Casual petE (Red) vs Andreas (Purple)

OK, here goes. Looks a tough matchup early on.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Tinkerer
Hardened Mox
Temporal Research
Plasmodium
Fading Argonaut


WORKERS
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Neo Plexus
Forgotten Fighter
Time Spiral
Battle Suits
Nullcraft


[/spoiler][/details]

[details=Discard][spoiler]
Fading Argonaut
Tinkerer
Temporal Research


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Mox in P1 hand, guess it has to be played against Red.

[/spoiler][/details]

"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Scorch
Bloodrage Ogre
Nautical Dog
Careless Musketeer


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Charge
Pillage
Bombaster
Mad Man


Discard

Careless Musketeer
Nautical Dog
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Stewardess
Argonaut


STARTING HAND
Nullcraft
Time Spiral
Forgotten Fighter
Neo Plexus
Battle Suits


WORKERS
Plasmodium
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Battle Suits
Argonaut
Tinkerer
Nullcraft
Fading Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + 1)
  • :psfist: [I]Elite[/I]: Neo Plexus (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Since Iā€™m floating $1, keeping Neo Plexus out of scav to avoid possibility of the $2 Pillage.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Gunpoint taxman
Lobber


STARTING HAND
Mad Man
Pillage
Charge
Makeshift Rambaster
Bombaster


WORKERS
Bloodburn
Charge


NextHand

Scorch
Lobber
Careless Musketeer
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina sidelines Mox
BRO trades with Neo Plexus
Pillage, steal your 1G, your base to 19HP
Tech I - ($4)
Bombaster - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bombaster (2/2)
    [B]In Play:[/B]
  • Jaina lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

I was originally thinking to try the base race strat, although Iā€™m not able to clear his board enough to make it worthwhile. I could have sidelined mox with Jaina, traded Plexus with BRO, and hit his base for 3 with Makeshift Rambaster and 2 with Pillage with patrolling bombaster in lookout (to force skipping a worker if Stewardess+BS to kill Jaina), but that would leave me with 1 card, and it would be too hard to come back from that. I think Iā€™ve learned that in order to successfully go for a base race, you need some opening in the beginning for tempo, which his patrolling 2 units prevented. I lost the base race last game, since on my P1T2, I had only Plexus and BS in play, giving him a clear opening. Instead, Iā€™ll go for a more standard GPT/lobber tech, with plans for Blood or Anarchy tech 2.

"

editted: thoughts

why not pillaging after bombaster to deal 2?

1 Like

Makes sense. I went back and forth in my turn that I forgot about that. If petE is ok with it, Iā€™ll change the order to deal 2 damage to his base.

1 Like

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Argonaut
Hyperion


STARTING HAND
Argonaut
Nullcraft
Tinkerer
Battle Suits
Fading Argonaut


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Time Spiral
Temporal Research
Nullcraft
Stewardess


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - pillage - ($6)
Worker - ($5)
Battle Suits - ($3)
Argonaut - ($0)
Mox kills Bombaster

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


I guess heā€™s holding back gold to build Tech2 next turn. Likely Blood, in which case he could be playing Crasharrows as early as T4. Pillage robbery also means I wonā€™t have the gold both to play Stewardess and build Tech2.

Teching Hyperion and a second Argonaut (for Tech1 play if my Tech2 is down).


[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Scorch
Mad Man
Lobber
Careless Musketeer


WORKERS
Bloodburn
Charge
Scorch


NextHand

Bloodrage Ogre (3/2+A)
Nautical Dog
Makeshift Rambaster
Gunpoint taxman


Discard

Bombaster (2/2)
Lobber (2/2)
Careless Musketeer
Mad Man
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Midband Jaina - ($5)
Lobber - ($4)
Tech 2 Anarchy - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina lvl 4 (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Not a great hand. Not able to protect Jaina well with current board and hand, so best bet is to use her for patrolling bonuses in likey case she dies (he needs a NC or Now!). Tech 2 Anarchy with plan for Steam Tanks, and maybe kidnapping x2 next turn with tech 3 rush.

"

editted: added tech buildings

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Tricycloid
Temporal Distortion


STARTING HAND
Temporal Research
Time Spiral
Stewardess
Nullcraft


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Distortion
Argonaut
Hyperion
Fading Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft - ($4)
Argonaut kills Lobber
Nullcraft and Mox kill Jaina
Tech2 Present - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Anarchy not as immediately scary as Blood, but will be hard to stop this ending badly with Gunships.

Thought about delaying tech2 by a turn ā€“ Iā€™d get free hero levels off the hero kill (eg to play and max Geiger), an extra turn attacking with Mox, and a flicker to get Argonautā€™s HP back to 4. But with Hyperion in next hand, think Iā€™m better getting Tech2 up for Present pressure. Also feels like playing Geiger now would get him killed in two turns time, just when heā€™s most needed.


[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Kidnapping
Pirate Gunship


STARTING HAND
Gunpoint taxman
Bloodrage Ogre (3/2+A)
Nautical Dog
Makeshift Rambaster


WORKERS
Bloodburn
Charge
Scorch
Makeshift Rambaster


NextHand

Careless Musketeer
Steam Tank
Pillage


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
GPT - ($5)
Nautical Dog - ($4)
Tower - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Gunpoint taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I should have built my tower and tech 2 in reverse order ā€¦ Would have at least cleared out his NC. I put too much on the line last turn for me to lose in case he in fact had a NC in hand, which he sadly did. Also should have kept Jaina at lvl 1 and saved the 3G. Damn-- pretty big misplay there =/. Iā€™ll try to hold off and buld tech3 in either of next 2 turns. Taking a greedy chance here with nautical dog in SCV instead of lookout hoping he doesnā€™t have stewardess.

"

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Now!
Immortal


STARTING HAND
Fading Argonaut
Hyperion
Argonaut
Temporal Distortion
Stewardess


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
Stewardess


[/spoiler][/details]

[details=NextHand][spoiler]
Now!
Tricycloid
Temporal Research
Temporal Distortion


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Argonaut trades with Taxman
Mox kills Nautical Dog
Hyperion (arrival trashes Mox), breaks Tech2, I draw - ($3)
Fading Argonaut - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (3/3) [%3]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nullcraft (1/1, flying)
    [B]In Play:[/B]
  • Battle Suits
  • Hyperion (5/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Well so far so good in delaying progression to Tech3. Wait now to be beaten up by Red spells.


[/spoiler][/details]

You got this one-- GG

GG! Looking through the MMM warmup series between @codexnewb and @Shadow_Night_Black, seems a close-run thing on tempo whether Purple can hold things up T1-4 to get Tech2 established and a favourable position.