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Casual petE (White) vs bansa (Green)


#1

@bansa GLHF !

P1 Turn1


StartingHand Workers

STARTING HAND
Fox Primus
Safe Attacking
Aged Sensei
Grappling Hook
Sensei’s Advice


WORKERS
Fox Primus


NextHand

Snapback
Savior Monk
Smoker
Morningstar Flagbearer
Fox Viper


Discard

Grappling Hook
Safe Attacking
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Aged Sensei (1/1)
  • Grave lvl 1 (2/3)
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5

#2

Good to meet you! GL HF!

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Young Treant
Merfolk Prospector
Rampant Growth
Tiger Cub


WORKERS
Young Treant


NextHand

Playful Panda
Forest’s Favor
Rich Earth
Spore Shambler


Discard

Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

@petE 's turn


#3

P1 Turn2


Tech StartingHand Workers

TECH
Rambasa Twins
Sparring Partner


STARTING HAND
Smoker
Savior Monk
Morningstar Flagbearer
Snapback
Fox Viper


WORKERS
Fox Primus
Fox Viper


NextHand

Sensei’s Advice
Sparring Partner
Snapback
Rambasa Twins


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Smoker - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Smoker (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Saviour Monk (2/2)
  • :target: Lookout:
    In Play:
  • Grave lvl 1 (2/3)
  • Aged Sensei (1/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

No spells, unfortunately, Grappling Hook would have been great for me there. I’ll follow him down a card, hope for some buffs next turn. Need Smoker out so his Prospector doesn’t get established.



#4

P2T2


Tech StartingHand Workers

TECH
Stampede
Circle of Life


STARTING HAND
Forest’s Favor
Spore Shambler
Rich Earth
Playful Panda


WORKERS
Young Treant
Rich Earth


NextHand

Playful Panda
Forest’s Favor
Rampant Growth
Circle of Life
Verdant Tree


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
MP gains 1 gold - ($6)
Max Argagarg, Wisp and WE arrive - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ironbark Treant (1/2AA)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • L5 Argagarg (1/5)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@petE 's turn


#5

P1 Turn3


Tech StartingHand Workers

TECH
YLD
Training Grounds


STARTING HAND
Sparring Partner
Sensei’s Advice
Rambasa Twins
Snapback


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice


NextHand

Morningstar Flagbearer
Rambasa Twins
Grappling Hook
Safe Attacking


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave to mid - ($3)
Aged Sensei buffs Grave, he kills Elemental
Sparring Partner - ($2)
Smoker trades with Prospector

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:
    In Play:
  • Aged Sensei (1/1)
  • Grave lvl 3 (3/2)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 7
Thoughts

Shame once again I don’t have Grappling Hook in hand, would have cleared Elemental+Ironbark nicely.

He skipped Tech 1, so likely teched Arg spells. I’ll trade a couple of his units away so I’m not too vulnerable to Stampede, and float some $$ so I can max Grave if needed next turn to sword a unit with SotP.

Teching Training Grounds and YLD, both effective if he walls up with Ironbark + Arg.



#6

P2T3


Tech StartingHand Workers

TECH
Circle of Life
Ferocity


STARTING HAND
Verdant Tree
Playful Panda
Rampant Growth
Circle of Life
Forest’s Favor


WORKERS
Young Treant
Rich Earth
Circle of Life


NextHand

Spore Shambler
Tiger Cub
Stampede


Discard

Merfolk Prospector
Rampant Growth
Forest’s Favor
Verdant Tree
Circle of Life
Ferocity


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rampant Growth Wisp and kills S Monk - ($4)
Forest’s Favor Treant and kills Partner - ($2)
Argagarg kills Sensei
Playful Panda - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Ironbark Treant (4/1)
  • L5 Argagarg (1/4)
  • Wisp (0/1)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

@petE 's turn


#7

P1 Turn4


Tech StartingHand Workers

TECH
YLD
Training Grounds


STARTING HAND
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Rambasa Twins
Smoker


