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Casual - PointyFinger (MonoGreen) vs Cinder (MonoBlack)


#1

P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Young Treant
Rampant Growth
Spore Shambler
Merfolk Prospector


WORKERS
Tiger Cub


NextHand

Verdant Tree
Ironbark Treant
Playful Panda
Rich Earth
Forest’s Favor


Discard

Spore Shambler
Young Treant
Rampant Growth


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Merfolk Prospector - (2)

Float (2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 5

#2

@cinder

Forgot to tag on turn one


#3

Cinder, Turn 1

StartingHand

Summary

Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javalineer
Skeletal archery

NextHand

Summary

Jandra,
pestering haunt
deteriorate,
thieving imp,
sacrifice the weak

Discard

Summary

Poison bladeçSummon
Graveyard

Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Skelleton -javalinner (3)
Play Orpal (1)

Float (1)
Discard 3, draw 5

Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skeleton
  • :psfist: Elite: orpal
  • :ps_: Scavenger:
  • :pspuzzle: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 6

#4

Make sure you note how you want to patrol and what’s in play, I cannot take my turn without that info. Is Orpal behind the skeleton or also patrolling?


#5

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Spirit of the Panda


STARTING HAND
Ironbark Treant
Verdant Tree
Rich Earth
Forest’s Favor
Playful Panda


WORKERS
Tiger Cub
Rich Earth


NextHand

Rampant Growth
Spirit of the Panda
Young Treant
Ironbark Treant
Forest’s Favor


Tech 2 card(s)
Collect Gold + Float - (7)
Worker - (6)
Play Arg, put a Wisp into play - (4)
Max Arg, put a Water Elemental into play - (0)
Exhaust Merfolk Prospector for a gold - (1)
Build Tech I - (0)

Float (0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Water Elemental (3/3)
    [B]In Play:[/B]
  • Arg lvl 5 (1/5)
  • Merfolk Prospector (1/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#6

P2T2


StartingHand Workers

STARTING HAND

Sacrifice the weak
Deteriorate
Pestering haunt
Jandra
Imp

WORKERS
Skeletal archery
Imp


NextHand

graveyard
sickness
sacrifice the weak
skeleton javalineer


Discard

Pestering haunt
Jandra


Tech 0 card(s)

Get Paid 6
Worker (5)
Skeleton attacks and kills wisp,you get gold
Play deteriorate and kill merfolk
Level orpal to level 4 (2)
Sacrifice skeleton so orpal puts -1 rune on arg
Play sacrifice the weak, elemental dies
Orpal attacts arg, another two -1 runes for him


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal (lvl 4)2/4, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    Discard 2 cards, draw 4

#7

Your post is not accurately conveying info again. Your cards in hand is incorrect and it does not mention that you tech’d cards or reshuffled


#8

Sorry Again, I am going to complete from scractch the sheet, see if i get it right this time (with the same moves)

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Spreading Plague


STARTING HAND
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Thieving Imp
Pestering Haunt


WORKERS
Skeletal Archery
Thieving Imp


NextHand

graveyard
sickness
Sacrifice the Weak
skeleton javalineer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Skeleton attacks and kills wisp,you get gold
Play deteriorate and kill merfolk
Level Orpal to level 4 (2) - ($3)
Sacrifice skeleton so Orpal puts -1 rune on arg
Play Sacrifice the Weak, elemental dies - ($1)
Orpal attacts arg, another two -1 runes for him

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lv4, 2/4 (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#9

I think cards in hand should be 4 and deck size looks incorrect.

P1T3


Tech StartingHand Workers

TECH
Centaur
Tiny Basilisk


STARTING HAND
Young Treant
Ironbark Treant
Rampant Growth
Spirit of the Panda
Forest’s Favor
Merfolk Prospector


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector


NextHand

Tiny Basilisk
Playful Panda
Spore Shambler
Spirit of the Panda
Verdant Tree


Tech 2 card(s)
Gain a gold from Scavenger - (1)
Collect Gold - (7)
Play Young Treant, draw a card - (5)
Worker - (4)
Play Ironbark Treant - (1)
Build Tech I - (0)

Float (0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg lvl 5 (-3/2, -3 Runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#10

yes,it is four; in fact I drew 4 cards.
Im having problems with the field of discard in the sheet. What´s the format I should use? just the number of cards I discard?


#11

If you are using the sheet that is stickied it does everything for you, just move cards between zones as you use them and it should be generating correctly


#12

So, i copy paste the cards i want to the discard pile, and thats it? i dont need to fill a number in discard/draw field?


#13

So once you move everything you want into slots for play and slots for workers and hit the draw/discard button it will run a script and generate a post. You only need to manually move to discard cards that move from play to discard or are discarded by effects.


#14

Ok, think I got it now.

