Casual - PointyFinger (MonoGreen) vs FrozenStorm (MonoWhite)

@FrozenStorm

Edit: Moving my Wisp to Scavenger, not Technician.

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Merfolk Prospector
Spore Shambler
Forest’s Favor


WORKERS
Young Treant


NextHand

Rich Earth
Playful Panda
Verdant Tree
Tiger Cub
Ironbark Treant


Discard

Forest’s Favor
Spore Shambler
Rampant Growth


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Merfolk Prospector - (2)
Summon Argagarg, spawn a Wisp - (0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Argagarg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

GL HF @PointyFinger :wink: no worries where you patrol stuff, no haste for white turn 1

Player 2, Turn 1

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Morningstar Flagbearer
Savior Monk
Grappling Hook
Safe Attacking
Sensei’s Advice
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Savior Monk (3)
  • Grave (1)
  • Worker Up (0)

[details=Workers]
Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Snapback
Fox Primus
Aged Sensei
Smoker
Fox Viper
[/details]

[details=End of Turn Discard]
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
[/details]

[details=My Thoughts]
Technically Grave can get killed if he has both both spells, but this puts me in the best position to win board position back.
[/details]

P1T2


Tech StartingHand Workers

TECH
Centaur
Polymorph: Squirrel


STARTING HAND
Rich Earth
Playful Panda
Verdant Tree
Tiger Cub
Ironbark Treant


WORKERS
Young Treant
Rich Earth


NextHand

Centaur
Playful Panda
Polymorph: Squirrel
Rampant Growth
Spore Shambler


Tech 2 card(s)
Collect Gold - (5)
Worker - (4)
Ironbark Treant - (1)
Begin building Tech 1 - (0)
Exhaust Merfolk Prospecter for one gold - (1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Ironbark Treant (2/2+2A)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1), exhausted
  • Argagarg lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Elite was definitely better than SQL :wink:

Player 2, Turn 2

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Snapback
Fox Primus
Aged Sensei
Smoker
Fox Viper
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards from codex

[details=All Teched Cards]
Speed Of The Fox
Sparring Partner
[/details]


###Main:

  • Hero’s Hall (4)
  • Aged Sensei (3)
  • Tech 1 (2)
  • Grave kills Wisp in Technician
  • Worker Up (1)

[details=Workers]
Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall: 4

####In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk (2/2 healing 1)
  • :target: Lookout:

####In Play:

  • Grave (2/3, sparkshot lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Snapback
Fox Primus
Speed of the Fox
Grappling Hook
Sensei’s Advice
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Much better for him to get Ironbark in Elite. SotF will help if he tries to turtle up.
[/details]

I guess you didn’t see the version with Treant in Elite spot? I will play with this version, though I am now much further behind

nono, I can replay, my bad!

Yeah, I typo’d in the spreadsheet and when I was reviewing was like woah that’s bad.

No worries, edited my turn to be less aggressive!

P1T3


Tech StartingHand Workers

TECH
Centaur
Circle of Life


STARTING HAND
Centaur
Playful Panda
Polymorph: Squirrel
Rampant Growth
Spore Shambler
Verdant Tree


WORKERS
Young Treant
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Tiger Cub
Circle of Life
Polymorph: Squirrel
Rampant Growth


Tech 2 card(s)
Draw from Technician - (0)
Collect Gold + Float - (7)
Worker - (6)
Ironbark Treant takes out Aged Sensei - (6)
Play Centaur - (3)
Play Playful Panda, get a Wisp - (1)
Exhaust Merfolk Prospector for one gold - (2)
Build Heroes’ Hall - (0)

Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Centaur (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1), exhausted
  • Argagarg lvl 1 (1/3)
  • Ironbark Treant (3/1), exhausted
  • Playful Panda (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

That’s a tricky patrol, I’m behind for sure here!

