[Casual] Random FFA Codex!

P5T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Tenderfoot
Timely Messenger
Older Brother
Fruit Ninja
Brick Thief
Wither


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Bloom
Wither
Spark
Nimble Fencer


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Build Tech I - ($4)
Recruit Timely Messenger - ($3)
Timely Messenger kills @Shadow_Night_Black’s Wisp, he draws - ($4)
River kills @Shadow_Night_Black’s Arg with help from Helpful Turtle, they each take 1 damage and River gains 2 free levels, healing her
Recruit Older Brother - ($2)
Recruit Tenderfoot - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • River Montoya Lv. 3 (2/4)
  • Helpful Turtle (1/1) (Healing 1)
  • Timely Messenger (1/1) (Haste)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Playing this by ear so far, since I don’t really have a plan. Which Tech II should I go with? Finesse seems to vulnerable to having pieces taken out by someone who’s afraid of the combo, Past seems like the Fading could be an issue, and while Ninjutsu has multiple things that would discourage people from attacking me it also threatens them enough that someone would undoubtedly try to stop me. If I go with Past I may or may not want to play Slow-Time Generator, but if I go Ninjutsu I’m fairly sure a Fox’s Den School would be good to grab so my units can’t be targeted with spells. …Oh yeah, this turn. I just saw weak defenses and went for free hero levels and a small gold bounty. I could have maxed River this turn to get a discount on the Tech 0 units, but it wouldn’t give her any more HP and comes out to the same gold costs (since Messenger has to be paid for before I can max her if I want the free levels). I suppose I could have maxed her and played Brick Thief too, but then I’d have a small hand size – and a target on my back. I don’t want to pull ahead like that right now.

@zhavier’s turn!

P1T3


Tech StartingHand Workers

TECH
Immortal
Gunpoint Taxman


STARTING HAND
Battle Suits
Forgotten Fighter
Gunpoint Taxman
Neo Plexus


WORKERS
Temporal Research
Tinkerer
Neo Plexus


NextHand

Plasmodium
Argonaut
Time Spiral


Discard

Fading Argonaut
Forgotten Fighter
Gunpoint Taxman
Immortal
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
looks around for a 1 hp thing to kill with nullcraft… @hobusu helpful turtle bites the dust - ($6)
Battle Suits - ($4)
Geiger - ($2)
Forgotten Fighter, bounces @dreamfire Ironbark Treant back to hand - ($0)
Fading Argonaut trades with @bob199 Bronan, 1g bounty - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox 2/1

In Play:

  • Battle Suits
  • Nullcraft 1/1
  • Geiger 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Do I play battle suits or not? It will eventually get stolen by shadow, but would that be so bad? let him be the target of retribution.

@Bob199’s turn!

P2T3

Get Paid +F (9)
Worker (8)
Fire II (4)
Crashbomber (3)

Dc2, d4

In Patrol:

:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: 2/2 Crashbomber
:pschip: Technician: 2/2 Bombadier
:target: Lookout:

Other: 2/2 L1 Jaina

:heart: Base HP: 20
:heart: Tech I : 5
:heart: Fire II : 5

Hand: 4
Deck: 0
Disc: 0
Gold: 3
Workers: 8

@Shadow_Night_Black go go go

Thoughts

Om nom nom gold

hand & Tech

Played / embers rambaster
Workers : bloodburn pillage scorch
Tech: Lizzo Archer

P3T3


Tech StartingHand Workers

TECH
Assimilate
Garrison


STARTING HAND
Fading Argonaut
Nullcraft
Temporal Research
Time Spiral
Brave Knight


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral


NextHand

Brave Knight
Temporal Research
Neo Plexus
Garrison
Assimilate


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Peace) - ($3)
BraveKnight - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brave Knight (4/3, Readiness)

In Play:

  • Battle Suits
  • Plasmodium (4/4, Forecast 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@DreamFire’s turn!

