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Casual Pooh_Bear vs. EricF


#1

@EricF, I randomed [Growth]/Discipline/Past for you.

I’ll be playing mono-black and can go first.

Good luck and have fun!

P1T1

[details=Starting Hand]Graveyard
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery (worker)
Deteriorate[/details]


  • Collect 4 gold (4)
  • Worker (3)
  • Play Jandra, the Negator
  • Pass the turn, discard 3, draw 5

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout: Jandra, the Negator (3/3)

In Play:

Buildings:
Base :pspurpleshield:: 20

Other:
Workers: 4
Gold: 0
Hand: 5
Discard: 3
Draw: 0


[details=New Hand]Sacrifice the Weak
Thieving Imp
Summon Skeletons
Pestering Haunt
Skeleton Javelineer[/details]


#2

Good luck & Have fun!

[details=Player 2, Turn 1]Rampant Growth
Merfolk Prospector
Rich Earth
Verdant Tree -> Worker
Tiger Cub

Vs Black & Vandy Rich Earth + Hero start looks best. Alternately, I could get Tech I and plan to draw some Tech I stuff next turn off a Young Treant. That seems better than wasting gold on a Rich Earth, but it does put me behind on board a little bit. Stewardesses can wait.
[/details]
5 gold (5)
Rich Earth (2)
Grave (0)
Worker (0)
Discard 3, Draw 5

SQL - L1 Grave (2/3 +1)

Base - 20

Rich Earth
6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3


#3

P1T2

[details=Starting Hand]Sacrifice the Weak
Thieving Imp
Summon Skeletons
Pestering Haunt
Skeleton Javelineer (worker)[/details]

[details=Tech]Sickness
Plague Spitter[/details]


  • Collect 5 gold (5)
  • Worker (4)
  • Start construction on a Tech I (3)
  • Play Pestering Haunt (3)
  • Pass the turn, discarding 3, reshuffling and drawing 5

Patrol Zone:
:psblueshield: Squad Leader: Jandra, the Negator (3/3)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Pestering Haunt (1/1)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5

Other:
Workers: 6
Gold: 3
Hand: 5
Discard: 0
Draw: 3


[details=New Hand]Sickness
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Thieving Imp[/details]


#4

P2, turn 2:

6 gold (6)
Worker (6)
Tech 1 (4)
Level Grave to 3 (2)
Playful Panda (0)
Discard 3, reshuffle, draw 5.

Squad leader - L3 Grave (3/4 +1)
Scavenger - Wisp (0/1)

Panda (2/2)

Base - 20
Tech 1 - 5

Rich earth
7 workers, 0 gold
Hand 5
Deck 3
Discard 0


#5

P1T3

[details=Starting Hand]Sickness
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Thieving Imp (worker)[/details]

[details=Tech]Bone Collector
Gorgon[/details]


Collect 6 gold (9)
Summon Orpal Gloor (7)
Play Sickness, targeting Grave and your Panda. (5)
Pestering Haunt attacks Grave, breaking Grave’s armor and dying in the process.
Jandra finishes Grave off, taking 2 damage. Orpal gains two levels.
Worker (4)
Pass turn, discard 3, draw 3, reshuffle, draw 2


Patrol Zone:
:psblueshield: Squad Leader: Orpal Gloor (1/3 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Jandra, the Negator (3/3), 2 damage

Buildings:
Base :pspurpleshield:: 20
Tech I: 5

Other:
Workers: 7
Gold: 4
Hand: 5
Discard: 0
Draw: 5


[details=New Hand]Summon Skeletons
Plague Spitter
Graveyard
Sacrifice the Weak
Pestering Haunt[/details]


#6

[details=Player 2, Turn 3]Forest’s Favor
Spore Shambler
Tiger Cub -> Worker
Rampant Growth
Stewardess of the Undone

Tech in Sparring Partner and Might of Leaf and Claw
[/details]
7 gold (7)
Worker (7)
Arg (5)
Rampant Growth on Panda (3)
Forest’s Favor on Panda (runes cancel) (1)
4/4 Panda kills Orpal, armor absorbs his damage. Arg to L3
Discard 2, Draw 3, rs, Draw 1. Float 1 gold.

SQL - L3 Arg (1/4 +1)
Scav - Wisp (0/1)
Tech - Wisp (0/1)

Panda (2/2)

Base - 20
Tech 1 - 5

Rich earth
8 workers, 0 gold
Hand 4
Deck 5
Discard 0


#7

P1T4

[details=Starting Hand]Summon Skeletons (worker)
Plague Spitter
Graveyard
Sacrifice the Weak
Pestering Haunt[/details]

[details=Tech]Abomination
Cursed Ghoul[/details]


Collect 7 gold (11)
Worker (10)
Start construction on a Tech II Disease (6)
Summon and maxband Vandy, buffing Jandra and the technician wisp (0)
Jandra attacks and kills Arg
Pass the turn, discard 4, draw 5


Patrol Zone:
:psblueshield: Squad Leader: Vandy lvl 5 (4/5 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Jandra, the Negator (5/5), 3 damage, exhausted

