Casual petE ([Anarchy]/Strength/Growth) vs zhavier (Purple)

P1 Turn2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Charge
Makeshift Rambaster
Bloodburn
Careless Musketeer


WORKERS
Scorch
Bloodburn


NextHand

Bombaster
Nautical Dog
Bird’s Nest
Gunpoint Taxman
Mad Man


Tech 2 card(s)
Get Paid + scav. - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Build Tech 1 - ($1)
Float 1 gold
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Pestering Haunt
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

Summon Skeletons
Skeletal Archery
Graveyard
Jandra, the Negator
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Skeleton Javelineer - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1 Turn3


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Bombaster
Nautical Dog
Bird’s Nest
Gunpoint Taxman
Mad Man


WORKERS
Scorch
Bloodburn
Bombaster


NextHand

Charge
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mad Man - ($5)
Rook to midband - ($1)
Ogre trades with SQL skeleton - ($1)
Mad Man trades with Javelineer, you draw - ($1)
Rook walks past patrol to kill Garth, to lvl 7 - ($1)
Float 1 gold
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 7 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Voidblocker
Shadow Blade


STARTING HAND
Graveyard
Skeletal Archery
Jandra, the Negator
Thieving Imp
Summon Skeletons
Bone Collector


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Voidblocker
Deteriorate
Sacrifice the Weak
Nether Drain
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tech 2 (Demonology) - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1 Turn4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Chaos Mirror


STARTING HAND
Charge
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Bombaster
Pillage


NextHand

Blooming Ancient
Gunpoint Taxman
Bird’s Nest
Mad Man
Nautical Dog


Discard

Makeshift Rambaster
Careless Musketeer
Charge
Might of Leaf and Claw
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook kills Skeleton - ($7)
Rook to maxband, heals, two lives - ($6)
Bloodrage Ogre - ($4)
Tech 2 Growth - ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) [two lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Sickness


STARTING HAND
Nether Drain
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Voidblocker


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker


NextHand

Shadow Blade
Graveyard
Summon Skeletons
Skeletal Archery


Discard

Nether Drain
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Sickness


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth - ($5)
Deteriorate Ogre
Bone Collector Kills Ogre, you draw 1, I get a skeleton
Nether Drain, Rook to lvl 6, Garth to lvl 3 - ($4)
Garth to max, fetches a Blackhand Dozer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blackhand Dozer 7/6+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth 3/4, lvl 7
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector 3/1
  • Skeleton 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Does Rook lose the two lives ability when Nether Drained? And if so, does he regain the ability if maxbanded again?

He loses it while he is at a lower level, and regains it when he levels up.

And if lvl 8 Rook loses the first life (eg to combat, Doom Grasp) while in a patrol slot, does he remain in the patrol slot or get sidelined with the crumbling rune?

Stays in patrol.

P1 Turn5


Tech StartingHand Workers

TECH
Chaos Mirror
Entangling Vines


STARTING HAND
Blooming Ancient
Gunpoint Taxman
Bird’s Nest
Mad Man
Nautical Dog
Blooming Ancient (technician draw)


WORKERS
Scorch
Bloodburn
Bombaster
Pillage


NextHand

Makeshift Rambaster
Entangling Vines
Blooming Ancient
Careless Musketeer
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Bird’s Nest, summon 2 Birds, 2 runes on Ancient - ($2)
Maxband Rook, two lives - ($0)
Move 1 rune from Ancient to Bird #1 - ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6) [two lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Blooming Ancient (3/5) [with 1/1 rune]
  • :pschip: [I]Technician[/I]: Bird #1 (2/2) [with 1/1 rune]
  • :target: [I]Lookout[/I]: Bird #2 (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Your tech 2 isn’t showing.

Also Bird’s Nest is missing from in play.

P2T5


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Metamorphosis


STARTING HAND
Graveyard
Shadow Blade
Summon Skeletons
Skeletal Archery


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker


NextHand

Thieving Imp
Sacrifice the Weak
Shadow Blade
Metamorphosis


Tech 2 card(s)
Get Paid - ($9)
Vandy - ($7)
Skeletal Archery - ($5)
Blackhand Dozer hits Rook, puts a crumbling Rune and breaks armor
Bone Collector , hits Rook for 3, I get a skeleton
Shadow Blade finishes Rook, you discard #3/5, Vandy to lvl 3, discard Bird’s Nest - ($2)
Maxband Vandy, Tech Bird gets +2, Skeleton #1 gets +2 - ($0)
Skeleton and Garth kill Blooming Ancient, you get 1g

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 4/5+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton #2 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton #1 3/3, Doomed
  • Skeletal Archery
  • Blackhand Dozer 7/2
  • Garth 3/1, lvl 7
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1 Turn6


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Makeshift Rambaster
Entangling Vines
Blooming Ancient -> discard to Shadow Blade
Careless Musketeer
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer


NextHand

Nautical Dog
Chaos Mirror
Charge
Mad Man
Might of Leaf and Claw


Discard

Blooming Ancient
Bird’s Nest
Blooming Ancient
Gunpoint Taxman
Entangling Vines
Makeshift Rambaster
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid + scav. - ($9)
Argagarg, summon Wisp - ($7)
Zane, to maxband, shoves Vandy to scavenger, deal 1dmg - ($0)
Zane trades with Vandy, Argagarg to lvl 3, we both gain $1 - ($1)
Doomed Bird #1 kills Blackhand Dozer - ($1)
Bird #2 trades with Garth, Argagarg to maxband, summons Water Elemental - ($1)
Worker - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird #1 (4/3) [doomed]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Blackhand Dozer’s death kills my weak skeleton, drawing me a card.

P2T6


Tech StartingHand Workers

TECH
Voidblocker
Zarramonde, the Obliterator


STARTING HAND
Thieving Imp
Shadow Blade
Metamorphosis
Sacrifice the Weak
Sickness


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
Metamorphosis


NextHand

Graveyard
Nether Drain
Bone Collector
Zarramonde, the Obliterator
Summon Skeletons


Discard

Blackhand Dozer
Voidblocker
Sickness
Thieving Imp
Sacrifice the Weak
Shadow Blade
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Orpal - ($7)
Tech 3 - ($2)
Sickness, hits Water Elemental and Argagarg - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1 Turn7


Tech StartingHand Workers

Should have spotted a turn ago that this was becoming a race to draw Tech3s – so should have teched in 2xGuargum last turn along with the 2xGunships this turn to give 4 rather than 2 possible hits. I’m trading Mad Man off against Orpal this turn. Even though this adds a card to my discard so lowers somewhat the probability of drawing a Gunship in the next 2 turns, it gives me a clear Chaos Mirror swing against Zarramonde this turn if he already has that card in hand.

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Nautical Dog
Chaos Mirror
Charge
Mad Man
Might of Leaf and Claw


WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer
Nautical Dog


NextHand

Bloodrage Ogre
Chaos Mirror
Charge
Chaos Mirror
Surprise Attack

Didn’t draw a Gunship – but have a crazy Zane hand that may be able to pull something off against plays not including a Voidblocker.


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mad Man - ($7)
Build Tech 3 - ($2)
Build Tech Lab Anarchy - ($1)
Argagarg taps to give Mad Man +1/+1 - ($1)
Mad Man and Elemental trade with Orpal - ($1)
Float 1 gold - ($1)

Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg lvl 5 (0/4) [with -1/-1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Zarramonde, the Obliterator
Bone Collector
Summon Skeletons
Graveyard
Nether Drain


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
Metamorphosis


NextHand

Sickness
Zarramonde, the Obliterator
Skeleton Javelineer
Deteriorate
Bone Collector


Tech 0 card(s)
Get Paid - ($10)
Garth - ($8)
Vandy - ($6)
Nether Drain Vandy, Garth to lvl 3 - ($5)
Garth to maxband fetches a Voidblocker - ($1)
Create a Skeleton - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker 2/6+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy 2/3
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Garth 3/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1 Turn8


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Chaos Mirror
Charge
Chaos Mirror
Surprise Attack


WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer
Nautical Dog
Surprise Attack


NextHand

Gunpoint Taxman
Bird’s Nest
Makeshift Rambaster
Blooming Ancient
Surprise Attack

Where are those Gunships when you need them… :rage:


Discard

Chaos Mirror
Charge
Chaos Mirror


Tech 0 card(s)
Get Paid + float - ($11)
Zane, to maxband, shoves Skeleton to lookout, kills with 1dmg - ($4)
Bloodrage Ogre - ($2)
Worker - ($1)
Float 1 gold
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (0/4) [with -1/-1 rune]
  • :psfist: [I]Elite[/I]: Bloodrage Ogre (4/2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Zane lvl 6 (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

This is tense. I regret that skeleton last turn.

P2T8


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Deteriorate
Bone Collector
Sickness
Zarramonde, the Obliterator


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
Metamorphosis


NextHand

Shadow Blade
Nether Drain
Blackhand Dozer
Summon Skeletons
Graveyard


Discard

Deteriorate
Bone Collector
Skeleton Javelineer
Sickness


Tech 0 card(s)
Get Paid - ($10)
Zarramonde, the Obliterator, kills Zane, Vandy to Lvl 3, you draw 1 - ($0)
Vandy and Garth kill Argagarg, Vandy Maxband, ogre and Voidblocker get buff, and then hit each other, ogre dies
Deteriorate Wisp, you get 1g

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zarramonde, the Obliterator 11/11
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Garth 3/4, lvl 7
  • Voidblocker 4/2, doomed
  • Vandy 4/5, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

My Tech 3s not turned up to the party. Left hoping you don’t have Nether Drain in hand. Or Zarramonde #2.

P1 Turn9


Tech StartingHand Workers

TECH
Guargum
Guargum


STARTING HAND
Gunpoint Taxman
Bird’s Nest
Makeshift Rambaster
Blooming Ancient
Surprise Attack
Mad Man (Technician draw)


WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer
Nautical Dog
Surprise Attack
Gunpoint Taxman


NextHand

Blooming Ancient
Pirate Gunship
Pirate Gunship
Might of Leaf and Claw
Entangling Vines


Discard

Chaos Mirror
Charge
Chaos Mirror
Bloodrage Ogre
Surprise Attack
Blooming Ancient
Makeshift Rambaster
Guargum
Guargum


Tech 2 card(s)
Get Paid + float + scav - ($13)
Worker - ($12)
Rook, to maxband - ($3)
Bird’s Nest, summon 2 Birds - ($1)
Mad Man - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6) [two lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #1
  • :pschip: [I]Technician[/I]: Bird #2
  • :target: [I]Lookout[/I]: Mad Man (1/1)
    [B]In Play:[/B]
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

Wow, I was kinda expecting a Pirate Gunship to ruin my day that turn… Also Zarramonde is legendary so a second one can’t arrive due to legendary rule.

P2T9


StartingHand Workers

STARTING HAND
Nether Drain
Blackhand Dozer
Graveyard
Shadow Blade
Summon Skeletons


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
Metamorphosis


NextHand

Sacrifice the Weak
Graveyard
Zarramonde, the Obliterator
Thieving Imp


Tech 0 card(s)
Get Paid - ($10)
Orpal - ($8)
Nether Drain, Rook to lvl 6, Orpal to lvl 3 - ($7)
Garth hits Rook for 2+A, takes 3
Shadow Blade, Rook dies, Discard Bird’s Nest, Orpal to lvl 5, discard #2/5 - ($4)
Zarramonde attacks, obliterate 4, you draw 1 and get 1g, hits Base for 11
Vandy breaks Tech Lab, base to 7
Summon Skeletons - ($3)
Create Skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]: Orpal 3/4, lvl 5
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]: Skeleton 1/1
    [B]In Play:[/B]
  • Skeletal Archery
  • Garth 3/1, lvl 7
  • Vandy 4/5, lvl 5
  • Zarramonde, the Obliterator 11/11
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10