P4T3


Tech StartingHand Workers

TECH
Stalking Tiger
Barkcoat Bear


STARTING HAND
Verdant Tree
Forest’s Favor
Gargoyle
Centaur
Ironbark Treant (bounced)


WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant


NextHand

Tiger Cub
Young Treant
Forest’s Favor
Rampant Growth
Barkcoat Bear


Tech 2 card(s)
Get Paid - ($7)
Worker
Centaur - ($4)
Tech 2 (Feral) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (2/3), ++
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

With everyone teching up, I don’t want to be left behind. Teching a tiger to net some stealth-kills, and a Bear to hide behind.

@Hobusu’s turn!

For anyone who might not be reading the Table Talk thread for this game but is following this thread, read this for an explanation of why my turns will be slower for a while – and why I’m willing to let someone else take my place in this game. Just let me know if you’re interested and I’ll give you access to my spreadsheet for this game.

P5T3


Tech StartingHand Workers

TECH
Porcupine
Glorious Ninja


STARTING HAND
Bloom
Spark
Wither
Nimble Fencer


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Wither


NextHand

Porcupine
Brick Thief
Nimble Fencer
Older Brother


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Ninjutsu Tech II - ($3)
River knocks @zhavier’s Mox out of the patrol zone and takes 1 2 damage (is it even possible to get a bounty from an indestructible unit? I know causing it to exhaust doesn’t give one)
Older Brother and Timely Messenger trade with @zhavier’s Geiger, giving River 2 more free levels and healing her
Recruit Nimble Fencer - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+a) (Haste)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • River Montoya Lv. 5 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Staying focused on keeping my board at a decent size and getting bounties (even if it’s just free levels). Ninjutsu seems like the path least reliant on a combo other people could screw up, so I’ll go with that. I think I may want to get a Vortoss Emblem down the line to make it harder to target my things, but maybe Fox’s Den School would be better? Also going to have to keep an eye on enemy heroes to see if grabbing Origin Story might be necessary… But I think my plan for victory might end up being Fox’s Den Students combined with the School to make more of my units count as ninjas (and thus get haste from Students and invisibility from the school). Maybe Students is a bit redundant, though… Perhaps if I get School set up, Jade Fox would be good? Swift strike + flying + invisible all added to a Porcupine sounds hilarious, though I’d have to be careful to keep some blockers around or only drop Jade Fox when the shift to flying would actually win the game. Also, who knows if they’d even let me keep a Tech III up that long anyway?

@zhavier’s turn!

No, Indestructible doesn’t give bounties unless you polymorph it. Also River would have taken 2 damage.

With how big your board was, I am not at all surprised you picked on me, but there were plenty other ways to get bounties available on the table.

Also please remember that in addition to bounties, 3g gets you 1 point of base repair.

P1T4


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Time Spiral
Argonaut
Plasmodium


WORKERS
Temporal Research
Tinkerer
Neo Plexus
Plasmodium


NextHand

Forgotten Fighter
Tricycloid
Hyperion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argonaut - ($4)
Tech 2 Present - ($0)
Nullcraft hits @Shadow_Night_Black Base to 19
My threat list has Hobusu and Shadow at the top at the moment, I flipped a coin.

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox 2/1

In Play:

  • Battle Suits
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Bob199’s turn!

1 Like

P2T3

Get Paid +F (11)
Worker (9)
Drakk (7)
Blood Lab (6)
Musketeer (4)
L4 Jaina (1)

Dc2, rs d4

In Patrol:

:psblueshield: Squad Leader: 2/2A Crashbomber
:psfist: Elite: 3/2 Bombadier
:ps_: Scavenger: 1/3 L1 Drakk
:pschip: Technician: 2/1 Musketeer
:target: Lookout:

Other: 3/3 L4 Jaina

:heart: Base HP: 20
:heart: Tech I : 5
:heart: Fire II : 5
:heart: Blood Lab : 4

Hand: 4
Deck: 5
Disc: 0
Gold: 1
Workers: 9

@Shadow_Night_Black go go go

Thoughts

We’ll see how this goes

hand & Tech

Played / dog Max charge
Workers : bloodburn pillage scorch dog
Tech: fire blatter

