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[Casual] Nopethebard Demonology/Necromancy/Truth vs charnel_mouse Balance/Blood/Strength

Good luck have fun
Let’s see how this goes.
P1t1

Summary

Hand
Skeletal archery
Graveyard
Skeleton javelineer
Pestering haunt
Thieving imp
Workers skeletal archery

Get paid ($4)
Worker ($3)
Hire Skeleton Javelineer ($2)
Hire Vandy ($0)

Squad leader: Vandy (2/3)
Scavenger: Skeleton Javelineer

Base: 20
Workers 5

Hand: 5
Deck: 0
Discard: 3

New hand

Deteriorate
Poisonblade rogue
Jandra
Summon skeletons
Sacrifice the Weak

Thoughts

Let’s hit the ground running.

GLHF! Let me know if you want me to change decks between games.

P2T1

Starting hand: 5

Tiger Cub
Merfolk Prospector
Playful Panda
Young Treant
Forest’s Favor

Thoughts

Rook seems good against a Vandy opener, think I’m OK to set up a Panda behind him. Thinking about a Tiny Basilisk for first tech choice.


Get paid - ($5)
Worker - ($4)
Garus Rook - ($2)
Playful Panda, Wisp arrives - ($0)
Discard 3, draw 5


:psblueshield: Squad Leader: Garus Rook L1 2/4+1A
:ps_: Scavenger: Wisp 0/1

Playful Panda 2/2

:heart: Base HP: 20


Hand: 5

Rampant Growth
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant

Deck: 0
Discard: 3

Merfolk Prospector
Tiger Cub
Young Treant

Card count check (opponent-viewable)

Expected: 10
1 workered
1 on board
5 in hand
0 in deck
3 in discard
Total: 10 :white_check_mark:


Gold: 0
Workers: 6

5 x start
Forest’s Favor

1 Like

P1t2

Summary

Hand
Deteriorate
Poisonblade rogue
Jandra
Summon Skeletons
Sacrifice the Weak
Workers Jandra
Tech shadow Blade and Spectral Hound

Get paid ($5)
Worker ($4)
Cast Summon Skeletons ($1)
Deteriorate wisp. You get a gold.
Tech 1 ($0)

Squad leader: skeleton Bonejangles (1/1)
Scavenger: skeleton javelineer (1/1)
Technician: skeleton Popeye (1/1)
In play: Vandy (2/3)

Base: 20
Tech 1: 5
6 workers
Hand: 4
Deck: 5
Discard: 0

New hand

Spectral Hound
Deteriorate
Poisonblade Rogue
Pestering Haunt

Thoughts

I have a bone to pick with Rook.

P2T2

Starting hand: 5

Rampant Growth
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant

Thoughts

Not going to complain about having card advantage versus Black. But is this still an aggressive Vandy opening, or a slow weenies opening?

If Nope’s just using the Skeletons to start a wall, I can go for Tiny Basilisk + Bloodlust/Moment’s Peace, maybe Nature Reclaims later for Skeleton Archery, or Bird’s Nest for better efficiency than non-upgraded Skeletons. Thunderclap isn’t so great if Tiny Basilisk is my only Tech I unit. Or Ardra’s Boulder + Mythmaking, given Nope’s lack of upgrade removal? Too many options…

But he can easily focus on Vandy instead, in which case… Tiny Basilisk is still fine. The problem would be if Bone Collectors turn up. Birds should still be good for a while if Rook dies, since the lack of Disease means Nope’s anti-air options aren’t so good.

The units I have in hand are pretty expensive, and good Sacrifice the Weak fodder. I think that gives me a choice between levelling Rook to block up, or assuming he’ll die and going for Bloodlust. Alternatively, Nope has no upgrade removal, so I could open with a mythical Ardra’s Boulder.

Going for Basilisk and Ardra’s Boulder. It’s a slow-starting combo, but with the Panda out, and Tiger Cub for more retaliation damage if needed, I should have a decent amount of blocking power and some insurance against Sacrifice the Weak. Next tech can depend on what’s alive. Later on, if he goes hard into Skeletons, I can shoot for DeGrey. If not, I can go for Balance’s flying wrecking ball.

