petE
October 11, 2017, 10:42pm
1
@Bob199 GLHF !
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Deteriorate
Graveyard
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
WORKERS
Jandra, the Negator
[/spoiler][/details]
[details=NextHand][spoiler]
Summon Skeletons
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
[/spoiler][/details]
[details=Discard][spoiler]
Deteriorate
Graveyard
Sacrifice the Weak
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Garth lvl 1 (1/3)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
[details=Thoughts][spoiler]
Not sure what his deck is up to. Buff Glorious Ninjas ?
[/spoiler][/details]
Bob199
October 11, 2017, 10:50pm
2
Glhf
T1:
Gold (5)
Worker (4)
Sensei + Garth + Skele ()
dc3 d5
Patrol:
Leader: 1/1A Skele
Elite:
Scavenger: 1/1 Sensei
Technician:
Lookout:
Other - 1/3 L1 Garth
Buildings:
Base: 20
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0
Summary
H: playd / safe snap flag prim
W: prim
T:
petE
October 11, 2017, 11:36pm
3
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Tiny Basilisk
Bone Collector
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Skeleton Javelineer
WORKERS
Jandra, the Negator
Poisonblade Rogue
[/spoiler][/details]
[details=NextHand][spoiler]
Bone Collector
Summon Skeletons
Graveyard
Sacrifice the Weak
Tiny Basilisk
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton - ($3)
Javelineer - ($2)
Tech1 - ($0)
Haunt deals 1dmg to your Base
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1)
Garth lvl 1 (1/3)
Skeleton Javelineer (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
[details=Thoughts][spoiler]
Unfortunately no Deteriorate in T2 hand.
[/spoiler][/details]
Bob199
October 11, 2017, 11:53pm
4
T2:
Gold (6)
Worker (5)
Tech I (3)
Cookie’d Sensei & Skele > your Skeles (1)
Garth > Javelineer
+Skele ()
dc3 rs d5
Patrol:
Leader: 1/1A Skele
Elite:
Scavenger:
Technician:
Lookout:
Other - 1/2 L1 Garth , 1/1 Skele, 1/1 Sensei
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0
Summary
H: playd / other 1/2
W: prim hook
T: cujo ancient
petE
October 12, 2017, 12:28am
5
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Potent Basilisk
Wandering Mimic
STARTING HAND
Sacrifice the Weak
Bone Collector
Tiny Basilisk
Summon Skeletons
Graveyard
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
[/spoiler][/details]
[details=NextHand][spoiler]
Wandering Mimic
Summon Skeletons
Pestering Haunt
Thieving Imp
Skeletal Archery
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav + tech draw - ($7)
Worker - ($6)
Deteriorate SQL
Garth and Haunt kill your Garth, to lvl 3
Tiny Basilisk - ($4)
Bone Collector - ($2)
Skeleton - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Tiny Basilisk (1/2, deathtouch)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth lvl 3 (1/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
[details=Thoughts][spoiler]
Hmm, seemed like a risky play – with tech draw gave me a 3/4 chance of Deteriorate in hand for the hero kill. Had good luck to draw both Tech1s too.
[/spoiler][/details]
Bob199
October 12, 2017, 12:47am
6
T3:
Gold (7)
Worker (6)
Growth II (2)
Cujo Cuddles ()
dc3 d4 rs d1
Patrol:
Leader: 2/3A Cujo Cuddles
Elite:
Scavenger: 1/1 Sensei
Technician: 1/1 Skele
Lookout:
Other -
Buildings:
Base: 20
Tech I : 5
Growth II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0
Summary
H: playd / ancient cookies snap smok
W: prim hook snap
T: SotF ancient
petE
October 12, 2017, 1:24am
7
Oops – realized that I paid for a worker last move but didn’t move the card to the worker column in the spreadsheet. So my economy should read 7 Workers + 1 Gold (rather than 6 Workers + 1 Gold) and Hand/Deck should be 4/6 (rather than 5/5). I can redo my shuffle to the reflect this, but wanted to check if this will change how you play your turn.
petE
October 12, 2017, 1:51am
9
P1 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Nether Drain
Tiny Basilisk
STARTING HAND
Thieving Imp
Skeletal Archery
Sacrifice the Weak
Graveyard
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Graveyard
[/spoiler][/details]
[details=NextHand][spoiler]
Potent Basilisk
Skeleton Javelineer
Pestering Haunt
Wandering Mimic
Deteriorate
[/spoiler][/details]
[details=Discard][spoiler]
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Nether Drain
Tiny Basilisk
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Skeleton and Bone Collector kill Doggo, make a Skeleton
Garth kills Sensei
Tiny Basilisk kills Skeleton
Garth to lvl 4 - ($6)
Skeleton - ($5)
Tech2 Balance - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth lvl 4 (2/4)
Bone Collector (3/1)
Tiny Basilisk (1/1, deathtouch)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 8
[details=Thoughts][spoiler]
Growth not so scary to face when he doesn’t have a readily available flier to receive Ancient runes. Still, have to watch for stealth from Hidden Ninja, or tech lab into Ninjutsu. Teching Nether Drain (to handle maxband Sets) and a second Tiny Basilisk (to stop a unit stacked with runes).