P3T4


Tech StartingHand Workers

TECH
OverEager Cadet
OverEager Cadet


STARTING HAND
Brave Knight
Neo Plexus
Assimilate
Garrison
Temporal Research


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research


NextHand

Assimilate
Fading Argonaut
Garrison
Nullcraft


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vir - ($5)
Assimilate @zhavier’s Battlesuits - ($2)
Braveknight kills @Bob199 crashbomber, my base to 18 (@zhavier, see? I’m not a threat) - ($3)
Braveknight - ($0)
Mox kills @Bob199 Drak, @zhavier, @Dreamfire, @Hobusu obusu, we all take 1 base damage, Vir to lvl 3

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight #1 (5/1+A, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brave Knight #2 (5/3, Readiness)

In Play:

  • Battle Suits
  • Plasmodium (4/4, Forecast 1)
  • zhavier’s red rimmed suits Battle Suits
  • Hardened Mox (3/1)
  • Vir (2/3, lvl 3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, everyone one looks scary. Zhaviar going tech 3 anarach is bad, and tech 2 present is probs worse. Weaking his Hyperions by taking his battlesuits should slow him down (plus is a nice boost to my units). Bob now with tech 2 blood as well scary, so kill some of his stuff. Ninjust can come out of nowhere, but not nearly as quickly as the last two, so leave him alone.

@DreamFire’s turn!

Edit: edited out my bounties for two Brave Knights.

P4T4


Tech StartingHand Workers

TECH
Soul Stone
Barkcoat Bear


STARTING HAND
Young Treant
Rampant Growth
Tiger Cub
Barkcoat Bear
Forest’s Favor


WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub


NextHand

Verdant Tree
Stalking Tiger
Gargoyle
Soul Stone


Tech 2 card(s)
Get Paid - ($8)
Worker
Calamandra - ($6)
Rampant Growth on Centaur - ($4)
Centaur scares away @Shadow_Night_Black’s SQL Knight, overpowers to scare away Lookout Knight
What can I say, those super-Knights are scary…
Spore Shambler kills @Bob199’s Musketeer - ($5)
…and so are Hotter Bugblatters
Barkcoat Bear - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5A), resist 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Centaur (3/1)
  • Spore Shambler (2/1), ++

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Yeah, 2X Battlesuits is definitely a bullseye… can’t let his board get out of hand this early. But then there’s also Blood+Fire. I mean, Bugblatters with Hotter Fire? I need to take some of his fuel away.
I’m building a tower to discourage things like Nullcraft picking off my hurt units. Hoping that Cal survives to give my tiger invisibility next turn, though to be honest, it’ll more important the turn afterwards.
Teching Soul Stone since I’m assuming it can’t really be Assimilated, going by the ruling on Spirit of the Panda

@Hobusu’s turn!

Sorry for the delay, but this is my first turn taken on my new Chromebook! :smile:

P5T4


Tech StartingHand Workers

TECH
Glorious Ninja
Fox’s Den School


STARTING HAND
Brick Thief
Nimble Fencer
Older Brother
Porcupine


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Wither
Older Brother


NextHand

Timely Messenger
Glorious Ninja
Spark


Discard

Tenderfoot
Nimble Fencer
Glorious Ninja
Fox’s Den School


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Recruit Porcupine - ($5)
Summon Setsuki - ($3)
Nimble Fencer and Tenderfoot team up to take out @Shadow_Night_Black’s Vir and each take 2 damage, killing Tenderfoot and giving Setsuki 2 free levels
Recruit Brick Thief at a discount; he arrives with a brick stolen from @Bob199’s Base to repair the damage to my own. - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+a) (Deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger: River Montoya Lv. 5 (3/4)
  • :pschip: Technician: Brick Thief (2/1) (Resist 1)
  • :target: Lookout:

In Play:

  • Setsuki Hiruki Lv. 3 (1/3) (Costs $1 to attack)
  • Nimble Fencer (2/1) (Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Just keep building up…! I’ve positioned myself so that Setsuki should be fairly safe and is a less compelling target than other heroes currently on the board (partly because she’s still only a 1/3 this turn and partly because it costs extra to attack her). If she survives to next turn I probably will max her to get the draw engine going. Maybe have her hide behind a Bloomed Glorious Ninja? We’ll see.

