@petE
P1T1
StartingHand Workers
STARTING HAND
Deteriorate
Sacrifice the Weak
Thieving Imp
Graveyard
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Discard
Deteriorate
Sacrifice the Weak
Thieving Imp
Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Graveyard - (1)
Float (1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard 3
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
petE
October 31, 2016, 12:40am
2
P2 Turn1
StartingHand Workers
STARTING HAND
Snapback
Morningstar Flagbearer
Safe Attacking
Savior Monk
Aged Sensei
WORKERS
Morningstar Flagbearer
NextHand
Grappling Hook
Fox Viper
Sensei’s Advice
Fox Primus
Smoker
Discard
Safe Attacking
Snapback
Savior Monk
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Grave - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Aged Sensei (1/1)
[B]In Play:[/B]
Grave (2/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Sacrifice the Weak
Bone Collector
Skeletal Archery
Summon Skeletons
Tech 2 card(s)
Collect Gold + Float - (6)
Worker - (5)
Play Skeleton Javelineer - (4)
Play Pestering Haunt
Build Tech I - (3)
Build Tower - (0)
Float (0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton Javelineer (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard 3
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
petE
October 31, 2016, 3:22am
4
P2 Turn2
Tech StartingHand Workers
TECH
Inverse Power Ninja
Inverse Power Ninja
STARTING HAND
Grappling Hook
Smoker
Fox Viper
Fox Primus
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Primus
NextHand
Snapback
Grappling Hook
Sensei’s Advice
Safe Attacking
Inverse Power Ninja
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave to lvl 3 - ($3)
Smoker - ($2)
Aged Sensei trades with Javelineer, you draw
Grave destroys Graveyard
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Smoker (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Grave lvl 3 (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Soul Stone
STARTING HAND
Skeletal Archery
Bone Collector
Summon Skeletons
Sacrifice the Weak
Thieving Imp
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
NextHand
Summon Skeletons
Bone Collector
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Play Bone Collector - (3)
Play Thieving Imp, you discard card 1 - (0)
Pestering Haunt pings your Tech I
Float (0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Thieving Imp (3/2)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1), exhausted
Bone Collector (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
petE
October 31, 2016, 6:28am
6
P2 Turn3
Tech StartingHand Workers
TECH
Young Lightning Dragon
Training Grounds
STARTING HAND
Snapback
Safe Attacking
Sensei’s Advice
Inverse Power Ninja
Grappling Hook -> discard to Imp
WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
NextHand
Savior Monk
Aged Sensei
Fox Viper
Inverse Power Ninja
Discard
Grappling Hook
Sensei’s Advice
Snapback
Young Lightning Dragon
Training Grounds
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Inverse Power Ninja - ($5)
Grave to Maxband, gains Sword rune - ($1)
Remove Sword Rune, kills Bone Collector
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Inverse Power Ninja (4/4 +1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Smoker (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Grave lvl 7 (4/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 8
I’m going to concede. I made a bad opening and don’t want to play an entire game from this far behind
petE
October 31, 2016, 4:05pm
8
Yeah, building both graveyard and tower looked like too much board presence to concede. Up for a rematch?
Yeah, I will post first turn.
P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Skeletal Archery
Graveyard
WORKERS
Jandra, the Negator
NextHand
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Discard
Deteriorate
Graveyard
Poisonblade Rogue
Skeletal Archery
Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Poisonblade Rogue - (1)
Float (1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Poisonblade Rogue (2/1)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
petE
October 31, 2016, 4:57pm
11
P2 Turn1
StartingHand Workers
STARTING HAND
Fox Viper
Safe Attacking
Grappling Hook
Aged Sensei
Morningstar Flagbearer
WORKERS
Morningstar Flagbearer
NextHand
Snapback
Savior Monk
Sensei’s Advice
Smoker
Fox Primus
Discard
Fox Viper
Grappling Hook
Safe Attacking
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Aged Sensei (1/1)
[B]In Play:[/B]
Rook lvl 1 (2/4)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
P1T2
Tech StartingHand Workers
TECH
Plague Spitter
Sickness
STARTING HAND
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
WORKERS
Jandra, the Negator
Skeleton Javelineer
NextHand
Sacrifice the Weak
Sickness
Plague Spitter
Skeletal Archery
Tech 2 card(s)
Collect Gold + Float - (6)
Worker - (5)
Play Thieving Imp, you discard card 4 - (2)
Play Pestering Haunt
Build Tech I - (1)
Float (1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Thieving Imp (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Poisonblade Rogue (2/1)
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