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Disease: 5

Other:
Workers: 8
Gold: 0
Hand: 5
Discard: 6
Draw: 0


[details=New Hand]Bone Collector
Gorgon
Sickness
Deteriorate
Poisonblade Rogue[/details]


#8

[details=P2, Turn 4]Young Treant
Merfolk Prospector -> Worker
Rambassa Twins
Might of Leaf and Claw

Tech 2nd MoLaC and a Blooming Ancient

[/details]
8 gold (8)
Tower (5)
Rambassa Twins (1)
Worker (1)
Patrol Doomed Wisp in Tech slot
Discard 2, Draw 4. Float 1 gold. Start of your turn Wisp dies, I draw 1 (included in summary below)

SQL - Rambassa Mario (3/2 +1)
Elite -
Scav - Rambassa Luigi (3/2)
Tech -
Lookout - Wisp (0/1)

Playful Panda (2/2)

Base - 20
Tech 1 - 5
Tower - 4

Rich earth
9 workers, 1 gold
Hand 5
Deck 0
Discard 4


#9

P1T5

Jandra dies at the start of my turn.

[details=Starting Hand]Bone Collector
Gorgon
Sickness
Deteriorate (worker)
Poisonblade Rogue[/details]

[Details=Tech]Metamorphosis
Soul Stone[/details]


Collect 8 gold (8)
Play Gorgon (5)
Worker (4)
Summon Garth Torken (2)
Pass the turn, discard 3, reshuffle, draw 5


Patrol Zone:
:psblueshield: Squad Leader: Gorgon (2/4 + A)
:psfist: Elite:
:ps_: Scavenger: Vandy lvl 5 (4/5)
:pspuzzle: Technician: Garth lvl 1 (1/3)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Disease: 5

Other:
Workers: 9
Gold: 2
Hand: 5
Discard: 0
Draw: 7


[details=New Hand]Sacrifice the Weak
Soul Stone
Cursed Ghoul
Bone Collector
Abomination[/details]


#10

[details=For Pooh’s Eyes Only]
Why not get a skeleton and hold Vandy / Garth back here? Feels likely in this configuration that Vandy gets killed and your Metamorph tech goes to waste, whereas at least with Vandy behind Garth you definitely get a meta off with Orpal, if not behind a Skele you get it for Garth
[/details]


#11

[details=P2; Turn 5]Stewardess of the Undone -> Worker
Forest’s Favor
Spore Shambler
Rampant Growth
Sparring Partner

Defense: 5, 5, 3 / 5
Attack: 3, 3, 2, 0 / +2, +1, +2 (would be 1 gold short of actually getting that much +ATK)
8 gold to max Prynn, then kill everything? That also seems bad.

Tech in Stampede (for the auto-win if Arg survives, which seems likely, barring in-hand Metamorphosis) + Origin Story (to have counterplay against said in-hand Metamorphosis)
[/details]
9 gold (10)
Tech II Growth (6)
Worker (6)
Argagarg (4)
Rampant Growth on Mario (2)
Mario trades with Gorgon, returns to Codex
Luigi kills Garth, Arg to L3
Max Arg (0)
Discard 3, rs, Draw 5.

SQL - L5 Arg (1/5 + 1)
Elite -
Scav - Wisp (0/1)
Tech - Wisp (0/1)
Lookout - Anti-Air Elemental (3/3)

Playful Panda (2/2)
Rambassa Luigi (3/1)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Tower - 4

Rich earth
10 workers, 0 gold
Hand 5
Deck 5
Discard 0


#12

P1T6

I draw 2 cards during your turn–1 for Gorgon and one for Garth.

[details=Starting Hand]Sacrifice the Weak
Soul Stone
Cursed Ghoul
Bone Collector (Worker)
Abomination
Sickness
Plague Spitter[/details]

[details=Tech]Carrion Curse
Gorgon[/details]


Collect 9 gold (11)
Play Abomination (5). Your Rambassa and both Wisps die.
Play Soul Stone on Abomination (3)
Worker (2)
Summon Orpal Gloor (0)
Pass the turn, discard 4, draw 5


Patrol Zone:
:psblueshield: Squad Leader: Abomination (7/7 + A) with a Soul Stone attached
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Orpal lvl 1 (1/3)
:target: Lookout:

In Play:
Vandy lvl 5 (4/5)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Disease: 5

Other:
Workers: 10
Gold: 0
Hand: 5
Discard: 7
Draw: 0


[details=New Hand]Jandra, the Negator
Pestering Haunt
Graveyard
Poisonblade Rogue
Metamorphosis[/details]

For FrozenStorm's eyes only

I was banking on the idea that after getting through the Gorgon he’d be unable to kill Vandy and would settle for Garth, leaving me up 2 cards and significantly more likely to have the Metamorphosis that I’d teched in. While that didn’t happen this turn, it did guarantee I’d draw it at the end of this turn and also gave me the cards to secure my current board position, which I feel very good about.