@zhavier’s turn!

3 Likes

See now it’s getting complicated…

"P1T5


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Tricycloid
Forgotten Fighter
Hyperion


WORKERS
Temporal Research
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter


NextHand

Time Spiral
Immortal
Gunpoint Taxman


Discard

Hyperion
Immortal
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Mox hits @bob199 Bombaster for a mere 1, you are welcome shadow :confused:
Nullcraft kills @hobusu Brick Thief, 1g bounty, cheap repairs are bad! - ($9)
Geiger - ($7)
Tricycloid, trash mox - ($2)
Tric shoots time at @bob199 Bombaster for remaining 1, I get 1g bounty - ($3)
Argonaut kills Jaina, Geiger to lvl 3
Tric shoots time at @dreamfire Centaur, last 1g bounty - ($4)
Tric shoots last time at @hobusu base, back to 19
max Geiger, bounce tricycloid - ($2)
Worker - ($1)

Let’s see if hobusu can sneak out a win with all the stealth options and sidelining, and of course deathtouch

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid 6/6+A, 3 time runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut 3/1
  • :target: Lookout:

In Play:

  • Nullcraft 1/1
  • Geiger 3/4, lvl 5

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

@Bob199’s turn!
"

Muh board QQ

P2T4

Get Paid +F +SCV +TCN (11)
Workers (10)
Tech III (5)
Setsy (3)
Mad Max (2)
S E N D H E L P !

Dc3, d4, rs d1

In Patrol:

:psblueshield: Squad Leader: 1/1A Mad Max
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician: 1/3 L1 Setsy
:target: Lookout:

Other:

:heart: Base HP: 19
:heart: Tech I : 5
:heart: Fire II : 5
:heart: Tech III : 5
:heart: Blood Lab : 4

Hand: 5
Deck: 5
Disc: 0
Gold: 2
Workers: 10

@Shadow_Night_Black go go go

Thoughts

Time to make things complicated

hand & Tech

Played / rambaster Archer fire
Workers : bloodburn pillage scorch dog rambaster
Tech: Drachen

P3T5


Tech StartingHand Workers

TECH
Drill Sargent
Drill Sargent


STARTING HAND
Fading Argonaut
Nullcraft
Assimilate
Garrison
OverEager Cadet
OverEager Cadet
Neo Plexus (4/2)
Drill Sargent
Drill Sargent


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
Assimilate


NextHand

Drill Sargent
Drill Sargent
Brave Knight #2 (5/3, Readiness)
Plasmodium (4/4)
Brave Knight #1 (5/3 + A, Readiness)


Tech 2 card(s)
Get Paid - ($9)
Garrison - ($6)
Nullcraft, I Draw - ($4)
Overeager Cadet, I Draw
Overeager Cadet, I Draw
Nullcraft kills @Hobusu’s Nimble Fencer - ($5)
Fargo, I Reshuffle and Draw - ($3)
Plasmo + Mox kills @zhavier’s Tricyleoid (cause no one else is going to want to, and that thing is scary) - ($4)
Neo Plexus, I Draw - ($2)
Worker - ($1)
Tech Lab Growth - ($0)
Waits paitently for his board to vanish.

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (4/3 + A, Fading 3)
  • :psfist: Elite: Neo Plexus (4/2)
  • :ps_: Scavenger: OverEager Cadet #1 (4/2)
  • :pschip: Technician:
  • :target: Lookout: OverEager Cadet #2 (4/2)

In Play:

  • Battle Suits
  • zhavier’s red rimmed suits Battle Suits
  • Hardened Mox (3/1)
  • Nullcraft (1/1)
  • Garrison (-/4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@DreamFire’s turn!