Teched cards: 2

Ardra’s Boulder
Tiny Basilisk


Get paid + scavenger - ($7)
Worker - ($6)
Verdant Tree - ($4)
Midband Rook - ($0)
Discard 3, reshuffle, draw 5


:psblueshield: Squad Leader: Garus Rook L5 3/5+1A (can ignore lone patrollers)
:ps_: Scavenger: Playful Panda 2/2

:heart: Verdant Tree HP: 3 (healing 1, tech buildings are built instantly)

:heart: Base HP: 20


Hand: 5

Spore Shambler
Tiger Cub
Merfolk Prospector
Ironbark Treant
Young Treant

Deck: 3

Rampant Growth
Ardra’s Boulder
Tiny Basilisk

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 workered
2 on board
5 in hand
3 in deck
0 in discard
Total: 12 :white_check_mark:


Gold: 0
Workers: 7

5 x start
Forest’s Favor
Rich Earth

P1t3

Summary

Hand
Spectral Hound
Deteriorate
Poisonblade Rogue
Pestering haunt
Workers pestering haunt
Tech Spectral Hound and Bone Collector

Get paid ($6)
Worker ($5)
Midband Vandy ($3)
Hire Poisonblade Rogue ($1)
The skeletons fling themselves into Rook, sacrificing their pathetic existences like the pawns they are. Javelineer uses javelin to survive.
Vandy kills Rook, doesn’t quite die, and maxbands. The panda and rogue get +2/+2.
Hire Spectral Hound ($0)

Scavenger: Poisonblade Rogue (4/3)
Technician: Spectral Hound (3/3)
In play: Vandy (4/5) and javelinless javelineer (1/1)

Base: 20
Tech 1: 5
7 workers
Hand: 3
Deck: 2
Discard: 3

New hand

Graveyard
Shadow Blade
Sacrifice the Weak

Thoughts

I was going to fast tech, but Metamorphosis is starting to look like a good idea…

P2T3

Starting hand: 5

Spore Shambler
Tiger Cub
Merfolk Prospector
Ironbark Treant
Young Treant

Thoughts

Rook’s death was expected, but I didn’t really plan around the doom. Killing Rook is 5 gold for 1 card, so pretty in Nope’s favour, but unless he’s going for Dark Pact he’s going down on cards.

6 gold after worker gives a few options. I could play Spore Shambler to pop the Hound, although that does let his hand recover. I could play Young Treant to fish for the Basilisk or the Boulder, but drawing the Rampant Growth would really hurt with my small board size. I think my best option is to play Spore Shambler and Tiger Cub, and wait for Tech I cards. Teching in Bloodlust to get the Basilisk moving, and Crash Bomber as a cheap blocker / Illusion popper. No Heroes’ Hall for Nope yet, so I’m guessing he won’t go for an early Metamorphosis.

Teched cards: 2

T2: Ardra’s Boulder, Tiny Basilisk
T3: Bloodlust, Crash Bomber


Get paid - ($7)
Worker - ($6)
Tiger Cub - ($4)
Spore Shambler - ($1)
Spore Shambler passes a rune to Spectral Hound, it pops in appreciation, you draw - ($0)
Discard 2, draw 3, reshuffle, draw 1


:psfist: Elite: Spore Shambler 1+1/2 (+)
:ps_: Scavenger: Tiger Cub 2/2
:exhaust: Technician: Playful Panda 4/4 (doomed)

:heart: Verdant Tree HP: 3 (healing 1, tech buildings are built instantly)

:heart: Base HP: 20


Hand: 4

Tiny Basilisk
Rampant Growth
Ardra’s Boulder
Crash Bomber

Deck: 3

Bloodlust
Merfolk Prospector
Young Treant

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 workered
4 on board
4 in hand
3 in deck
0 in discard
Total: 14 :white_check_mark:


Gold: 0
Workers: 8

5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Ironbark Treant

1 Like

P1t4

Summary

Hand
Graveyard
Shadow Blade
Sacrifice the Weak
Workers graveyard
Tech Tarras Q and Shrine

Get paid ($7)
Rogue and Panda die
Worker ($6)
Sacrifice javelineer and shambler ($3)
Cast shadow Blade ($0) tiger cub’s body and mind are rent to pieces. Discard hand card #2.
Vandy uproots verdant tree.