petE
October 31, 2016, 7:16pm
13
P2 Turn2
Tech StartingHand Workers
TECH
Rambasa Twins
Bird’s Nest
STARTING HAND
Snapback
Sensei’s Advice
Smoker
Savior Monk
Fox Primus
WORKERS
Morningstar Flagbearer
Fox Primus
NextHand
Sensei’s Advice
Grappling Hook
Snapback
Fox Viper
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($5)
Smoker - ($4)
Rook kills Imp, you draw
Sensei trades with Rogue
Rook to midband, heals - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Smoker (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 5 (3/5)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
P1T3
Tech StartingHand Workers
TECH
Doom Grasp
Plague Spitter
STARTING HAND
Sickness
Plague Spitter
Sacrifice the Weak
Skeletal Archery
Deteriorate
WORKERS
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
NextHand
Doom Grasp
Pestering Haunt (1/1)
Graveyard
Summon Skeletons
Sacrifice the Weak
Tech 2 card(s)
Collect Gold + Float - (7)
Worker - (6)
Play Plague Spitter - (3)
Haunt trades with Smoker
Build Tower - (0)
Float (0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
petE
October 31, 2016, 8:29pm
15
P2 Turn3
Tech StartingHand Workers
TECH
Porcupine
Entangling Vines
STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
Fox Viper
Rambasa Twins (Technician draw)
WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
NextHand
Smoker
Savior Monk
Bird’s Nest
Safe Attacking
Aged Sensei
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twins - ($2)
Rook walks past patrol to deal 3dmg to Tower
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Rambasa Twin #1 (3/2)
[I]Technician[/I]: Rambasa Twin #2 (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 5 (3/4)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
P1T4
Tech StartingHand Workers
TECH
Plague Spitter
Bone Collector
STARTING HAND
Summon Skeletons
Graveyard
Pestering Haunt (1/1)
Doom Grasp
Sacrifice the Weak
WORKERS
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Pestering Haunt (1/1)
NextHand
Deteriorate
Poisonblade Rogue (2/1)
Plague Spitter
Thieving Imp (2/2)
Sickness
Discard
Summon Skeletons
Sacrifice the Weak
Graveyard
Doom Grasp
Plague Spitter
Bone Collector
Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Play Garth - (4)
Play Summon Skeletons - (1)
Garth makes a Skeleton - (0)
Float (0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter (3/3+A)
[I]Elite[/I]: Skeleton (2/1)
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth lvl 1 (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
petE
October 31, 2016, 9:37pm
17
P2 Turn4
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Aged Sensei
Safe Attacking
Savior Monk
Bird’s Nest
Smoker
WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking
NextHand
Entangling Vines
Snapback
Grappling Hook
Porcupine
Sensei’s Advice
Discard
Aged Sensei
Savior Monk
Smoker
Earthquake
Earthquake
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Bird’s Nest, summon 2 Birds - ($7)
Rook to maxband, two lives - ($4)
Tech 2 Ninjutsu - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Rambasa Twin #1 (3/2)
[I]Technician[/I]: Rambasa Twin #2 (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 8 (4/6) [two lives]
Bird’s Nest
Bird #1 (1/1)
Bird #2 (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
Edit: Hand and deck size was incorrect, I am at 5 and 5. I forgot to move a Plague Spitter from my hand to play, so I am also drawing 1 new card to replace it in my hidden details section.
P1T5
Tech StartingHand Workers
TECH
Gorgon
Gorgon
STARTING HAND
Sickness
Poisonblade Rogue (2/1)
Deteriorate
Plague Spitter
Thieving Imp (2/2)
WORKERS
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Pestering Haunt (1/1)
Poisonblade Rogue (2/1)
NextHand
Thieving Imp
Sacrifice the Weak
Doom Grasp
Gorgon
Deteriorate
Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Build Tech II (Disease) - (3)
Play Plague Spitter - (0)
Float (0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter (3/3+A)
[I]Elite[/I]: Skeleton (2/1)
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]: Plague Spitter (3/3), Resist 1
[B]In Play:[/B]
Garth lvl 1 (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
petE
October 31, 2016, 11:38pm
19
P2 Turn5
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Grappling Hook
Sensei’s Advice
Entangling Vines
Porcupine
Snapback
WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking
Sensei’s Advice
NextHand
Earthquake
Grappling Hook
Glorious Ninja
Earthquake
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Entangling Vines on SQL Spitter - ($5)
Porcupine - ($2)
Rambasa Twin #1 trades with Lookout Spitter, returns to Codex
Bird #1 kills Elite skeleton, dies to Tower
Rambasa Twin #2 trades with Scavenger skeleton, you gain $1
Bird #2 pings your Tech 2, dies to Tower
Rook walks past patrol to break your Tech 2, your Base to 18HP
Float ($2)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Porcupine (2/6, deathtouch)
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 8 (4/5) two lives]
Bird’s Nest
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 10
I played this entire turn thinking Garth was midband, I need to redo