@Shadowfury333
Player 2 Turn 6
[details=Tech StartingHand Workers]
[spoiler]TECH
Sickness
Sickness
STARTING HAND
Smoker
Reversal
Boot Camp
Cursed Goul
Plague Lab
WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand]
[spoiler]Savior Monk
Boot Camp
Plague Spitter
Spreading Plague
[/spoiler][/details]
[details=Discard]
[spoiler]Reversal
Boot Camp
Smoker
Sickness
Sickness
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Reversal on Jaina. She dies, levels fizzle. - ($7)
Sensei gives Grave +1/+A
Grave breaks your tech 1, your base to 18.
Cursed Goul, puts -1/-1 rune on Aged Sensei (I donāt think itās optional, and you donāt have units), -rune and +rune cancel each other out. - ($3)
Plague Lab puts -1/-1 runes on all zero of your units. - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: Cursed Goul (4/5)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
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[I]Lookout[/I]: Grave lvl 7 (5/4) sword+, resist 1
[B]In Play:[/B]
- Aged Sensei (1/1)
- Plague Lab (4)
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
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Heroesā Hall HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
[details=Thoughts]
So, I have a good hand, but his lack of a board makes it significantly worse. On the other hand, he has no board, and I just broke his Tech 1, so I canāt imagine how Iām not just winning this game. I almost didnāt play the plague lab, but I figure if he doesnāt bounce Grave next turn, I can use it to get free sword runes. If he does, Iām probably getting free Orpal levels off Prynn, And I can presumbably use his abilities to get the - runes flowing. Depending on draws, I might play both Orpal and Oni to boot camp Orpal and get another rune there. Still, though, Iām not sure it was worth going down on draws. If I had been able to play Oni, I would have boot camped the sensei instead.
[/details]