In play: Vandy (4/5)

Base: 20
Tech 1: 5
8 workers
Hand: 3
Deck: 9
Discard: 0

New hand

Summon skeletons
Shadow Blade
Bone Collector

1 Like

Using a new random number for the card discard, if you don’t mind? It’s just so I don’t have to reshuffle my hand after the technician draw instead, which the spreadsheet would do if I was using it.

P2T4

Starting hand: 4

Tiny Basilisk
Rampant Growth
Ardra’s Boulder
Crash Bomber

Technician draw

Bloodlust

Discard to Shadow Blade

Tiny Basilisk

Thoughts

Ouch, I thought the tree was safe. I could kill Vandy off with Drakk + Bloodlust + Rampant Growth, but I’d have to skip a worker or Tech I. I think I just put Rook down and tower up, Nope could have a Metamorphosis in hand by now if he’s going for a quick beatdown. Going for Balance for the untargetable Basilisks, and Fairie Dragons can help pop any illusions that appear.

Teched cards: 2

T2: Ardra’s Boulder, Tiny Basilisk
T3: Bloodlust, Crash Bomber
T4: Crash Bomber, Potent Basilisk


Get paid + scavenger - ($9)
Worker - ($8)
Garus Rook - ($6)
Tech I - ($4)
Tower - ($1)
Discard 3, draw 2, reshuffle, draw 3


:psblueshield: Squad Leader: Rook L1 2/4+1A

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tower HP: 4


Hand: 5

Merfolk Prospector
Bloodlust
Tiny Basilisk
Tiger Cub
Young Treant

Deck: 7

Spore Shambler
Playful Panda
Verdant Tree
Crash Bomber
Potent Basilisk
Ardra’s Boulder
Crash Bomber

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
4 workered
0 on board
5 in hand
7 in deck
0 in discard
Total: 16 :white_check_mark:


Gold: 1
Workers: 9

5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Rampant Growth

P1t5

Summary

Hand
Summon skeletons
Shadow Blade
Bone Collector
Tech Banefire Golem and Hallucination

Get paid ($8)
No worker
Tech 2 Demonology ($3)
Vandy attacks Rook.
Cast Shadow Blade to kill Rook ($0). You discard a card.

In play: Vandy (4/3)

Base: 20
Tech 1: 5
Tech 2: 5
Hand: 4
Deck: 4
Discard: 5

New hand

Spectral Hound
Sacrifice the Weak
Tarras Q
Thieving Imp

Vandy goes down to 2 HP, because of the tower. Does that change your turn?

1 Like

It doesn’t

Uh, I completely forgot the Shadow Blade discard happens before the technician draw. So giving me a random number is fine, sorry about that.

P2T5

Starting hand: 5

Merfolk Prospector
Bloodlust
Tiny Basilisk
Tiger Cub
Young Treant

Discard to Shadow Blade

Bloodlust

Thoughts

Good grief. At least I still have the Basilisk in hand, but between Deteriorate and Sacrifice the Weak, and Vandy’s low health, I might be better off with Tiger Cub, so I can get a patrol bonus. Actually, no Tiny Basilisk is better if he doesn’t attack and just puts some big Demonology II units down. Either way, I have a good chance of drawing a Crash Bomber next turn, so the Drakk assault should be ready to go. If I put Midori down now, then Nope has to suicide Vandy to kill him, even if he gets Metamorphosis out. If he doesn’t kill him, I can hope for some free levels.

