Casual: prunetracy (Mono White) vs flagrantangles (Mono Blue)

P2T7


Starting Hand, Workers

STARTING HAND
Community Service
Scribe
Guardian at the Gates
Guardian At the Gates
Porkhand Magistrate
Lawful Search
Arrest


WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Traffic Director
Jail


Next Hand

Insurance Agent
Brave Knight
Manufactured Truth
Insurance Agent
Scribe


Discard

Lawful Search
Arrest
Guardian at the Gates
Community Service
Guardian At the Gates


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech II.
Maxband Quince. - ($8)
Hire a Scribe and draw a card. - ($6)
Quince performs a Lawful Search on your hand and draws a card. - ($5)
Quince Arrests the Blademaster. - ($3)
Hire a Porkhand Magistrate; Quinceā€™s maxband makes a copy of it. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porkhand Magistrate Mirror 2/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Scribe
  • :pschip: [I]Technician[/I]: Porkhand Magistrate
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Quince (5) 1/5

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

P1T8


StartingHand Workers

STARTING HAND
Grounded Guide
Grappling Hook
Blademaster


WORKERS
Smoker
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
Sparring Partner


NextHand

Senseiā€™s Advice
Nimble Fencer
Nimble Fencer


Discard

Aged Sensei
Morningstar Flagbearer
Two Step
Appel Stomp
Grounded Guide
Grappling Hook


Tech 0 card(s)
Get Paid - ($10)
Hire a Blademaster
Hire a Grounded Guide - ($5)
Leaping Lizard kills Squad Lead Porkhand
Grave kills Porkhand
Maestro kills Scribe
Rook deals 4 to your base
Maxband Grave - ($1)
Grave uses his Sword on Quince

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blademaster B 9/7
  • :psfist: [I]Elite[/I]: Grounded Guide 5/4
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blademaster A 9/7
  • Rook (8) 4/6, two lives
  • Grave (7) 4/5
  • Maestro 4/5
  • Leaping Lizard 4/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

P2T8


Starting Hand, Workers

STARTING HAND
Insurance Agent
Insurance Agent
Brave Knight
Scribe
Manufactured Truth
Reputable Newsman
Scribe
Arrest


WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Traffic Director
Jail


Next Hand

Guardian At the Gates
Community Service
Porkhand Magistrate
Guardian at the Gates


Discard

Arrest
Manufactured Truth


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Hire a Scribe and draw a card. - ($9)
Hire another Scribe and draw a card. - ($7)
Hire a Brave Knight. - ($4)
Hire a Reputable Newsman who opposes spells and upgrades that cost 3. - ($2)
Hire an Insurance Agent who insures Scribe 1. - ($1)
Hire another Insurance Agent who insures Scribe 1. - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1 1/3A {Double-Insured}
  • :psfist: [I]Elite[/I]: Brave Knight 4/3
  • :ps_: [I]Scavenger[/I]: Scribe 2 1/3
  • :pschip: [I]Technician[/I]: Insurance Agent 2/2
  • :target: [I]Lookout[/I]: Reputable Newsman 0/3

[B]In Play:[/B]

  • Insurance Agent

[B]Buildings:[/B]

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

In case you want to change your play, if the Brave Knight returns to your hand, he doesnā€™t actually die, so the insurance policies wonā€™t trigger.

1 Like

Oh boo! I will update in that case. Iā€™ve updated my turn!

I guess it didnā€™t matter, but good to know anyway. Good game! I rolled 17 for the next game

P1T9


StartingHand Workers

STARTING HAND
Senseiā€™s Advice
Nimble Fencer
Nimble Fencer


WORKERS
Smoker
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
Sparring Partner


NextHand

Senseiā€™s Advice
Snapback
Nimble Fencer
Two Step
Grounded Guide


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rook, Grave, Maestro, Leaping Lizard, and Grounded Guide each kill a patroller
Blademasters attack your base for 18, destroying it

Float ($10)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blademaster A 9/7
  • Blademaster B 9/7
  • Rook (8) 4/6, two lives
  • Grave (7) 4/5
  • Maestro 4/5
  • Leaping Lizard 4/5
  • Grounded Guide 5/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 10
  • Workers: 10
Thoughts

I just didnā€™t succeed in keeping anything alive. Two step really boned me early. Hehehe. I rolled a 91 for the next one.

