Vs Black & Vandy Rich Earth + Hero start looks best. Alternately, I could get Tech I and plan to draw some Tech I stuff next turn off a Young Treant. That seems better than wasting gold on a Rich Earth, but it does put me behind on board a little bit. Stewardesses can wait.
[/details]
5 gold (5)
Rich Earth (2)
Grave (0)
Worker (0)
Discard 3, Draw 5
[details=Player 2, Turn 3]Forest’s Favor
Spore Shambler
Tiger Cub -> Worker
Rampant Growth
Stewardess of the Undone
Tech in Sparring Partner and Might of Leaf and Claw
[/details]
7 gold (7)
Worker (7)
Arg (5)
Rampant Growth on Panda (3)
Forest’s Favor on Panda (runes cancel) (1)
4/4 Panda kills Orpal, armor absorbs his damage. Arg to L3
Discard 2, Draw 3, rs, Draw 1. Float 1 gold.
Collect 7 gold (11)
Worker (10)
Start construction on a Tech II Disease (6)
Summon and maxband Vandy, buffing Jandra and the technician wisp (0)
Jandra attacks and kills Arg
Pass the turn, discard 4, draw 5
[details=For Pooh’s Eyes Only]
Why not get a skeleton and hold Vandy / Garth back here? Feels likely in this configuration that Vandy gets killed and your Metamorph tech goes to waste, whereas at least with Vandy behind Garth you definitely get a meta off with Orpal, if not behind a Skele you get it for Garth [/details]
[details=P2; Turn 5]Stewardess of the Undone -> Worker
Forest’s Favor
Spore Shambler
Rampant Growth
Sparring Partner
Defense: 5, 5, 3 / 5
Attack: 3, 3, 2, 0 / +2, +1, +2 (would be 1 gold short of actually getting that much +ATK)
8 gold to max Prynn, then kill everything? That also seems bad.
Tech in Stampede (for the auto-win if Arg survives, which seems likely, barring in-hand Metamorphosis) + Origin Story (to have counterplay against said in-hand Metamorphosis)
[/details]
9 gold (10)
Tech II Growth (6)
Worker (6)
Argagarg (4)
Rampant Growth on Mario (2)
Mario trades with Gorgon, returns to Codex
Luigi kills Garth, Arg to L3
Max Arg (0)
Discard 3, rs, Draw 5.
I draw 2 cards during your turn–1 for Gorgon and one for Garth.
[details=Starting Hand]Sacrifice the Weak
Soul Stone
Cursed Ghoul
Bone Collector (Worker)
Abomination
Sickness
Plague Spitter[/details]
[details=Tech]Carrion Curse
Gorgon[/details]
Collect 9 gold (11)
Play Abomination (5). Your Rambassa and both Wisps die.
Play Soul Stone on Abomination (3)
Worker (2)
Summon Orpal Gloor (0)
Pass the turn, discard 4, draw 5
Patrol Zone:
Squad Leader: Abomination (7/7 + A) with a Soul Stone attached
Elite:
Scavenger:
Technician: Orpal lvl 1 (1/3)
Lookout:
[details=New Hand]Jandra, the Negator
Pestering Haunt
Graveyard
Poisonblade Rogue
Metamorphosis[/details]
For FrozenStorm's eyes only
I was banking on the idea that after getting through the Gorgon he’d be unable to kill Vandy and would settle for Garth, leaving me up 2 cards and significantly more likely to have the Metamorphosis that I’d teched in. While that didn’t happen this turn, it did guarantee I’d draw it at the end of this turn and also gave me the cards to secure my current board position, which I feel very good about.
[details=Player 2, Turn 6]Sparring Partner
Might of Leaf and Claw
Blooming Ancient
Origin Story -> Worker
Stampede
+Spore Shambler
Hooray for Scavenger gold! Tech in a replacement Origin Story.
[/details]
Draw for Technician, Tech one card
10 gold + scav. (11)
Summon and Max Prynn (3)
Might of Leaf and Claw (0)
Remove 2 runes to banish A-bomb
Anti-air elemental kills Orpal
Panda pokes your base for 2
Free worker
Discard 4, Draw 4, rs, draw 1.
Play Metamorphosis. Garth and Vandy both get buff. Garth maxbands and grabs a Cursed Ghoul from my discard to join the party. Cursed Ghoul drops a -1/-1 rune on the Panda.(2)
Garth summons a skeleton (1)
Worker (0)
Play Pestering Haunt (0)
Vandy attacks and kills Arg, taking 2 damage in the process.
Collect 11 gold (12)
Garth summons a skeleton (11)
Sacrifice my skeleton to Garth to draw a card
Play Sacrifice the Weak, killing your Treant. So young. Such a shame. Pestering Haunt cannot be sacrificed. (9)
Summon Vandy (7)
Play Gorgon (4)
Play Soul Stone, attaching it to the Gorgon (2)
Build a Tech Lab for Demonology (1)
Pass the turn, discard 3, draw 1, reshuffle, draw 4
Patrol Zone:
Squad Leader: Gorgon (3/5 + A) with a Soul Stone attached
Elite:
Scavenger: Vandy lvl 1 (2/3)
Technician: Garth Demon Form lvl 7 (5/6)
Lookout:
In Play:
Pestering Haunt (1/1)
Buildings:
Base : 20
Tech I: 5
Tech II Disease: 5
Tech Lab Demonology: 4
Your old skeleton was killed, which I think just means you don’t have a new skeleton, and one extra gold? Let me know if you need to / want to change anything else about your turn.
The skeleton I started my turn with was sacrificed to Garth. I then summoned a new one later, so I only have 1 skeleton and 0 gold. No changes, I think everything is correct.
Oh crap, sorry I totally missed that. Let’s say that I summoned then sacrificed the skeleton to Garth for the card, so I’m up one gold and down one skeleton. Edit on my last turn incoming to reflect that.