P4T5


Tech StartingHand Workers

TECH
Wrecking Ball
Wrecking Ball


STARTING HAND
Gargoyle
Stalking Tiger
Verdant Tree
Soul Stone


WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub
Verdant Tree


NextHand

Young Treant
Rampant Growth
Forest’s Favor


Discard

Centaur
Spore Shambler
Soul Stone
Wrecking Ball
Wrecking Ball


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Stalking Tiger - ($7)
Garoyle - ($4)
Exhaust Shambler to move a rune to Bear, Shambler dies
Bear kills @Shadow_Night_Black’s Fargo, overpowers to kill Neo Plexus - ($6)
Just enough to make sure MoLaC doesn’t trigger next turn
Tower - ($3)
Troq - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A), invisible
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra lvl 1 (2/3)
  • :pschip: Technician: Troq lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Barkcoat Bear (6/2), +1/+1, resist 2
  • Gargoyle (0/2), indestructible

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Hitting Shadow’s guys for (relatively) easy bounty, cause I still think he’s scarier than Zhavier or Bob. Playing Tiger and Garg for a possible evasive hit on someone next turn, though I doubt anyone will be low enough on life for me to kill: Tiger + Garg + Rampant Growth + Forest’s Favor + stealth Cal = 12 (If I can somehow keep my board and also afford maxband Cal + midband Troq that rises to 15). Not healing my base this turn to prevent being targeted.

@Hobusu’s turn!

P5T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Glorious Ninja
Timely Messenger
Spark
Helpful Turtle


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Wither
Older Brother
Spark


NextHand

Bloom
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Recruit Glorious Ninja - ($5)
Level Setsuki to Lv. 4 - ($4)
Setsuki swiftly kills @Shadow_Night_Black’s Lookout Cadet - ($5)
River sidelines @Bob199’s Mad Man
Glorious Ninja swiftly kills @Bob199’s Setsuki, my own gets two free levels
Recruit discounted Helpful Turtle - ($4)
Recruit discounted Timely Messenger (for free!)
Timely Messenger trades with @zhavier’s Argonaut, he draws - ($5)
Build a Surplus - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+a) (Deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2) (Healing 1)
  • :target: Lookout:

In Play:

  • Setsuki Hiruki Lv. 6 (3/4) (Attacks: swift strike, costs $1 to attack)
  • River Montoya Lv. 5 (3/4)
  • Glorious Ninja (4/3) (Haste, swift strike)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Can I paint a bigger target on my back? :sweat_smile: If Setsuki and my new Surplus somehow both survive I’ll be drawing back up to 5 cards after discarding 0, which is pretty impressive! Fox’s Den Students is the obvious plan here, and I’m expecting it to be respected (in other words, she’s probably already dead). Still, as long as at least one hero and Glorious Ninja survive, I can Bloom the ninja next turn and plop it in Elite for a nearly unbreakable wall to stall behind. If I can get Fox’s Den School up to make Glorious Ninja invisible, then it’ll be as close to invincible as possible without access to a better source of +1/+1 runes. In hindsight, maybe getting a Tech Lab for Grounded Guide could have helped? Probably not worth it, but an amusing thought (7 ATK invisible swift strike patroller can’t be beaten by anything that targets or has less than 8 HP).

Edit: adjusted Base HP to correct value

@zhavier’s turn!

Sorry for the delay, this is getting so very complicated. And I don’t see how tric is scarier than a porcupine wall protecting the ever growing board of Hobusu. And Dreamfire isn’t much better. And shadow is about to drill sergeant his way to victory.

P1T6


Tech StartingHand Workers

TECH
Research and Development
Entangling Vines


STARTING HAND
Gunpoint Taxman
Immortal
Time Spiral
Gunpoint Taxman
Fading Argonaut


WORKERS
Temporal Research
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter
Fading Argonaut


NextHand

Research and Development
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Immortal - ($4)
Gunpoint Taxman - ($2)
Gunpoint Taxman - ($0)
My nullcraft trades with @shadow_Night_Black nullcraft, 1g bounty - ($1)
Geiger taps to discard then draw a card
Worker - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Geiger 3/4, lvl 5

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@Bob199’s turn!

