Starting hand: 5
Not going to complain about having card advantage versus Black. But is this still an aggressive Vandy opening, or a slow weenies opening?
If Nope’s just using the Skeletons to start a wall, I can go for Tiny Basilisk + Bloodlust/Moment’s Peace, maybe Nature Reclaims later for Skeleton Archery, or Bird’s Nest for better efficiency than non-upgraded Skeletons. Thunderclap isn’t so great if Tiny Basilisk is my only Tech I unit. Or Ardra’s Boulder + Mythmaking, given Nope’s lack of upgrade removal? Too many options…
But he can easily focus on Vandy instead, in which case… Tiny Basilisk is still fine. The problem would be if Bone Collectors turn up. Birds should still be good for a while if Rook dies, since the lack of Disease means Nope’s anti-air options aren’t so good.
The units I have in hand are pretty expensive, and good Sacrifice the Weak fodder. I think that gives me a choice between levelling Rook to block up, or assuming he’ll die and going for Bloodlust. Alternatively, Nope has no upgrade removal, so I could open with a mythical Ardra’s Boulder.
Going for Basilisk and Ardra’s Boulder. It’s a slow-starting combo, but with the Panda out, and Tiger Cub for more retaliation damage if needed, I should have a decent amount of blocking power and some insurance against Sacrifice the Weak. Next tech can depend on what’s alive. Later on, if he goes hard into Skeletons, I can shoot for DeGrey. If not, I can go for Balance’s flying wrecking ball.
Teched cards: 2
Get paid + scavenger - ($7)
Worker - ($6)
Verdant Tree - ($4)
Midband Rook - ($0)
Discard 3, reshuffle, draw 5
Squad Leader: Garus Rook L5 3/5+1A (can ignore lone patrollers)
Scavenger: Playful Panda 2/2
Verdant Tree HP: 3 (healing 1, tech buildings are built instantly)
Base HP: 20
Card count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
5 x start