[Casual] Persephone :codexmontoya: Finesse / :codexonimaru: Peace / :codexhayes: Law vs. TheKonamiCode :codexmidori: Balance / :codexcalamandra: Feral / :codexargagarg: Growth

P1 @Persephone:codexmidori::codexcalamandra::codexargagarg: Green vs. P2 @TheKonamiCode:codexqueend::codexorpal::codextorken: Black

Draw 1 card, get 1 gold. (5 cards, 7 in deck, 3g)
  • Huntress
Tech 1 card + Huntress & Centaur (3 discards)
  • Centaur
  • Huntress
  • Tyrannosaurus Rex

Player 1, Turn 7


3g from last turn. (3g)
Workers make 10g. (13g)

Hire 11th worker. (12g, 4 cards)
  • Rampant Growth

Recruit a Huntress and Centaur for 2g + 3g. (7g, 2 cards)

Construct Tech III for 5g. (2g, 1 card)

Huntress in Squad Leader, Centaur in Technician.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader: Huntress (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Sparkshot, Anti-Air)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Centaur (3 :crossed_swords:, 4 :heart:, Overpower)
:eye: Lookout:

Board:

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fish: Growth
Tech III

:pspig: 2g banked, 11 workers.


4 cards in hand
  • Dinosize
  • Moment’s Peace
  • Guargum, Eternal Sentinal
  • Dinosize
  • Tiger Cub (technician draw)
3 cards in deck
  • Tiger Cub (technician draw)
  • Feral Strike
  • Moment’s Peace
5 cards in discard
  • Centaur
  • Huntress
  • Tyrannosaurus Rex
  • Playful Panda
  • Young Treant

Thoughts

Might be my best draw, all things considered? I thought YT would be an automatic play but now I have to think; only card in my deck I could play is Moment’s Peace.

13g
Huntress – 2g
Centaur – 3g
Tech III – 5g
Tower – 3g
Calamandra – 2~6g

Raw attack is 7 + 3 + 3* + 2 + 2 = 17, Vandy can max to give +3, Orpal gets at least 1 rune for +1. I straight up lose to Death & Decay unless Moment’s Peace. Maxband Orpal feels like a plan B so they might not have teched his ult?

I can afford exactly tech III + centaur/huntress + [ tower or worker + hero ]. Next turn is probably peace + maxband arg.

Teching 1 card to bluff that I haven’t teched my III yet! except it’s not a bluff I’m just bad at this game.

FINALLY I get to use an Ultimate spell.

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Dark Pact
Zarramonde, the Obliterator
Shrine of Forbidden Knowledge
Jandra the Negator (3/3+A Overpower)
Thieving Imp
Death and Decay


WORKERS
Skeletal Archery
Summon Skeletons
Skeleton Javelineer (1/1+A javelin rune)
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Plague Spitter (3/3+A antiair plague damage)
Deteriorate
Sacrifice the Weak
Twilight Baron (4/4+1A Overpower)


Discard

Dark Pact
Death and Decay
Thieving Imp
Jandra the Negator (3/3+A Overpower)
Zarramonde, the Obliterator


Tech 0 card(s)
Get Paid + float - ($13)
Vandy casts Dark Pact
Orpal invokes DEATH AND DECAY! - ($5)
Huntress dies, Centaur becomes 0/1
All your Tech Buildings take 3 damage
Bone Collector attacks the Centaur, kills it
BC makes a Skeleton, you draw a card
Blackhand Dozer destroys your Tech 3, your base takes 2 damage
Voidblocker destroys your Tech 2, your base takes 2 damage
Vandy destroys your Tech 1, your base takes 2 damage
Orpal attacks your base for 2
Worker - ($4)
Shrine of Forbidden Knowledge - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy Lv. 3 (3/2 Resist 1 Sparkshot)
  • Voidblocker (2/4 must exhaust extra unit/hero)
  • Blackhand Dozer (7/3 Overpower)
  • Bone Collector (3/2)
  • Orpal Lv. 6 (2/5)
  • Shrine of Forbidden Knowledge (5 hp)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Base is at 11, no buildings, yeah, I fold. Good game!

I’ve lost to three successive Death & Decays before and it was just miserable, not going to do that again.

(I was about to Moment’s Peace and hide Midori behind maxband Argagarg or Calamandra when I remembered that I didn’t think to build a Hero’s Hall, not that it would one have survived if I had. Figure playing 3x Moment’s Peace in a row would be just as miserable for both of us, win or lose.)

