P1T3
Tech StartingHand Workers
TECH
Bone Collector
Tiny Basilisk
STARTING HAND
Lich’s Bargain
Bone Collector
Time Spiral
Plasmodium
Neo Plexus
WORKERS
Battle Suits
Temporal Research
(Neo Plexus, killed by Lich)
NextHand
Fading Argonaut
Forgotten Fighter
Hardened Mox
Nullcraft
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
Fading Argonaut fades to 1 rune
Worker - ($5)
Fading Argonaut trades with Bombaster
Garth makes another Skeleton - ($4)
Garth casts Lich’s Bargain. - ($2)
build Tech 1 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Zombie (2/2+1A)
- [I]Elite[/I]: Skeleton (1+1/1)
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Horror (3/3, Deathtouch)
[B]In Play:[/B] - Garth lvl 1 (1/3)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
Sticking with the “plan” - whether it is any good or not! Argonaut trading with Bombaster seems obvious since he will die on my next upkeep anyway, given that I’m surprised he didn’t patrol it in Scavenger or Technician. Just a shame I couldn’d kill Jaina, but that will be a priority as soon as it is realistically possible. (I could have done it this turn by midbanding Garth and trading him and the Skeleton for her, but that would not let me do a lot else - and I can’t benefit from the free levels either as Garth would die.)
I’ve put the Horror in Lookout to at least force him to pay 1 more to kill it safely with Jaina’s maxband. He’s unlikely to be able to kill more than 1 or 2 others of my patrollers, and if he does then he’s unlikely to have much patrol of his own. Going to probably build Tech 2 on turn 5 (the earliest I can now after Lich killed off one of my workers), and will being to start working Midori in. Just teching a couple more Tech 1s for now though. It’s almost certainly going to be Future Tech 2 - I’ll definitely go with the fliers and/or Xenostalker, but will consider Omegacron if I still have plentiful units on board and his patrol zone is undermanned.
(Just seen my next draw - wow that is bad! Would have held off on Tech 1 for another turn had I known…)