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Casual: petE (mono-White) vs IsotopeX (mono-Purple)

@IsotopeX GLHF !

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Safe Attacking
Snapback
Fox Primus
Smoker
Savior Monk


WORKERS
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Morningstar Flagbearer
Aged Sensei
Fox Viper
Sensei’s Advice
Grappling Hook


[/spoiler][/details]

[details=Discard][spoiler]
Snapback
Safe Attacking
Savior Monk


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Alright, let’s do this. Good luck, @petE

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Fading Argonaut
Neo Plexus
Forgotten Fighter
Plasmodium


WORKERS
Plasmodium


NextHand

Time Spiral
Tinkerer
Battle Suits
Hardened Mox
Nullcraft


Discard

Neo Plexus
Temporal Research
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+1A Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger (2/3 Sparkshot)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook
Aged Sensei
Fox Viper


WORKERS
Fox Primus
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Snapback
Inverse Power Ninja
Sensei’s Advice


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook Fargo to Lookout
Grave to lvl 3 - ($2)
Grave kills Geiger, you gain $1, Grave to lvl 5
Aged Sensei - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Aged Sensei (2/1)
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 5 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Using Grappling Hook to get the Hero kill with Grave. Teching IPNs rather than Twins so I’ll have the $$ to play the unit + max Grave next turn, also compete well against solid Purple Tech 1s. Will want to use Grave’s sword early in case of Origin Story.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Battle Suits
Hardened Mox
Nullcraft
Tinkerer
Time Spiral


WORKERS
Plasmodium
Tinkerer


NextHand

Forgotten Fighter
Origin Story
Neo Plexus
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut loses time rune
Scavenger - ($6)
Nullcraft - ($4)
Nullcraft kills Aged Sensei
Tech I - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 indestructable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3 Fading 2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Martial Mastery


STARTING HAND
Snapback
Sensei’s Advice
Inverse Power Ninja
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Inverse Power Ninja
Morningstar Flagbearer
Safe Attacking
Savior Monk


[/spoiler][/details]

[details=Discard][spoiler]
Aged Sensei
Sensei’s Advice
Snapback
Young Lightning Dragon
Martial Mastery


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Inverse Power Ninja - ($2)
Grave to max, gains Sword - ($0)
Grave’s Sword kills Nullcraft
Smoker pings your Tech I

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave lvl 7 (4/5)
    [B]In Play:[/B]
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Would rather hit something more valuable than Nullcraft with Grave’s Sword, but leaving him maxed with Sword is too good an Origin Story target.

Teching YLD for Discipline Tech 2 and Martial Mastery for some cycling. If I concentrate on small numbers of high value units, my 2 IPNs should give good value throughout.


[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Forgotten Fighter
Neo Plexus
Time Spiral
Origin Story


WORKERS
Plasmodium
Tinkerer
Time Spiral


NextHand

Forgotten Fighter
Battle Suits
Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fading Argonaut loses time rune
Prynn - ($4)
Prynn uses Origin Story (of course) - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 Fading 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1 indestructable)
    [B]In Play:[/B]
  • Prynn lv. 1 (1/3 Fading 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

He pretty much had to use his sword, but at least it wasn’t a high priority target. Similarly I had to use Origin Story. Grabbing the usual Tech II Present to be ready. Blah.

"

1 Like

Origin Story costs an extra $ to cast as Grave is in Lookout.

Yep. Took away one floated gold for next turn.

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Mind Parry Monk
Entangling Vines


STARTING HAND
Inverse Power Ninja
Morningstar Flagbearer
Safe Attacking
Savior Monk


WORKERS
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Savior Monk
Martial Mastery
Sensei’s Advice
Mind Parry Monk
Inverse Power Ninja


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook - ($4)
Tech 2 Discipline - ($0)
IPN kills Fargo
Smoker pings your Base to 19HP

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker (1/1)
  • Inverse Power Ninja (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Teching Mind Parry Monk – protect against Origin Story if I level Heroes, also stop Tricycloid runes if he goes Present. Playing Rook (and teching Entangling Vines) – if my Smoker hangs around another turn to ping his Tech 2 then Earthquake becomes an ongoing threat.


[/spoiler][/details]

I’m just treading water here.

"P2T4


Tech StartingHand Workers

TECH
Hyperion (Tech II)
Tricycloid (Tech II)


STARTING HAND
Temporal Research
Stewardess of the Undone
Battle Suits
Forgotten Fighter


WORKERS
Plasmodium
Tinkerer
Time Spiral
Temporal Research


NextHand

Argonaut
Neo Plexus
Nullcraft (1/1 flying)
Argonaut


Discard

Fading Argonaut (2/3 Fading 1)
Battle Suits
Forgotten Fighter
Hyperion (Tech II)
Tricycloid (Tech II)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone - ($4)
Stewardess sends Smoker back to your hand
Prynn removes fading rune
Tech II (Present)

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 indestructable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn lv. 1 (1/3 Fading 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9
Thoughts

"

I love this interaction. Stewardess arrives and tries to bounce Smoker back to hand, but he sees that he’s being targeted and says, “Aha! That unit is targeting me! I’ll go back to hand before she can do anything!”