P2T3


Tech StartingHand Workers

TECH
Death and decay
Cursed Goul


STARTING HAND
Jandra, the Negator
Graveyard
Poisonblade Rogue
Thieving Imp
Pestering Haunt


WORKERS
Skeletal Archery
Thieving Imp
Graveyard


NextHand

Summon Skeletons
Poisonblade Rogue
Pestering Haunt


Discard

Sacrifice the Weak
Death and decay
Cursed Goul


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sickness to Ironbark and Arg (-1 rune to both)

  • ($5)
    Skeleton Javelineer - ($4)
    Sacrifice skeleton to put another -1 rune on Ironbark, he dies

Attack with orpal to treant, it dies, you earn gold
tech 1 - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lv4, 2/4 (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

#15

P1T4


Tech StartingHand Workers

TECH
Barkcoat Bear
Moment’s Peace


STARTING HAND
Verdant Tree
Spore Shambler
Tiny Basilisk
Playful Panda
Spirit of the Panda


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Verdant Tree


NextHand

Centaur
Tiny Basilisk
Forest’s Favor
Rampant Growth
Barkcoat Bear


Tech 2 card(s)
Gain a gold from Scavenger - (1)
Collect Gold - (8)
Worker - (7)
Build Tech II (Feral) - (3)
Play Tiny Basilisk - (1)

Float (1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Tiny Basilisk (1/2), deathtouch
    [B]In Play:[/B]
  • Arg lvl 5 (0/2, -3 Runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#16

P2T4


Tech StartingHand Workers

TECH
Cursed ghoul
Cursed crow


STARTING HAND
Pestering Haunt
Summon Skeletons
Poisonblade Rogue


WORKERS
Skeletal Archery
Thieving Imp
Graveyard
Pestering Haunt


NextHand

Spreading Plague
Jandra, the Negator
Bone Collector


Discard

Sacrifice the Weak
Death and decay
Cursed Goul
Poisonblade Rogue
Cursed ghoul
Cursed crow


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Skeletons - ($7)
Sacrifice one to give -1rune to basilisk - ($6)
tech 2: disease - ($2)
Attack with orpal to basilisk, killing it and taking no damage

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lv4, 2/4 (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#17

P1T5


Tech StartingHand Workers

TECH
Barkcoat Bear
Ferocity


STARTING HAND
Rampant Growth
Forest’s Favor
Centaur
Tiny Basilisk
Barkcoat Bear


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Verdant Tree
Forest’s Favor


NextHand

Ironbark Treant
Moment’s Peace
Spore Shambler


Discard

Tiny Basilisk
Rampant Growth
Barkcoat Bear
Ferocity


Tech 2 card(s)
Collect Gold + Float - (9)
Play Centaur - (7)
Play Tiny Basilisk - (5)
Play Barkcoat Bear - (1)

Float (1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Tiny Basilisk (1/2), deathtouch
  • :target: [I]Lookout[/I]: Barkcoat Bear (5/5), Resist 3
    [B]In Play:[/B]
  • Arg lvl 5 (0/2, -3 Runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#18

b]P2T5[/b]


Tech StartingHand Workers

TECH
Death and decay
Gorgon


STARTING HAND
Jandra, the Negator
Spreading Plague
Bone Collector


WORKERS
Skeletal Archery
Thieving Imp
Graveyard
Pestering Haunt


NextHand

Jandra, the Negator
Deteriorate
Poisonblade Rogue
Crypt Crawler


Tech 2 card(s)
Get Paid + float - ($11)
Play garth - ($9)
Opal to level 6 - ($7)
Opal sacrifices skeleton to put -1rune on bear - ($4)
Spreading Plague, arg and bear dies. - ($0)
-1 rune to basilisk and centaur per opal max ability
Garth levels to level 3 for free

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal Lv6, 2/5 +A
  • :psfist: [I]Elite[/I]: Garth Lv3. 2/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#19

Learned deathtouch works even through armor this turn…could have had both of your heroes dead. Oh well

P1T6


Tech StartingHand Workers

TECH
Barkcoat Bear
Feral Strike


STARTING HAND
Ironbark Treant
Spore Shambler
Moment’s Peace


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Verdant Tree
Ironbark Treant


NextHand

Playful Panda
Young Treant
Spirit of the Panda


Discard

Tiny Basilisk
Rampant Growth
Barkcoat Bear
Ferocity
Forest’s Favor
Tiny Basilisk
Moment’s Peace
Barkcoat Bear
Feral Strike


Tech 2 card(s)
Collect Gold + Float - (10)
Worker - (9)
Play Calamandra - (7)
Play Midori - (5)
Play Spore Shambler - (2)
Pay 2 to move both runes to Tiny Basilisk - (0)
Tiny Basilisk trades into Orpal
Level Calamandra twice

Float (0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra lvl 3 (3/4+A)
  • :psfist: [I]Elite[/I]: Centaur (3/3, -1 Rune)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Spore Shambler (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#20

how? you only had one basilisk…
P2T6


Tech StartingHand Workers

TECH
Death rites
Dooms grasp


STARTING HAND
Deteriorate
Crypt Crawler
Jandra, the Negator
Poisonblade Rogue
Cursed Goul


WORKERS
Skeletal Archery
Thieving Imp
Graveyard
Pestering Haunt
Jandra, the Negator


NextHand

Cursed ghoul
Death and decay
Bone Collector
Cursed crow


Discard

Deteriorate
Poisonblade Rogue
Death rites
Dooms grasp


Tech 2 card(s)
Get Paid - ($9)
Level garth to level 4 - ($8)
Summon a skeleton and sacrifice it to draw - ($7)
Cursed Goul, -1 rune to Calamadra - ($3)
Crypt crawler - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul
  • :psfist: [I]Elite[/I]: Crypt crawler
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lv4. 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10