Casual petE ([Anarchy]/Strength/Growth) vs zhavier (Purple)

You are floating 1 less, you have the wrong color hero for charge.

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Omegacron


STARTING HAND
Vortoss Emblem
Seer
Battle Suits
Plasmodium
Fading Argonaut


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
Plasmodium


NextHand

Argonaut
Sentry
Time Spiral
Temporal Research


Discard

Nullcraft
Stewardess of the Undone
Battle Suits
Vortoss Emblem
Temporal Distortion
Omegacron


Tech 2 card(s)
Get Paid + Scav - ($8)
Prynn fades, returning Gunpoint Taxman, you don’t discard and draw next turn, which as I have determined is problematic with my spreadsheet, sorry!
Worker - ($7)
Tech 2 (Future) - ($3)
Fading Argonaut - ($1)
Seer, adds a Rune to Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3+A, 4 Time Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tinkerer 1/2
  • :pschip: [I]Technician[/I]: Seer 2/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Presume the returned Gunpoint Taxman can attack this turn – but let me know if not and I’ll redo.

P2 Turn5


Tech StartingHand Workers

TECH
Jefferson DeGrey
Chaos Mirror

STARTING HAND
Pillage
Chaos Mirror
Dinosize
Nautical Dog
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Bombaster
Pillage


NextHand

Chaos Mirror
Dinosize
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($9)
Bird’s Nest resummons Bird #2 - ($9)
Makeshift Rambaster - ($7)
Zane to maxband, shoves Seer to lookout, kills with 1dmg - ($0)
Taxman and Bird#1 kill Fading Argonaut - ($0)
Zane kills Tinkerer, we both gain $1 - ($1)
Worker - ($0)
Rook and Rambaster break Tech 2, your base to 18 - (0)
No discard/draw


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bird #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/2)
  • Bird’s Nest
  • Bird #1 (1/1)
  • Zane lvl 6 (4/3)
  • Gunpoint Taxman (3/1)
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

It doesn’t look good. Twice I have drawn the card I needed a turn late.

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Vortoss Emblem


STARTING HAND
Time Spiral
Sentry
Argonaut
Temporal Research


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
Plasmodium
Sentry


NextHand

Hive
Fading Argonaut
Omegacron
Seer


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
rebuild tech 2
Argonaut - ($5)
Geiger - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger 2/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2 Turn6


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Stampede


STARTING HAND
Chaos Mirror
Dinosize
Nautical Dog
Mad Man (Technician draw)


WORKERS
Bloodburn
Scorch
Bombaster
Pillage
Nautical Dog


NextHand

Charge
Bloodrage Ogre
Doubling Barbarian
Careless Musketeer
Doubling Barbarian


Discard

DeGrey
Chaos Mirror
Gunpoint Taxman
Mad Man
Chaos Mirror
Dinosize
Oathkeeper of Kor Mountain
Stampede


Tech 2 card(s)
Get Paid + float - ($9)
Birds #1 and #2 and Taxman trade with Argonaut - ($9)
Zane trades with Geiger we both draw, Rook to lvl 3 - ($9)
Rook and Rambaster break Tech 2, your base to 16 - ($9)
Argagarg, summon Wisp - ($7)
Build Tech 3 - ($2)
Worker - ($1)
Float 1 gold
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Argagarg lvl 1 (1/3)
    [B]In Play:[/B]
  • Rook lvl 3 (2/1)
  • Bird’s Nest
  • Makeshift Rambaster (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Yea, i’ve got nothing, GG!

I’ll cut my losses here, I am having a lot of trouble wrapping my head around this matchup.

I’d be willing to try Monoblack matchup. let me know, you can go first.

Sure.

P1 Turn1


StartingHand Workers

Will see how the opening goes – but maybe try a Growth rather than Strength plan this game.

STARTING HAND
Nautical Dog
Scorch
Bombaster
Mad Man
Pillage


WORKERS
Scorch


NextHand

Bloodrage Ogre
Charge
Makeshift Rambaster
Bloodburn
Careless Musketeer


Discard

Pillage
Mad Man
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Nautical Dog - ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Pestering Haunt


Discard

Deteriorate
Summon Skeletons
Graveyard
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate Nautical Dog, you get 1g
Tech 1 - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1 Turn2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Charge
Makeshift Rambaster
Bloodburn
Careless Musketeer


WORKERS
Scorch
Bloodburn


NextHand

Bombaster
Nautical Dog
Bird’s Nest
Gunpoint Taxman
Mad Man


Tech 2 card(s)
Get Paid + scav. - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Build Tech 1 - ($1)
Float 1 gold
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Pestering Haunt
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

Summon Skeletons
Skeletal Archery
Graveyard
Jandra, the Negator
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Skeleton Javelineer - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1 Turn3


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Bombaster
Nautical Dog
Bird’s Nest
Gunpoint Taxman
Mad Man