Then Stewardess looks at the puff of smoke he left behind and says, “Well, okay then.”

5 Likes

You don’t have the float after Tech 2 build.

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Hidden Ninja
Earthquake


STARTING HAND
Sensei’s Advice
Savior Monk
Mind Parry Monk
Inverse Power Ninja
Martial Mastery


WORKERS
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer
Inverse Power Ninja


[/spoiler][/details]

[details=NextHand][spoiler]
Aged Sensei
Entangling Vines
Snapback
Young Lightning Dragon
Safe Attacking


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Sensei’s Advice
Martial Mastery
Hidden Ninja
Earthquake


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mind Parry Monk - ($2)
Saviour Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Inverse Power Ninja (3/1)
  • :pschip: [I]Technician[/I]: Mind Parry Monk (5/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Setup I’d like is Mind Parry Monk sheltering behind maxbanded Rook, YLD flying and Earthquakes coming round in the next cycle.

[/spoiler][/details]

Yeesh, I’m making stupid mistakes this game.

"P2T5


Tech StartingHand Workers

TECH
Temporal Distortion (Present Magic)
Immortal (Tech II)


STARTING HAND
Argonaut
Argonaut
Nullcraft (1/1 flying)
Neo Plexus


WORKERS
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Neo Plexus


NextHand

Fading Argonaut (2/3 Fading 1)
Argonaut
Origin Story
Tricycloid (Tech II)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn loses time rune
Nullcraft - ($6)
Nullcraft kills the IVP
Stewardess and Prynn gang up to kill the Savior Monk, each takes 2 damage, Prynn gains time rune
Prynn levels to midband - ($3)
Geiger - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 indestructable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger Lv. 1 (2/3 sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn lv. 4 (2/4 Fading 3) exhausted
  • Nullcraft (1/1 flying)
  • Stewardess (2/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

OK, so I think things are sort of under control now. BUT…the MPM more or less shuts down Prynn, I lose Origin Story and Tricycloid shots. With some luck I’ll get my Hyperion in hand next turn, and that should allow me to break through. I definitely need a Now!

"

The Stewardess is all like, “I guess I did my job…?”

3 Likes

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Young Lightning Dragon


STARTING HAND
Aged Sensei
Entangling Vines
Safe Attacking
Snapback
Young Lightning Dragon


WORKERS
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer
Inverse Power Ninja


[/spoiler][/details]

[details=NextHand][spoiler]
Smoker
Young Lightning Dragon
Martial Mastery
Entangling Vines
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Rook to maxband - ($3)
Young Lightning Dragon - ($0)
Skip worker

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Lightning Dragon (3/3 + 1)
  • :psfist: [I]Elite[/I]: Rook lvl 8 (5/6) [two lives]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mind Parry Monk (5/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Skipping a worker to set up a max Rook in patrol, YLD in the air, with Mind Parry Monk behind patrol preventing Origin Story/Undo. Hopefully holds long enough for Earthquake draw.


[/spoiler][/details]

"P2T6


Tech StartingHand Workers

TECH
Uphase
Sentry


STARTING HAND
Origin Story
Fading Argonaut (2/3 Fading 1)
Tricycloid (Tech II)
Argonaut
Forgotten Fighter


WORKERS
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut (2/3 Fading 1)


NextHand

Hyperion (Tech II)
Argonaut
Battle Suits
Immortal (Tech II)


Discard

Origin Story
Uphase
Sentry
Argonaut (3/4 readiness)
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Prynn fades
Geiger midbands - ($8)
Geiger exhuasts to cycle a card
That didn’t help.
Tricycloid - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 indestructible)
  • :psfist: [I]Elite[/I]: Nullcraft (1/1 flying)
  • :ps_: [I]Scavenger[/I]: Stewardess (2/1)
  • :pschip: [I]Technician[/I]: Tricycloid (6/6 has 3 time runes)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn lv. 4 (2/4 Fading 2)
  • Geiger Lv. 4 (2/4 sparkshot)
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

"

Mox is trashed when Tricycloid arrives. Let me know if you want to move any of the other patrollers around.

1 Like

I’m making stupid mechanical mistakes because I’ve got too much going on IRL to concentrate. Sorry for the inconvenience, I think it’s best that I concede this one and take a few days away until things calm down. Figure I was pretty much in a death spiral anyway, that MPM was likely to shut down any easy way of dealing with ol’ Rookieboy.

Sure thing, thanks for the game