favor


WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor


NextHand

Barkcoat Bear
Rampant Growth
Centaur


Tech 0 card(s)
Get Paid + float - ($11)
Worker
Rampant Growth on Stalking Tiger - ($9)
Acivate Gargoyle - ($8)
Bear kills @Hobusu’s Turtle, overpowers to his base (down to 13) - ($9)
Tiger and Gargoyle hit @Hobusu’s base (down to 4)
Heal my base for 1 (up to 20) - ($6)
Calamandra to maxband - ($2)
Calamandra and Troq finish @Hobusu’s base

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Barkcoat Bear (6/1), +1/+1, resist 2
  • Gargoyle (3/2)
  • Stalking Tiger (4/4), invisible
  • Calamandra lvl 5 (4/5)
  • Troq lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

Shadow did me 2 great services by getting rid of Bob’s Bugblatter and Hobusu’s Porcupine. And with Bob pinging Hobusu down to 17 earlier, I can finish him while healing up!

4 Likes

Rm with new specs?

That was an interesting experience, though I’m not sure I want to do another one for a while. At the very least I think I’d like to do a real-life FFA sometime so I can get a better grasp on the dynamics. I had a feeling I’d doomed myself when I took my last turn, though I didn’t know my doom would be quite that literal! :smile:

1 Like

Funny thing is, shadow had drill sergeants he could have lent to patrol, if he had seen dreamfire’s win coming. Admittedly, dreamfire’s board was fairly large.

As for the Dynamics of FFA? It’s pretty much chaos and table talk distracting you from the real threats. And the fact that someone inevitably plays a crucial role in someone else’s victory.

3 Likes

I could have lent them. but that would have defeated the purpose of killing the porcupine, which was that sets did really need to die. I was busy doing the math of how much damage everyone else had I forgot about DreamFire (which is often what causes the win, a slip up or unexpected burst)

I feel like I lucked into my win, though you might say the “strategy” of keeping my head down panned out. Like Shadow said, apparently all it takes is a single turn under a single person’s radar to sneak in a win.
I’d be interested in another game, although maybe having fewer players would make it more manageable? I suspect that even with just 3 players, things would play out very differently than a normal game.

My experience with 3 players is that someone is inevitably put in the position of kingmaker, meaning they have no chance of winning, but get take action that would cause one of the other 2 to win.

2 Likes

Oh right, that makes sense. But anyway, I’m up for another game with random codices and however many players are interested.

I wouldn’t mind another game, but would quite like to have my choice of codex personally.

1 Like

I’m up for more ffa, choosing specs or random are both fine

Let’s do a blind pick. We each get to choose, but put your pick in a spoiler. I’m game for another match. I’ll see if anyone will fill the fifth slot.

2 Likes
Deck Choice

[Future] Finesse Present, it’s time for the return of the dancing Immortals/Glax!!! :slight_smile: