(Casual) Nopethebard vs FrozenStorm

Thanks. You want to start another game? I’ll play mono white again. I went first this time, so you can go first.

GL HF @Nopethebard!

Game 3, Player 1, Turn 1

P2 White vs P1 Off-Purple

Starting Hand

Nullcraft
Temporal Research
Tinkerer
Battle Suits
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Neo Plexus (2)
  • Worker (1)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Plasmodium
Hardened Mox
Forgotten Fighter
Fading Argonaut
Time Spiral

End of Turn Discard
My Thoughts

this is an odd starting hand… coulda been worse I spose but I’m thinking I’ll go Fargo + River next turn then Stewardess / Fencer / Two Step in some combo


Good luck have fun.
P2T1

Summary

Hand
Smoker
Savior monk
Sensei’s advice
Safe attacking
Grappling hook
Workers Sensei’s advice

Get paid ($5)
Worker ($4)
Tech ($3)
Hire Smoker ($2)
Hire Grave ($0)
Scavenger: smoker
In play: Grave
6 workers
Base: 20
Tech 1: 5
Hand: 5
Deck: 0
Discard: 3

Thoughts

I don’t want the future to crush me, so I should go discipline.

Game 3, Player 1, Turn 2

P2 White vs P1 Off-Purple

Starting Hand

Plasmodium
Hardened Mox
Forgotten Fighter
Fading Argonaut
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Two Step x2


Main:

  • Fading Argonaut (4)
  • Hardened Mox (1)
  • Worker (0)
Workers

Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Plasmodium
Temporal Research
Nullcraft
Two Step

End of Turn Discard
My Thoughts

Hmm, I’m going to try out Two Step + Mox + Fargo and skip tech1 here…


P2t2

Summary

Hand
Morningstar Flagbearer
Fox Primus
Fox Viper
Aged Sensei
Snapback
Workers Morningstar Flagbearer
Tech Rambasa Twin and Martial Mastery

Get paid ($7)
Worker ($6)
Hire Fox Viper ($4)
Hire Fox Primus ($1)
Squad leader: Smoker
Scavenger: Fox Viper
Technician: Fox Primus
In play: Grave
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 3
Discard: 0

New hand

Safe attacking
Snapback
Grappling hook
Aged Sensei

Thoughts

Well, I didn’t draw my teched cards…I guess it’s fine.

Game 3, Player 1, Turn 3

P2 White vs P1 Off-Purple

Starting Hand

Plasmodium
Temporal Research
Nullcraft
Two Step

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nimble Fencer x2
Two Step x2


Main:

  • Plexus lights up smoker, takes 1
  • Nullcraft, kills viper, you get 1g (4)
  • Fargo hits a fade away jumper on Primus, takes 2, you draw 1
  • River (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • River (2/3 lvl 1)
  • Nullcraft (1/1)
  • Neo Plexus (2/1)
  • Fading Argonaut (2/1 fade 2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Battle Suits
Time Spiral
Two Step
Nimble Fencer

End of Turn Discard
My Thoughts

Nothing gained by two step against that, Nullcraft does give an advantage though. Clear that patrol and wait for suits + Two Step havoc next turn. Teching fencers for the all out aggression, we’ll try the tech 3 plan this game

Yasss fencer. Woooo! y’all gon make me go all out, up in here, up in here


How did you kill viper? Edit: never mind I’m just stupid

P2t3

Summary

Hand
Rambasa Twin
Grappling hook
Snapback
Aged Sensei
Safe attacking
Workers safe attacking
Tech Vigor Adept and Training Grounds

Get paid + scavenger ($8)
Worker ($7)
Tech 2 discipline ($3)
Midband Grave ($1)
Hire Aged Sensei ($0)
Squad leader: Aged Sensei
Scavenger: Grave
Base: 20
Tech 1: 5
Tech 2 discipline: 5
Hand: 5
Deck: 2
Discard: 0

New hand

Snapback
Grappling hook
Vigor Adept
Savior monk
Martial Mastery

Thoughts

If Grave lives, I can lean into a Vigor Adept and possibly Training Ground. If he dies, Rook can come in to defend and hold the line.

I think you should have 5/5 for cards in hand / deck (10+4tech-3worker-1sensei)

Game 3, Player 1, Turn 4

P2 White vs P1 Off-Purple

Starting Hand

Battle Suits
Time Spiral
Two Step
Nimble Fencer

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Stewardess of the Undone, Origin Story
Nimble Fencer x2
Two Step x2


Main:

  • Battle Suits (5)
  • Nimble Fencer (3)
  • Two Step on Mox and Fencer (1)
  • River kills Sensei
  • Mox kills Grave, you get 1g, River midbands
  • Fencer and Nullcraft break your tech 2, your base to 18
  • Plexus and Fargo break your tech 1, your base to 16
  • Worker (0)
Workers

Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (2/4 lvl 3)
  • Nullcraft (1/1)
  • Neo Plexus (3/1)
  • Fading Argonaut (3/1 fade 1)
  • Nimble Fencer (4/5 dancin)
  • Hardened Mox (4/3 dancin)
  • Battle Suits
  • Two Step

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Temporal Research
Nimble Fencer

End of Turn Discard
My Thoughts

This is basically lock-down, he can stall briefly with rook max, but I can grab Origin Story now and a Stewardess to go with, and then get another + Appel Stomp or something next turn.