Teched cards: 2

T2: Ardra’s Boulder, Tiny Basilisk
T3: Bloodlust, Crash Bomber
T4: Crash Bomber, Potent Basilisk
T5: Fairie Dragon, Kidnapping


Get paid + float - ($10)
Worker - ($9)
Tiny Basilisk - ($7)
Tech II Balance - ($3)
Master Midori - ($1)
Discard 2, draw 4


:psfist: Elite: Midori L1 1+2/3
:exhaust: Technician: Tiny Basilisk 1/2 (deathtouch, can ignore and is ignored by Tech 0 units)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tower HP: 4


Hand: 4

Spore Shambler
Verdant Tree
Potent Basilisk
Crash Bomber

Deck: 3

Playful Panda
Ardra’s Boulder
Crash Bomber

Discard: 5

Bloodlust
Fairie Dragon
Kidnapping
Tiger Cub
Young Treant

Card count check (opponent-viewable)

Expected: 10 + 8 teched = 18
5 workered
1 on board
4 in hand
3 in deck
5 in discard
Total: 18 :white_check_mark:


Gold: 1
Workers: 10

5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Rampant Growth
T5: Merfolk Prospector

1 Like

@Nopethebard Checking in

1 Like

P1t6

Summary

Hand
Spectral Hound
Tarras Q
Sacrifice the Weak
Thieving Imp
Workers Tarras Q
Tech Bone Collector and Doom Grasp

Get paid ($8)
Worker ($7)
Sacrifice Tiny Basilisk ($5)
Hire Garth ($3)
Vandy gives her life to kill Midori. Garth gains 2 levels.
Midband Garth ($2)
Hire Spectral Hound ($1)
Summon Skeleton ($0)

Squad leader: skeleton (1/1)
Scavenger: Spectral Hound (3/3)
In play: Garth (2/4)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 3
Deck: 1
Discard: 10

New hand

Spectral Hound
Shrine of Forbidden Knowledge
Deteriorate

Thoughts

Change of plans; hope it isn’t too late.

P2T6

Starting hand: 4

Spore Shambler
Verdant Tree
Potent Basilisk
Crash Bomber

Technician draw

Crash Bomber

Thoughts

OK, still behind but at least I’m not facing demon heroes. Garth can fetch some nasty things with Nope choosing Demonology, though. I’ve got some spare gold, so I could pour it into Drakk or go for Tech III. The latter leaves me 6 gold, enough for a Potent Basilisk and both Crash Bombers. Is that good? Maybe not while that Hound is out. Problem is, a hasted Crash Bomber won’t do anything, since the Skeleton won’t kill it. On the other hand, the Spore Shambler could kill the Hound right now for 4 gold, and I’d have 7 gold left for… OK, maybe Tech III is fine here, then, and I block with a Crash Bomber and don’t go down on cards. I fancy my chances of getting it to stick, with Nope still down on cards.

Teched cards: 2

T2: Ardra’s Boulder, Tiny Basilisk
T3: Bloodlust, Crash Bomber
T4: Crash Bomber, Potent Basilisk
T5: Fairie Dragon, Kidnapping
T6: Tyrannosaurus Rex, Tyrannosaurus Rex


Get paid + float - ($11)
Spore Shambler - ($8)
Spore Shambler gives a rune to Spectral Hound, it pops with delight, you get a gold - ($7)
Crash Bomber - ($6)
Tech III - ($0)
Discard 3, draw 2, reshuffle, draw 3


:psfist: Elite: Crash Bomber 1+2/2 (1 to your base on death)

Spore Shambler 1/2 (+)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tech III HP: 5
:heart: Tower HP: 4


Hand: 5

Fairie Dragon
Playful Panda
Ardra’s Boulder
Crash Bomber
Potent Basilisk

Deck: 8

Bloodlust
Kidnapping
Tiger Cub
Young Treant
Tiny Basilisk
Tyrannosaurus Rex
Tyrannosaurus Rex
Verdant Tree

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 10 teched = 20
5 workered
2 on board
5 in hand
8 in deck
0 in discard
Total: 20 :white_check_mark:


Gold: 0
Workers: 10

5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Rampant Growth
T5: Merfolk Prospector

@Nopethebard Checking in

1 Like

I forgot this game was still going and repurposed the sheet. Sorry

No worries. Shadow’s comments were pretty spot on as far as things went so far, I think. If you want to have another go or try a different deck, let me know.

1 Like