[details=Tech StartingHand Workers][spoiler]
TECH
Inverse Power Ninja
Inverse Power Ninja
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Fox Viper
WORKERS
Fox Primus
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Grappling Hook
Snapback
Inverse Power Ninja
Sensei’s Advice
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook Fargo to Lookout
Grave to lvl 3 - ($2)
Grave kills Geiger, you gain $1, Grave to lvl 5
Aged Sensei - ($1)
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Aged Sensei (2/1)
[I]Scavenger[/I]: Smoker (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Grave lvl 5 (3/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
[details=Thoughts][spoiler]
Using Grappling Hook to get the Hero kill with Grave. Teching IPNs rather than Twins so I’ll have the $$ to play the unit + max Grave next turn, also compete well against solid Purple Tech 1s. Will want to use Grave’s sword early in case of Origin Story.
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Inverse Power Ninja - ($2)
Grave to max, gains Sword - ($0)
Grave’s Sword kills Nullcraft
Smoker pings your Tech I
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Inverse Power Ninja (4/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Grave lvl 7 (4/5)
[B]In Play:[/B]
Smoker (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 7
[details=Thoughts][spoiler]
Would rather hit something more valuable than Nullcraft with Grave’s Sword, but leaving him maxed with Sword is too good an Origin Story target.
Teching YLD for Discipline Tech 2 and Martial Mastery for some cycling. If I concentrate on small numbers of high value units, my 2 IPNs should give good value throughout.
[I]Lookout[/I]: Hardened Mox (1/1 indestructable)
[B]In Play:[/B]
Prynn lv. 1 (1/3 Fading 4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
Thoughts
He pretty much had to use his sword, but at least it wasn’t a high priority target. Similarly I had to use Origin Story. Grabbing the usual Tech II Present to be ready. Blah.
[details=Tech StartingHand Workers][spoiler]
TECH
Mind Parry Monk
Entangling Vines
STARTING HAND
Inverse Power Ninja
Morningstar Flagbearer
Safe Attacking
Savior Monk
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Savior Monk
Martial Mastery
Sensei’s Advice
Mind Parry Monk
Inverse Power Ninja
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook - ($4)
Tech 2 Discipline - ($0)
IPN kills Fargo
Smoker pings your Base to 19HP
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 1 (2/4)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Smoker (1/1)
Inverse Power Ninja (4/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
Teching Mind Parry Monk – protect against Origin Story if I level Heroes, also stop Tricycloid runes if he goes Present. Playing Rook (and teching Entangling Vines) – if my Smoker hangs around another turn to ping his Tech 2 then Earthquake becomes an ongoing threat.
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone - ($4)
Stewardess sends Smoker back to your hand
Prynn removes fading rune
Tech II (Present)
Float ($4)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hardened Mox (1/1 indestructable)
I love this interaction. Stewardess arrives and tries to bounce Smoker back to hand, but he sees that he’s being targeted and says, “Aha! That unit is targeting me! I’ll go back to hand before she can do anything!”
Then Stewardess looks at the puff of smoke he left behind and says, “Well, okay then.”
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn loses time rune
Nullcraft - ($6)
Nullcraft kills the IVP
Stewardess and Prynn gang up to kill the Savior Monk, each takes 2 damage, Prynn gains time rune
Prynn levels to midband - ($3)
Geiger - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hardened Mox (1/1 indestructable)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Geiger Lv. 1 (2/3 sparkshot)
[I]Lookout[/I]:
[B]In Play:[/B]
Prynn lv. 4 (2/4 Fading 3) exhausted
Nullcraft (1/1 flying)
Stewardess (2/1) exhausted
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 4
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
OK, so I think things are sort of under control now. BUT…the MPM more or less shuts down Prynn, I lose Origin Story and Tricycloid shots. With some luck I’ll get my Hyperion in hand next turn, and that should allow me to break through. I definitely need a Now!
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Rook to maxband - ($3)
Young Lightning Dragon - ($0)
Skip worker
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Lightning Dragon (3/3 + 1)
[I]Elite[/I]: Rook lvl 8 (5/6) [two lives]
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Mind Parry Monk (5/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
[details=Thoughts][spoiler]
Skipping a worker to set up a max Rook in patrol, YLD in the air, with Mind Parry Monk behind patrol preventing Origin Story/Undo. Hopefully holds long enough for Earthquake draw.
I’m making stupid mechanical mistakes because I’ve got too much going on IRL to concentrate. Sorry for the inconvenience, I think it’s best that I concede this one and take a few days away until things calm down. Figure I was pretty much in a death spiral anyway, that MPM was likely to shut down any easy way of dealing with ol’ Rookieboy.