I forgot to put the dead units back in the cycle. Fixed it.
P2t4

Summary

Hand
Snapback
Grappling hook
Vigor Adept
Savior monk
Martial Mastery
Tech young lightning dragon and Birds’ nest

Get paid + scavenger ($9)
No worker
Rebuild tech 1 ($9)
Hire Rook ($7)
Maxband Rook ($0)
Squad leader: Rook
Base: 16
Tech 1: 5
Tech 2: 5
Hand: 5
Deck: 7
Discard: 0

New hand

Savior monk
Aged Sensei
Training Ground
Rambasa Twin
Snapback

The tech 2 can’t be rebuilt until the tech1 is rebuilt, so I’m afraid, for your next turn, it’s just the tech 1 that will be available (unless I break it again, which I definitely might)

Does this affect your turn at all?

Not at all.

Game 3, Player 1, Turn 5

P2 White vs P1 Off-Purple

Starting Hand

Temporal Research
Nimble Fencer

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Fargo Fades out
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Origin Story, Appel Stomp
Stewardess of the Undone, Origin Story
Nimble Fencer x2
Two Step x2


Main:

  • Tech 2 Future (4)
  • Maxband River (2)
  • Worker (1)
Workers

Temporal Research, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (4/3+1armor dancin)
  • :psfist: Elite:
  • :pspig: Scavenger: Nullcraft (1/1)
  • :exhaust: Technician: Neo Plexus (3/1)
  • :target: Lookout:

In Play:

  • River (3/4 lvl 5)
  • Nullcraft (1/1)
  • Nimble Fencer (4/5 dancin)
  • Battle Suits
  • Two Step

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Two Step
Origin Story
Appel Stomp

End of Turn Discard
My Thoughts

Yea I think another OS + Appel Stomp makes the most sense, I really want one next turn. I’ll worker TR then, and build tech 2 Future for the second hero (Nebula can help me end if I can’t do it alone).


P2t5

Summary

Hand
Savior monk
Aged Sensei
Training Ground
Rambasa Twin
Snapback
Workers aged Sensei
Tech True Power of Storms

Get paid ($8)
Worker ($7)
Rebuild tech 2 discipline ($7)
Hire Savior monk ($5)
Hire Rambasa Twin ($1)
Squad leader: Rook
Scavenger: Rambasa Twin Mario
Technician: Rambasa Twin Luigi
In play: Savior monk
Base: 16
Tech 1: 5
Tech 2 discipline: 5
Hand: 4
Deck: 2
Discard: 5

New hand

Martial Mastery
Fox Primus
Birds’ nest
Grappling hook

Thoughts

I’m stabilized. Time for some tech 2 fun.

Grave and rook can’t both be out until the tech 2 is fully rebuilt

Okay. In that case…

I hired Savior Monk instead

Game 3, Player 1, Turn 6

P2 White vs P1 Off-Purple

Starting Hand

Two Step
Origin Story
Appel Stomp
Stewardess of the Undone (stomp)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Star-Crossed Starlet x2
Origin Story, Appel Stomp
Stewardess of the Undone, Origin Story
Nimble Fencer x2
Two Step x2


Main:

  • Prynn (8)
  • Origin Story Rook, he goes back to command center (5)
  • Appel Stomp Luigi, draw 1, put Appel Stomp back on top (4)
  • Mox kills Mario, you get 1g
  • Fencer and Nullcraft break tech 2, your base to 14
  • River and Plexus break tech 1, your base to 12
  • Stewardess of the Undone, bounce Monk back to your hand (1)
Workers

Temporal Research, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (3/4 lvl 5)
  • Prynn (1/3 lvl 1)
  • Hardened Mox (4/3 dancin)
  • Nimble Fencer (4/5 dancin)
  • Neo Plexus (3/1)
  • Nullcraft (1/1)
  • Battle Suits
  • Two Step

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Appel Stomp
Origin Story
Fading Argonaut

End of Turn Discard
My Thoughts

should be game


I think this is GG.

1 Like

GG WP! Definitely made the right call maxing Rook when you did, but pretty overly optimistic to tech up on turn 3. You would have been better off Snapback-ing River out (as the early river spells are your biggest threat) and playing Rambasa Twins there. Bringing Prynn in would probably be the best move as she’s the combat weakest

1 Like