Casual: petE (Black) vs Shadow (Purple)

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue
Deteriorate


WORKERS
Graveyard
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Deteriorate Plexus
Javelin and Garth kill Plexus
StW, Javelineer and Nullcraft die - ($4)
Skeleton - ($3)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Garth lvl 1 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Match his going down a card to get rid of that annoying Nullcraft.

[/spoiler][/details]

P1T3


Tech StartingHand Workers

TECH
Void Star
Now!


STARTING HAND
Stewardess of the Undone
Temporal Research
Fading Argonaut
Tinkerer


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Gilded Glax
Hardened Mox
Forgotten Fighter
Neo Plexus (3/2+A)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess of the undone, bounce skeleton - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Chaos Mirror
Twilight Baron


STARTING HAND
Jandra, the Negator
Skeletal Archery
Thieving Imp
Summon Skeletons


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Deteriorate


[/spoiler][/details]

[details=Discard][spoiler]
Summon Skeletons
Skeletal Archery
Thieving Imp
Chaos Mirror


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth to mid - ($4)
Garth deals 2dmg to Stewardess
Garth to max, summon Baron from discard - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Twilight Baron (4/4, overpower)
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Didn’t draw either Tech1 unit, so using Garth’s max to summon a Baron to square up against the Glaxx expected next turn.

Plan to go Tech2 Demonz against Future, or Anarchy against Present.


[/spoiler][/details]

P1T4


Tech StartingHand Workers

TECH
Gilded Glax
Xenostalker


STARTING HAND
Gilded Glax
Forgotten Fighter
Hardened Mox
Neo Plexus (3/2+A)


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox


NextHand

Now!
Temporal Research
Nullcraft (1/1)
Fading Argonaut


Discard

Neo Plexus (3/2+A)
Forgotten Fighter
Gilded Glax
Xenostalker


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Future) - ($3)
Glax - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glax (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

He can break my tech 2 this turn by throwing away Garth and summoning zane, but he can’t do that and build tech 2 (needs Deteriotate to do that, but he didnt have it this turn, so it seems definately like he will have it next)
Predition of his turn:
Deterioate Stewardess ($8)
Garth + zane into Glax
Twilight + Skele break tech 1
Tech 2 (Anarchy) ($4)
worker ($3)
Bonecollector/Taxman (depending on draws/techs, probs taxMan)

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Doom Grasp
Blackhand Dozer


STARTING HAND
Deteriorate
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Bone Collector


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Skeleton Javelineer
Bone Collector
Twilight Baron


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate Glaxx
Baron trades with Glaxx
Skeleton trades with Stewardess
Bone Collector - ($5)
Skeleton - ($4)
Garth deals 3dmg to Tech2
Tech2 Demonology - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Teching Doom Grasp (for Void Star removal) and a Dozer. Would have been preferable if one of my teched BCs was a Taxman instead, for anti-air.

[/spoiler][/details]

P1T5


Tech StartingHand Workers

TECH
Now!
Hive


STARTING HAND
Nullcraft (1/1)
Fading Argonaut
Now!
Temporal Research


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Temporal Research


NextHand

Now!
Hive
Void Star


Tech 2 card(s)
Get Paid - ($8)
Scav - ($9)
Nullcraft - ($7)
Nullcraft kills skeleton
Fargo - ($5)
Prynn - ($3)
Vir - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (1/3, lvl 1, Fading 4)
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Zarramonde
Zarramonde


STARTING HAND
Bone Collector
Twilight Baron
Thieving Imp
Skeleton Javelineer
Summon Skeletons


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Sacrifice the Weak
Chaos Mirror
Doom Grasp
Blackhand Dozer


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Twilight Baron
Skeleton Javelineer
Thieving Imp
Zarramonde
Zarramonde


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($10)
Zane to max, shoves Fargo to lookout, deals 1dmg - ($3)
Zane kills Vir, we both draw
Bone Collector trades with Fargo, makes a Skeleton
Garth kills Prynn
Bone Collector - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/3)
  • Zane lvl 6 (4/2)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Teching 2xZarramondes as a Tech3 option.

[/spoiler][/details]

@Shadow_Night_Black
You seem very reluctant to play a hero early - any particular reason why? When you’re facing Vandy, I think you’re right to be cautious, but in this game I think you might have been better playing Geiger or Vir on turn 2 instead of plexus. Heroes are immune to deteriorate, and are difficult to displace in SQL. You lose a point of attack, but gain a go and don’t need to go down on cards.

I find purple’s hero’s very bad in the early game. Only Geiger has a good leveling curve, and none of them have good aggressive stats. Geiger’s spells come online after you start playing your tech 1 units, and are very useful there, but I rarely have the tech slots for them earlier than before T3/4. On the other hand, all three of petE heros either good combat heros with good stats/levels (Vandy/Zane), have very powerful mid/max band abilities (Garth/Vandy/Zane), so feeding them levels is really bad. Given I find that purple struggles in the early game, but makes up for it in the tech 2 stage, and is filled with some of the best draw/card advantage in the game (Hyperions, Temporal Distortion, Temporal Research, Research and Development, Vir’s midband) and that so many of their cards stick around and provide value/thin the deck (Mox, battlesuits, Nullcraft, Plasmodium, Voidstars, Hives, Immortals, Remembers) that an early hero is far more likely to hurt me in the long run then help.

Also against black starter with zane, I doubt I could protect them, I generally need most of cards to protect tech 1, let alone a hero as well.

P1T6


Tech StartingHand Workers

TECH
Hive
Temporal Distortion


STARTING HAND
Void Star
Hive
Now!
Now!


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Temporal Research


NextHand

Forgotten Fighter
Stewardess of the Undone (3/1)
Xenostalker


Discard

Fading Argonaut (3/3, Fading 3)
Now!
Now!
Hive
Hive
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
Geiger - ($7)
Void star - ($2)
Now! Void Star - ($1)
Void star kills Skele and overpowers and kills Zane, Geiger to mid
Nullcraft pings Garth
Now! Geiger - ($0)
Gieger kills Garth, Max band Gieger, Flickering Nullcraft
Nullcraft pings Tech 2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
  • Void Star (5/4, Flying, Overpower)
  • Gieger (3/4, lvl 5, sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Double Now!!

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Sacrifice the Weak
Deteriorate
Chaos Mirror
Doom Grasp
Blackhand Dozer


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Deteriorate


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Skeletal Archery
Sacrifice the Weak
Doom Grasp
Zarramonde


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Bone Collector breaks Tech2, Base to 18HP, makes a Skeleton
Blackhand Dozer - ($5)
Tech3 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blackhand Dozer (7/6 + 1, overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]


Sorry to miss out on using Doom Grasp and Chaos Mirror, both in hand. But cost him the worker, and I can build Tech3, should keep the Void Star occupied until Doom Grasp comes round again or I resurrect a Gargoyle to block the air.

[/spoiler][/details]

Note your tech 2 was at 4 at the start of this turn from my nullcraft last turn.
P1T7


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Forgotten Fighter
Stewardess of the Undone (3/1)
Xenostalker


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter


NextHand

Neo Plexus (3/2+A)
Gilded Glax
Gilded Glax (4/4 + A)


Discard

Fading Argonaut (3/3, Fading 3)
Now!
Now!
Hive
Hive
Temporal Distortion
Xenostalker
Omegacron
Omegacron


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech 2
Charge my void Star - ($4)
Stewardess of the Undone, bounces your skele - ($1)
Void Star kills the Dozer and Overpowers 2 to your tech 3, Dozer kills Bonecollector
Gieger breaks your tech 3, your base to 18
Nullcraft pings your tech 2 again (now at 3)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
  • Void Star (5+4/4, Flying, Overpower)
  • Gieger (3/4, lvl 5, sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Zarramonde
Thieving Imp
Doom Grasp


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Deteriorate


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Chaos Mirror
Skeleton Javelineer
Zarramonde
Twilight Baron


[/spoiler][/details]

[details=Discard][spoiler]
Blackhand Dozer
Bone Collector
Doom Grasp
Sacrifice the Weak
Zarramonde
Skeletal Archery
Thieving Imp


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($11)
Garth + Skeleton - ($8)
Sacrifice Skele to Doom Grasp the Void Star - ($4)
StW, Nullcraft dies - ($2)
Vandy - ($0)
Tech3 rebuilds

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth lvl 1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]



[/spoiler][/details]

P1T8


StartingHand Workers

STARTING HAND
Neo Plexus (3/2+A)
Gilded Glax (4/4 + A)
Gilded Glax
Xenostalker


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter


NextHand

Void Star (5+4/4, Flying, Overpower)
Gilded Glax
Hive


Discard

Now!
Gilded Glax (4/4 + A)


Tech 0 card(s)
Get Paid + float - ($11)
Gieger discards to reshuffle and Draw
Vir - ($9)
Vir decieds he doesn’t like the the future and changes it - ($8)
XenoStalker - ($4)
Now! Xenostalker - ($3)
Xenostalker lasers Vandy and Garth before accidently stepping on Vandy, who dies, Vir to lvl 3
Stewardess Kills Garth, Vir to Mid

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir (3/3, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Gieger (3/4, lvl 5, sparkshot
  • Xenostalker (3/4)
  • Stewardess of the Undone (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

P2 Turn8


[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact


STARTING HAND
Chaos Mirror
Twilight Baron
Bone Collector
Skeleton Javelineer
Zarramonde


