Casual petE ([Blood]/Peace/Demon) vs Marto (monoPurple)

P2 Turn3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
IPN
Poisonblade Rogue
IPN
Skeletal Archery
Deteriorate
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Crashbarrow
Graveyard
Deteriorate
Sacrifice the Weak
IPN


Tech 2 card(s), technician draw
Get Paid + float - ($8)
Worker - ($7)
IPN - ($4)
Tech2 Blood - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: IPN (5/5 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl 1 (2/3)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

With IPN blocking, looks like I can sneak in an early Tech2 Blood. Teching 2 x Crashbarrows.


"P1T4


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Nullcraft
Time Spiral
Knight of the Undone
Knight of the Undone


WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Nullcraft


NextHand

Temporal Research
Tinkerer
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Knight of the Undone
Knight of the Undone
Tech II Present - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A [2]
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 3 Geiger 2/4
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox 2/1
    In Play:
  • Battle Suits
  • Knight of the Undone [3]
  • Knight of the Undone [3]
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 8
    "

That was tough luck to miss both KOTCs T3.

P2 Turn4


Tech StartingHand Workers

TECH
Bloodlust
Kidnapping


STARTING HAND
Sacrifice the Weak
Graveyard
IPN
Crashbarrow
Deteriorate


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Graveyard


NextHand

Thieving Imp
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Crashbarrow


Discard

Crashbarrow
IPN
Sacrifice the Weak
Deteriorate
Bloodlust
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crashbarrow kills Fargo, overpowers 2 to Geiger - ($4)
Vandy kills Geiger, midbands
Deteriorate sidelines Mox - ($3)
IPN breaks Tech2, Base to 18HP
Drakk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 1 (1/3 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Vandy lvl 3 (3/4)
  • IPN (4/4)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

Iā€™ve a good lead on the board for now. KOTCs will certainly be a problem for later, and bad luck for him to miss both T3. Next turn I could tech into Ninjas for a Porcupine next cycle, would be a great blocker against KOTCs and Hyperions.

Geiger in scav rather than tech slot suggests he teched Tech2 units not Seers for next cycle. Hyperions/Tricycloids would be usual, Immortals also make sense here. Either way, good Iā€™m getting to break Tech2.


And GG again ! I drew nothing useful (though with no Tech II, I had not much to draw anyway).

Barrows + Dark Pact seem pretty efficient, and I fail to find any consistent solution against IPN in Purple. Undo may offer some tempo in several situations, but overall the card cost seems too highā€¦

I find Blood fun to play, but difficult not to run out of cards or to be caught with nothing solid left to defend the board. So thought behind these decks was to add plenty of hand size control options (Dark Pact, Garrison, Graveyard, Brave Knight) and a decent ā€œstickyā€ Tech1 unit (Brave Knight, IPN). Overall feel like quite decent decks, though maybe a bit vulnerable to fliers. The Peace version has Oni as good Meta partner and an alternative strong Tech2 plan, and the Ninja version has a lot of early pressure with Vandy+black starter+IPN.

Iā€™ll stick with [Demon]/Ninja/Blood (unless you feel like playing against a different deck for variety).

Iā€™me fine with that :slight_smile: I will try [Discipline/Strength]/Finesse

@Marto GLHF !

P1 Turn1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Graveyard
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Deteriorate
Summon Skeletons
Jandra, the Negator
Skeletal Archery


Discard

Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Javelineer - ($0)
Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Pestering Haunt (1/1)
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2
    Gold:
  • Gold: 0
  • Workers: 5
Thoughts

Iā€™ve a good opening split for Vandy+friends opener, though Rook handles black aggro well.


@marto polite bump. Bit worried about two-stepped Birds or Twins here.

Just a post to tell you Iā€™m quite sick from friday, so I scout on the forum but didnā€™t attempted to play. As Iā€™m getting better, I should take my turn tomorrow after work :slight_smile:

Sorry to hear, wish you continued and speedy recovery.

"P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Grappling Hook
Savior Monk
Aged Sensei
Fox Viper


WORKERS
Fox Viper


NextHand

Senseiā€™s Advice
Fox Primus
Smoker
Snapback
Morningstar Flagbearer


Discard

Aged Sensei
Safe Attacking
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Rook 2/4
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk 2/2
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
    "

P1 Turn2


Tech StartingHand Workers

TECH
Dark Pact
IPN


STARTING HAND
Skeletal Archery
Deteriorate
Jandra, the Negator
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Monk
Haunt trades with Monk
Vandy deals 1 dmg to Rook through armour, then midbands - ($2)
Tech1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:
    In Play:
  • Vandy lvl 3 (3/4)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

This looks like a tough matchup for me. Rook absorbs the early Vandy/black pressure, and tag teams well with Grave. Early game econ advantage for him, hasty tech1 and plenty of opportunities to buff (Babarians, Birds, etc). Then plenty of walls to put up against Blood (Babarians, Leaping Lizard, Rook max). Maybe I should head for Ninjutsu, try for Bloodlusted Porcupines?