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Grappling Hook


NextHand

Savior Monk
Training Grounds
Snapback
YLD


Tech 2 card(s)
Get Paid + float + scav, tech draw - ($10)
Worker - ($9)
Grave kills tech Wisp
Smoker - ($8)
Rambasa Twins - ($4)
Tech2 Discipline - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin #1 (3/2)
  • :pschip: Technician: Rambasa Twin #2 (3/2)
  • :target: Lookout:
    In Play:
  • Grave lvl 3 (3/2)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Could take away the Stampede threat by maxing Grave to sword Arg, while putting down Rambasa Twins for board. Though misses out on the chance to build Tech2 before he’s even built Tech1, and with good Tech2 cards next hand (YLD, Training Grounds). So think I’m better blocking up with Twins+Smoker, absorb the likely Stampede (with 9HP Base hit), and tech on ahead.



#8

P2T4


Tech StartingHand Workers

TECH
Feral Strike
Galina Glimmer


STARTING HAND
Spore Shambler
Tiger Cub
Stampede
Forest’s Favor


WORKERS
Young Treant
Rich Earth
Circle of Life
Spore Shambler


NextHand

Feral Strike
Stampede
Circle of Life
Galina Glimmer


Discard

Forest’s Favor
Tiger Cub


Tech 2 card(s)
Get Paid + tech - ($8)
Worker - ($7)
Stampede - ($1)
Ironbark Treant (7/1AAA) kills Smoker and deals 5 to your Base on 15
Wisp (3/1AAA) kills Twin #1 and deals 1 to your Base on 14
Playful Panda (5/2AAA) kills Twin #2 and deals 3 to your Base on 11
Tech I - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg (1/4A), 1 dmg
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Ironbark Treant (4/1), 2 dmg, +1 rune
  • Wisp (0/1)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

@petE 's turn


#9

P1 Turn5


Tech StartingHand Workers

TECH
Earthquake
Versatile Style


STARTING HAND
Training Grounds
Snapback
YLD
Savior Monk
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Grappling Hook
Savior Monk


NextHand

Safe Attacking
Aged Sensei
YLD
Training Grounds


Discard

Rambasa Twin
Smoker
Morningstar Flagbearer
Snapback
Earthquake
Versatile Style


Tech 2 card(s)
Get Paid + scav, tech draw - ($9)
Worker - ($8)
Training Grounds - ($7)
YLD - ($4)
Grave to max - ($0)
Grave (+1atk from Training Grounds) kills Arg
Grave’s sword kills Ironbark

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: YLD (3/3, flying)
    In Play:
  • Grave lvl 7 (5/4)
  • Training Grounds (4)
    Buildings:
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6
    Gold:
  • Gold: 0
  • Workers: 9

EDIT: corrected HP on Grave

Thoughts

He can hit my base for 2-4 more this turn, but with YLD and Training Grounds in play I should be able to close the game down after that. Teching a Versatile Style (to add HP to Base) and Earthquake.



#11

Readiness means that mid or max Grave doesn’t exhaust when he attacks. So he is able to patrol, or alternatively to exhaust to use his maxband sword ability. He can’t patrol after using the sword.


#12

@petE yup sorry about that I deleted posting but i guess it was too late. Didn’t realize it works that way. My bad!


#13

P2T5


Tech StartingHand Workers

TECH
Behind the Ferns
Final Showdown


STARTING HAND
Feral Strike
Stampede
Circle of Life
Galina Glimmer


WORKERS
Young Treant
Rich Earth
Circle of Life
Spore Shambler


NextHand

Rampant Growth
Verdant Tree
Ferocity
Merfolk Prospector


Discard

Forest’s Favor
Tiger Cub
Ironbark Treant
Circle of Life
Stampede
Feral Strike
Behind the Ferns
Final Showdown


Tech 2 card(s)
Get Paid - ($9)
Tower - ($6)
Galina Glimmer - ($5)
Midori - ($3)
Circle of Life Wisp into Huntress - ($0)
Playful Panda deals 2 to your Base on 9

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

@petE 's turn


#14

P1 Turn6


Tech StartingHand Workers

TECH
Thunderclap
Vigor Adept


STARTING HAND
Safe Attacking
Aged Sensei
Training Grounds
YLD


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Grappling Hook
Savior Monk
Safe Attacking