P2T4

Get Paid +F +TCN (12)
Hotter Fire (9)
Bugblatter (6)
Lizzo, torch @Hobusu Glorious Ninja, @Hobusu base to 17 from Bugblatter (3)
Drakk (1)

Dc2 d4

In Patrol:

:psblueshield: Squad Leader: 1/1A Mad Max
:psfist: Elite:
:ps_: Scavenger: 1/3 L1 Drakk
:pschip: Technician: 5/3 Lizzo
:target: Lookout:

Other: 4/2 Bugblatter
Hotter Fire

:heart: Base HP: 19
:heart: Tech I : 5
:heart: Fire II : 5
:heart: Tech III : 5
:heart: Blood Lab : 4

Hand: 4
Deck: 3
Disc: 0
Gold: 1
Workers: 10

@Shadow_Night_Black go go go

Thoughts

Let’s see if this works

hand & Tech

Played / ogre embers
Workers : bloodburn pillage scorch dog rambaster
Tech:

P3T6


Tech StartingHand Workers

TECH
KotC
KotC


STARTING HAND
Drill Sargent
Brave Knight #1 (5/3 + A, Readiness)
Drill Sargent
Brave Knight #2 (5/3, Readiness)
Plasmodium (4/4)
Fading Argonaut (4/3 + A, Fading 3)
OverEager Cadet #2 (4/2)
Nullcraft (1/1)
KotC
Neo Plexus (4/2)
KotC


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
Assimilate
Plasmodium (4/4)


NextHand

Brave Knight #1 (5/3, Readiness)
Brave Knight #2 (5/3, Readiness)
OverEager Cadet #1 (4/2)


Tech 2 card(s)
Get Paid - ($10)
Dill Sargent, I RS and Draw - ($7)
Dill Sargent, I Draw DS + 1 - ($4)
Fargo, I Draw, DS +2 - ($2)
Overeager Cadet, I Draw, DS +2
Nullcraft, I Draw, DS + 2 - ($0)
KotC, I Draw, DS +2
Rune to Nullcraft, Nullcraft kills @bob199’s blugbalatter, my base to 15 - ($1)
3 runes to Overeager Cadet, Cadet kills Porcupine - ($2)
Neo, I Draw, DS +2 - ($0)
KotC, I can’t reshuffle, DS +2
Move runes around

Float ($0)
Discard 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (7/6+A, Fading 3)+++
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (4/2)
  • :pschip: Technician: OverEager Cadet #2 (4/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • zhavier’s red rimmed suits Battle Suits
  • Garrison (-/4)
  • KotC #1 (Forecast 3)
  • KotC #2 (Forecast 3)
  • Drill Sargent #1 (8/6)+++
  • Drill Sargent #2 (8/6)+++
  • Nullcraft (2/2) +

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

@DreamFire’s turn!

@zhavier @Bob199 @Shadow_Night_Black @Hobusu GG everyone! I was staring at the ceiling trying to figure out how to sneak 1 last damage to Shadow’s base, when I realized Hobusu has been left practically defenseless.

P4T6


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Forest’s Favor


WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor


NextHand

Barkcoat Bear
Rampant Growth
Centaur


Tech 0 card(s)
Get Paid + float - ($11)
Worker
Rampant Growth on Stalking Tiger - ($9)
Acivate Gargoyle - ($8)
Bear kills @Hobusu’s Turtle, overpowers to his base (down to 13) - ($9)
Tiger and Gargoyle hit @Hobusu’s base (down to 4)
Heal my base for 1 (up to 20) - ($6)
Calamandra to maxband - ($2)
Calamandra and Troq finish @Hobusu’s base

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Barkcoat Bear (6/1), +1/+1, resist 2
  • Gargoyle (3/2)
  • Stalking Tiger (4/4), invisible
  • Calamandra lvl 5 (4/5)
  • Troq lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

Shadow did me 2 great services by getting rid of Bob’s Bugblatter and Hobusu’s Porcupine. And with Bob pinging Hobusu down to 17 earlier, I can finish him while healing up!

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