@Mooseknuckles
GLHF
P1T1
StartingHand Workers
STARTING HAND
Bombaster
Bloodrage Ogre
Nautical Dog
Pillage
Mad Man
WORKERS
Nautical Dog
NextHand
Makeshift Rambaster
Careless Musketeer
Scorch
Bloodburn
Charge
Discard
Mad Man
Bombaster
Pillage
Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Bloodrage Ogre - (1)
Float (1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Bloodrage Ogre (3/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
glhf!
P2T1:
Starting Hand
Timely Messenger Spark Bloom Wither Flagbearer
Gold (5)
Worker (4)
Jaina (2)
Wither on BRO (0)
Discard 3, Draw 5
Patrol:
Leader: Level 1 Jaina (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 0
Discard: 4
Worker
Flagbearer
New Hand
Tenderfoot Brick Thief Helpful Turtle Older Brother Fruit Ninja
P1T2
Tech StartingHand Workers
TECH
Crash Bomber
Bloodlust
STARTING HAND
Nautical Dog
Makeshift Rambaster
Mad Man
Charge
WORKERS
Nautical Dog
Bloodburn
NextHand
Bloodlust
Pillage
Crash Bomber
Bloodrage Ogre
Charge
Tech 2 card(s)
Collect Gold + Float - (6)
Worker - (5)
Summon Zane - (3)
Suicide Ogre into Jaina
Trade Zane into Jaina
Play Careless Musketeer - (1)
Build Tech I - (0)
Float (0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Careless Musketeer (2/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
P2T2:
Tech
Discord, Lobber
Starting Hand
Tenderfoot Brick Thief Helpful Turtle Older Brother Fruit Ninja
Gold (6)
Worker (5)
Tier I (4)
Tenderfoot (3)
River (1)
Discard 3, rs, Draw 5
Patrol:
Leader: Tenderfoot (1/2 + a)
Elite:
Scavenger: Level 1 River (2/3)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 7 + 1 float
Hand: 5
Deck: 4
Discard: 0
Worker
Fruit Ninja
New Hand
Brick Thief Older Brother Spark Wither Discord
Sorry for the delay!
P1T3
Tech StartingHand Workers
TECH
Crash Bomber
Gunpoint Taxman
STARTING HAND
Bloodrage Ogre
Charge
Pillage
Crash Bomber
Bloodlust
WORKERS
Nautical Dog
Bloodburn
Pillage
NextHand
Bombaster
Makeshift Rambaster
Mad Man
Scorch
Discard
Careless Musketeer
Bloodlust
Crash Bomber
Charge
Bloodrage Ogre
Crash Bomber
Gunpoint Taxman
Tech 0 card(s)
Collect Gold - (6)
Worker - (5)
Summon Drakk - (3)
Play Crash Bomber - (2)
Bloodlust on Crash Bomber and Careless Musketeer - (0)
Careless Musketteer trades into Tenderfoot
Crash Bomber trades into River, level Drakk twice
Trigger Crash Bomber for 1 dmg to your Tech I
Float (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Drakk lvl 3 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 7
P2T3:
Tech
Crash Barrow x2
Starting Hand
Brick Thief Older Brother Spark Wither Discord
Gold + f + scav (9)
Worker (8)
Tier II - Blood (4)
Older Brother (2)
Jaina (0)
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader: Level 1 Jaina (2/3 + a)
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout:
Buildings: Tier I - 4, Tier II(Blood) - 5
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 8
Hand: 5
Deck: 5
Discard: 0
Worker
Brick Thief
New Hand
Helpful Turtle Timely Messenger Bloom Lobber Spark
P1T4
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Mad Man
Scorch
Makeshift Rambaster
Bombaster
WORKERS
Nautical Dog
Bloodburn
Pillage
Scorch
NextHand
Charge
Mad Man
Firebat
Careless Musketeer
Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Play Bombaster - (4)
Build Tech II (Fire) - (0)
Float (0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bombaster (2/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Drakk lvl 3 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II (Fire): 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
P2T4:
Tech
Kidnap, Shoddy Glider
Starting Hand
Helpful Turtle Timely Messenger Bloom Lobber Spark
Gold (8)
Timely Messenger (7)
Drakk, level him to 4 (2)
Lobber (1)
Lobber trades with Bombaster
Older Brother kills Drakk, I take 1 damage and Jaina goes to level 3
Midband Jaina (0)
Jaina and Messenger break your tech 2, your base to 18
Discard 3, Draw 5
Patrol:
Leader: Level 4 Drakk (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 4, Tier II(Blood) - 5
Units/Heroes: Level 4 Jaina (3/3), Older Brother (2/1), Timely Messenger (1/1)
Base: 19
Other:
Economy:
Workers: 8
Hand: 5
Deck: 0
Discard: 6
[details=“Worker”][/details]
New Hand
Tenderfoot Wither Discord Crash Barrow Crash Barrow
I think I need to re-evaluate my approach to the early game with red. My instinct is always to try and attack but its starter deck isn’t especially well suited for it until the first cycle of cards. It doesn’t feel great at blocking either but at least it CAN block, which I think I do a little too little of right now in any early game plays I have been making. GG again.
I find red to be kind of tricky. I’m not great at playing aggressive decks, which is why I’ve been poking around with them a bit lately.
The first two turns this game really hurt you. On turn 1 it would have been much more difficult for me if you had patrolled the Ogre in lookout. As the neutral starter (and without Zane), the only ways I had to kill it involved me targetting it with a spell. On turn 2 you could have suicided Zane, then played Jaina or Drakk while the Ogre trades with my Jaina, since my Jaina wouldn’t have healed from the Zane suicide. I definitely should have played River on turn 1 for that reason.