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Casual petE (White) vs codexnewb (Black)

@codexnewb GLHF!
Enjoyed the White vs Purple games, see how these turn out. Haven’t played the matchup before, but Bob199 and Frozenstrom has a lively and close MMM series.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Sensei’s Advice
Fox Primus
Fox Viper
Aged Sensei
Safe Attacking


WORKERS
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Savior Monk
Smoker
Morningstar Flagbearer
Grappling Hook
Snapback


[/spoiler][/details]

[details=Discard][spoiler]
Fox Primus
Sensei’s Advice
Safe Attacking


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Good opening split for Grave opener, Aged Sensei T1 and Grappling Hook T2.

[/spoiler][/details]

"P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Graveyard
Thieving Imp
Poisonblade Rogue


Discard

Deteriorate
Sacrifice the Weak
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Pestering Haunt - ($1)
make a skeleton - ($0)
deteriorate aged sensei, you get a gold

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Garth, lvl 1, 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

solid opening hand. lots of options. probably going to clear his board. next turn, might skip tech 1 to Imp and graveyard, start cycling that to cut his hand down.

"

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
IPN
IPN


STARTING HAND
Smoker
Morningstar Flagbearer
Grappling Hook
Snapback
Savior Monk


WORKERS
Fox Viper
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Aged Sensei
Sensei’s Advice
IPN
Fox Primus


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Grave kills Skeleton
Grave to lvl 3 - ($2)
Smoker - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Black starter such a pain to play against. Teching 2xIPNs, since 3 cost gives me ability to play one and to max Grave in next 2 turns. Only problem is that 3 cost IPN may trade down against StW.

[/spoiler][/details

i deteriorated sensei.

@petE

1 Like

Missed that – seemed too easy a start ! Edited now.

you would have to level grave to 3 before attacking for him to use his readiness. leveling him up to 3 after attacking would heal him, but not ready him. only difference is he would have a damage as level 3. @petE

1 Like

P1 Turn2 take3


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Smoker
Morningstar Flagbearer
Grappling Hook
Snapback
Savior Monk


WORKERS
Fox Viper
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Sparring Partner
Aged Sensei
Smoker
Grappling Hook


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Grappling Hook Skeleton to lookout
Grave to mid - ($3)
Grave kills Skeleton
Tech1 - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Grave lvl 3 (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


I’ll try playing with a Heroes Hall, for the Grave-Rook team. He could just trade Haunt + lvl 4 Garth for lvl 3 Grave, trades down $1 and a card, though my Heroes Hall won’t end up being so useful.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Graveyard
Thieving Imp


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue


NextHand

Deteriorate
Skeleton Javelineer
Skeletal Archery
BC


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
theiving imp, you discard #2 from the top - ($1)
make a skeleton - ($0)
pestering haunt pings your tech 1 to 4.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Theiving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Garth, lvl 1, 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Definitely dont want to summon skeletons given Sets could j ust shriukin them all out in one go.

lets try cycling imp and get to crows. Netherdrain should cycel well all game. and throw off his strong hero abilities bring in shadowblades after BC’s. .

"

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Entangling Vines
Training Grounds


STARTING HAND
Fox Primus
Aged Sensei
Grappling Hook
Smoker
Sparring Partner


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Sensei’s Advice
Bird’s Nest
Savior Monk


[/spoiler][/details]

[details=Discard][spoiler]
Sparring Partner
Grappling Hook
Smoker
Aged Sensei
Entangling Vines
Training Grounds


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook, Skeleton to lookout
Grave kills Imp, sparkshot kills Skeleton
Grave to max - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave lvl 7 (4/5) [sword]
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Next turn can use Grave’s sword to kill Garth and put levels on Rook, or kill a threatening Tech1 like Plague Spitter.

[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Gorgan
Gorgan


STARTING HAND
Skeletal Archery
Deteriorate
Skeleton Javelineer
BC
Summon Skeletons


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
W - Deteriorate


NextHand

BC
Skeletal Archery
Sacrifice the Weak
Graveyard
theiving imp


Tech 2 card(s)
Get Paid + draw from tech - ($7)
Worker - ($6)
bone collector - ($4)
tech 2 disease - ($0)
pestering haunt pings your tech 1 to 3 hp

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Garthj 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

teching gorgan so i can defend with deathtouch…damnit, didnt draw any. oh well, cookies crumble, am i right?

probably going imp, graveyard, BC worker next turn, as he’ll most likely tech 2 and bring out sets or rook to use that hero’s hall.

"

Are you building Tech2 Disease or Necro (actions and buildings are different)?

disease. updated.

