petE
October 15, 2016, 7:53pm
84
P1 Turn2
Tech StartingHand Workers
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Bloodrage Ogre
Charge
Makeshift Rambaster
Bloodburn
Careless Musketeer
WORKERS
Scorch
Bloodburn
NextHand
Bombaster
Nautical Dog
Bird’s Nest
Gunpoint Taxman
Mad Man
Tech 2 card(s)
Get Paid + scav. - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Build Tech 1 - ($1)
Float 1 gold
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bloodrage Ogre (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
zhavier
October 16, 2016, 1:57pm
85
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Nether Drain
STARTING HAND
Pestering Haunt
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Pestering Haunt
NextHand
Summon Skeletons
Skeletal Archery
Graveyard
Jandra, the Negator
Thieving Imp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Skeleton Javelineer - ($1)
Skeleton - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton 1/1+A
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton 1/1
[I]Technician[/I]: Skeleton Javelineer 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Garth 1/3, lvl 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
petE
October 16, 2016, 2:49pm
86
P1 Turn3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Bombaster
Nautical Dog
Bird’s Nest
Gunpoint Taxman
Mad Man
WORKERS
Scorch
Bloodburn
Bombaster
NextHand
Charge
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mad Man - ($5)
Rook to midband - ($1)
Ogre trades with SQL skeleton - ($1)
Mad Man trades with Javelineer, you draw - ($1)
Rook walks past patrol to kill Garth, to lvl 7 - ($1)
Float 1 gold
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 7 (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
zhavier
October 16, 2016, 7:21pm
87
P2T3
Tech StartingHand Workers
TECH
Voidblocker
Shadow Blade
STARTING HAND
Graveyard
Skeletal Archery
Jandra, the Negator
Thieving Imp
Summon Skeletons
Bone Collector
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
NextHand
Voidblocker
Deteriorate
Sacrifice the Weak
Nether Drain
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tech 2 (Demonology) - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton 1/1+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bone Collector 3/3
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
petE
October 16, 2016, 9:36pm
88
P1 Turn4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Chaos Mirror
STARTING HAND
Charge
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Scorch
Bloodburn
Bombaster
Pillage
NextHand
Blooming Ancient
Gunpoint Taxman
Bird’s Nest
Mad Man
Nautical Dog
Discard
Makeshift Rambaster
Careless Musketeer
Charge
Might of Leaf and Claw
Chaos Mirror
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook kills Skeleton - ($7)
Rook to maxband, heals, two lives - ($6)
Bloodrage Ogre - ($4)
Tech 2 Growth - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bloodrage Ogre (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 8 (4/6) [two lives]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 8
zhavier
October 17, 2016, 1:12am
89
P2T4
Tech StartingHand Workers
TECH
Blackhand Dozer
Sickness
STARTING HAND
Nether Drain
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Voidblocker
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
NextHand
Shadow Blade
Graveyard
Summon Skeletons
Skeletal Archery
Discard
Nether Drain
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Sickness
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth - ($5)
Deteriorate Ogre
Bone Collector Kills Ogre, you draw 1, I get a skeleton
Nether Drain, Rook to lvl 6, Garth to lvl 3 - ($4)
Garth to max, fetches a Blackhand Dozer - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Blackhand Dozer 7/6+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Garth 3/4, lvl 7
[I]Lookout[/I]:
[B]In Play:[/B]
Bone Collector 3/1
Skeleton 1/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
petE
October 17, 2016, 1:20am
90
Does Rook lose the two lives ability when Nether Drained? And if so, does he regain the ability if maxbanded again?
zhavier
October 17, 2016, 1:22am
91
He loses it while he is at a lower level, and regains it when he levels up.
petE
October 17, 2016, 1:30am
92
And if lvl 8 Rook loses the first life (eg to combat, Doom Grasp) while in a patrol slot, does he remain in the patrol slot or get sidelined with the crumbling rune?
petE
October 17, 2016, 3:30am
94
P1 Turn5
Tech StartingHand Workers
TECH
Chaos Mirror
Entangling Vines
STARTING HAND
Blooming Ancient
Gunpoint Taxman
Bird’s Nest
Mad Man
Nautical Dog
Blooming Ancient (technician draw)
WORKERS
Scorch
Bloodburn
Bombaster
Pillage
NextHand
Makeshift Rambaster
Entangling Vines
Blooming Ancient
Careless Musketeer
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Bird’s Nest, summon 2 Birds, 2 runes on Ancient - ($2)
Maxband Rook, two lives - ($0)
Move 1 rune from Ancient to Bird #1 - ($0)
Discard 5, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 8 (4/6) [two lives]
[I]Elite[/I]:
[I]Scavenger[/I]: Blooming Ancient (3/5) [with 1/1 rune]
[I]Technician[/I]: Bird #1 (2/2) [with 1/1 rune]
[I]Lookout[/I]: Bird #2 (1/1)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
zhavier
October 17, 2016, 11:56am
95
Your tech 2 isn’t showing.
