P1 @Persephone – Green vs. P2 @TheKonamiCode – Black
Draw 1 card, get 1 gold. (5 cards, 7 in deck, 3g)
- Huntress
Tech 1 card + Huntress & Centaur (3 discards)
- Centaur
- Huntress
- Tyrannosaurus Rex
Player 1, Turn 7
3g from last turn. (3g)
Workers make 10g. (13g)
Hire 11th worker. (12g, 4 cards)
- Rampant Growth
Recruit a Huntress and Centaur for 2g + 3g. (7g, 2 cards)
Construct Tech III for 5g. (2g, 1 card)
Huntress in Squad Leader, Centaur in Technician.
Discard 2, draw 4.
Patrols:
Squad Leader: Huntress (3 , 3 , 1 , Sparkshot, Anti-Air)
Elite:
Scavenger:
Technician: Centaur (3 , 4 , Overpower)
Lookout:
Board:
Base: 20
Tech I (5 )
Tech II – Growth
Tech III
2g banked, 11 workers.
4 cards in hand
- Dinosize
- Moment’s Peace
- Guargum, Eternal Sentinal
- Dinosize
- Tiger Cub (technician draw)
3 cards in deck
- Tiger Cub (technician draw)
- Feral Strike
- Moment’s Peace
5 cards in discard
- Centaur
- Huntress
- Tyrannosaurus Rex
- Playful Panda
- Young Treant
Thoughts
Might be my best draw, all things considered? I thought YT would be an automatic play but now I have to think; only card in my deck I could play is Moment’s Peace.
13g
Huntress – 2g
Centaur – 3g
Tech III – 5g
Tower – 3g
Calamandra – 2~6g
Raw attack is 7 + 3 + 3* + 2 + 2 = 17, Vandy can max to give +3, Orpal gets at least 1 rune for +1. I straight up lose to Death & Decay unless Moment’s Peace. Maxband Orpal feels like a plan B so they might not have teched his ult?
I can afford exactly tech III + centaur/huntress + [ tower or worker + hero ]. Next turn is probably peace + maxband arg.
Teching 1 card to bluff that I haven’t teched my III yet! except it’s not a bluff I’m just bad at this game.