Casual: PointyFinger (MonoBlack) vs petE (Mono White)

@petE

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Sacrifice the Weak
Thieving Imp
Graveyard
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Skeleton Javelineer


Discard

Deteriorate
Sacrifice the Weak
Thieving Imp


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Graveyard - (1)

Float (1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2 Turn1


StartingHand Workers

STARTING HAND
Snapback
Morningstar Flagbearer
Safe Attacking
Savior Monk
Aged Sensei


WORKERS
Morningstar Flagbearer


NextHand

Grappling Hook
Fox Viper
Sensei’s Advice
Fox Primus
Smoker


Discard

Safe Attacking
Snapback
Savior Monk


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Grave - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Aged Sensei (1/1)
    [B]In Play:[/B]
  • Grave (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Bone Collector
Skeletal Archery
Summon Skeletons


Tech 2 card(s)
Collect Gold + Float - (6)
Worker - (5)
Play Skeleton Javelineer - (4)
Play Pestering Haunt
Build Tech I - (3)
Build Tower - (0)

Float (0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard :heart: 3
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2 Turn2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Grappling Hook
Smoker
Fox Viper
Fox Primus
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Snapback
Grappling Hook
Sensei’s Advice
Safe Attacking
Inverse Power Ninja


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave to lvl 3 - ($3)
Smoker - ($2)
Aged Sensei trades with Javelineer, you draw
Grave destroys Graveyard

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 3 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Soul Stone


STARTING HAND
Skeletal Archery
Bone Collector
Summon Skeletons
Sacrifice the Weak
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Bone Collector
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Play Bone Collector - (3)
Play Thieving Imp, you discard card 1 - (0)
Pestering Haunt pings your Tech I

Float (0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1), exhausted
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2 Turn3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Training Grounds


STARTING HAND
Snapback
Safe Attacking
Sensei’s Advice
Inverse Power Ninja
Grappling Hook -> discard to Imp


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking


NextHand

Savior Monk
Aged Sensei
Fox Viper
Inverse Power Ninja


Discard

Grappling Hook
Sensei’s Advice
Snapback
Young Lightning Dragon
Training Grounds


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Inverse Power Ninja - ($5)
Grave to Maxband, gains Sword rune - ($1)
Remove Sword Rune, kills Bone Collector

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (4/4 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

I’m going to concede. I made a bad opening and don’t want to play an entire game from this far behind

Yeah, building both graveyard and tower looked like too much board presence to concede. Up for a rematch?

Yeah, I will post first turn.

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Skeletal Archery
Graveyard


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak


Discard

Deteriorate
Graveyard
Poisonblade Rogue
Skeletal Archery


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Poisonblade Rogue - (1)

Float (1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Poisonblade Rogue (2/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2 Turn1


StartingHand Workers

STARTING HAND
Fox Viper
Safe Attacking
Grappling Hook
Aged Sensei
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Snapback
Savior Monk
Sensei’s Advice
Smoker
Fox Primus


Discard

Fox Viper
Grappling Hook
Safe Attacking


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Aged Sensei (1/1)
    [B]In Play:[/B]
  • Rook lvl 1 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Sickness


STARTING HAND
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Pestering Haunt


WORKERS
Jandra, the Negator
Skeleton Javelineer


NextHand

Sacrifice the Weak
Sickness
Plague Spitter
Skeletal Archery


Tech 2 card(s)
Collect Gold + Float - (6)
Worker - (5)
Play Thieving Imp, you discard card 4 - (2)
Play Pestering Haunt
Build Tech I - (1)

Float (1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Poisonblade Rogue (2/1)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2 Turn2


Tech StartingHand Workers

TECH
Rambasa Twins
Bird’s Nest


STARTING HAND
Snapback
Sensei’s Advice
Smoker
Savior Monk
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Sensei’s Advice
Grappling Hook
Snapback
Fox Viper


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($5)
Smoker - ($4)
Rook kills Imp, you draw
Sensei trades with Rogue
Rook to midband, heals - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Doom Grasp
Plague Spitter


STARTING HAND
Sickness
Plague Spitter
Sacrifice the Weak
Skeletal Archery
Deteriorate


WORKERS
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery


NextHand

Doom Grasp
Pestering Haunt (1/1)
Graveyard
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Collect Gold + Float - (7)
Worker - (6)
Play Plague Spitter - (3)
Haunt trades with Smoker
Build Tower - (0)

Float (0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2 Turn3


Tech StartingHand Workers

TECH
Porcupine
Entangling Vines


STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
Fox Viper
Rambasa Twins (Technician draw)


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper


NextHand

Smoker
Savior Monk
Bird’s Nest
Safe Attacking
Aged Sensei


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twins - ($2)
Rook walks past patrol to deal 3dmg to Tower

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin #1 (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin #2 (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Plague Spitter
Bone Collector


STARTING HAND
Summon Skeletons
Graveyard
Pestering Haunt (1/1)
Doom Grasp
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Pestering Haunt (1/1)


NextHand

Deteriorate
Poisonblade Rogue (2/1)
Plague Spitter
Thieving Imp (2/2)
Sickness


Discard

Summon Skeletons
Sacrifice the Weak
Graveyard
Doom Grasp
Plague Spitter
Bone Collector


Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Play Garth - (4)
Play Summon Skeletons - (1)
Garth makes a Skeleton - (0)

Float (0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2 Turn4


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Aged Sensei
Safe Attacking
Savior Monk
Bird’s Nest
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking


NextHand

Entangling Vines
Snapback
Grappling Hook
Porcupine
Sensei’s Advice


Discard

Aged Sensei
Savior Monk
Smoker
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Bird’s Nest, summon 2 Birds - ($7)
Rook to maxband, two lives - ($4)
Tech 2 Ninjutsu - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin #1 (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin #2 (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) [two lives]
  • Bird’s Nest
  • Bird #1 (1/1)
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Edit: Hand and deck size was incorrect, I am at 5 and 5. I forgot to move a Plague Spitter from my hand to play, so I am also drawing 1 new card to replace it in my hidden details section.

P1T5


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Sickness
Poisonblade Rogue (2/1)
Deteriorate
Plague Spitter
Thieving Imp (2/2)


WORKERS
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Pestering Haunt (1/1)
Poisonblade Rogue (2/1)


NextHand

Thieving Imp
Sacrifice the Weak
Doom Grasp
Gorgon
Deteriorate


Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Build Tech II (Disease) - (3)
Play Plague Spitter - (0)

Float (0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Plague Spitter (3/3), Resist 1
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2 Turn5


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Grappling Hook
Sensei’s Advice
Entangling Vines
Porcupine
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking
Sensei’s Advice


NextHand

Earthquake
Grappling Hook
Glorious Ninja
Earthquake


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Entangling Vines on SQL Spitter - ($5)
Porcupine - ($2)
Rambasa Twin #1 trades with Lookout Spitter, returns to Codex
Bird #1 kills Elite skeleton, dies to Tower
Rambasa Twin #2 trades with Scavenger skeleton, you gain $1
Bird #2 pings your Tech 2, dies to Tower
Rook walks past patrol to break your Tech 2, your Base to 18HP

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Porcupine (2/6, deathtouch)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/5) two lives]
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

I played this entire turn thinking Garth was midband, I need to redo