P1T1


Starting Hand, Workers

STARTING HAND
Porkhand Magistrate
Building Inspector
Jail
Arrest
Traffic Director


WORKERS
Porkhand Magistrate


Next Hand

Bluecoat Musketeer
Spectral Aven
Reputable Newsman
Lawful Search
Manufactured Truth


Discard

Traffic Director
Jail
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Onimaru (1) 2/3

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Savior Monk
Aged Sensei
Smoker
Senseiā€™s Advice


WORKERS
Smoker


NextHand

Grappling Hook
Snapback
Fox Viper
Fox Primus
Safe Attacking


Discard

Morningstar Flagbearer
Aged Sensei
Senseiā€™s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Hire Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (1) 2/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P1T2


Tech, Starting Hand, Workers

TECH
Generalā€™s Hammer
Elite Training


STARTING HAND
Spectral Aven
Lawful Search
Manufactured Truth
Bluecoat Musketeer
Reputable Newsman
Traffic Director


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Generalā€™s Hammer
Arrest
Jail
Elite Training


Discard

Lawful Search
Manufactured Truth
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru performs a Lawful Search of your hand and draws a card. - ($3)
Hire a Traffic Director. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 3. - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Building Inspector 2/1
  • :ps_: [I]Scavenger[/I]: Reputable Newsman
  • :pschip: [I]Technician[/I]: Traffic Director
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Birdā€™s Nest


STARTING HAND
Grappling Hook
Snapback
Fox Primus
Fox Viper
Safe Attacking


WORKERS
Smoker
Fox Viper


NextHand

Senseiā€™s Advice
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Research Safe Attacking - ($4)
Build a Tower - ($1)
Savior Monk kills Building Inspector, takes 1
Build Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rook (1) 3/4
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Savior Monk 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

P1T3


Tech, Starting Hand, Workers

TECH
Elite Training
Brave Knight


STARTING HAND
Elite Training
Generalā€™s Hammer
Arrest
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail


Next Hand

Traffic Director
Lawful Search
Spectral Aven
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru casts Generalā€™s Hammer on your Tower dealing 3 damage to it. - ($2)
Traffic Director suicides against the Tower, destroying it.
Build Tech I. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Earthquake
Two Step


STARTING HAND
Snapback
Senseiā€™s Advice
Morningstar Flagbearer
Aged Sensei
Grappling Hook


WORKERS
Smoker
Fox Viper
Senseiā€™s Advice


NextHand

Morningstar Flagbearer
Grappling Hook
Fox Primus
Nimble Fencer
Birdā€™s Nest


Tech 2 card(s)
Get Paid - ($7)
Upkeep: Savior Monk heals himself
Worker - ($6)
Midband Rook - ($2)
Rook ignores Newsman, kills Onimaru, gains 2 levels
Maxband Rook - ($1)
Hire Aged Sensei - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk 2/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Rook (8) 4/6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Your Tower is gone and your base should have 2 damage.

P1T4


Tech, Starting Hand, Workers

TECH
Air Hammer
Air Hammer


STARTING HAND
Lawful Search
Arrest
Traffic Director
Spectral Aven


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Spectral Aven


Next Hand

Elite Training
Elite Training
Generalā€™s Hammer
Manufactured Truth


Discard

Arrest
Lawful Search
Air Hammer
Air Hammer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech II Peace. - ($3)
Summon Sirus Quince and his Mirror Illusion. - ($1)
Hire a Traffic Director. - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1) 1/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman
  • :pschip: [I]Technician[/I]: Traffic Director
  • :target: [I]Lookout[/I]: Mirror Illusion

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4

[B]Gold:[/B]

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Earthquake
Nimble Fencer


STARTING HAND
Nimble Fencer
Fox Primus
Birdā€™s Nest
Grappling Hook
Morningstar Flagbearer


WORKERS
Smoker
Fox Viper
Senseiā€™s Advice
Fox Primus


NextHand

Snapback
Grappling Hook
Two Step
Earthquake


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Nimble Fencer - ($5)
Rook makes a Birdā€™s Nest - ($3)
Build a Heroes Hall - ($1)
Rook kills Quince, takes 1
Aged Sensei kills Traffic Director
Savior Monk kills Mirror Illusion