#13

[details=Player 2, Turn 6]Sparring Partner
Might of Leaf and Claw
Blooming Ancient
Origin Story -> Worker
Stampede
+Spore Shambler

Hooray for Scavenger gold! Tech in a replacement Origin Story.
[/details]
Draw for Technician, Tech one card
10 gold + scav. (11)
Summon and Max Prynn (3)
Might of Leaf and Claw (0)
Remove 2 runes to banish A-bomb
Anti-air elemental kills Orpal
Panda pokes your base for 2
Free worker
Discard 4, Draw 4, rs, draw 1.

SQL - L5 Arg (1/5 +1)
Lookout - L7 Prynn (3/5) [2] [banishing Abomination]

Anti-air Elemental (2/2) (has -1/-1 rune)
Panda (2/2)

Might of Leaf and Claw (2 runes)
Rich Earth
11 workers, 0 gold
Hand 5
Deck 4
Discard 0


#14

Don’t forget that you still have a Tower in play, too.

P1T7

Soul Stone is discarded from Abomination when he is trashed, I reshuffle and draw from the Technician.

[details=Starting Hand]Jandra, the Negator (worker)
Pestering Haunt
Graveyard
Poisonblade Rogue
Metamorphosis
Plague Spitter[/details]

[details=Tech]Cursed Ghoul
Death Rites[/details]


  • Collect 10 gold (10)
  • Summon Garth (8)
  • Play Metamorphosis. Garth and Vandy both get buff. Garth maxbands and grabs a Cursed Ghoul from my discard to join the party. Cursed Ghoul drops a -1/-1 rune on the Panda.(2)
  • Garth summons a skeleton (1)
  • Worker (0)
  • Play Pestering Haunt (0)
  • Vandy attacks and kills Arg, taking 2 damage in the process.
  • Pass the turn, discarding 3, drawing 5.

Patrol Zone:
:psblueshield: Squad Leader: Cursed Ghoul (4/5 + A)
:psfist: Elite:
:ps_: Scavenger: Skeleton Token (1/1)
:pspuzzle: Technician: Vandy Demon-Form lvl 5 (6/7) 2 damage
:target: Lookout: Garth Demon Form lvl 7 (5/6)

In Play:
Pestering Haunt (1/1)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Disease: 5

Other:
Workers: 11
Gold: 0
Hand: 5
Discard: 5
Draw: 2


[details=New Hand]Cursed Ghoul
Soul Stone
Sacrifice the Weak
Gorgon
Carrion Curse[/details]


#15

[details=Player 2, Turn 7]Forest’s Favor -> Worker
Rampant Growth
Young Treant
Might of Leaf and Claw
Origin Story
+Blooming Ancient
[/details]
Tech one card
11 gold (11)
Origin Story, return Vandy whence she came (7)
Rampant Growth on Prynn (4)
Young Treant, draw a card (2)
Prynn and Panda kill Cursed Ghoul
Anti-air elemental kills Skeleton, MoLaC activated
Grave (0)
Free Worker
Discard 2, Draw 3, rs, Draw 1.

SQL - Young Treant (5/7 +1)
Lookout - L1 Grave (7/8)

L7 Prynn (8/8) [2] [banishing Abomination]
Anti-air Elemental (7/6) (has -1/-1 rune)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Tower - 4

Might of Leaf and Claw (ACTIVE)
Rich Earth
12 workers, 0 gold
Hand 4
Deck 5
Discard 0


#16

P1T8

[details=Starting Hand]
Cursed Ghoul
Soul Stone
Sacrifice the Weak
Gorgon
Carrion Curse[/details]

[details=Tech]Spreading Plague
Plague Lab[/details]


Collect 11 gold (12)
Garth summons a skeleton (11)
Sacrifice my skeleton to Garth to draw a card
Play Sacrifice the Weak, killing your Treant. So young. Such a shame. Pestering Haunt cannot be sacrificed. (9)
Summon Vandy (7)
Play Gorgon (4)
Play Soul Stone, attaching it to the Gorgon (2)
Build a Tech Lab for Demonology (1)
Pass the turn, discard 3, draw 1, reshuffle, draw 4


Patrol Zone:
:psblueshield: Squad Leader: Gorgon (3/5 + A) with a Soul Stone attached
:psfist: Elite:
:ps_: Scavenger: Vandy lvl 1 (2/3)
:pspuzzle: Technician: Garth Demon Form lvl 7 (5/6)
:target: Lookout:

In Play:
Pestering Haunt (1/1)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Disease: 5
Tech Lab Demonology: 4

Other:
Workers: 11
Gold: 0
Hand: 5
Discard: 0
Draw: 8


[details=New Hand]Gorgon
Cursed Ghoul
Cursed Ghoul
Spreading Plague
Carrion Curse[/details]


#17

Your old skeleton was killed, which I think just means you don’t have a new skeleton, and one extra gold? Let me know if you need to / want to change anything else about your turn.


#18

The skeleton I started my turn with was sacrificed to Garth. I then summoned a new one later, so I only have 1 skeleton and 0 gold. No changes, I think everything is correct.


#19

So, you didnt start your turn with a skeleton?


#20

Oh crap, sorry I totally missed that. Let’s say that I summoned then sacrificed the skeleton to Garth for the card, so I’m up one gold and down one skeleton. Edit on my last turn incoming to reflect that.