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Deteriorate


[/spoiler][/details]

[details=NextHand][spoiler]
Sacrifice the Weak
Blackhand Dozer
Twilight Baron
Zarramonde
Chaos Mirror


[/spoiler][/details]
Tech 1 card(s)
Get Paid + scav - ($12)
Zarramonde, arrival kills Geiger - ($2)
Bone Collector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bone Collector (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zarramonde (11/11)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]


Adding a Dark Pact for cycling

[/spoiler][/details]

P1T9


StartingHand Workers

STARTING HAND
Gilded Glax
Void Star (5+4/4, Flying, Overpower)
Hive


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter


NextHand

Omegacron
Hive
Omegacron


Discard

Now!
Gilded Glax (4/4 + A)
Void Star (5+4/4, Flying, Overpower)


Tech 0 card(s)
Get Paid + float - ($13)
Hive - ($7)
Gilded Glax - ($4)
Max Vir - ($2)
Vir kills Bone Collector
Stewardess + XenoStalker break Tech 3, Base to 16

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stinger #1 (1/1)
  • :psfist: [I]Elite[/I]: Stinger #2 (1/1)
  • :ps_: [I]Scavenger[/I]: Stinger #3 (1/1)
  • :pschip: [I]Technician[/I]: Gilded Glax (4/4)
  • :target: [I]Lookout[/I]: Hive (0/6, Resist 1+1)
    [B]In Play:[/B]
  • Battle Suits
  • Xenostalker (3/4)
  • Stewardess of the Undone (3/2)
  • Vir (3/1, lvl 7)
  • Mech (6/7, Untargetable, Forecast 2)
  • Stinger #4 (1/1)
  • Stinger #5 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

If you broke my Tech3 to stop a second Zarramonde, wouldn’t be necessary as it’s Legendary so I can’t have two in play.

P2 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Twilight Baron
Chaos Mirror
Sacrifice the Weak
Zarramonde
Blackhand Dozer


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Deteriorate


[/spoiler][/details]

[details=NextHand][spoiler]
Dark Pact
Skeletal Archery
Thieving Imp
Bone Collector
Skeleton Javelineer


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Chaos Mirror
Zarramonde
Twilight Baron
Blackhand Dozer
Sacrifice the Weak


[/spoiler][/details]
Tech 1 card(s)
Get Paid + scav - ($12)
Zarramonde kills Glaxx, obliterates Stingers #1, 2, 4, 5
Zane - ($10)
Chaos Mirror Zane with Zarra - ($8)
Zane deals 11dmg to Base, to 7HP
Garth to max, summon Voidblocker from discard - ($0)
Tech3 rebuilds

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth lvl 7 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zarramonde (11/7)
  • Zane lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]



[/spoiler][/details]

I still think you would have been better playing Geiger on T2. There was no way he could kill him in SQL, and you would have had an unkillable 2/3 without spending a card, instead of a 3/2 which cost a card and he killed at the cost of a 0-cost spell.

Geiger still heals whenever he levels which gives you a lot of option on the offence, and makes your opponent play around them, makes suiciding heros (such as Zane!) a lot more costly, and Geiger’s maxband is pretty good, especially with Nullcraft on the table.

But, the game has different play styles, and maybe you just don’t like early purple heroes…

2 Likes

P1T10


StartingHand Workers

STARTING HAND
Omegacron
Omegacron
Hive
Now!


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter


NextHand

Neo Plexus (3/2+A)
Fading Argonaut (3/3, Fading 3)
Nullcraft (1/1)
Temporal Distortion


Discard

Now!
Gilded Glax (4/4 + A)
Void Star (5+4/4, Flying, Overpower)
Gilded Glax (4/4)
Now!
Hive


Tech 0 card(s)
Get Paid + float - ($12)
Vir charges into void blocker, Hive exhauts
Stewardess followes suit, with the last remaining stinger exhauting
Xenostalker lasers both Garth and the Voidblocker, and walks past the now dead blocker to step on garth
Omegacron - ($9)
Omegacron - ($6)
Sac 6 stingers to the first Omegacron, It Arrives! - ($0)
Sac 6 workers to the second Omegacron, it also arrives, though is annoyed that his “older by a minute” brother won’t stop going on about it.
Both Omegacrons hit for 16 damage.
GG!

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Xenostalker (3/1)
  • Mech (6/7, Untargetable, Forecast 1)
  • Stinger #3 (1/1)
  • Omegacron
  • Omegacron
  • Hive (0/6, Resist 1+1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I think you need to summon a Stinger to exhaust in order to attack with the Xenostalker, but it doesn’t make any difference to the outcome. GG :slight_smile:

ETA: Never mind, I forgot Xenostalker is unstoppable…

1 Like