Casual: prunetracy (Mono White) vs flagrantangles (Mono Blue)

I checked in the rules thread, tower damage deals damage at the same time as the attacker, not the defender. So in this case Ninja does not kill Onimaru, then Oni and the tower deal damage at the same time.

1 Like

Excellent. We got to the right interpretation! :smiley:

P2T6


StartingHand Workers

STARTING HAND
Rambasa Twin
Thunderclap
Porcupine
Safe Attacking


WORKERS
Fox Primus
Savior Monk
Morningstar Flagbearer
Fox Viper
Grappling Hook


NextHand

Glorious Ninja
Thunderclap
Earthquake


Tech 0 card(s)
Get Paid + float - ($11)
Draw a card from Technician
Summon Setsuki, level her to midband (lvl 4) - ($6)
Play Safe Attacking - ($5)
Rook casts Thunderclap, sidelining your patrollers - ($3)
Aged Sensei taps to grant +1/+1 to Rook.
Rook (5/4+1a) attacks your Tech II, destroying it and dealing 2 to your base. Armor absorbs tower damage.
Summon Porcupine - ($0)
Smoker attacks your tech I dealing 1 damage. Safe attacking armor absorbs tower damage
Birds attack soldiers 1 and 2, killing them. Safe attacking absorbs tower damage.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine (2/6 +1a Deathtouch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Birdā€™s Nest
  • Bird A (1/1 flying)
  • Bird B (1/1 flying)
  • Smoker (1/1 stealth)
  • Rook lvl 8 (4/4), two lives
  • Setsuki lvl 4 (2/3, pay 1g to attack her, swift strike when attacking)
  • Aged Sensei (1/1)
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I feel dumb for Patrolling Grave. I had originally only patrolled Glorious Ninja, and then I was like ā€˜Oh, Grave has Readiness, so Iā€™ll throw him in Tech just in case he dies, but the Ninja should keep him safe.ā€™ Then I forgot to move Ninja to Squad lead. Oh well. I finally have Earthquake, so next turn I should be able to destroy Tech I and II, and hopefully snipe any heroes he might have in play with Porcupine/Birds/Smoker/Glorious Ninja

P1T7


Tech, Starting Hand, Workers

TECH
Free Speech
Mind Control


STARTING HAND
Elite Training
Liberty Gryphon
Hallucination
Arrest
Eyes of the Chancellor


WORKERS
Spectral Aven
Jail
Traffic Director
Bluecoat Musketeer
Building Inspector


Next Hand

Macciatus, The Whisperer
Liberty Gryphon
Dreamscape
Manufactured Truth
Overeager Cadet


Discard

Arrest
Hallucination
Eyes of the Chancellor
Liberty Gryphon
Elite Training
Mind Control
Free Speech


Tech 2 card(s)
Get Paid + float - ($13)
Summon Sirus Quince and his Mirror Illusion. - ($11)
Quince will cast Hallucination, targeting the Porcupine and Bird 1. - ($9)
Quince will Arrest the Porcupine. As it is now an illusion, it dies. - ($7)
Quince will summon another Mirror Illusion. - ($5)
Quince will pay to level to max. - ($1)
My Tower will detect Smoker (Iā€™m not actually certain if this is necessary. I suspect I would only need to detect invisible units rather than stealth ones but I figure Iā€™ll be hyper transparent) and then Soldier 3 will attack him and they will both die.
Reputable Newsman will mosey around and kill the Aged Sensei.

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (5) 1/5A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion 1
  • :pschip: [I]Technician[/I]: Mirror Illusion 2
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Reputable Newsman 1/3, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 7

[B]Gold:[/B]

  • Gold: 1
  • Workers: 9

Did you mean to skip rebuilding Tech II?

I did. I think itā€™s probably a bad idea, but it just keeps being destroyed and I didnā€™t want to give you the free base damage. :frowning: Iā€™m not quite certain that I can come back from this but Iā€™m gonna keep chugging along and see if I canā€™t pull something out. :wink:

P2T7


Tech StartingHand Workers

TECH
Foxā€™s Den Students
Foxā€™s Den Students

STARTING HAND
Earthquake
Thunderclap
Glorious Ninja


WORKERS
Fox Primus
Savior Monk
Morningstar Flagbearer
Fox Viper
Grappling Hook


NextHand

Earthquake
Senseiā€™s Advice
Rambasa Twin


Discard

Earthquake
Porcupine
Aged Sensei
Smoker
Thunderclap


Tech 2 card(s)
Get Paid - ($10)
Bird A pings Tower
Bird B pings Reputable Newsman
Rook casts Earthquake, destroying Tech I, Tower, and dealing 4 to base. Your base takes another 4 from building destruction - ($5)
Setsuki attacks Quince, dealing 1 damage after armor and taking 1 from Quince
Summon Glorious Ninja - ($0)
Glorious Ninja attacks Quince, killing him. Setsuki gains 2 levels to maxband, heals damage

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/4), two lives
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Birdā€™s Nest
  • Bird A (1/1 flying)
  • Bird B (1/1 flying)
  • Glorious Ninja (4/3 Swift Strike, Haste)
  • Setsuki lvl 6 (3/4 pay 1g to attack, swift strike when attacking, draw 2 cards during upkeep)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Earthquake so good. Also maxband Sets will hopefully let me get my handsize back again.