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Rambasa Twins


STARTING HAND
Bird’s Nest
Safe Attacking
Sensei’s Advice
Savior Monk


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Grappling Hook
Sparring Partner
Sensei’s Advice
Bird’s Nest


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook - ($5)
Grave kills Garth, Rook to lvl 3
Rook to max - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6 + 1) [two lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave lvl 7 (4/4) [sword]
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


I’ll max out Rook and delay Tech2 build, keep Grave’s Sword available.

[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Cursed Crow
Netherdrain


STARTING HAND
BC
Graveyard
Sacrifice the Weak
Skeletal Archery
theiving imp
Summon Skeletons


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
W3- Deteriorate
W4 - Skeletal Archery


NextHand

Gorgan
Skeleton Javelineer
Gorgan
Netherdrain


Tech 2 card(s)
Get Paid+draw from tech - ($8)
Worker - ($7)
BC - ($5)
Graveyard - ($3)
Theiving Imp, discard #2 from top - ($0)
Pestering haunt pings your tech 1 to 2 hp

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: theiving imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: BC #1 (3/3)
  • :pschip: [I]Technician[/I]: BC #2 (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Graveyard (3HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

im not putting out a ton of pressure, but im liking this game so far. gorgan’s were a good call.

teching crow to deal with YLD, and they synergize well with gorgan’s as my wall. also ND for when Garth is ready again.

"

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Earthquake


STARTING HAND
Snapback
Sparring Partner
Bird’s Nest
Grappling Hook
Sensei’s Advice


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Sensei’s Advice


[/spoiler][/details]

[details=NextHand][spoiler]
Training Grounds
Aged Sensei
Rambasa Twins
Entangling Vines


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Sparring Partner
Snapback
Earthquake
Earthquake


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave kills Imp
Grave’s Sword kills scav Bone Collector
Rook kills tech Bone Collector
Bird’s Nest - ($5)
Tech2 Discipline - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird (1/1)
  • :pschip: [I]Technician[/I]: Bird (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/3 + 1) [two lives]
  • Bird’s Nest
  • Grave lvl 7 (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]


Using Grave’s sword before he gets killed. Bringing out Birds this turn, though they’l likely die to Abomination or Plague Lab arrival.

[/spoiler][/details]

By the way the LDT tourney on at the moment is looking for another player, if you’re interested

"P2T5


Tech StartingHand Workers

TECH
Soul stone
abomination


STARTING HAND
Gorgan
Gorgan
Skeleton Javelineer
Netherdrain
Cursed Crow


WORKERS
W1 - Jandra, the Negator
W2 - Poisonblade Rogue
W3- Deteriorate
W4 - Skeletal Archery
W5 -Skeleton Javelineer


NextHand

Cursed Crow
Soul Stone
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid+scav+tech - ($10)
Worker - ($9)
Gorgan #1 - ($6)
Gorgan #2 - ($3)
tap graveyard, Theiving Imp, discard #1 from top - ($0)
pestering haunt pings your tech 1 to 1 HP

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Theiving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gorgan #1 (2/4)
  • :pschip: [I]Technician[/I]: Gorgan #2 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Graveyard (3HP) (BC, BC)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

gorgan’s should trade well. plus i can flood the field and not go down on cards too much.

cant tech three for now, so teching in abomination, which i should be fine against since im not using skeletos at this time. also soul stone for added walll untli i can get crows going.

graveyard has really done work to thin my deck.

"

Ive seen the LDT posts going around, whats that and how would i register?

Check out the tourney thread, @Bob199 is running it . Shadow is one of the players, but think he isn’t free to play at the moment.

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Martial Mastery
Training Grounds


STARTING HAND
Entangling Vines
Aged Sensei
Rambasa Twins
Training Grounds


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Savior Monk
Sensei’s Advice
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Smoker
Safe Attacking


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Sparring Partner
Snapback
Earthquake
Earthquake
Training Grounds
Martial Mastery
Training Grounds


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rook kills Imp
Grave trades with scav Gorgon, full Graveyard destroyed
Entangling Vines on tech Gorgon - ($6)
Rambasa Twins - ($2)
Setsuki - ($0)
Birds peck your Tech1 and Tech2

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]: Setsuki lvl 1 (1/3)
    [B]In Play:[/B]
  • Entangling Vines [Gorgon]
  • Bird’s Nest
  • Rook lvl 8 (4/1) [two lives]
  • Bird (1/1)
  • Bird (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Unfortunately Training Ground hit by Imp discard. Not so happy about going down to 2 cards, but I’m at 10 workers now and can maybe take Setsuki to max next turn for draws.

[/spoiler][/details]