Also Bird’s Nest is missing from in play.
P2T5
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Metamorphosis
STARTING HAND
Graveyard
Shadow Blade
Summon Skeletons
Skeletal Archery
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
NextHand
Thieving Imp
Sacrifice the Weak
Shadow Blade
Metamorphosis
Tech 2 card(s)
Get Paid - ($9)
Vandy - ($7)
Skeletal Archery - ($5)
Blackhand Dozer hits Rook, puts a crumbling Rune and breaks armor
Bone Collector , hits Rook for 3, I get a skeleton
Shadow Blade finishes Rook, you discard #3 /5, Vandy to lvl 3, discard Bird’s Nest - ($2)
Maxband Vandy, Tech Bird gets +2, Skeleton #1 gets +2 - ($0)
Skeleton and Garth kill Blooming Ancient, you get 1g
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vandy 4/5+A, lvl 5
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton #2 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Skeleton #1 3/3, Doomed
Skeletal Archery
Blackhand Dozer 7/2
Garth 3/1, lvl 7
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
petE
October 17, 2016, 3:29pm
96
P1 Turn6
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Makeshift Rambaster
Entangling Vines
Blooming Ancient -> discard to Shadow Blade
Careless Musketeer
Gunpoint Taxman
WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer
NextHand
Nautical Dog
Chaos Mirror
Charge
Mad Man
Might of Leaf and Claw
Discard
Blooming Ancient
Bird’s Nest
Blooming Ancient
Gunpoint Taxman
Entangling Vines
Makeshift Rambaster
Surprise Attack
Surprise Attack
Tech 2 card(s)
Get Paid + scav. - ($9)
Argagarg, summon Wisp - ($7)
Zane, to maxband, shoves Vandy to scavenger, deal 1dmg - ($0)
Zane trades with Vandy, Argagarg to lvl 3, we both gain $1 - ($1)
Doomed Bird #1 kills Blackhand Dozer - ($1)
Bird #2 trades with Garth, Argagarg to maxband, summons Water Elemental - ($1)
Worker - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Water Elemental (3/3)
[I]Technician[/I]: Wisp (0/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Bird #1 (4/3) [doomed]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 8
[B]Gold:[/B]
Gold: 0
Workers: 9
zhavier
October 18, 2016, 1:39am
97
Blackhand Dozer’s death kills my weak skeleton, drawing me a card.
P2T6
Tech StartingHand Workers
TECH
Voidblocker
Zarramonde, the Obliterator
STARTING HAND
Thieving Imp
Shadow Blade
Metamorphosis
Sacrifice the Weak
Sickness
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
Metamorphosis
NextHand
Graveyard
Nether Drain
Bone Collector
Zarramonde, the Obliterator
Summon Skeletons
Discard
Blackhand Dozer
Voidblocker
Sickness
Thieving Imp
Sacrifice the Weak
Shadow Blade
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Orpal - ($7)
Tech 3 - ($2)
Sickness, hits Water Elemental and Argagarg - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Orpal 1/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 10
petE
October 18, 2016, 5:15am
98
P1 Turn7
Tech StartingHand Workers
Should have spotted a turn ago that this was becoming a race to draw Tech3s – so should have teched in 2xGuargum last turn along with the 2xGunships this turn to give 4 rather than 2 possible hits. I’m trading Mad Man off against Orpal this turn. Even though this adds a card to my discard so lowers somewhat the probability of drawing a Gunship in the next 2 turns, it gives me a clear Chaos Mirror swing against Zarramonde this turn if he already has that card in hand.
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Nautical Dog
Chaos Mirror
Charge
Mad Man
Might of Leaf and Claw
WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer
Nautical Dog
NextHand
Bloodrage Ogre
Chaos Mirror
Charge
Chaos Mirror
Surprise Attack
Didn’t draw a Gunship – but have a crazy Zane hand that may be able to pull something off against plays not including a Voidblocker.
