Casual: Otsdarva (Mono-Black) vs Legion ([Discipline], Strength, Finesse)

P1T1

Secrets Hand: Skeleton Jav, Thieving Imp,Deteriorate, Skeletal Archery, Sacrifice the Weak Tech : None Thoughts : I have no idea what I'm doing.

  1. Get 4 Gold (4)
  2. Worker (3)
  3. Play Vandy (1)
  4. Play Skeleton Javelineer (0)
  5. Discard 3, Draw 5
  6. Tech 2 cards

Secrets Workers : 4+Thieving Imp Tech : 2x Twilight Baron Discard : Sac the Weak, skele archery, deteriorate, 2x twilight baron New Hand : Jandra, Graveyard, Summon Skeletons, Poisonblade Rogue, Pestering Haunt
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: * :psfist: Elite: * :ps_: Scavenger: Skeleton Javelineer * :exhaust: Technician: * :target: Lookout: In Play : Vandy Anadrose * Base : 20 * Discard : 5 * Deck : 0 * Workers : 5 * Gold: * Hand : 5

first, to summon someone, u need to @[nickname]
Second, if u do not leave an empty space, ur hidden stuff will not be so hidded. plz fix

@Legion Think I’ve fixed everything, gonna head off shopping now, if there are more issues just reply and I’ll get to them asap.

Moved to the PbP subforum. :chibisetsuki:

P2T1

[details=Secrets]

Hand : viper,snapb,sensei,primus,advice
Tech: nope
Thoughts : no thughts [/details]


  1. Get 5 Gold (5), tech 0 cards
  2. Worker (4)
  3. Rook (2)
  4. sensei (1)
  5. disc 3 draw 5

[details=Secrets]

Workers : 4+viper
Discard : adice,primus,snapb
New Hand : savior,smoker,flagb,hok,safe att[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Sensei 1/1
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 6
  • Gold: 1
  • Hand : 5

also always add atk/life for your units, makes things easier. Plus, if u set the thread at “watching” (yellow circle with ! within), u get a notification everytime someone writes in a thread.
EDIT: the tech actually happens at the start of your next turn, after i played mine. That is why in the template i sent you the tech is together with the “get paid” step. I mean that acording to how the opponent’s turn went, u can tech properly. Tech choices are not fixed until ur next turn

P1T2

Secrets Hand: Summon Skells, Jandra, Graveyard, Pestering Haunt, Poisonblade Rogue Tech : (decisions different to the turn one misunderstood teching) Bone Collector, Twilight Baron Thoughts : I have no idea what I'm doing.

  1. Get 5 Gold, Tech 2 (5)
  2. Worker (4)
  3. Construct Tech Lab I (3)
  4. Play Jandra (0)
  5. Discard 3, shuffle discard pile into deck, draw 5

Secrets Workers : 4+Thieving Imp+Summon Skeletons Tech : Twilight Baron, Bone Collector Discard : empty New Hand : pestering haunt, bone collector, deteriorate, skeletal archery, poisonblade rogue
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: Jandra 3/3+A * :psfist: Elite: * :ps_: Scavenger: Skeleton Javelineer 1/1 * :exhaust: Technician: * :target: Lookout: In Play : Vandy Anadrose 2/3, Tech Lab I x/5 * Base : 20 * Discard : 0 * Deck : 3 * Workers : 6 * Gold: 0 * Hand : 5

P2T2

[details=Secrets]

Hand : savior,smoker,flagb,hok,safe att
Tech: birds+quake
Thoughts : no thughts [/details]


  1. Get 6 Gold+f (7), tech 2 cards
  2. Worker (6)
  3. safe attacking (5)
  4. hook Jandra to looky.
  5. Sensei safely kills skeleton.
  6. Midrook (1) now 3/5 ignores jandra to kill vandy. gets +2 lvs.
  7. maxrook (0)
  8. disc 2 rs draw 4

[details=Secrets]

Workers : 4+viper+flagb
Discard : 0
New Hand : advice,smoker,hook,nest[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : safe attacking, maxRook 4/6 (2 lives), sensei 1/1

  • Base : 20
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 0
  • Hand : 4

P1T3

Secrets Hand: skeletal archery, deteriorate, pestering haunt, bone collector, poisonblade rogue Tech : Bone Collector, Sickness Thoughts : I am trying to survive, in a game where playing to not lose seems to be suboptimal

  1. Get 6 Gold, Tech 2 (7)
  2. Worker (6)
  3. Deteriorate, killing sensei (6)
  4. Orpal, Level him 3 times to midband (1)
  5. Set patrollers, discard 3, draw 3, reshuffle and draw 2

Secrets Workers : 4+Thieving Imp+Summon Skeletons+Skeletal Archery Tech : Twilight Baron, 2x Bone Collector, Sickness Discard : bone col, sickness, javelineer, deteriorate New Hand : graveyard, sac the weak, baron, sickness, bone col
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: Orpal 2/4+A * :psfist: Elite: * :ps_: Scavenger: Jandra: 3/3 * :exhaust: Technician: * :target: Lookout: In Play : Tech Lab I x/5 * Base : 20 * Discard : 0 * Deck : 5 * Workers : 7 * Gold: 1 * Hand : 5

P2T3

[details=Secrets]

Hand : advice,smoker,hook,nest
Tech: quake+nimble
Thoughts : no thughts [/details]


  1. Get 6 Gold (7), tech 2 cards
  2. Worker (6)
  3. Tech I (5)
  4. Birds nest (3)
  5. Heroes hall (1)
  6. disc 2 rs draw 4

[details=Secrets]

Workers : 4+viper+flagb+smoker
Discard : 0
New Hand : savior,quake,primus,snapb[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: MAxrook 4/6+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1 1/1
  • :exhaust: Technician: Bird 2 1/1
  • :target: Lookout:

In Play : safe attacking, birds nest

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 5
  • Deck : 0
  • Workers : 8
  • Gold: 1
  • Hand : 4

P1T4

Secrets Hand: bone col, sickness, sac the weak, twilight baron, graveyard Tech : 2x blackhand dozer Thoughts : Wanna gum up the board and tech before Legion can

  1. Get 7 Gold, Tech 2 (8)
  2. Worker (7)
  3. sickness scav bird and rook (5)
  4. Hit rook w/ jandra (jandra dies, 2 damage to rook)
  5. hit rook w/ orpal (2 counters on him)
  6. maxband orpal (3)
  7. play bone collector (1)
  8. set patrollers, discard 2 draw 4

Secrets Workers : 4+Thieving Imp+Summon Skeletons+Skeletal Archery+twilight baron Tech : Twilight Baron, 2x Bone Collector, Sickness, Abom, Cursed Ghoul Discard : baron, sac, sickness,jandra, cursed ghoul, abom New Hand : poisonblade, haunt, bone col, jav
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: Bone Coll 3/3+A * :psfist: Elite: * :ps_: Scavenger: * :exhaust: Technician: * :target: Lookout: In Play : Tech Lab I x/5, Orpal 2/5 * Base : 20 * Discard : 6 * Deck : 1 * Workers : 8 * Gold: 1 * Hand : 4

wrong, orpal maxb can only target units. plz redo

@legion, have redone the turn

dude, rook has 4 attack. orpal would die attacking him

also something that attacks cannot patrol unless readiness

Rook has 3 attack due to sickness, so orpal doesn’t die. Will edit patrol, sorry about that.

P2T4 Rook Mad! Rook Smash!

[details=Secrets]

Hand : savior,quake,primus,snapb
Tech: 2step+discord
Thoughts : no thughts [/details]


  1. Get 8 Gold+f+scv (10), tech 2 cards
  2. Worker (9)
  3. Survivor bird angrily pecks ur tech I, rook ignores BC to peck the base.
  4. Earthquake (4) Base and tech I take 4 dmg, tech I crumbles and base takes a total of 7, now @13
  5. Savior monk (2)
  6. Grave (0)
  7. disc 1 rs draw 3

[details=Secrets]

Workers : 4+viper+flagb+smoker+primus
Discard : 0
New Hand : 2step,hook,snapb[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: reborn bird 1/1
  • :exhaust: Technician: Savior monk 2/2
  • :target: Lookout:

In Play : safe attacking, birds nest, MAxrook 1/1 (2 lives, 3 -1 runes, 2 dmgs), survivor bird 1/1

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 5
  • Deck : 0
  • Workers : 9
  • Gold: 0
  • Hand : 3

P1T4

Secrets Hand: bone col, poisonblade rogue, pestering haunt, skele jav Tech : 2x death and decay Thoughts : I have no idea how I'm teching and what my endgame is, and I reckon that'll cost me. Resolving a D&D w/ a second hero on the board would be nice, but I just see myself getting btfo by a second EQ very easily. Gonna try and keep his board tiny for now, he's only on 3 in hand so maybe I can run him out of steam.

  1. Get 8 Gold, Tech 2 (9)
  2. Worker (8)
  3. Rebuild Tech 1 (8)
  4. Orpal hits grave, grave gets 1 counter, orpal takes 2 damage
  5. Bone collector hits grave, grave dies and I get a skeleton token, Bone collector takes 1 damage.
  6. Sac the skeleton to Orpal’s midband - target the standby bird. That dies - orpal maxband then targets scavenger bird and the savior monk. Scav bird dies, savior monk has a -1/-1 rune on him.
  7. Play Poisonblade Rogue (6)
  8. Build Heroes Hall (4)
  9. Lock in patrols, discard 2, draw 1, reshuffle, draw 3 more.

Secrets Workers : 4+Thieving Imp+Summon Skeletons+Skeletal Archery+twilight baron+skele jav Tech : Twilight Baron, 2x Bone Collector, Sickness, Abom, Cursed Ghoul, 2x death and decay Discard : New Hand : 2x dozer, graveyard, deteriorate
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: Poisonblade Rogue 2/1+A * :psfist: Elite: * :ps_: Scavenger: * :exhaust: Technician: * :target: Lookout: In Play : Tech Lab I x/5, Orpal 2/5 w/ 2 damage, Bone Collector 3/3 w/ 1 damage, Heroes Hall x/4 * Base : 13 * Discard : 0 * Deck : 7 * Workers : 9 * Gold: 4 * Hand : 4

greave takes 1 counter. 1 is armor, pal

Play the turn as before, but w/ bone collector taking a damage from the hit on grave.