For next cycle I can go for cheap units (eg Crash Bombers) and look to put down a Graveyard, though Graveyard could be vulnerable to Rook mid-walkby. Or IPN, which at least stands up well to his units and Rook, but could be a nice target for Vines. Going for IPN and Dark Pact.


P2T2


Tech StartingHand Workers

TECH
Bird's Nest
Sparring Partner


STARTING HAND
Sensei's Advice
Fox Primus
Morningstar Flagbearer
Snapback
Smoker


WORKERS
Fox Viper
Fox Primus


NextHand

Sparring Partner
Grappling Hook
Aged Sensei
Sensei's Advice
Safe Attacking


Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Worker - ($6)
Tech I - ($5)
Smoker - ($4)
Midband Rook - ($0)
Smoker

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 5 Rook 3/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7

P1 Turn3


Tech StartingHand Workers

TECH
Porcupine
Bloodlust


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


NextHand

IPN
Graveyard
Deteriorate
Dark Pact


Discard

Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Porcupine
Bloodlust


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy to max, targets Javelineer and Smoker for +2/2 and doom, Smoker bounces back to hand - ($3)
Vandy and Javelineerā€™s Javelin kill Rook
Summon Skeletons - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:
    In Play:
  • Vandy lvl 5 (4/2)
  • Skeleton Javelineer (3/3) [doomed]
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Drew neither teched card. But still get the chance to kill Rook, albeit without free levels, and with a 2HP Vandy left. Skeletons protect Vandy from any Fencers, for 1 turn at least.

Teching Porcupine and Bloodlust, and get another round of techs before this cycle reshuffles.


P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Reversal


STARTING HAND
Sparring Partner
Grappling Hook
Safe Attacking
Sensei's Advice
Aged Sensei


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Bird's Nest
Savior Monk 2/2
Morningstar Flagbearer
Smoker
Snapback


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sparring Partner - ($5)
Aged Sensei - ($4)
Summon Grave - ($2)
Heroes' Hall - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Partner 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician: lvl 1 Grave 2/3
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

When I drew my T3 hand I was sad, having bottomdecked Bird's Nest; well, seems it was good news after all :o I guess petE goes for Metamorphosis, spending so much into Vandy, while what I lost was somehow absorbed by 1g tech I and cheap bodies. Luckily I have Snapback on next turn, but that means either skipping worker or birds. Alternatively, I can skip Tech II for now, and summon grave, with the possibility to Sword Vandy out if needed.

P1 Turn4


Tech StartingHand Workers

TECH
Porcupine
Crashbarrow


STARTING HAND
Graveyard
Deteriorate
IPN
Dark Pact
Thieving Imp
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Porcupine
Pestering Haunt
Bloodlust
Skeleton Javelineer
Porcupine


Discard

Dark Pact
Deteriorate
Graveyard
IPN
Thieving Imp


Tech 2 card(s)
Doomed Javelineer to discard
Get Paid - ($7)
Dark Pact, my Base to 18HP, draw 2
Deteriorate Sparring Partner
Vandy kills Sparring Partner
Skeleton trades with Sensei
Worker - ($6)
Tech2 Blood - ($2)
Tech Lab Ninjutsu - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:
    In Play:
  • Vandy lvl 5 (4/1)
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

Iā€™ll have $2 spare after building Tech2, so with no 2-drop unit could either spend on a Graveyard or Tech Lab. Prefer the Tech Lab here, teching a Crashbarrow and second Porcupine.


P2T4


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Snapback
Morningstar Flagbearer
Savior Monk 2/2
Bird's Nest
Smoker


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Grappling Hook
Sensei's Advice
Snapback
Reversal
Sparring Partner


Tech 2 card(s)
Get Paid - ($8)
Scavenger - ($9)
Worker - ($8)
Tech II Strength - ($4)
Summon Rook - ($2)
Bird's Nest - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl 1 Grave 2/3
  • :target: Lookout:
    In Play:
  • Channeling Birdā€™s Nest
    Bird 1/1
    Bird 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

So bad patrolling on last turn :confused: Grave SQL needed Vandy to trade, or some spells that'd have worked the same being int Techn. Now I have no way to revenge-kill, or to threaten Tech II. Seems pretty lost at this point.

Can you check your card counts? Going into the reshuffle you discarded 3 from hand on top of 2 new techs plus 2 units killed on my turn (Sensei, Sparring Partner). You drew 1 from 7, so should have 6 left in deck I think, not 4.

Youā€™er right, after double-checking I mis-copypasted and overwrote two cards. Sorry for that.