Casual petE (White) vs codexnewb (Black)

"P2T6


Tech StartingHand Workers

TECH
cursed crow


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Soul Stone
Cursed Crow
Abomination
Netherdrain


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
W3- Deteriorate
W4 - Skeletal Archery
W5 -Skeleton Javelineer
W6 - Abomination


NextHand

Summon Skeletons
BC
Gorg
GY
Netherdrain


Tech 1 card(s)
Get Paid+draw/gold from scav gorgan - ($11)
pestering haunt breaks your tech 1, your base to 18
Max Orpal - ($4)
sacrifice entangled gorgan, kill bird #1 with rune, maxband kills other bird and add -1/-1 rune to Scav Rambasa, draw card from gorgan
Garth - ($2)
Netherdrain Rook, kills Rook, 2 levels from ND to Garth, 2 levels to Garth from Rooks death - ($1)
worker - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (2/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth, lvl 5, (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

wow, great turn. gorganā€™s are the best.

teching in cursed crow as win condition. imagine ill get a GG before i get his base to 0 as Disease is a slow death.

"

Nice turn !

P1 Turn7


[details=Tech StartingHand Workers][spoiler]
TECH
Vigor Adept


STARTING HAND
Smoker
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Senseiā€™s Advice
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Young Lightning Dragon
Rambasa Twin


[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
3/1 Rambasa Twin suicides into Orpal, -1/1 rune on other Twin (now 2/1)
2/1 Twin suicides into Orpal
Setsuki to lvl 4 - ($7)
Setsuki kills Orpal with swift strike, to max
Smoker - ($6)

Float ($6)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki lvl 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 10

[details=Thoughts][spoiler]


Not much I can play here, other than to take Setsuki to max. Teched a Vigor Adept since the deck is very light on solid units. Plenty of cash, so can play max Rook next turn.

[/spoiler][/details]

when the first rambasa twin dies from Orpalā€™s runes, the second one will receive a rune due to orpalā€™s maxband. this makes it so the second twin is a 2/1 and cant kill orpla on his own i think. let me know if im miscalculating or misunderstanding the maxband.

also, i think EV should be in your discard.

Good points, turn redone and edited in.

"P2T7


StartingHand Workers

STARTING HAND
Summon Skeletons
Netherdrain
GY
Gorg
BC


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
W3- Deteriorate
W4 - Skeletal Archery
W5 -Skeleton Javelineer
W6 - Abomination


NextHand

TI
Cursed Crow
Sacrifice the Weak
BC
Soul Stone


Discard

Netherdrain
GY
BC
Summon Skeletons


Tech 0 card(s)
Get Paid - ($11)
netherdrain sets to lvl 4, garth to max, summon Cursed Ghoul, rune t smoker, returns to your hand - ($10)
Vandy - ($8)
Garth kills Sets, takes 2 back,Vandy midbands - ($7)
Pestering Haunt hits base to 17
Gorgan - ($5)
make a skeleton - ($4)

Float ($4)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgan (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Vandy, lvl 3, (3/4)
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Garth, lvl 7, (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 11
Thoughts

keeping the presure up. need crows if im going to do anything here.

"

"P1 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Young Lightning Dragon
Rambasa Twin
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Senseiā€™s Advice
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Entangling Vines
Training Grounds
Snapback
Sparring Partner


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Safe Attacking


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($16)
Max Rook - ($7)
Rambasa Twins - ($3)
Young Lightning Dragon - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rambasa Twin (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]: Young Lightning Dragon (3/3)
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) [2 lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Max Rook and put down some units.

ā€¦

Didnā€™t draw an Earthquake, fortunately


[/spoiler][/details]

"

"P2T8


Tech StartingHand Workers

TECH
metamorphosis
death and decay


STARTING HAND
TI
Soul Stone
Cursed Crow
BC
Sacrifice the Weak


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
W3- Deteriorate
W4 - Skeletal Archery
W5 -Skeleton Javelineer
W6 - Abomination


NextHand

Sacrifice the Weak
cursed crow
Gorgan #1 (2/4)


Tech 2 card(s)
Get Paid + float - ($15)
Cursed Crow - ($12)
Soul Stone to Gorgon, now 3/5 - ($10)
Bone Collector - ($8)
Max Vandy, boost/doom skeleton and tech rambasa - ($6)
Skeleton trades with elite rambasa, he returns to your codex
make a skeleton - ($5)
Sacrfice the weak, skeleton and second rambasa die, you draw - ($3)
pestering haunt hits your base to 15
Gorgan deathtouch hits Rook, add crumbling rune to rook
Vandy hits rook for 4, Garth trades with Rook, lvls fizzle
heroā€™s hall - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Crow (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Vandy, lvl 5, (4/1)
  • Gorgan (3/1) SS
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

good trades. fortunately and unfortunately, disease is a slow slow game. BUT i have a wine condition coming. so watch out world.

"

P1 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Snapback
Training Grounds
Sparring Partner
Entangling Vines
Grappling Hook


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Senseiā€™s Advice
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Earthquake
Vigor Adept
Earthquake
Martial Mastery


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Safe Attacking
Rambasa Twin
Young Lightning Dragon
Snapback
Grappling Hook
Entangling Vines


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Grave - ($8)
YLD with $1 charge trades with Crow - ($7)
Snapback Vandy for Orpal - ($4)
Sparring Partner - ($3)
Training Grounds - ($2)
Setsuki - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2 + 1)
  • :psfist: [I]Elite[/I]: Setsuki lvl 1 (3/3)
  • :ps_: [I]Scavenger[/I]: Grave lvl 1 (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Training Grounds (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Donā€™t think Iā€™ll last long here

[/spoiler][/details]

jeeze man, this game. i can never find a way to end it. disease is a slow death i guess.

