Good points. And I did forget about BK’s readiness.
Happy to continue with this deck, either against mono-Purple or a different one.
Good points. And I did forget about BK’s readiness.
Happy to continue with this deck, either against mono-Purple or a different one.
I’ll keep monopurple as well ! your turn to start
GLHF!
P1 Turn1
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Graveyard
WORKERS
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Summon Skeletons
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Javelineer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
Another Brave Knight question, please – if he attacks and is then buffed by Boot Camp, does he lose the ability to patrol that turn? I’m guessing that readiness ability applies to exhaustion after combat but not exhaustion for other reasons, meaning he can’t patrol in this case
You’re right - Readiness only prevents exhaustion from attacking, not from other costs/effects.
"P2T1
STARTING HAND
Temporal Research
Forgotten Fighter
Tinkerer
Nullcraft
Hardened Mox
WORKERS
Forgotten Fighter
Plasmodium
Fading Argonaut
Neo Plexus
Battle Suits
Time Spiral
Tinkerer
Hardened Mox
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Tech I - ($1)
Nullcraft kills Javelineer
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Economy Info:
Cards:
P1 Turn2
TECH
Dark Pact
Overeager Cadet
STARTING HAND
Deteriorate
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Dark Pact
Overeager Cadet
Deteriorate
Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Thieving Imp, discard #2 of 5 - ($2)
Vandy hits Tech1 for 2
Tech1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Economy Info:
Cards:
Scav bonus allows me to play Imp this cycle. Glad to apply some early card pressure, as he may want to double play from hand next few turns when he puts down Suits or KOTC/Plasmo.
Teching Dark Pact and Cadet. For $3 prefer Cadet+Tower to Brave Knight, as it makes Nullcraft less of a pain.
"P2T2
TECH
Argonaut
Argonaut
STARTING HAND
Neo Plexus
Time Spiral
Fading Argonaut
Battle Suits
Plasmodium
WORKERS
Forgotten Fighter
Plasmodium
Hardened Mox
Fading Argonaut
Time Spiral
Argonaut
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Neo Plexus - ($4)
Nullcraft pings Vandy
Summon Vir - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Economy Info:
Cards:
P1 Turn3
TECH
Brave Knight
Crashbarrow
STARTING HAND
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Dark Pact
Overeager Cadet
Graveyard
Pestering Haunt
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Graveyard
Brave Knight
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Dark Pact, draw 2, Base to 18HP
Deteriorate Plexus
Vandy kills Plexus
Vandy to mid - ($4)
Overeager Cadet
Tower - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Economy Info:
Cards:
No TR play this time, and Plexus rather than Mox or Fargo? Maybe I got a lucky discard hit with the Imp. Decent turn for me, get to play out Cadet and Tower as hoped and kill the SQL.
Teching Brave Knight and Crashbarrow, looking to use hand size control of Brave Knight and Dark Pact to offset tendency of Blood to run out of cards. Would also look to Graveyard or Garrison if it weren’t for Assimilate.
"P2T3
TECH
Hyperion
Tricycloid
STARTING HAND
Argonaut
Fading Argonaut
Time Spiral
Hardened Mox
WORKERS
Forgotten Fighter
Plasmodium
Hardened Mox
Fading Argonaut
Temporal Research
Tinkerer
Time Spiral
Hyperion
Tricycloid
Neo Plexus
Tech 0 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vir peeks
switch one card with topdeck - ($7)
Argonaut - ($4)
Argonaut - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Economy Info:
Cards:
P1 Turn4
TECH
Crashbarrow
Shoddy Glider
STARTING HAND
Summon Skeletons
Skeleton Javelineer
Brave Knight
Graveyard
Pestering Haunt
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Crashbarrow
Deteriorate
Crashbarrow
Dark Pact
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cadet and Vandy kill SQL Argonaut
Vandy to max, +2/2 and doom Imp and Argonaut - ($4)
Pestering Haunt
Tech2 Blood - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Economy Info:
Cards:
Friendly card split this cycle, both Dark Pact and Crashbarrow in next turn’s hand where they’re useful. Teching more hasty Blood stuff, Glider and 2nd Crashbarrow. He’s in a tough spot, with no Tech1 unit left to bring out this cycle.