It seems to me that Iā€™m just gonna die this turn. :open_mouth:

P1T8


Tech, Starting Hand, Workers

TECH
Judgement Day
Community Service


STARTING HAND
Dreamscape
Liberty Gryphon
Macciatus, The Whisperer
Manufactured Truth
Overeager Cadet


WORKERS
Spectral Aven
Jail
Traffic Director
Bluecoat Musketeer
Building Inspector
Manufactured Truth


Next Hand

Porkhand Magistrate
Lawful Search
Boot Camp
Liberty Gryphon
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build a Surplus. - ($4)
Reputable Newsman will attack into Rook and die.
Tech 1 will begin to rebuild.

Float ($4)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]

[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Summon Bigby Hayes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion 1
  • :pschip: [I]Technician[/I]: Mirror Illusion 2
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 8
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]

[B]Cards:[/B]

  • Hand: 5
  • Deck: 13
  • Disc: 0

[B]Gold:[/B]

  • Gold: 4
  • Workers: 10

GG!
P2T8


StartingHand Workers

STARTING HAND
Rambasa Twin
Earthquake
Senseiā€™s Advice
Snapback
Glorious Ninja


WORKERS
Fox Primus
Savior Monk
Morningstar Flagbearer
Fox Viper
Grappling Hook


NextHand

Earthquake
Aged Sensei
Porcupine
Rambasa Twin
Foxā€™s Den Students


Tech 0 card(s)
Get Paid - ($10)
Draw 2 cards from Setsuki
Glorious Ninja attacks and kills Bigby
Setsuki kills Scav Mirror Illusion. You get 1 gold
Rook charges past the remaining Mirror Illusion to attack your base for 4
Rook casts Earthquake, dealing 1 to your Tech I and 4 to your base, destroying it. - ($5)

Float ($5)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/4), two lives
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Birdā€™s Nest
  • Bird A (1/1 flying)
  • Bird B (1/1 flying)
  • Glorious Ninja (4/3 Swift Strike, Haste)
  • Setsuki lvl 6 (2/4 pay 1g to attack, swift strike when attacking, draw 2 cards during upkeep)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 10

Golly gee willigers! I got stomped! Would you like to play again?

Sure, Iā€™ll play White again. random.org gave me a 6 :sob:

I got a 27. Iā€™ll keep playing Blue and go first again.

P1T1


Starting Hand, Workers

STARTING HAND
Spectral Aven
Lawful Search
Building Inspector
Manufactured Truth
Bluecoat Musketeer


WORKERS
Bluecoat Musketeer


Next Hand

Jail
Arrest
Reputable Newsman
Porkhand Magistrate
Traffic Director


Discard

Spectral Aven
Manufactured Truth
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru (1) 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]
*

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Smoker
Fox Viper
Safe Attacking
Aged Sensei


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Savior Monk
Grappling Hook
Snapback


Discard

Safe Attacking
Fox Primus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Smoker - ($3)
Summon Aged Sensei - ($2)
Summon Rook - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (1) 2/4+1a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei 1/1
  • :pschip: [I]Technician[/I]: Smoker 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Ok, maybe I just donā€™t know what White is supposed to do as P2. There just doesnā€™t seem to be any great 4g plays. Savior Monk seems ok, but I didnā€™t have it. Fox Viper seems weak, especially against the board he has. Against Oni, all my heroes seem fragile except Rook. And even then, midband Oni + Inspector kills Rook (though that would leave him without a worker or Tech I).

P1T2


Tech, Starting Hand, Workers

TECH
Brave Knight
Free Speech


STARTING HAND
Porkhand Magistrate
Arrest
Reputable Newsman
Traffic Director
Jail


WORKERS
Bluecoat Musketeer
Jail


Next Hand

Porkhand Magistrate
Free Speech
Arrest
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Reputable Newsman who decries the savagery of spells and upgrades costing 2. - ($2)
Hire a Traffic Director. - ($1)
Build Tech 1. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director
  • :psfist: [I]Elite[/I]: Reputable Newsman
  • :ps_: [I]Scavenger[/I]: Building Inspector
  • :pschip: [I]Technician[/I]: Onimaru (1) 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Mythmaking
Ardraā€™s Boulder


STARTING HAND
Savior Monk
Grappling Hook
Morningstar Flagbearer
Snapback


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Fox Primus
Mythmaking
Senseiā€™s Advice
Ardraā€™s Boulder
Savior Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei taps to give Smoker +1/1a
Smoker kills Building Inspector, you get a gold.
Rook levels to 5 - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (5) 3/5+1a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Trying something a bit different this time. Mythmaking and Ardraā€™s for a nice wall. Iā€™ll have to take care of the Newsman before I can get Mythmaking out, something I didnā€™t realize until a bit too lateā€¦

If you target Smoker with Aged Senseiā€™s ability, he should return to hand, yes?

That sneaky Smokerā€¦ Yeah, he would. Iā€™ll not tap Sensei and let him just die instead.

Turn updated

P1T3


Tech, Starting Hand, Workers

TECH
Spectral Hound
Injunction


STARTING HAND
Arrest
Free Speech
Porkhand Magistrate
Spectral Aven


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven


Next Hand

Building Inspector
Arrest
Lawful Search
Manufactured Truth
Brave Knight


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Give 5 levels to Onimaru, bringing him to 6. - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (6) 3/4
  • :psfist: [I]Elite[/I]: Reputable Newsman
  • :ps_: [I]Scavenger[/I]: Traffic Director
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7