News Shop
Events Forums

(Casual) Nopethebard vs FrozenStorm

New game! Let’s see if I can do better.

Good luck, have fun
P1t1

Summary

Hand
Pestering haunt
Jandra the negator
Sacrifice the weak
Skeleton javelineer
Thieving imp
Workers Jandra

Get paid ($4)
Worker ($3)
Hire Thieving imp ($0) you discard a random card.
Squad leader: thieving imp
5 workers
Hand: 5
Deck: 0
Discard: 4

GL HF! Just fyi, it is customary to tag your opponent in the opening post to the thread, again so it is brought to their attention via notification. like this @Nopethebard

Game 1, Player 2, Turn 1

P1 Nightmare vs P2 Red

Starting Hand

Bombaster
Mad Man
Charge (discarded per random.org)
Careless Musketeer
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Jaina (3)
  • Bombaster (1)
  • Worker (0)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Nautical Dog
Pillage
Scorch
Bloodrage Ogre

End of Turn Discard
My Thoughts

Ugh black and we’re off to a great start with Imp + a mediocre t1 hand. I think I’ll party with Jaina to start, can always just sacrifice her, she’s good for sparkshotting skeletons though


Sorry about that. Thanks for telling me, though. Does Deteriorate work on heroes?

nope, it says units. heroes are not units

I didn’t really think so, but I figured it was worth a shot.

1 Like

P1t2

Summary

Hand
Skeletal archery
Graveyard
Deteriorate
Summon skeletons
Poisonblade rogue
Workers skeletal archery
Tech metamorphosis and gargoyle

Get paid ($5)
Worker ($4)
Build Graveyard ($2)
Hire Vandy($0)
Squad leader: thieving imp
In play: Vandy
6 workers
Hand: 5
Deck: 3
Discard: 0

Just to be clear, you’re skipping tech 1?

Assuming that is indeed the case, I suppose I will follow suit

Game 1, Player 2, Turn 2

P1 Nightmare vs P2 Red

Starting Hand

Nautical Dog
Pillage
Scorch
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Ember Sparks, Lobber


Main:

  • Tower (3)
  • Bloodrage Ogre (1)
  • Worker (0)
Workers

Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor )
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Jaina (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bloodburn
Charge
Lobber
Ember Sparks

End of Turn Discard
My Thoughts

Hm, I think I’ll try Hotter Fire gameplan. I want to trade back well against Vandy, so I’m gonna go Tower. That way, even if he went Shadow Blade + DP or something, I should be able to trade pretty well. Teching Ember Sparks + Lobber.

Hmm, drew both. Better than splitting the Lobber now and Sparks after I spose, but obv would have preferred the Lobber defer itself. Can’t always get what you want and all that :wink:


I do intend to wait on Tech 1.
P1T3

Summary

Hand
Pestering haunt
Skeleton javelineer
Deteriorate
Sacrifice the weak
Gargoyle
Workers pestering haunt
Tech bone collector and soul stone

Get paid ($6)
Worker ($5)
Midband Vandy ($3)
Skeleton javelineer ($2)
Heroes hall ($0)
Squad leader: thieving imp
Scavenger: skeleton javelineer
In play: graveyard and Vandy
7 workers
Hand: 5
Deck: 4
Discard: 0

deteriorate does not put runes. Just gives a -1/-1 until the end of your turn. Is back to 3/2 during frozen turn

Huh. Never mind on that part then.

1 Like

Omg the Terror if Deteriorate applied -1/1 runes… It’s already S-tier in terms of starter spells…

Game 1, Player 2, Turn 3

P1 Nightmare vs P2 Red

Starting Hand

Bloodburn
Charge
Lobber
Ember Sparks

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Hotter Fire, Lobber
Ember Sparks, Lobber


Main:

  • Ember Sparks, ping one from Imp, one from Jav (you get 1g) and one on the Hero’s Hall (4)
  • Jaina kills Imp, takes 2 damage
  • Brogre breaks your graveyard, Imp and Jav go with it
  • Tech 1 (3)
  • Worker (2)
Workers

Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2 )
  • Jaina (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Nautical Dog
Mad Man
Pillage
Makeshift Rambaster

End of Turn Discard
My Thoughts

I get really good value out of Ember Sparks here, so probably do that. Jaina’s going to be in a compromised situation basically regardless, so that’s okay. I can hit back pretty hard with Zane or Drakk next turn, or just tech up then hit back harder later