[/spoiler][/details]
Bob199
October 12, 2017, 3:11am
10
T3:
Gold +SCV +TCN (9)
Ancient (5)
Savior , Ancient+ (3)
Arg, +Wisp, Ancient++ (1)
Worker ()
Ancient gives + to Wisp & Savior
dc3 d3 rs d2
Patrol:
Leader: 3/3A Savior
Elite:
Scavenger: 1/3 L1 Arg
Technician: 1/2 Wisp
Lookout:
Other - 3/5 Ancient+
Buildings:
Base: 20
Tech I : 5
Growth II : 5
Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0
Summary
H: playd / vip safe flag cookie
W: prim hook snap vip
T: grasp elm
petE
October 12, 2017, 3:49am
11
P1 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Fairie Dragon
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Wandering Mimic
Deteriorate
Potent Basilisk
WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Graveyard
Pestering Haunt
[/spoiler][/details]
[details=NextHand][spoiler]
Tiny Basilisk
Skeletal Archery
Deteriorate
Skeleton Javelineer
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tiny Basilisk trades with Saviour
Zane, kills Wisp - ($6)
Mimic (haste from Zane) kills Arg, Garth to lvl 6 - ($2)
Garth to max, summons Faerie Dragon, feather rune floats Ancient as 3/1 - ($1)
Deteriorate kills Ancient
Garth + 2 Skeletons break Tech2
Bone Collector deals 3dmg to Tech1, makes Skeleton
Skeleton - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth lvl 7 (3/4)
Bone Collector (3/1)
Wandering Mimic (4/3, flying)
Zane lvl 1 (2/1)
Skeleton (1/1)
Skeleton (1/1)
Fairie Dragon (4/2, flying)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
[details=Thoughts][spoiler]
[/spoiler][/details]
Bob199
October 12, 2017, 3:59am
12
Ancient still has a +1/+1 rune on it, so deteriorate wouldn’t kill it. Gg anyways, can’t take on your army
petE
October 12, 2017, 4:09am
13
GG. I had too good a draw T3, both Tech1s as well as Deteriorate on the tech draw for the hero kill. Guess the Garth Mirror favoured me somewhat with the in-colour starter spells.
On for another if you are.
Bob199
October 12, 2017, 4:21am
14
Sure, I’ll P1 this time
T1
Gold (4)
Worker (3)
SQL: 1/3A L1 Garth & SCV: 1/1 Skele ()
petE
October 12, 2017, 4:33am
15
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Deteriorate
Skeletal Archery
WORKERS
Summon Skeletons
[/spoiler][/details]
[details=NextHand][spoiler]
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Graveyard
[/spoiler][/details]
[details=Discard][spoiler]
Skeletal Archery
Thieving Imp
Deteriorate
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Garth lvl 1 (1/3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
[details=Thoughts][spoiler]
[/spoiler][/details]
Bob199
October 12, 2017, 4:50am
16
T2:
Gold (5)
Worker (4)
Tech I (2)
Hookshot your Skele to looky (1)
Garth > Skele
+Skele ()
dc4 rs d5
Patrol:
Leader: 1/1A Skele
Elite:
Scavenger: 1/1 Skele
Technician:
Lookout:
Other - 1/2 L1 Garth ,
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0
Summary
H: playd / other 1/2
W: vip sen
T: bcz
petE
October 12, 2017, 6:30am
17
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Tiny Basilisk
Bone Collector
STARTING HAND
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Graveyard
WORKERS
Summon Skeletons
Poisonblade Rogue
[/spoiler][/details]
[details=NextHand][spoiler]
Bone Collector
Thieving Imp
Deteriorate
Sacrifice the Weak
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeleton - ($4)
Haunt
Graveyard - ($2)
Tech1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (3)
Garth lvl 1 (1/3)
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
[details=Thoughts][spoiler]
Not under immediate pressure, so spending the extra econ on Graveyard. At minimum will be able to recyle Haunt for a few turns.
[/spoiler][/details]
Bob199
October 13, 2017, 12:22am
18
T3:
Gold (6)
Worker (5)
BC (3)
+Skele (2)
Heroes Hall ()
dc3 d5
Patrol:
Leader: 3/3A BC
Elite:
Scavenger: 1/1 Skele
Technician: 1/1 Skele
Lookout:
Other - 1/2 L1 Garth , 1/1 Skele
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 0
Discard: 5
Summary
H: playd / smok hook sav snap
W: vip sen hook
T: runz
petE
October 13, 2017, 1:20am
19
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Disguised Monkey
Nether Drain
STARTING HAND
Deteriorate
Thieving Imp
Bone Collector
Sacrifice the Weak
WORKERS
Summon Skeletons
Poisonblade Rogue
Thieving Imp
[/spoiler][/details]
[details=NextHand][spoiler]
Skeletal Archery
Tiny Basilisk
Jandra, the Negator
[/spoiler][/details]
[details=Discard][spoiler]
Deteriorate
Sacrifice the Weak
Disguised Monkey
Nether Drain
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deriorate Bone Collector
Skeleton suicides into Bone Collector
Garth to lvl 4, kills Bone Collector - ($3)
Haunt trades with non-patrolling Skeleton
Bone Collector - ($1)
Skeleton - ($0)
Tap Graveyard to resurrect Haunt
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton Javelineer (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (3)
Garth lvl 4 (2/2)
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
Not wild about going down to 3 cards, but Graveyard gives me a slim deck and Garth/Graveyard give ways to play units without using hand. Teching Nether Drain against his hero intentions (main concern is max Sets -> FDS). Will try Anarchy this time, teching Disguised Monkey ($4 for 6 hasty/stealthy damage with Graveyard), maybe Gunship rush if he doesn’t pressure quickly.
[/spoiler][/details]
Bob199
October 13, 2017, 2:42am
20
T4:
Gold (7)
Worker (6)
BC (4)
Growth II. ()
dc3 rs d5
Patrol:
Leader: 3/3A BC
Elite:
Scavenger: 1/1 Skele
Technician: 1/1 Skele
Lookout:
Other - 1/2 L1 Garth
Buildings:
Base: 20
Tech I : 5
Growth II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck:
Discard: 0
Summary
H: playd / flag safe prim cookies
W: vip sen hook prim
T: FDS