WORKERS
Scorch
Bloodburn
Bombaster


NextHand

Charge
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mad Man - ($5)
Rook to midband - ($1)
Ogre trades with SQL skeleton - ($1)
Mad Man trades with Javelineer, you draw - ($1)
Rook walks past patrol to kill Garth, to lvl 7 - ($1)
Float 1 gold
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 7 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Voidblocker
Shadow Blade


STARTING HAND
Graveyard
Skeletal Archery
Jandra, the Negator
Thieving Imp
Summon Skeletons
Bone Collector


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Voidblocker
Deteriorate
Sacrifice the Weak
Nether Drain
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tech 2 (Demonology) - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1 Turn4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Chaos Mirror


STARTING HAND
Charge
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Bombaster
Pillage


NextHand

Blooming Ancient
Gunpoint Taxman
Bird’s Nest
Mad Man
Nautical Dog


Discard

Makeshift Rambaster
Careless Musketeer
Charge
Might of Leaf and Claw
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook kills Skeleton - ($7)
Rook to maxband, heals, two lives - ($6)
Bloodrage Ogre - ($4)
Tech 2 Growth - ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) [two lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Sickness


STARTING HAND
Nether Drain
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Voidblocker


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker


NextHand

Shadow Blade
Graveyard
Summon Skeletons
Skeletal Archery


Discard

Nether Drain
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Sickness


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth - ($5)
Deteriorate Ogre
Bone Collector Kills Ogre, you draw 1, I get a skeleton
Nether Drain, Rook to lvl 6, Garth to lvl 3 - ($4)
Garth to max, fetches a Blackhand Dozer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blackhand Dozer 7/6+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth 3/4, lvl 7
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector 3/1
  • Skeleton 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Does Rook lose the two lives ability when Nether Drained? And if so, does he regain the ability if maxbanded again?

He loses it while he is at a lower level, and regains it when he levels up.

And if lvl 8 Rook loses the first life (eg to combat, Doom Grasp) while in a patrol slot, does he remain in the patrol slot or get sidelined with the crumbling rune?

Stays in patrol.

P1 Turn5


Tech StartingHand Workers

TECH
Chaos Mirror
Entangling Vines


STARTING HAND
Blooming Ancient
Gunpoint Taxman
Bird’s Nest
Mad Man
Nautical Dog
Blooming Ancient (technician draw)


WORKERS
Scorch
Bloodburn
Bombaster
Pillage


NextHand

Makeshift Rambaster
Entangling Vines
Blooming Ancient
Careless Musketeer
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Bird’s Nest, summon 2 Birds, 2 runes on Ancient - ($2)
Maxband Rook, two lives - ($0)
Move 1 rune from Ancient to Bird #1 - ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6) [two lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Blooming Ancient (3/5) [with 1/1 rune]
  • :pschip: [I]Technician[/I]: Bird #1 (2/2) [with 1/1 rune]
  • :target: [I]Lookout[/I]: Bird #2 (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Your tech 2 isn’t showing.

Also Bird’s Nest is missing from in play.

P2T5


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Metamorphosis


STARTING HAND
Graveyard
Shadow Blade
Summon Skeletons
Skeletal Archery


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Voidblocker


NextHand

Thieving Imp
Sacrifice the Weak
Shadow Blade
Metamorphosis


Tech 2 card(s)
Get Paid - ($9)
Vandy - ($7)
Skeletal Archery - ($5)
Blackhand Dozer hits Rook, puts a crumbling Rune and breaks armor
Bone Collector , hits Rook for 3, I get a skeleton
Shadow Blade finishes Rook, you discard #3/5, Vandy to lvl 3, discard Bird’s Nest - ($2)
Maxband Vandy, Tech Bird gets +2, Skeleton #1 gets +2 - ($0)
Skeleton and Garth kill Blooming Ancient, you get 1g

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 4/5+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton #2 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton #1 3/3, Doomed
  • Skeletal Archery
  • Blackhand Dozer 7/2
  • Garth 3/1, lvl 7
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1 Turn6


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Makeshift Rambaster
Entangling Vines
Blooming Ancient -> discard to Shadow Blade
Careless Musketeer
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Bombaster
Pillage
Careless Musketeer


NextHand

Nautical Dog
Chaos Mirror
Charge
Mad Man
Might of Leaf and Claw


Discard

Blooming Ancient
Bird’s Nest
Blooming Ancient
Gunpoint Taxman
Entangling Vines
Makeshift Rambaster
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid + scav. - ($9)
Argagarg, summon Wisp - ($7)
Zane, to maxband, shoves Vandy to scavenger, deal 1dmg - ($0)
Zane trades with Vandy, Argagarg to lvl 3, we both gain $1 - ($1)
Doomed Bird #1 kills Blackhand Dozer - ($1)
Bird #2 trades with Garth, Argagarg to maxband, summons Water Elemental - ($1)
Worker - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird #1 (4/3) [doomed]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9