1 Like

P1t4

Summary

Hand
Summon skeletons
Bone collector
Metamorphosis
Poisonblade rogue
Deteriorate
Workers poisonblade rogue
Tech hooded executioner and Lich’s bargain

Get paid + scavenger ($8)
Worker ($7)
Build tech 1 ($6)
Summon skeletons ($3)
Cast deteriorate ($3) on Bombaster
Vandy kills Bombaster. You draw a card.
Hire Garth ($1)
Summon skeleton ($0)
Squad leader: skeleton Tom
Scavenger: skeleton Dick
Technician: skeleton Harry
In play: Vandy and Garth.
8 workers
Base: 18
Tech 1: 5
Heroes hall: 3
Hand: 4
Deck: 8
Discard: 0

Why is your base at 18 (did you Dark Pact?) and how did your deck count get to be that way?

Game 1, Player 2, Turn 4

P1 Nightmare vs P2 Red

Starting Hand

Nautical Dog
Mad Man
Pillage
Makeshift Rambaster
Ember Sparks (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • draw 1 techn
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Hotter Fire, Molting Firebird
Hotter Fire, Lobber
Ember Sparks, Lobber


Main:

  • Brogre kills SQL, takes 1 damage
  • Midband Jaina, sparkshot Dick and Harry, you get 1 gold and draw 1 (7)
  • Nautical Dog (6)
  • Mad Man (5)
  • Tech 2 Fire (1)
  • Worker (0)
Workers

Makeshift Rambaster, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Mad Man (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Jaina (3/2 lvl 4)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Charge
Lobber
Lobber
Bombaster

End of Turn Discard
My Thoughts

Interesting strat…? Not sure what the end goal is from him, I could get Vandy or Garth kills out of this but I would rather tech up. I’ll likely lose Jaina for it, but I mean I’m drawing into 2 lobbers and Hotter Fire, I can do some serious harm with that and Zane or Drakk at the ready (and I have a tower, so there’s no easy trades to be made)


You destroyed my Graveyard, remember?
P1t5

Summary

Hand
Bone collector
Gargoyle
Soul stone
Sacrifice the weak
Graveyard
Workers gargoyle
Tech twilight baron 2x

Get paid + scavenger ($9)
Worker ($8)
Sacrifice the weak ($6) mad man dies
Bone collector ($4)
Garth kills nautical dog.
Vandy gains 2 levels ($2)
Vandy maxbands.
Gives +2/+2 to bone collector and bloodrage ogre.
Cast soul stone($0) on bone collector
Squad leader: bone collector
In play: Vandy and Garth
Base: 18
Tech 1: 5
Heroes hall: 3
Hand: 3
Deck: 4
Discard: 5

Thoughts

Please don’t get through, please don’t get through…

Vandy will die for the pleasure, being on 2hp and attacking a 3-attack hero with a tower :wink: That still what you wanna do?

Never mind. I’ll fix my turn in a few hours.

1 Like

There we go.

I meant moreso when the RS happened. Did you Dark Pact? I don’t think I damaged your base, so afaik it should be at 20hp still (until after my turn anyway XD)

Game 1, Player 2, Turn 5

P1 Nightmare vs P2 Red

Starting Hand

Charge
Lobber
Lobber
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Molting Firebird, Ember Sparks
Hotter Fire, Molting Firebird
Hotter Fire, Lobber
Ember Sparks, Lobber


Main:

  • Hotter Fire (6)
  • Brogre rams BC, he takes 4 damage after armor
  • Jaina pot shots the BC, BC loses his Soul stone
  • Lobber, your tech1 to 3hp (5)
  • Lobber, your base to 18 or 16, not sure if you cast Dark Pact previously but I did not hit it… (4)
  • Drakk (2)
  • Worker (1)
Workers

Makeshift Rambaster, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor lvl 1, deals 2 damage to your base on death)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Jaina (3/2 lvl 4)
  • Lobber (2/2)
  • Lobber (2/2)
  • Hotter Fire

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Pillage
Nautical Dog
Ember Sparks

End of Turn Discard
My Thoughts

Hmmm… gonna tech the other Ember Sparks and Firebird, and hope I draw Firebird or Hotter Fire. I expect him to come for Jaina, but it’s possible he’ll Meta and go for Tech 2 I suppose… I do have to be a little weary of Fencer, so let’s patrol Drakk in SQL and hope that keeps him out