Casual - PointyFinger (MonoGreen) vs Random_Phobosis (MonoPurple)

Yeah sure. I’d like to get in another mono red game, play whatever you’d like. I random 55

I’d like to try monogreen.
Random 85.

P1T1


Tech StartingHand Workers

TECH

STARTING HAND
Spore Shambler
Tiger Cub
Verdant Tree (worker)
Young Treant
Playful Panda

WORKERS
Verdant Tree

Discard

Young Treant
Spore Shambler
Tiger Cub

Next Hand

Merfolk Prospector
Ironbark Treant
Rampant Growth
Forest’s Favor

Get Paid ④
Worker ③
Playful Panda ①
Float ①

discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Playful Panda 2/2

Buildings:

  • Base :heart: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Float: 1
  • Workers: 5

Classic Core Set Rivalry. I am going out of town for work the next few days so my responses may not be as fast and furious as usual.

P2T1


StartingHand Workers

STARTING HAND
Scorch
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Charge


WORKERS
Nautical Dog


NextHand

Bloodburn
Careless Musketeer
Bombaster
Pillage
Mad Man


Discard

Charge
Makeshift Rambaster
Scorch


Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Bloodrage Ogre - (2)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Centaur
Giant Panda

STARTING HAND
Rich Earth
Merfolk Prospector
Ironbark Treant
Rampant Growth
Forest’s Favor (worker)

WORKERS
Verdant Tree
Forest’s Favor

Discard

Centaur
Giant Panda
Young Treant
Spore Shambler
Tiger Cub
Ironbark Treant
Rampant Growth

Next Hand

Giant Panda
Spore Shambler
Young Treant
Centaur

Get Paid + Float ⑥
Rich Earth ③
Merfolk Prospector ②
Worker ②
Tech I ①
Float ①

discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Playful Panda 2/2
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector 1/1

Buildings:

  • Base :heart: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 7
    Gold:
  • Float: 1
  • Workers: 6

I messed up counting and need to redo

This is much harder on phone Google sheets. Here is basically the same turn but with proper ordering to make my gold work.

"P2T2


Tech StartingHand Workers

Tech
Gunpoint Taxman
Surprise Attack

STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Scorch
Surprise Attack
Charge


WORKERS
Nautical Dog
Bloodburn


NextHand

Pillage
Makeshift Rambaster
Scorch
Gunpoint Taxman


Discard

Charge
Bomabster


Tech 2 card(s)
Collect Gold + Float - (8)
Worker - (7)
Bloodrage Ogre takes out Scavenger Wisp, you gain a gold - (7)
Play Careless Musketerr - (5)
Summon Zane - (3)
Play Pillage, dealing 2 to your base and netting me 1 gold - (4)
Level Zane to mid band - (1)
Zane takes out Playful Panda, you draw a card. Zane triggers and I reshuffle to draw a card - (1)
Play Mad Man - (0)
Mad Man trades into Merfolk Prospector - (0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Careless Musketeer (2/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 4 (3/1), exhausted
  • Bloodrage Ogre (3/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

We can just wait till you come back from your trip, if you want.

P1T3


Tech StartingHand Workers

TECH
Centaur
Dinosize

STARTING HAND
Giant Panda
Spore Shambler (worker)
Young Treant
Centaur
Tiger Cub
Dinosize

WORKERS
Verdant Tree
Forest’s Favor
Spore Shambler

Discard

empty

Next Hand

Rampant Growth
Ironbark Treant
Giant Panda
Merfolk Prospector

Get Paid + Float ⑦
Tiger Cub ⑤
Centaur ②
Arg ⓪, summons a Wisp

discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician:
  • :target: Lookout: Centaur 3/4

In Play:

  • Rich Earth
  • Arg lvl1 1/3

Buildings:

  • Base :heart: 18
    *Tech I :heart: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Float: 0
  • Workers: 7

Not unless the board gets too much for me to keep up with in my head, everything else is just getting better with the app.

Also don’t forget to add your tech 1 health.

"P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Lobber


STARTING HAND
Pillage
Makeshift Rambaster
Scorch
Gunpoint Taxman
Surprise Attack


WORKERS
Nautical Dog
Bloodburn
Pillage


NextHand

Bombaster
Makeshift Rambaster
Scorch
Lobber
Bloodrage Ogre


Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Build Tech I - (5)
Careless Musketeer trades into Tiger Cub, you get a gold - (3)
Max Zane and push the Wisp to Scavenger. 1 dmg kills it and we both get a gold - (4)
Zane takes out Centaur - (4)
Bloodrage Ogre takes out Arg - (4)
Play Makeshift Rambaster and attack your tech I for 3. - (2)

Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 4 (4/1), exhausted
  • Bloodrage Ogre (3/1), exhausted
  • Makeshift Ramabaster (1/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

Wait a sec, you can’t build Tech I and summon Gunpoint Taxman in the same turn.

You are correct will update

Updated my turn

Wow, I… just… I don’t even… I’m amazed how you manage to destroy me with each and every turn. This one after the edit is even worse than before :] I bet you’ll let lose the sharks next turn.

P1T4


Tech StartingHand Workers

TECH
Moment’s Peace
Murkwood Allies

STARTING HAND
Rampant Growth
Ironbark Treant
Giant Panda
Merfolk Prospector (worker)

WORKERS
Verdant Tree
Forest’s Favor
Spore Shambler
Merfolk Prospector

Discard

Moment’s Peace
Murkwood Allies
Tiger Cub
Centaur
Rampant Growth
Giant Panda

Next Hand

Centaur
Dinosize
Young Treant
Playful Panda

Get Paid + Float ⑨
Ironbark Treant ⑥
Calamandra ④
Tower ①
Worker ①

discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2+2A+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra lvl1 2/3
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • Base :heart: 18
  • Tech I :heart: 2
  • Tower :heart: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6
    Gold:
  • Float: 1
  • Workers: 8

Here come the beats

"P2T4


Tech StartingHand Workers

TECH
Kidnapping
Bloodlust


STARTING HAND
Mad man
Surprise Attack
Lobber
crash bomber
Charge


WORKERS
Nautical Dog
Bloodburn
Pillage
Mad man


NextHand

Scorch
Careless musketeer
Gunpoint Taxman
Bombaster


Discard

Bloodrage Ogre
Surprise Attack
Charge
crash bomber
Kidnapping
Bloodlust


Tech 2 card(s)
Collect Gold + Float - (10)
Worker - (9)
You are right about the Sharks. Surprise Attack! - (4)
Both Sharks take out your Ironbark Treant - (4)
Summon Drakk - (2)
Bloodrage Ogre takes out Calamandra, Drakk levels twice - (2)
Level Drakk to mid band - (1)
Makeshift Rambaster attacks your tower for 4, destroying it and dealing 2 to your base - (1)
Play Lobber - (0)
Lobber attacks your tech I for 3 and destroys it, your base takes 2 - (0)
Zane attacks your base for 4 - (0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 4 (4/1), exhausted
  • Makeshift Rambaster (1/1), exhausted
  • Lobber (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Um, you can’t hire Drakk as long as Zane lives. But I’d like to concede anyway, there’s no way I can defend from this.
I’m ready to play one more though :]

Man, I’m just totally blanking on how to play this game. I’ll start another in a few days, this game is way too hard to multitask on

Sure, no prob