If you want to rematch, I’ll switch to mono-purple, your turn to go first. I don’t think I can handle losing 4 games as green in a row.

Good game! I gambled on teching in Death & Decay, because I didn’t initially plan to use Orpal. The opportunity for the Wisp-bomb presented itself. I was slightly worried about killing off my Dozer in order to actually, you know, win…but Sacrifice the Weak or Deteriorate or something like that would eventually work.

I’ll stay with Black for now.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Skeleton Javelineer
Graveyard
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Summon Skeletons
Deteriorate
Thieving Imp
Pestering Haunt


Discard

Skeleton Javelineer
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra The Negator (3/3+1A Overpower)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’d like to go Disease but it seems a bad match against Purple; their flicker effects make the runes less effective. And, of course, paying to tech up heroes against Purple is a bad call, so going for any Ultimate is probably the wrong choice. Going with similar teching to last game, Demonology + Plague Sptter or Crypt Crawler for anti-air. Banefire to deal with Hive if he goes Future, maybe.

P1 @TheKonamiCode (Black) vs. P2 @Persephone (Purple)

Opening hand
  • Tinker
  • Plasmodium
  • Time Spiral
  • Temporal Research
  • Battle Suits

Player 2, Turn 1


Workers make 5g. (5g)

Hire 6th worker. (4g, 4 cards)
  • Plasmodium

Hire a Tinker for 2g. (2g, 3 cards)

Summon :codexgeiger: Maxwell Geiger for 2g. (0g)
He patrols in Squad Leader, Tinker in Scavenger.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: :codexgeiger: Maxwell Geiger (2 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Sparkshot)
:psfist: Elite:
:ps_: Scavenger: Tinker (1 :crossed_swords:, 2 :heart:, fiddles with time)
:pspuzzle: Technician:
:eye: Lookout:

Board:

Base: 20 :heart:

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Hardened Mox
  • Forgotten Fighter
  • Nullcraft
  • Neo Plexus
  • Fading Argonaut
0 cards in deck
3 cards in discard
  • Time Spiral
  • Temporal Research
  • Battle Suits

Thoughts

Want to get as as many units out so I don’t spend every turn panicking about losing the weakest destroying my entire patrol zone. I’m pretty resilient against Black’s starting removal.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Twilight Baron
Plague Spitter


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Deteriorate
Summon Skeletons
Thieving Imp


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Twilight Baron
Thieving Imp
Deteriorate
Plague Spitter


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Tech 1 - ($1)
Pestering Haunt

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra The Negator (3/3+1A Overpower)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy Lv. 1 (2/3 Sparkshot)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

P1 @TheKonamiCode (Black) vs. P2 @Persephone (Purple)

Tech 2 cards. (5 discards)
  • Time Spiral
  • Temporal Research
  • Battle Suits
  • :pspuzzle: Argonaut
  • :pspuzzle: Knight of the Conclave

Player 2, Turn 2


Workers make 6g. (6g)

Hire 7th worker. (5g, 4 cards)
  • Forgotten Fighter

Begin construction of Tech I for 1g. (4g)

Warp in a Nullcraft for 2g. (2g, 3 cards)
It hastily attacks and kills Pestering Haunt, dealing 1 damage from the air.

Stabilize a Fading Argonaut for 2g. (0g, 2 cards)
He patrols in Squad Leader, Tinker in Scavenger.

Discard 2, shuffle 7, draw 4.


Patrols:
:psblueshield: Squad Leader: Fading Argonaut (2 :crossed_swords:, 3 :heart:, 1 :psblueshield:, 3 :hourglass:)
:psfist: Elite:
:ps_: Scavenger: Tinker (1 :crossed_swords:, 2 :heart:, fiddles with time)
:pspuzzle: Technician:
:eye: Lookout:

Board:
:codexgeiger: Maxwell Geiger (2 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Sparkshot)
:exhaust: Nullcraft (1 :crossed_swords:, 1 :heart:, can’t be :target: buffs/debuffs)

Base: 20 :heart:
Tech I (5 :heart)

:pspig: 0g banked, 7 workers.