NextHand

Sparring Partner
Rambasa Twin
Earthquake


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
YLD #2 - ($5)
Training Grounds #2 - ($4)
Rook - ($2)
Grave trades with Huntress, Midori to lvl 3
YLD #1 kills Midori, Rook to lvl 3
Tap Training Grounds #1 to max Rook

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 8 (6/6) [2 lives]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: YLD #2 (3/3)
  • :target: Lookout:
    In Play:
  • Training Grounds #1 (4)
  • Training Grounds #2 (4)
  • YLD #1 (3/2)
    Buildings:
  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 10

#15

P2T6


Tech StartingHand Workers

TECH
Behind the Ferns
Moment’s Peace


STARTING HAND
Rampant Growth
Verdant Tree
Ferocity
Merfolk Prospector


WORKERS
Young Treant
Rich Earth
Circle of Life
Spore Shambler


NextHand

Behind the Ferns
Ironbark Treant
Stampede
Forest’s Favor


Tech 2 card(s)
Get Paid + Galina 1 - ($10)
Max Argagarg, Wisp and WE arrive - ($4)
Verdant Tree - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Water Elemental (3/3)
  • :target: Lookout: Wisp (0/1)

In Play:

  • L5 Argagarg (1/5)
  • Galina Glimmer (2/2)
  • Verdant Tree (-/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@petE 's turn


#16

P1 Turn7


StartingHand Workers

STARTING HAND
Sparring Partner
Rambasa Twin
Earthquake


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Grappling Hook
Savior Monk
Safe Attacking


NextHand

Smoker
Snapback
Morningstar Flagbearer


Discard

Earthquake


Tech 0 card(s)
Get Paid + float - ($12)
YLD #1 kills Prospector
Rook kills Water Elemental
Charge YLD #2 to 5atk, it kills Arg - ($10)
Setsuki - ($8)
Tap Training Grounds to max Setsuki
Rambasa Twins - ($4)
Sparring Partner - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin #1 (3/2 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin #2 (3/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:
    In Play:
  • Training Grounds #1 (4)
  • Training Grounds #2 (4)
  • YLD #1 (3/1)
  • YLD #2 (3/2)
  • Rook lvl 8 (6/2) [2 lives]
  • Setsuki lvl 6 (5/4)
    Buildings:
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 1
    Gold:
  • Gold: 1
  • Workers: 10

#17

P2T7


Tech StartingHand Workers

TECH
Fairie Dragon
Murkwood Allies


STARTING HAND
Behind the Ferns
Forest’s Favor
Stampede
Ironbark Treant


WORKERS
Young Treant
Rich Earth
Circle of Life
Spore Shambler


NextHand

Huntress
Moment’s Peace
Ferocity


Discard

Merfolk Prospector
Behind the Ferns
Forest’s Favor
Stampede
Fairie Dragon
Murkwood Allies


Tech 2 card(s)
Get Paid + float + Galina 1 - ($11)
Cali - ($9)
Behind the Ferns - ($7)
Forest’s Favor on Galina - ($5)
Galina and Panda deal 5 to your Base on 4
Ironbark Treant - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Cali (2/3)
  • Galina Glimmer (3/3), +1 rune
  • Verdant Tree (-/3)
  • Behind the Ferns
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9

@petE 's turn


#18

P1 Turn8


StartingHand Workers

STARTING HAND
Snapback
Smoker
Morningstar Flagbearer
Aged Sensei
Vigor Adept


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Grappling Hook
Savior Monk
Safe Attacking


NextHand

Smoker
Earthquake
Versatile Style
Thunderclap
Aged Sensei


Tech 0 card(s)
Get Paid + float - ($11)
Rook kills Ironbark
Sparring Partner kills Wisp
Charge YLDs to 5atk - ($7)
Setsuki, Rambasa Twins and YLDs break your Base

GG!


#19

@petE GG! WP! Up for another if you are


#20

Sure.

By the way, you don’t need to tag the other player in posts, you can just set the thread to “Watching” and get notified whenever there’s a post.


#21

Oh I see, thanks for the tip! so I guess I will go first this time.