This is currently the longest running game I’ve had on these forums by turn count… Seriously, just kill me already!
Player 2 Turn 12
Starting Hand and Workers
STARTING HAND
Entangling Vines
Charge
Makeshift Rambaster
Oathkeeper
WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Gunpoint Taxman
Mad Man
Next Hand
Dinosize
Whitestar Grappler
Bombaster
Earthquake
Dinosize
Discard
Doubling Barbarbarian
Spirit of the Panda
Makeshift Rambaster
Charge
Entangling Vines
Tech 0 card(s)
Get Paid - ($11)
Summon Rook - ($9)
Recruit the Oathkeeper of Kor Mountain, who joins my cause only after I pledge to not play cards from my hand besides workers. - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Oathkeeper (7+1/8) (Swift strike, resist 2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argagarg Garg Lv. 3 (0/2) (- -)
- Garus Rook Lv. 1 (2/4)
[B]Buildings:[/B] -
Base HP: 18
-
Tech I HP: 3
-
Tech II HP: 3 (Strength)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 11
[details=Thoughts]Honestly, this is a bad hand. I’m forced to play Oathkeeper to avoid losing (and it’s good that I drew him), but I’d rather have Charge in a later hand so I can use it on a Barbarbarian or a Colossus. Oh well, I’ll make do. I’m choosing this oath so that I can keep cycling, since I doubt this particular Oathkeeper is long for this world…
[/details]