Player 2, Turn 3

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Snapback
Fox Primus
Speed of the Fox
Grappling Hook
Sensei’s Advice
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards from codex

[details=All Teched Cards]
Bird’s Nest, Rambasa Twins
Speed Of The Fox, Sparring Partner
[/details]


###Main:

  • Max out Grave (2)
  • Grappling Hook Centaur to Lookout (2)
  • Grave kills Centaur, sparkshot kills Wisp, you get a card, Grave takes 3 damage
  • Grave hucks his sword at Ironbark Treant, killing it
  • Sensei’s Advice on Savior Monk (1)
  • Savior Monk kills Arg, levels fizzle, takes no damage
  • Worker Up (0)

[details=Workers]
Fox Primus, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (4/2 from 3 damage, sparkshot lvl 7)
  • Savior Monk (2/2 healing 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Smoker
Sparring Partner
Morningstar Flagbearer
Speed of the Fox
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well he didn’t exactly turtle up… Speed of the Fox is pretty useless now :confused: I think I pretty much have to play to eliminate part of his board, otherwise I’m going to be giving up a lot of control and worse trades on his turn… The question is just what do I kill. I’d prefer if I didn’t give Arg free levels I think, because I don’t want to have to deal with water elemental. OTOH though, the Ironbark and Panda both pose a threat… I think I’ll go down a card to keep Monk alive, and kill Ironbark and Arg. Bringing in Birds and Tigers, taking out as much of his stuff as is possible, hoping not to give up too much position (I’m definitely losing Grave to Panda and giving levels away, but that makes the card he’s getting less important hopefully…)
[/details]

P1T4


Tech StartingHand Workers

TECH
Gemscout Owl
Giant Panda


STARTING HAND
Forest’s Favor
Tiger Cub
Circle of Life
Polymorph: Squirrel
Rampant Growth
Centaur


WORKERS
Young Treant
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Spore Shambler
Centaur
Gemscout Owl
Circle of Life
Ironbark Treant


Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Summon Calamandra - (4)
Playful Panda takes out Garth, level Calamandra to 3 - (4)
Exhaust Merfolk Prospector for one gold - (5)
Play Centaur - (2)
Play Tiger Cub - (0)

Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Centaur (3/4)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1), exhausted
  • Calamandra lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

So much meat…

Player 2, Turn 4

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Smoker
Sparring Partner
Morningstar Flagbearer
Speed of the Fox
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards from codex

[details=All Teched Cards]
Earthquake, Porcupine
Bird’s Nest, Rambasa Twins
Speed Of The Fox, Sparring Partner
[/details]


###Main:

  • Sparring Partner (7)
  • Tech 2 - Ninjutsu (3)
  • Worker Up (2)

[details=Workers]
Smoker, Fox Primus, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Hero’s Hall: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2 healing 1)
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Aged Sensei
Grappling Hook
Rambasa Twins
Birds Nest
[/details]

[details=End of Turn Discard]
Porcupine
Earthquake
Morningstar Flagbearer
Speed of the Fox
[/details]

[details=My Thoughts]
I gotta just hope he takes the bait on tech 2, I want access to Rambasa bros if I can get it… win condition clearly looks to be Turtle up hard with Porcupines, maybe strike back with invisible ninjas, but most likely Earthquake to a win… We’ll have to see how that fares. So far we know he wants the tech 1 bad for centaurs
[/details]

P1T5


Tech StartingHand Workers

TECH
Dothram Horselord
Wandering Mimic


STARTING HAND
Spore Shambler
Centaur
Gemscout Owl
Circle of Life
Ironbark Treant


WORKERS
Young Treant
Rich Earth
Verdant Tree
Forest’s Favor
Ironbark Treant


NextHand

Polymorph: Squirrel
Rampant Growth
Playful Panda
Giant Panda
Gemscout Owl


Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Play Spore Shambler - (4)
Pay one gold to move a rune from Spore Shambler to Centaur - (3)
Centaur takes out Savior Monk and overpowers to Sparring partner, taking out both - (3)
Calamandra and Tiger Cub destroy your Tech 2, your base takes 2 - (3)
Exhaust Merfolk Prospector for one gold - (4)
Build Tech II, Balance - (0)

Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (1/2, +1/+1 rune)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1), exhausted
  • Calamandra lvl 3 (3/4), exhausted
  • Centaur (4/3, +1/+1 rune), exhausted
  • Tiger Cub (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Player 2, Turn 5

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Aged Sensei
Grappling Hook
Rambasa Twins
Birds Nest
Snapback (from technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2float+1scavenger)
  • Draw 1 from technician
  • Tech 2 cards from codex

[details=All Teched Cards]
Earthquake, Glorious Ninja
Earthquake, Porcupine
Bird’s Nest, Rambasa Twins
Speed Of The Fox, Sparring Partner
[/details]


###Main:

  • Rebuild tech 2
  • Rook + Maxband (3)
  • Bird’s Nest (1)
  • Worker Up (0)

[details=Workers]
Grappling Hook, Smoker, Fox Primus, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Hero’s Hall: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor, lvl 8, two lives)
  • :psfist: Elite:
  • :pspig: Scavenger: Tweetie Bird (1/1 flying)
  • :exhaust: Technician: Big Bird (1/1 flying)
  • :target: Lookout:

####In Play:

  • Bird’s Nest

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Sensei’s Advice
Aged Sensei
Savior Monk
Rambasa Twins
Porcupine
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Win Condition is bleak here but sticking with Rook Max out right now, only way to have a prayer of evening out this board. He has 11 damage ready so it’s possible he kills rook with a dinosize, but it would still be a good trade on gold and cards for me if he did it. Just have to hope now that I can protect him next turn and or get a ton of earthquake work done
[/details]

EDIT: Moving Centaur to Technician and Wisp to Scavenger

P1T6


Tech StartingHand Workers

TECH
Dinosize
T-Rex


STARTING HAND
Circle of Life
Dothram Horselord
Wandering Mimic
Centaur


WORKERS
Young Treant
Rich Earth
Verdant Tree
Forest’s Favor
Ironbark Treant
Playful Panda


NextHand

Dothram Horselord
Centaur
Wandering Mimic
Circle of Life


Discard

Rampant Growth
Polymorph: Squirrel
Dinosize
T-Rex


Tech 2 card(s)
Collect Gold - (9)
Worker - (8)
Play Gemscout Owl - (7)
Exhaust Spore Shambler to move a +1/+1 rune to Gemscout Owl - (7)
Play Giant Panda, summon a 0/1 Wisp - (4)
Exhaust Merfolk Prospector for one gold - (5)
Build Tech III - (0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gemscout Owl (1/2+A, +1/+1 rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]: Centaur (4/3, +1/+1 rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1), exhausted
  • Calamandra lvl 3 (3/4)
  • Spore Shambler (0/1), exhausted
  • Tiger Cub (2/2)
  • Giant Panda (2/4), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

This one is going to come down to card draws it looks like!

Player 2, Turn 6

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Sensei’s Advice
Aged Sensei
Savior Monk
Rambasa Twins
Porcupine
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • No techs

[details=All Teched Cards]
Earthquake, Glorious Ninja
Earthquake, Porcupine
Bird’s Nest, Rambasa Twins
Speed Of The Fox, Sparring Partner
[/details]


###Main:

  • Porcupine (7)
  • Grave + midband (3)
  • Sensei’s Advice to my Birds (2)
  • Tweetie Bird and Big Bird kill Gemscout
  • Worker Up (1)

[details=Workers]
Aged Sensei, Grappling Hook, Smoker, Fox Primus, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, maybe Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Hero’s Hall: 4

####In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+1armor, deathtouch)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grave (3/4, lvl 3)
  • :target: Lookout:

####In Play:

  • Bird’s Nest
  • Big Bird (1/1 flying)
  • Tweetie Bird (1/1 flying)
  • Rook (4/6, lvl 8, two lives)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 11

[details=End of Turn Hand]
Snapback
Sparring Partner
Earthquake
Morningstar Flagbearer
[/details]

[details=End of Turn Discard]
Sensei’s Advice
Rambasa Twin
Savior Monk
[/details]