"P2T9


StartingHand Workers

STARTING HAND
cursed crow
Gorgan #1 (2/4)
Sacrifice the Weak


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
W3- Deteriorate
W4 - Skeletal Archery
W5 -Skeleton Javelineer
W6 - Abomination


NextHand

BC
TI
GY


Discard

Cursed Crow (3/3+A)
Soul Stone
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($12)
Gorgan #2 - ($10)
Cursed Crow - ($7)
Bone Collector kills Sparring Partner, makes a skeleton
Gorgan #1 deathtouch trades with Grave, remove soul stone and clear damage, Orpal to lvl 3, you get a gold
Pestering Haunt hits your base to 14
mid Orpal to lvl 4, now 2/4 - ($6)
Orpal hits Sets for 2 negative runes, takes 3 back
max Orpal, heal - ($4)

Float ($4)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgan #2 (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton
  • :target: [I]Lookout[/I]: Cursed Crow
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Orpal, lvl 6, 2/5
  • Gorgan #1 (2/4)
  • Bone Collector (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Disease)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

same thing good trades, no game winner ready. maybe max orpal will do the trick?

"

P1 Turn10


[details=StartingHand Workers][spoiler]
STARTING HAND
Vigor Adept
Earthquake
Martial Mastery
Earthquake


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Senseiā€™s Advice
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Martial Mastery
Grappling Hook
Snapback
Training Grounds


[/spoiler][/details]
Tech 0 card(s)
Get Paid + scav - ($10)
Rook - ($8)
Vigor Adept - ($4)
Tap Training Grounds to max Rook

Float ($4)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Setsuki lvl 1 (1/1 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vigor Adept (5/4 + 1)
  • :pschip: [I]Technician[/I]: Rook lvl 8 (4/6) [2 lives]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Training Grounds (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

uhhh, BC attacks what? sacrifice the weak kills unit without paying for the spell? what unit?

Think that StW did not end up getting played, but the text stayed there

1 Like

Yeah, i think you are right. the [quote]
BC Attacks, makea skeleton
sacrifice the weak, skeleton and unit
[/quote]

part was probably a possible play that somehow got in the middle.
EDIT: @petE is it me or did he pay twice for thec row?

I apologize." BC Attacks, makes a skeleton + sacrifice the weak, skeleton and unit" was a FORMER idea i had that i did not pursue. The turn should ONLY reflect the BC Attacks Sparring Partner. I will edit. there are no actual changes to my template, discard draw, etcā€¦

hey, mate, didnā€™t u pay twice for the single crow?

That is correct. Sorry. You can confirm with my starting hand that I only had one CC. I will edit and float the gold with no turn change to simplify.

Sorry @petE. let me know if you to change anything.

No change ā€“ tbh I donā€™t see any chance of coming back in this game, but will carry on for another turn

lol, did my whole turn, cleaned it up all nice, then realized rook should be a 5/6 from training grounds. need to redo. will be delayed. sorry.

Okay, my edits didnā€™t change anything on my template, just heroā€™s and teching/max garth stuff. see below.

"P2T10


StartingHand Workers

STARTING HAND
GY
BC
TI
SS


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
W3- Deteriorate
W4 - Skeletal Archery
W5 -Skeleton Javelineer
W6 - Abomination


NextHand

death and decay
metamorphosis
Summon Skeletons
Netherdrain


Discard

Cursed Crow (3/3+A)
Soul Stone
Sacrifice the Weak
Theiving Imp
BC (3/3)


Tech 0 card(s)
Get Paid + float - ($15)
Vandy - ($13)
Graveyard - ($11)
BC trades with Sets, lvls to Vandy, BC to Graveyard
Orpal runs into rook Rook w/ two -1 runes, takes 5 back, dies, lvls fizzle
Pestering Haunt runs into Rook (rook now 3/3), PH to Graveyard
Crow finishes Rook first life
Gorgan #1 deathtouch Rook second life, takes 3 back, you draw, lvls to max Vandy (Gorgan now 2/1) - Gorgan to Graveyard
Vandy max boost/doom Skeleton
Gorgan #2 trades with VA, i draw, you get gold
3/3 skeleton hits base to 11
Soul Stone to Gorgan #1, now a 3/2 (9)
Max Garth, summon Cursed Ghoul from discard (1)
Garth Makes a Skeleton #2 (0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton #2 (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garth, lvl 7, (3/4)
    [B]In Play:[/B]
  • Skeleton #1 (3/3) doomed
  • Cursed Crow (3/3)
  • Gorgan #1 (3/3) SS
  • Vandy, lvl 5, 4/5
  • Graveyard 3 HP - (PH, BC, Gorg)

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Disease)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

two max spells in hand next turn. pleeeaaassse let me use one of them.

"

GG, well played! The turn you sacā€™d/released entangled Gorgon to clear Birds and Nether Drained to kill maxed Rook was a big swing, thought Iā€™d been doing OK until then.

One more?