4 cards in hand
  • Battle Suits
  • Temporal Research
  • Knight of the Conclave
  • Time Spiral
3 cards in deck
  • Argonaut
  • Neo Plexus
  • Hardened Mox
0 cards in discard

Thoughts

Reasonably good chance for Geiger to survive to next turn, and if he doesn’t I can probably kill Jandra w/ Nullcraft which limits options. Thieving Imp would be unfortunate if it hit Temporal Research. No Stewardess since Argonaut performs much better against black Is and there’s a good chance she’ll get thrown away this turn anyway.

I did Seer + TD as my next techs in an earlier game & it worked out, playing Seer twice to fetch the other KotC and manifest the first one, but drawing TD w/o Seer is a dead card until Tech II (unless I really want to pay 5 for a Stewardess).

edit: p2t2, not p2t1
edit2: listing Tech I.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Bone Collector
Shadow Blade


STARTING HAND
Twilight Baron
Thieving Imp
Skeleton Javelineer
Deteriorate
Plague Spitter


WORKERS
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Sacrifice the Weak
Graveyard
Poisonblade Rogue
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Twilight Baron - ($2)
Deteriorate on the Fading Argonaut
Jandra kills the Fading Argonaut, takes 1 damage
Vandy kills the Tinker, takes 1 damage
You get a gold
Vandy advances to Level 3, heals

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4+1A Overpower)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra The Negator (3/2 Overpower)
  • Vandy Lv. 3 (3/4 Resist 1, Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: Correction: 0
  • Workers: 7
Thoughts

No point putting a Tech 0 out, that’s just asking for the Stewardess. I sort of wanted Jandra to die to avoid her blowing someone up, she’s still out so I’m worried about playing the Plague Spitter as a counter for the Nullcraft. So, the Baron it is. The Tinker is always a priority target.

that requires 2g hence no float

She’s the Demon Queen, she doesn’t pay unless she wants to!

1 Like

P1 @TheKonamiCode (Black) vs. P2 @Persephone (Purple)

Tech 2 cards + Fading Argonaut and Tinker (4 discards)
  • Fading Argonaut
  • Tinker
  • :pspuzzle: Argonaut
  • :pspuzzle: Seer

Player 2, Turn 3


1g from Scavenger. (1g)
Workers make 7. (8g)

Foresee a Knight of the Conclave in 3 :hourglass_flowing_sand: turns. (3 cards)

Geiger conducts Temporal Research for 2g. (6g, 5 discards)

Draw 2 cards for 3 :hourglass_flowing_sand:. (4 cards, 1 in deck)
  • Neo Plexus
  • Hardened Mox
Hire 8th worker. (5g, 3 cards)
  • Hardened Mox

Nullcraft attacks your Tech I for 1 damage, to 4 of 5 :heart:.

Construct Tech II – :watch: Present for 4g. (1g)

Geiger casts Time Spiral to remove a rune from the future Knight. (0g, 2 cards, 6 discards)
He patrols in Scavenger.

Discard 2, draw 1, shuffle 8, draw 3.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: :codexgeiger: Maxwell Geiger (2 :crossed_swords:, 3 :heart:, Sparkshot)
:pspuzzle: Technician:
:eye: Lookout:

Board:
:exhaust: Nullcraft (1 :crossed_swords:, 1 :heart:, can’t be :target: buffs/debuffs)

Knight of the Conclave in 2 :hourglass_flowing_sand: (will be 4/4 resist 1)

Base: 20 :heart:
Tech I (5 :heart)
Tech II – :watch: Present (5 :heart:)

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Argonaut
  • Time Spiral
  • Fading Argonaut
  • Argonaut
5 cards in deck
  • Tinker
  • Seer
  • Temporal Research
  • Battle Suits
  • Neo Plexus
0 cards in discard

Thoughts

Really wanted the Argonaut there to defend against Baron, this might go poorly. Should I have just taken double Argonaut last turn? Tech II, since if I can’t defend I might as well make them damage it instead of my base.