[details=My Thoughts]
If he has T-Rex in hand I’m in trouble, more likely though he has buff spells. I need to keep Rook safe at all costs, Grave gives me a way to take out a dangerous Mimic or Fairie Dragon or something. Fairie Dragon would be terrible to see her, unless I draw both Earthquakes (great chance I draw one, not so much two of them!)
[/details]

P1T7


Tech StartingHand Workers

TECH
T-Rex


STARTING HAND
Dothram Horselord
Centaur
Wandering Mimic
Circle of Life


WORKERS
Young Treant
Rich Earth
Verdant Tree
Forest’s Favor
Ironbark Treant
Playful Panda


NextHand

Centaur
Circle of Life
Dothram Horselord
Rampant Growth


Tech 1 card(s)
Collect Gold - (10)
Summon Midori - (8)
Play Circle of Life on Giant Panda putting Blooming Ancient into play from Codex - (5)
Summon Argagarg, arrive with a wisp token - (3)
Trigger Blooming Ancient twice (2 runes) - (3)
Exhaust Merfolk Prospector for one gold - (4)
Play Wandering Mimic - (0)
Trigger Blooming Ancient (3 runes) - (0)
Move all 3 runes to Centaur making it a (7/5) - (0)
Trade Centaur into Porcupine - (0)
Calamandra attacks Grave - (0)
Tiger Cub takes out Grave, level Calamandra to max band and heal her to full - (0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic (4/4+A, flying)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blooming Ancient (2/4)
  • Calamandra lvl 5 (4/5)
  • Spore Shambler (0/1)
  • Midori lvl 1 (2/3)
  • Argagarg lvl 1 (1/3)
  • Merfolk Prospector (1/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I have the faster trigger finger it seems!

Player 2, Turn 7

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Snapback
Sparring Partner
Earthquake
Morningstar Flagbearer
Earthquake (from technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1float)
  • Tech 1 card

[details=All Teched Cards]
Porcupine
Earthquake, Glorious Ninja
Earthquake, Porcupine
Bird’s Nest, Rambasa Twins
Speed Of The Fox, Sparring Partner
[/details]


###Main:

  • A 6.9 Earthquake opens underneath you, your buildings tremble slightly and each take 1 crack of damage (7)
  • A 8.2 Earthquake follows that up, crumbling all four of your buildings, your base takes 4+8+1 from the last earthquake, now at 7hp (2)
  • Rook kills your technician wisp
  • Worker Up (1)

[details=Workers]
Sparring Partner, Aged Sensei, Grappling Hook, Smoker, Fox Primus, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Float 1g, maybe Tech cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Hero’s Hall: 4

####In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1+1armor flying)
  • :psfist: Elite:
  • :pspig: Scavenger: Big Bird (1/1 flying)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bird’s Nest
  • Rook (4/6 lvl 8, two lives)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 12

[details=End of Turn Hand]
Glorious Ninja
Speed of the Fox
Earthquake
Savior Monk
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Okay, I’ve bought a lot of time here. He doesn’t have anything I think that will immediately ruin me though, I’m guessing he’ll grab a tiger w/ Cala and max out Arg, and drop any buffs or tech 0s he can to come after one of Rook’s lives. He’ll probably get one too, but if I can keep stuff in front of Rook and get another 2 earthquakes off I win (wish I had pinged base once earlier, that mimic is annoying but at least Bird’s nest will lock it out. Glorious Ninja won’t be much use in hindsight, should have grabbed the other porcupine. I’ll grab it now and try to worker out things I won’t be spending a card on, like Sparring Partner. Twins hopefully should help though :confused:
[/details]

Edit: Eh, I drew my technician card, I guess I can play one more turn, but boy does this hand look bad now.

Oh man you sure?? You have such overwhelming board over me, and what you’ve seen of my deck thus far is that I don’t have much besides Earthquake to come at you. Without knowing what’s in your hand you definitely have enough to kill Rook right now

I think you’d be surprised how close this game still is, want to reconsider?