[details=Player 1; Turn 8]Sparring Partner
Stampede
Spore Shambler
Playful Panda
Now, the question is, to suicide Grave, or just Sword something? If I don’t attack, then Prynn will fade away, which is “bad” so I think I just suicide him (and grab a spell for next time around)
Tech one Reversal
[/details]
Tech 1 card
12 gold (12)
Grave and Anti-Air Elemental attack Gorgon, trading with it’s soul stone and it’s soul. Vandy to L3, you draw a card
Arg (10)
Prynn kills Vandy, Arg to L3, you get a gold
Max Arg (8)
Sparring Partner (7)
Playful Panda (5)
Tech III (0)
Discard 2, Draw 4.
[details=Tech]Zaramonde, the Obliterator
Plague Lord[/details]
Collect 11 gold (13)
Sacrifice a skeleton to draw a card
Summon another skeleton and immediately sacrifice it to draw again (12)
Play Plague Lab, putting a -1/-1 counter on each of your units. (9)
Summon Orpal Gloor (7)
Play Spreading Plague, killing all your units. (4)
Garth attacks and kills your Tower, dealing 2 to your base.
Pestering Haunt attacks your base for 1
Play Carrion Curse (1)
I’ll wait to finish my turn until I see your hand and can make you discard a couple of the non-units there.
Collect 6 gold (7)
Summon Vandy (5)
Play Poisonblade Rogue (3)
Worker (2)
Start construction on my Tech I (1)
Pass the turn, discard 3, reshuffle, draw 5
Tech in 2x Might of Leaf and Claw[/details]
6 gold (6)
Worker (5)
Tech I (3)
Playful Panda (1)
Prospector (0)
Grave kills off the Skeleton
Discard 2, Draw 4
[details=Starting Hand]Sacrifice the Weak
Bone Collector
Pestering Haunt
Deteriorate
Skeleton Javelineer[/details]
[details=Tech]Necromancer
Lord of Shadows[/details]
Collect 7 gold (9)
Worker (8)
Start construction on my Tech II Necromancy (4)
Play Bone Collector (2)
Play Skeleton Javelineer (1)
Pass the turn, discard 2, draw 4
[details=Player 1, Turn 4]Tiger Cub -> Worker
Young Treant
Spore Shambler
Rambassa Twins
Deck: Stewardess of the Undone
Tech in 2nd Stewardess and Spirit of the Panda
[/details]
7 gold (7)
Worker (6)
Young Treant (4), draw a card
Stewardess of the Undone (1), bounce Poisonblade Rogue
Panda kills Javelineer
Grave kills Vandy, levels to Max
Grave taps and uses Sword Rune to kill Bone Collector
Prospect (2)
Discard 2, rs, Draw 4. Float 2 gold
Scavenger - Young Treant (0/2)
Tech - Wisp (0/1)
Stewardess (2/3)
Prospector (1/1)
L7 Grave (5/6) {w/ +1/+1 rune, no sword}
Playful Panda (2/1)
[details=Starting Hand]Skeletal Archery
Bone Collector
Graveyard
Summon Skeletons
Poisonblade Rogue[/details]
Tech
Blackhand Resurrector x2
Collect 8 gold (10)
Play Graveyard (8)
Summon Garth Torken (6)
Garth summons a Skeleton (5)
Play Summon Skeletons (2)
Play Bone Collector (0)
Pass the turn, discard 2, draw 4
Patrol Zone:
Squad Leader: Bone Collector (3/3 + A)
Elite: Skeleton Token A (1/1)
Scavenger: Skeleton Token B (1/1)
Technician:Skeleton Token C (1/1)
Lookout:
In Play:
Garth (1/3)
Buildings:
Base : 20
Tech I: 5
Tech II Necromancy: 5
Graveyard: 3
[details=P1, Turn 5]Spore Shambler
Rambassa Twins
Rampant Growth
Spirit of the Panda -> Worker
Tech in Blooming Elm and Blooming Ancient
[/details]
8 gold (10)
Worker (9)
Tech II Growth (5)
Grave kills Bone Collector, sparkshot kills Token A
Stewardess kills Token B
Spore Shambler (2)
Move a rune to Panda (1)
Move a rune to Wisp (0)
Wisp kills Token C
Panda kills Garth
Prospect (1)
Discard 2, Draw 4. Float 1 gold
Scavenger - Young Treant (0/2)
Tech - Spore Shambler (0/1)
Sacrifice Skeleton Javelineer to place a -1/-1 rune on Prospector, killing it and triggering Orpals maxband ability, then placing a -1/-/1 rune on each the Panda and the Wisp, killing each of them as well.
I don’t think I have any good answers for the current gamestate. I can’t stop Might of Leaf and Claw from going active this turn and consequently wrecking my board, so I’m gonna concede.
Both games I felt like I was in a defensive posture for most of it, but this time I was really playing off my heels from the very start. Patrolling Garth in SQL on my first turn was a big mistake that cost me a lot and I never had a good way to deal with Grave. Doesn’t help that I got very greedy rushing to tech II before establishing some sort of solid defense on the board.