STARTING HAND
Mad Man
Pillage
Charge
Makeshift Rambaster
Bombaster
WORKERS
Bloodburn
Charge
NextHand
Scorch
Lobber
Careless Musketeer
Mad Man
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina sidelines Mox
BRO trades with Neo Plexus
Pillage, steal your 1G, your base to 19HP
Tech I - ($4)
Bombaster - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Bombaster (2/2)
[B]In Play:[/B]
Jaina lvl 1 (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
Thoughts
I was originally thinking to try the base race strat, although Iām not able to clear his board enough to make it worthwhile. I could have sidelined mox with Jaina, traded Plexus with BRO, and hit his base for 3 with Makeshift Rambaster and 2 with Pillage with patrolling bombaster in lookout (to force skipping a worker if Stewardess+BS to kill Jaina), but that would leave me with 1 card, and it would be too hard to come back from that. I think Iāve learned that in order to successfully go for a base race, you need some opening in the beginning for tempo, which his patrolling 2 units prevented. I lost the base race last game, since on my P1T2, I had only Plexus and BS in play, giving him a clear opening. Instead, Iāll go for a more standard GPT/lobber tech, with plans for Blood or Anarchy tech 2.
I guess heās holding back gold to build Tech2 next turn. Likely Blood, in which case he could be playing Crasharrows as early as T4. Pillage robbery also means I wonāt have the gold both to play Stewardess and build Tech2.
Teching Hyperion and a second Argonaut (for Tech1 play if my Tech2 is down).
Not a great hand. Not able to protect Jaina well with current board and hand, so best bet is to use her for patrolling bonuses in likey case she dies (he needs a NC or Now!). Tech 2 Anarchy with plan for Steam Tanks, and maybe kidnapping x2 next turn with tech 3 rush.
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft - ($4)
Argonaut kills Lobber
Nullcraft and Mox kill Jaina
Tech2 Present - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argonaut (4/2 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
Hardened Mox (2/1)
Nullcraft (1/1, flying)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
Anarchy not as immediately scary as Blood, but will be hard to stop this ending badly with Gunships.
Thought about delaying tech2 by a turn ā Iād get free hero levels off the hero kill (eg to play and max Geiger), an extra turn attacking with Mox, and a flicker to get Argonautās HP back to 4. But with Hyperion in next hand, think Iām better getting Tech2 up for Present pressure. Also feels like playing Geiger now would get him killed in two turns time, just when heās most needed.
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
GPT - ($5)
Nautical Dog - ($4)
Tower - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Nautical Dog (1/1)
[I]Technician[/I]: Gunpoint taxman (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
I should have built my tower and tech 2 in reverse order ā¦ Would have at least cleared out his NC. I put too much on the line last turn for me to lose in case he in fact had a NC in hand, which he sadly did. Also should have kept Jaina at lvl 1 and saved the 3G. Damn-- pretty big misplay there =/. Iāll try to hold off and buld tech3 in either of next 2 turns. Taking a greedy chance here with nautical dog in SCV instead of lookout hoping he doesnāt have stewardess.
GG! Looking through the MMM warmup series between @codexnewb and @Shadow_Night_Black, seems a close-run thing on tempo whether Purple can hold things up T1-4 to get Tech2 established and a favourable position.