Prynn spells (+ Assimilate?) will be good if Demonology II is coming out. Origin Story is funny vs. Metamorphosis. Immortals and heroes are my best blockers maybe?

edit: include tech buildings

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Voidblocker
Blackhand Dozer


STARTING HAND
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Thieving Imp


WORKERS
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue


NextHand

Plague Spitter
Deteriorate
Shadow Blade
Bone Collector


Discard

Jandra The Negator (3/2 Overpower)
Sacrifice the Weak
Thieving Imp
Graveyard
Voidblocker
Blackhand Dozer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Twilight Baron wanders over and slaps down Geiger, takes 2 damage
Baron overpowers 1 damage to Tech 1
You get a gold, Vandy levels up to maximum
Vandy casts her DOOOOOOM onto Jandra and the Nullcraft
Jandra (now 5/4) destroys your Tech 2
Vandy destroys your Tech 1
Vandy casts Sacrifice the Weak, Jandra and Nullcraft both die - ($4)
Tech 2: Demonology - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy Lv. 5 (4/5 Resist 1, Sparkshot)
  • Twilight Baron (4/2 Overpower)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

P1 @TheKonamiCode (Black) vs. P2 @Persephone (Purple)

Tech 2 cards + Nullcraft (3 discards)
  • Nullcraft
  • :pspuzzle: Origin Story
  • :pspuzzle: Assimilate

Player 2, Turn 4


1g from Scavenger. (1g)
Workers make 8g. (9g)

Knight of the Conclave imminent in 1 :hourglass_flowing_sand: turns.

Rebuild Tech I.

Summon :codexvir: Vir Garbarean. (7g)

Peek.
  • Temporal Research
Hire 9th worker. (6g, 3 cards)
  • Argonaut

Vir casts a Time Spiral to bring Knight into the present for 1g. (5g, 2 cards)

Stabilize a Fading Argonaut for 2g. (3g, 1 card)

Construct a Tower for 3g.

Knight patrols in Squad Leader, Fargo in Technician.

Discard 1, draw 3.


Patrols:
:psblueshield: Squad Leader: Knight of the Conclave (4 :crossed_swords:, 4 :heart:, 1 :psblueshield:, Resist 1)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Fading Argonaut (2 :crossed_swords:, 3 :heart:, 3 :hourglass:)
:eye: Lookout:

Board:
:codexvir: Vir Garbarean (2 :crossed_swords:, 3 :heart:, scries)

Base: 16 :heart:
Tech I (5 :heart)
Tech II – :watch: Present (0 :heart:)
:bow_and_arrow: Tower (4 :heart:)

:pspig: 0g banked, 9 workers.


3 cards in hand
  • Temporal Research
  • Tinker
  • Neo Plexus
2 cards in deck
  • Seer
  • Battle Suits
5 cards in discard
  • Nullcraft
  • Origin Story
  • Assimilate
  • Time Spiral
  • Argonaut

Thoughts

Forgot that I could afford to maxband Prynn and worker until after I already looked at the top card, not that trashing Baron is an especially great option since it heals him and gives an easy way to have Baron and Dozer in play at the same time.

Probably lost this game.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Terras Q, the Shackled


STARTING HAND
Deteriorate
Shadow Blade
Plague Spitter
Bone Collector


WORKERS
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Plague Spitter


NextHand

Jandra The Negator (3/2 Overpower)
Pestering Haunt (1/1 unstoppable)
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Deteriorate on the Knight (who becomes 3/3+A) - ($7)
Vandy kills the Knight, takes 4 total damage including the Tower
Vandy uses Shadow Blade on the Fading Argonaut - ($4)
You discard at random, then draw
Garth - ($2)
Twilight Baron trades with Vir, Garth gains 2 levels
Worker - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy Lv. 5 (4/1 Resist 1, Sparkshot)
  • Garth Lv. 3 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Really hoping he doesn’t have a Nullcraft, but even if Vandy dies, she’s done her job.

P1 @TheKonamiCode (Black) vs. P2 @Persephone (Purple)

Discard, then draw. (3 in hand, 1 in deck)

Discard: Tinker
Draw: Battle Suits

Tech 2 cards + KotC + Fargo + Discard (10 discards)
  • :pspuzzle: Immortal
  • :pspuzzle: Immortal

Player 2, Turn 5


Workers make 9g. (9g)

Rebuild Tech II.

Summon :codexprynn: Prynn Pasternaak with 4 :hourglass:. (7g)

She conducts Temporal Research for 2g. (5g)

Draw 1, shuffle 10, draw 1. (4 in hand, 9 in deck, Temporal Research to discard)
  • Seer
  • Immortal
Hire 10th worker. (4g, 3 cards)
  • Battle Suits

Prynn to Lv. 4, midband, for 3g. (1g)
Recruit a Seer for 1g. They add a rune to Prynn. (0g, 2 cards)

Seer in Squad Leader, Prynn in Technician.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader: Seer (2 :crossed_swords:, 1 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: :codexprynn: Prynn Pasternaak, Lv. 4 (2 :crossed_swords:, 4 :heart:, 5 :hourglass:)
:eye: Lookout:

Board:

Base: 16 :heart:
Tech I (5 :heart)
Tech II – :watch: Present (5 :heart:)
:bow_and_arrow: Tower (4 :heart:)

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Argonaut
  • Origin Story
  • Knight of the Conclave
  • Assimilate
5 cards in deck
  • Tinker
  • Fading Argonaut
  • Nullcraft
  • Immortal
  • Time Spiral
3 cards in discard
  • Temporal Research
  • Neo Plexus
  • Immortal

Thoughts

Yeah, I’m losing.