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bird A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nimble Fencer 2/3
  • :pschip: [I]Technician[/I]: Bird B
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Rook (8) 4/6
  • Savior Monk 2/2
  • Aged Sensei
  • Birdā€™s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

P1T5


Tech, Starting Hand, Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Elite Training
Elite Training
Manufactured Truth
Generalā€™s Hammer
Brave Knight


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Spectral Aven
Manufactured Truth


Next Hand

Building Inspector
Arrest
Generalā€™s Hammer
Lawful Search


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Brave Knight. - ($4)
Summon General Onimaru. - ($2)
Onimaru casts Elite Training the Brave Knight and himself, granting Anti-Ait, Sparkshot, +1 Atk and +1 Armor. - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 4/3AA Anti-Air
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman
  • :pschip: [I]Technician[/I]: Onimaru (1) 3/3A Anti-Air
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Two Step
Thunderclap


STARTING HAND
Earthquake
Two Step
Snapback
Grappling Hook


WORKERS
Smoker
Fox Viper
Senseiā€™s Advice
Fox Primus
Grappling Hook


NextHand

Earthquake
Morningstar Flagbearer
Nimble Fencer


Discard

Earthquake
Snapback
Two Step
Thunderclap


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon River - ($7)
River casts Two Step on Nimble Fencer and Savior Monk - ($5)
Aged Sensei buffs Nimble Fencer
Nimble Fencer kills Brave Knight, takes 3
Savior Monk kills Onimaru, takes 3. River gains 2 Levels
Rook ignores Newsman, deals 4 to your base
Bird A and Bird B each deal 1 to your Tech I and II
Rook casts Earthquake, your base takes 4, Tech I and II destroyed, dealing 4 more to base - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River (3) 2/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Birdā€™s Nest
  • Two Step
  • Rook (8) 4/6
  • Savior Monk 4/1 (Two Step)
  • Nimble Fencer 4/2 (Two Step)
  • Bird A
  • Bird B
  • Aged Sensei
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Nimble Fencer only has 4 attack, right? It canā€™t kill the Brave Knight unless it has 5 attack.

Aged Sensei buffed nimble fencer

Oops! Iā€™m sorry for missing that! Iā€™m pretty sure youā€™ve won, but hereā€™s my next turn!

P1T6


Tech, Starting Hand, Workers

TECH
Debilitator Alpha
Flagstone Spy


STARTING HAND
Building Inspector
Arrest
Generalā€™s Hammer
Lawful Search
Elite Training


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Spectral Aven
Manufactured Truth
Arrest


Next Hand

Boot Camp
Traffic Director
Elite Training
Boot Camp
Air Hammer


Discard

Debilitator Alpha
Flagstone Spy
Building Inspector
Elite Training
Brave Knight
Generalā€™s Hammer
Lawful Search


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Building Inspector. - ($7)
Summon Sirus Quince and his Mirror Illusion. - ($5)
Build a Tower. - ($2)
Create another Mirror Illusion - ($0)
Rebuild Tech 1.

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1) 1/3A
  • :psfist: [I]Elite[/I]: Building Inspector 2/1
  • :ps_: [I]Scavenger[/I]: Reputable Newsman
  • :pschip: [I]Technician[/I]: Mirror Illusion
  • :target: [I]Lookout[/I]: Mirror Illusion

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

Good game! I got 62 for next

P2T6


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Nimble Fencer
Earthquake


WORKERS
Smoker
Fox Viper
Senseiā€™s Advice
Fox Primus
Grappling Hook


NextHand

Nimble Fencer
Earthquake
Snapback
Morningstar Flagbearer
Two Step


Tech 0 card(s)
Get Paid - ($10)
Upkeep: Savior Monk heals himself and Nimble Fencer
Worker - ($9)
Nimble Fencer kills Quince, taking 1. 2 levels to River
Savior Monk kills Newsman
Bird A and B kill the Illusions
Rook ignores the Building Inspector, deals 4 to your base
Rook casts Earthquake, destroying your base - ($4)

Float ($4)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River (3) 2/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Birdā€™s Nest
  • Two Step
  • Rook (8) 4/6
  • Savior Monk 4/2 (Two Step)
  • Nimble Fencer 4/3 (Two Step)
  • Bird A
  • Bird B
  • Aged Sensei
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
Thoughts