…
Getting all the good draws this game, get the second Crashbarrow after the reshuffle.
The longer I think about my options, the clearer I see I’ve none. I don’t know whether you’re going for Crashbarrows or MetamorphOnimaru, but I can’t deal with any of those ! GG !
Looking at your hand: double Crashbarrow definitely can’t stop that !
GG! I had friendly draws throughout, and see that Imp had a lucky hit on Fargo (who would have survived where Plexus didn’t).
Happy to continue with this deck if you are.
…or on second thoughts would switch Nijutsu in for Peace, for [Demon]/Ninja/Blood
Yep, I planned to play Fargo + Vir/Geiger, and stick to that plan, but like 5 minutes after posting I was “oh my, that loses to Deteriorate now”, and well, here I was.
I thought you’d tech Metamorphosis as soon as T3, and play Deter -> Imp kills Plexus -> midband Vandy -> Vandy kills Vir and maxbands -> Heroes’ Hall, as I just reshuffled and couldn’t have any option against that. Max 6/7 Oni on T4 would’ve been a formidable threat. Well, to tell the truth, double Crashbarrows are just as frightening !
Edit: I’m still up for some games, but I’ll wait for tomorrow to play my turn, so I can avoid instaloss plays
I did think of the Vandy kills Vir option. Would have ended up needing to doom Imp and Nullcraft (that would have dealt 3 to Vandy). So I’d have 4/2 Vandy + Cadet vs whatever you spent your spare $8 on, which didn’t seem so great. Didn’t think of teching Meta as well, can see that would be a strong T4/5 play, though guess I’d be skipping the T4 worker to play Oni too.
You to start against [Demon]/Ninja/Blood.
Nullcraft being untargetable, you couldn’t boost it, that was a big issue for me, for this very reason. But anyway, you chose the best option, seeing how fast the game ended after that
"P1T1
STARTING HAND
Temporal Research
Forgotten Fighter
Plasmodium
Hardened Mox
Fading Argonaut
WORKERS
Forgotten Fighter
Nullcraft
Neo Plexus
Time Spiral
Tinkerer
Battle Suits
Plasmodium
Temporal Research
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
Wasn’t sure on that, as Vandy’s max has a target but no “Buff” keyword. Does that allow +2/2 and doom to target Nullcraft?
P2 Turn1
STARTING HAND
Graveyard
Sacrifice the Weak
Deteriorate
Summon Skeletons
Thieving Imp
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Graveyard
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #5 of 5 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
See how the deck plays with Ninjas rather than Peace. Same idea really, head for Crashbarrows/Gliders, with cycling if possible from Dark Pact, and with a decent Tech1 to hold the board (IPN here, rather than Brave Knight).
Oh, you’re right, and I’m wrong. For some reason I was sure that Geiger’s maxband fizzled on Nullcraft, but it doesn’t - good to know !
"P1T2
TECH
Knight of the Undone
Knight of the Undone
STARTING HAND
Battle Suits
Neo Plexus
Time Spiral
Nullcraft
Tinkerer
WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Tinkerer
Battle Suits
Temporal Research
Fading Argonaut
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Summon Geiger - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Economy Info:
Cards:
P2 Turn2
TECH
IPN
IPN
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
IPN
Poisonblade Rogue
Deteriorate
IPN
Skeletal Archery
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Vandy - ($4)
Javelineer - ($3)
Tech1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Economy Info:
Cards:
Didn’t really consider when autoplaying Imp that it’s a pretty expensive play if bounced by Stewardesses. In fact Stewardess + Now! wipes my board with levels to Geiger. Consolation is that emptier board will make my IPNs bigger (teching 2 here).
"P1T3
TECH
Seer
Seer
STARTING HAND
Tinkerer
Plasmodium
Temporal Research
Fading Argonaut
Battle Suits
WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Time Spiral
Knight of the Undone
Knight of the Undone
Nullcraft
Temporal Research
Tinkerer
Seer
Seer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Fading Argonaut - ($4)
Battle Suits - ($2)
Geiger kills Javelineer
Midband Geiger - ($0)
Mox kills Imp, you draw 1
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Economy Info:
Cards: