Casual Nostradamus (Demon/Necro/Finesse) vs FrozenStorm (Mono-Green)

Ready when you are to select decks and who goes first @Nostradamus !

Sure thing go for it!

Idk I’ve played probably 40 or 50 games by forums like this, once you have a format for posting your turns and you copy / paste it for each turn it really isn’t too bad!

If you’d like some source for a good turn, here’s what I’m using!

P1 [COLOR](http://codexcards.surge.sh/color/green) vs P2 [COLOR](http://codexcards.surge.sh/color/red)
# Player 2, Turn 1



----------
[details=Starting Hand][spoiler]
Card1 
Card2 
Card3 
Card4 
Card5 
[/spoiler][/details]
----------


##Events of Turn:

###Upkeep:
- Get Gold (5)

###Main:

- Worker Up (4)

----------
[details=Workers][spoiler]
Card4
[/spoiler][/details]
----------


- Card2 (gold lost)
- :pspurpleshield: Patrol as below
- Discard 2 Draw 4
- Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:
- :heart: Base HP: 20


####In Patrol:
- :psblueshield: Squad Leader: 
- :psfist: Elite:
- :pspig: Scavenger:
- :exhaust: Technician:
- :target: Lookout:

####In Play:
- Card2 (1/1)

####Economy Info:

#####Cards:
Hand: 4
Deck: 1
Disc: 2

#####Gold:
Gold: 1
Workers: 6

----------
[details=End of Turn Hand][spoiler]
Card6
Card7
Card8
Card9
[/spoiler][/details]
----------

----------
[details=End of Turn Discard][spoiler]
Card1
Card3
[/spoiler][/details]
----------

----------
[details=My Thoughts][spoiler]
What I think
[/spoiler][/details]
----------

I’ll play mono green. GL HF!

P1 Demon/Necro/Finesse vs P2 Green

Player 2, Turn 1


[details=Starting Hand]
Verdant Tree
Merfolk Prospector
Spore Shambler
Rampant Growth
YUNG TRENT
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)

###Main:

  • Worker Up (4)

[details=Workers]
Verdant Tree
[/details]

  • Merfolk Prospector (3)
  • Tower (0)
  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Merfolk Prospector (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • None

####Economy Info:

#####Cards:
Hand: 5
Deck: 0
Disc: 3

#####Gold:
Gold: 0
Workers: 6


[details=End of Turn Hand]
Tiger Cub
Playful Panda
Forest’s Favor
Rich Earth
Ironbark Treant
[/details]

[details=End of Turn Discard]
Spore Shambler
Rampant Growth
YUNG TRENT
[/details]

[details=My Thoughts]
This is a rough starting hand, Panda or Tiger might have been nice (or Rich Earth), but what can u do?
[/details]

P1 Demon/Necro/Finesse vs P2 Green

Player 2, Turn 2


[details=Starting Hand]
Tiger Cub
Playful Panda
Forest’s Favor
Rich Earth
Ironbark Treant
[/details]

##Events of Turn:

###Upkeep:

  • Tech 2 cards in

[details=Teched]
Tiny Basilisk x 2
[/details]

  • :ps_: Get Gold (6+1scavemger)

###Main:

  • Worker Up (6)

[details=Workers]
Rich Earth, Verdant Tree
[/details]

  • Tech 1 (5)
  • Playful Panda (3)
  • Ironbark Treant (0)
  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

####In Play:

  • Playful Panda (2/2)

####Economy Info:

#####Cards:
Hand: 4
Deck: 4
Disc: 0

#####Gold:
Gold: 0
Workers: 7


[details=End of Turn Hand]
YUNG TRENT
Tiny Basilisk
Rampant Growth
Merfolk Prospector
[/details]

[details=End of Turn Discard]
Empty
[/details]

[details=My Thoughts]
Not sure going down cards is worth it here, but I really don’t want to give away free levels so I don’t feel safe putting Arg out and I need some board position to fight back with.
[/details]

P1 Demon/Necro/Finesse vs P2 Green

Player 2, Turn 3


[details=Starting Hand]
YUNG TRENT
Tiny Basilisk
Rampant Growth
Merfolk Prospector
Tiger Cub (from technician)
Forest’s Favor (from trent)
[/details]

##Events of Turn:

###Upkeep:

  • Draw 1 for technician
  • Tech 2 cards in

[details=Teched]
Centaur, Dinosize
[/details]

  • :ps_: Get Gold (7)

###Main:

  • Worker Up (6)

[details=Workers]
Merfolk Prospector, Rich Earth, Verdant Tree
[/details]

  • Young Treant, draw 1 (4)
  • Tiny Basilisk (2)
  • Arg (0)
  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1armor deathtouch)
  • :psfist: Elite:
  • :pspig: Scavenger: Young Treant (0/2)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

####In Play:

  • Argagarg (1/3 lvl 1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 4
Disc: 0

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand]
Tiny Basilisk
Spore Shambler
Forest’s Favor
Tiger Cub
Rampant Growth
[/details]

[details=End of Turn Discard]
Empty
[/details]

[details=My Thoughts]
Ugh so punishing, good trading by him… I’m going to struggle to win here I think, especially considering that I’m not an expert at Green. Hopefully this leaves me with some respite to go to tech 2 next turn and maybe hit Vandy back!
[/details]

P1 Demon/Necro/Finesse vs P2 Green

Player 2, Turn 4


[details=Starting Hand]
Tiny Basilisk
Spore Shambler
Forest’s Favor (discarded at random)
Tiger Cub
Rampant Growth
Centaur (from technician)
[/details]

##Events of Turn:

###Upkeep:

  • Discard1 from shadowblade
  • Draw 1 for technician
  • Tech 2 cards in

[details=Teched]
Fairie Dragon x2
[/details]

  • :ps_: Get Gold (8+1scavenger)

###Main:

  • Worker Up (8)

[details=Workers]
Spore Shambler, Merfolk Prospector, Rich Earth, Verdant Tree
[/details]

  • Tech 2 - Balance (4)
  • Centaur (1)
  • Arg kills your skeleton, takes 1 damage, you get 1g
  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC BALANCE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Centaur (3/4 overpower)
  • :target: Lookout:

####In Play:

  • Argagarg (1/2 from 1 damage, lvl 1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 6
Disc: 0

#####Gold:
Gold: 1
Workers: 9


[details=End of Turn Hand]
Playful Panda
Dinosize
Ironbark Treant
Tiny Basilisk
Tiger Cub
[/details]

[details=End of Turn Discard]
Empty
[/details]

[details=My Thoughts]
Nope, can’t hit Vandy back, but at least she has some damage on her now… I’m always going to lose to StW so let’s hope he didn’t draw it, tech up, and see what happens!
[/details]

Yep I should have listed it in my upkeep to be clear, but I was 5 -1 +1 from the technician and shadow blade. Sorry for the confusion!

I am really cooked in this game here!

P1 Demon/Necro/Finesse vs P2 Green

Player 2, Turn 5


[details=Starting Hand]
Playful Panda
Dinosize
Ironbark Treant
Tiny Basilisk
Tiger Cub
Young Treant (from technician)
[/details]

##Events of Turn:

###Upkeep:

  • Draw 1 for technician
  • Tech 2 cards in

[details=Teched]
Murkwood Allies, Potent Basilisk
[/details]

  • :ps_: Get Gold (9+1float)

###Main:

  • Worker Up (9)

[details=Workers]
Ironbark Treant, Spore Shambler, Merfolk Prospector, Rich Earth, Verdant Tree
[/details]

  • Rebuild tech 2
  • Rebuild Tower (6)
  • Dinosize Arg (2)
  • Tiny Basilisk (0)
  • Arg kills Baron, takes no damage through armor
  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Maybe Tech cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC BALANCE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Tiny Basilisk (1/2 deathtouch resist 1)

####In Play:

  • Argagarg (1/2 from 1 damage, lvl 1)

####Economy Info:

#####Cards:
Hand: 5
Deck: 0
Disc: 7

#####Gold:
Gold: 0
Workers: 10


[details=End of Turn Hand]
Fairie Dragon
Fairie Dragon
Tiny Basilisk
Forest’s Favor
Rampant Growth
[/details]

[details=End of Turn Discard]
Centaur
Dinosize
Murkwood Allies
Potent Basilisk
Playful Panda
Young Treant
Tiger Cub
[/details]

[details=My Thoughts]
I think I’m pretty cooked here. Not sure where I went wrong :confused:
[/details]

I think you should have discarded 2 and drawn 4, you played a worker, Executioner, and Bone Collector from a hand of 5.

He did Dark Pact @zhavier so I think he’s good

Meanwhile I have no recourse to get back in this game :wink: GG @Nostradamus, I fear this will be a matchup similar to black v blue where I struggle greatly to find a proper winning formula, but I will gladly run it back as P2 again if you’re interested.

Meanwhile if any seasoned Green players see where my error(s) were this game I’d greatly appreciate a tip! I think probably my wisp / young treant patrol side by side was the critical point where I might have been able to swing back at Vandy, though I don’t think I could have killed her still.

Ah my bad, not sure how i missed that line in the play.