P2T7
StartingHand Workers
STARTING HAND
Shadow Blade
Spreading Plague
Sacrifice the Weak
Death Rites
Hooded Executioner
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
NextHand
Thieving Imp
Dark Pact
Twilight Baron
Crypt Crawler
Summon Skeletons
Discard
Deteriorate
Graveyard
Twilight Baron
Dark Pact
Spreading Plague
Twilight Baron
Shadow Blade
Death Rites
Hooded Executioner
Tech 0 card(s)
Collect Gold - (10)
Play Spreading Plague, removing everything except the Beast token and dealing 3 to each building. - (2)
Twilight Baron trades into Beast token, overpowering 2 to tower
Orpal destroys your Tower, 2 to base
Garth destroys your Tech II, 2 to base
Hooded Executioner destroys your Tech I, 2 to base
Worker - (1)
Float (1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth lvl 7 (3/2), exhausted
- Hooded Executioner (3/3), exhausted
- Orpal lvl 6 (2/4), exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 9
[B]Gold:[/B]
- Gold: 1
- Workers: 11
Well, I see now that the ultimate is actually called Death and Decay and Spreading Plague is the other card. I meant to tech the ultimate spell but since I wrote the wrong spell name thereâs no real way for me to prove my intention so I am going to stop playing this game here.
I figured you meant Death & Decay. Iâve already started planning my turn assuming you did; Iâm okay to keep playing as if you teched what you actually meant.
Yeah, Death and Decay was definitely what I meant, techâing Spreading Plague is silly when you can just access the ult
Player 1, Turn 8
(no techs)
+1 gold, +1 card from Scavenger/Tech dying. (6 cards in hand)
Workers make 11g. (12g)
Hire 12th worker (5 cards in hand)
Play Master Midori for 2g. (10g)
Play Playful Panda and Merfolk Prospector for 3g. (7g, 3 cards in hand)
Midori casts Circle of Life for 3g, sacrificing the Prospector to summon a Centaur from my codex. (4g, 2 cards in hand)
Put 4 levels on Midori, midbanding him. He gives the Wisp +1/+1. (0g)
Centaur patrols in Squad Leader, Wisp in Technician. Master Midori patrols in Elite.
Discard 2, draw 4.
Patrols:
Squad Leader: Centaur (3 4 1 )
Elite: Master Midori, Lv. 5. (4 4 )
Technician: Wisp (1 2 )
Board:
Rich Earth
Playful Panda (2 2 )
Base: 9
Tech I: 5
Tech II - Growth: 5
12 workers
4 cards in hand
- Circle of Life
- Tiny Basilisk
- Ferocity
- Blooming Elm
3 cards in deck
- Galina Glimmer
- Tiny Basilisk
- Blooming Ancient
4 cards in discard
- Merfolk Prospector
- Blooming Ancent
- Blooming Elm
- Circle of Life
P2T8
Tech StartingHand Workers
TECH
Death and Decay
Death Rites
STARTING HAND
Crypt Crawler
Thieving Imp
Dark Pact
Summon Skeletons
Twilight Baron
Graveyard
Death and Decay
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
NextHand
Deteriorate
Twilight Baron
Shadow Blade
Summon Skeletons
Death and Decay
Discard
Death and Decay
Thieving Imp
Graveyard
Dark Pact
Crypt Crawler
Twilight Baron
Tech 2 card(s)
Collect Gold + Float - (12)
Summon Skeletons - (9)
Sacrifice both Skeletons, reshuffle and draw 2 cards
Make a Skeleton - (8)
Orpal sacrifices the Skeleton to put a -1/-1 rune on Centaur
Death and Decay, wipe everything except Midori - (0)
Orpal takes out Midori
Garth destroys Tech II, 2 to your base
Hooded Executioner destroys Tech I, 2 to your base
Float (0)
Discard 5, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth lvl 7 (3/2), exhausted
- Hooded Executioner (3/3), exhausted
- Orpal lvl 6 (2/3), exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 11
Tech 2 cards
- Feral Strike
- Feral Strike
Draw a card from Technician (Wisp) dying
Player 1, Turn 8
Workers make 12g. (12g)
Hire 13th worker
Play (2+2g) and max (4+4g) both Calamandra and Argagarg, additionally gaining both a Wisp and a Water Elemental.
Argagarg patrols in Squad Leader, Wisp in Technician, and Water Elemental in Lookout. Calamandra doesnât patrol.
Discard 4 cards, draw 2, shuffle, draw 3.
Patrols:
Squad Leader: Argagarg (1 5 1 )
Technician: Wisp (0 1 , Resist 1)
Lookout: Water Elemental (3 3 , Anti-Air, Resist 2)
Board:
Rich Earth
Calamandra Moss (4 5 )
Base: 2
Tech I: 5
Tech II: 5
13 workers
5 cards in hand
- Tiny Basilisk
- Blooming Ancient
- Blooming Ancient
- Blooming Elm
- Feral Strike
5 cards in deck
- Merfolk Prospector
- Circle of Life
- Playful Panda
- Centaur
- Feral Strike
P2T9
StartingHand Workers
STARTING HAND
Death and Decay
Twilight Baron
Shadow Blade
Summon Skeletons
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
NextHand
Dark Pact
Death Rites
Hooded Executioner
Death Rites
Twilight Baron
Discard
Death and Decay
Thieving Imp
Graveyard
Dark Pact
Crypt Crawler
Twilight Baron
Death and Decay
Summon Skeletons
Shadow Blade
Twilight Baron
Deteriorate
Tech 0 card(s)
Collect Gold - (11)
Death and Decay, wipe everything but the heroes, deal 3 to your base, taking it out - (3)
Float (3)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth lvl 7 (3/2), exhausted
- Hooded Executioner (3/3)
- Orpal lvl 6 (2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 11
[B]Gold:[/B]
- Gold: 3
- Workers: 11
Good game, thanks for playing with me.