[b]P1T6[/b]
StartingHand Workers

STARTING HAND
Pestering Haunt (1/1 unstoppable)
Sacrifice the Weak
Jandra The Negator (3/2 Overpower)
Shrine of Forbidden Knowledge


WORKERS
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Plague Spitter
Pestering Haunt (1/1 unstoppable)


NextHand

Twilight Baron (4/2 Overpower)
Thieving Imp
Bone Collector
Terras Q, the Shackled
Graveyard


Discard

Zarramonde, the Obliterator
Zarramonde, the Obliterator
Jandra The Negator (3/2 Overpower)
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Garth makes a Skeleton and levels to 4 - ($6)
Garth ganks the Seer, takes 3 damage
Vandy trades with Prynn, Garth gets 2 levels
Garth sacrifices a Skeleton to draw
Shrine of Forbidden Knowledge - ($3)
Orpal - ($1)
Garth levels up to max, heals - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal Lv. 1 (1/3+A plague damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Lv. 7 (3/4)
  • Shrine of Forbidden Knowledge (5 hp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Really hoping he doesn’t have a Nullcraft, but even if Vandy dies, she’s done her job.

no unit summoning? why?

P1 @TheKonamiCode (Black) vs. P2 @Persephone (Purple)

Draw for Prynn dying in Technician. (5 in hand, 4 in deck)
  • Fading Argonaut
Tech 0 cards + Seer (4 discards)
  • Temporal Research
  • Neo Plexus
  • Immortal
  • Seer

Player 2, Turn 6


Workers make 10g. (10g)

Summon :codexvir: Vir Garbarean for 2g. (8g)

Peek
  • Immortal

He Assimilates your Shrine of Forgotten Knowledge for 3g. (5g, 4 cards, 5 discards)

Hire 11th worker. (4g, 3 cards)
  • Fading Argonaut

Foresee a Knight of the Conclave in 3 :hourglass_flowing_sand:. (2 cards)

Warp in an Argonaut for 3g. (1g, 1 card)

Argonaut patrols in Squad Leader.

Discard 1, draw 3+1.


Patrols:
:psblueshield: Squad Leader: Argonaut (3 :crossed_swords:, 4 :heart:, 1 :psblueshield:, Readiness)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:codexvir: Vir Garbarean (2 :crossed_swords:, 3 :heart:, scries)

Knight of the Conclave (3 :hourglass_flowing_sand:, will be 4/4 Resist 1)

Shrine of Forbidden Knowledge (5 :heart:)

Base: 16 :heart:
Tech I (5 :heart)
Tech II – :watch: Present (5 :heart:)
:bow_and_arrow: Tower (4 :heart:)

:pspig: 1g banked, 11 workers.


4 cards in hand
  • Tinker
  • Nullcraft
  • Immortal
  • Time Spiral
0 cards in deck
6 cards in discard
  • Temporal Research
  • Neo Plexus
  • Immortal
  • Seer
  • Assimilate
  • Origin Story

Thoughts

If there was something especially large and threatening looking at me, I might have swapped for the Immortal, but that stuff gets pricey quickly & I need all the cards I can get.

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Graveyard
Terras Q, the Shackled
Bone Collector
Twilight Baron (4/2 Overpower)
Thieving Imp
Voidblocker


WORKERS
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Plague Spitter
Pestering Haunt (1/1 unstoppable)
Graveyard


NextHand

Sacrifice the Weak
Terras Q, the Shackled
Shadow Blade
Blackhand Dozer
Deteriorate


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Garth sacs a Skeleton to draw
Voidblocker - ($6)
Tech 3 - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Lv. 7 (3/4)
  • Orpal Lv. 1 (1/3+A plague damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Straight up gambling on getting one of the Zzaramonds next turn.