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mad Man - ($7)
Build Tech 3 - ($2)
Build Tech Lab Anarchy - ($1)
Argagarg taps to give Mad Man +1/+1 - ($1)
Mad Man and Elemental trade with Orpal - ($1)
Float 1 gold - ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Wisp (0/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg lvl 5 (0/4) [with -1/-1 rune]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 11
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
zhavier
October 18, 2016, 5:28pm
99
P2T7
StartingHand Workers
STARTING HAND
Zarramonde, the Obliterator
Bone Collector
Summon Skeletons
Graveyard
Nether Drain
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
Metamorphosis
NextHand
Sickness
Zarramonde, the Obliterator
Skeleton Javelineer
Deteriorate
Bone Collector
Tech 0 card(s)
Get Paid - ($10)
Garth - ($8)
Vandy - ($6)
Nether Drain Vandy, Garth to lvl 3 - ($5)
Garth to maxband fetches a Voidblocker - ($1)
Create a Skeleton - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Voidblocker 2/6+A
[I]Elite[/I]:
[I]Scavenger[/I]: Vandy 2/3
[I]Technician[/I]: Skeleton 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
Garth 3/4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
petE
October 18, 2016, 7:04pm
100
"P1 Turn8
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Chaos Mirror
Charge
Chaos Mirror
Surprise Attack
WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer
Nautical Dog
Surprise Attack
NextHand
Gunpoint Taxman
Bird’s Nest
Makeshift Rambaster
Blooming Ancient
Surprise Attack
Where are those Gunships when you need them…
Discard
Chaos Mirror
Charge
Chaos Mirror
Tech 0 card(s)
Get Paid + float - ($11)
Zane, to maxband, shoves Skeleton to lookout, kills with 1dmg - ($4)
Bloodrage Ogre - ($2)
Worker - ($1)
Float 1 gold
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argagarg lvl 5 (0/4) [with -1/-1 rune]
[I]Elite[/I]: Bloodrage Ogre (4/2)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: Zane lvl 6 (4/4)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 11
zhavier
October 18, 2016, 9:02pm
101
This is tense. I regret that skeleton last turn.
P2T8
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Deteriorate
Bone Collector
Sickness
Zarramonde, the Obliterator
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
Metamorphosis
NextHand
Shadow Blade
Nether Drain
Blackhand Dozer
Summon Skeletons
Graveyard
Discard
Deteriorate
Bone Collector
Skeleton Javelineer
Sickness
Tech 0 card(s)
Get Paid - ($10)
Zarramonde, the Obliterator, kills Zane, Vandy to Lvl 3, you draw 1 - ($0)
Vandy and Garth kill Argagarg, Vandy Maxband, ogre and Voidblocker get buff, and then hit each other, ogre dies
Deteriorate Wisp, you get 1g
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Zarramonde, the Obliterator 11/11
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
Garth 3/4, lvl 7
Voidblocker 4/2, doomed
Vandy 4/5, lvl 5
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 10
petE
October 18, 2016, 9:39pm
102
My Tech 3s not turned up to the party. Left hoping you don’t have Nether Drain in hand. Or Zarramonde #2 .
P1 Turn9
Tech StartingHand Workers
TECH
Guargum
Guargum
STARTING HAND
Gunpoint Taxman
Bird’s Nest
Makeshift Rambaster
Blooming Ancient
Surprise Attack
Mad Man (Technician draw)
WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer
Nautical Dog
Surprise Attack
Gunpoint Taxman
NextHand
Blooming Ancient
Pirate Gunship
Pirate Gunship
Might of Leaf and Claw
Entangling Vines
Discard
Chaos Mirror
Charge
Chaos Mirror
Bloodrage Ogre
Surprise Attack
Blooming Ancient
Makeshift Rambaster
Guargum
Guargum
Tech 2 card(s)
Get Paid + float + scav - ($13)
Worker - ($12)
Rook, to maxband - ($3)
Bird’s Nest, summon 2 Birds - ($1)
Mad Man - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 8 (4/6) [two lives]
[I]Elite[/I]:
[I]Scavenger[/I]: Bird #1
[I]Technician[/I]: Bird #2
[I]Lookout[/I]: Mad Man (1/1)
[B]In Play:[/B]
Bird’s Nest
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 9
[B]Gold:[/B]
Gold: 0
Workers: 12
zhavier
October 18, 2016, 11:59pm
103
Wow, I was kinda expecting a Pirate Gunship to ruin my day that turn… Also Zarramonde is legendary so a second one can’t arrive due to legendary rule.
P2T9
StartingHand Workers
STARTING HAND
Nether Drain
Blackhand Dozer
Graveyard
Shadow Blade
Summon Skeletons
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker
Metamorphosis
NextHand
Sacrifice the Weak
Graveyard
Zarramonde, the Obliterator
Thieving Imp
Tech 0 card(s)
Get Paid - ($10)
Orpal - ($8)
Nether Drain, Rook to lvl 6, Orpal to lvl 3 - ($7)
Garth hits Rook for 2+A, takes 3
Shadow Blade, Rook dies, Discard Bird’s Nest, Orpal to lvl 5, discard #2 /5 - ($4)
Zarramonde attacks, obliterate 4, you draw 1 and get 1g, hits Base for 11
Vandy breaks Tech Lab, base to 7
Summon Skeletons - ($3)
Create Skeleton - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton 1/1+A
[I]Elite[/I]: Orpal 3/4, lvl 5
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton 1/1
[I]Lookout[/I]: Skeleton 1/1
[B]In Play:[/B]
Skeletal Archery
Garth 3/1, lvl 7
Vandy 4/5, lvl 5
Zarramonde, the Obliterator 11/11
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10