[Casual] NikoBolas vs Nopethebard

Sure. You’re first

1 Like

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Arrest
Manufactured Truth
Bluecoat Musketeer
Building Inspector
Lawful Search


WORKERS
Bluecoat Musketeer


NextHand

Traffic Director
Reputable Newsman
Porkhand Magistrate
Jail
Spectral Aven


Discard

Manufactured Truth
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Oni - ($1)
Hire Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru 2/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 1/1, your first building costs 1 more

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Oni always feels good to play as P1.

1 Like

GLHF
P2t1

Hand

Verdant Tree
Playful Panda
Ironbark Treant
Forest’s Favor
Rich Earth

Worker

Ironbark Treant

Get paid ($5)
Worker ($4)
Build Tech 1 ($2)
Hire Playful Panda ($0)

Squad leader: wisp (0/1)
In play: Playful Panda (2/2)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Rampant Growth
Young Treant
Spore Shambler
Merfolk prospector
Tiger Cub

1 Like

No hero eh? :stuck_out_tongue:

P1T2


Tech StartingHand Workers

TECH
Tax Collector
Spectral Flagbearer


STARTING HAND
Spectral Aven
Jail
Traffic Director
Reputable Newsman
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Lawful Search
Arrest
Spectral Flagbearer
Reputable Newsman
Tax Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven appears to be hired - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru 2/3
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Aven 2/2 Flying, Illusion
  • :pschip: Technician: Building Inspector 1/1, your first building costs 1 more
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Gonna see if my Spectral Flagbearer can run interference for my Aven…

1 Like

Thank you for sacrificing Onimaru. His blood will go swimmingly with the Panda’s fur.
P2t2

Hand

Rampant Growth
Young Treant
Spore Shambler
Merfolk Prospector
Tiger Cub

Worker

Spore Shambler

Tech

Dinosize and Centaur

Get paid ($6)
Worker ($5)
Hire Arg ($3)
The Panda undergoes Rampant Growth ($1)
The Panda kills Onimaru. Arg midbands
Hire Merfolk Prospector ($0)

Scavenger: wisp (0/1)
Technician: merfolk prospector (1/1)
In play: Arg (1/4) Playful Panda (2/2)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Tiger Cub
Rampant Growth
Verdant Tree
Dinosize

Thoughts

I almost think he did that on purpose to trigger my self-destructive bloodlust. It won’t work this time.

1 Like

Lol, I didn’t sacrifice him. You bathed your Panda’s blood in him, however. These things happen :smile:

P1T3


Tech StartingHand Workers

TECH
Scribe
Macciatus, The Whisperer


STARTING HAND
Tax Collector
Arrest
Spectral Flagbearer
Lawful Search
Reputable Newsman


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman


NextHand

Lawful Search
Manufactured Truth
Jail
Traffic Director


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Spectral Aven attacks your Panda. “Revenge!!!” Panda dies
Building Inspector trades with Prospector. You draw a card.
Hire Spectral Flagbearer - ($5)
Build a Tower - ($2)
Hire Tax Collector, but you’re all paid up! - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer 2/2, illusion, must target first
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 Flying, Illusion

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Interference online! Tax Collector was underwhelming, but a 2/3 for 2 is still a unit I would play (sorry Porky!).

1 Like

P2t3

Hand

Tiger Cub
Rich Earth
Rampant Growth
Verdant Tree
Dinosize

Worker

Rich Earth

Tech

Blooming Ancient 2x

Get paid ($7)
Worker ($6)
Tap Arg to pop Flagbearer
Aven grows Rampantly ($4) at that size, it’s obviously not real
Build Tech 2: Growth ($0)

Squad leader: Wisp (0/1)
In play: Arg (1/4)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Forest’s Favor
Playful Panda
Centaur
Young Treant
Verdant Tree

1 Like

Oof, double Rampaging Growth is pretty good…

P1T4


Tech StartingHand Workers

TECH
Community Service
Insurance Agent


STARTING HAND
Traffic Director
Jail
Manufactured Truth
Lawful Search


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Traffic Director


NextHand

Building Inspector
Macciatus, The Whisperer
Scribe
Manufactured Truth
Arrest


Discard

Spectral Flagbearer
Spectral Aven
Jail
Lawful Search
Community Service
Insurance Agent


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II (Law) - ($2)
Summon Bigby - ($0)
Tax Collector kills SL Wisp

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby 2/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tax Collector 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ouch. Weeeeellllll, that sucks. So much for Flagbearer running ‘interference’.

1 Like

P2t4

Hand

Forest’s Favor
Playful Panda
Centaur
Young Treant
Verdant Tree

Worker

Verdant Tree

Tech

Giant Panda + merfolk Allies

Get paid ($8)
Worker ($7)
Max Arg ($5)
Hire Centaur ($2)
Hire Young Treant ($0) I draw

Squad leader: Young Treant (0/2)
Scavenger: Elemental (3/3)
Technician: Centaur (3/4)
In play: Arg (1/5)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 0
Discard: 5

New Hand

Blooming Ancient
Blooming Ancient
Merfolk Prospector
Tiger Cub
Dinosize

1 Like

P1T5


Tech StartingHand Workers

TECH
Judgment Day
Free Speech


STARTING HANDManufactured Truth
Arrest
Building Inspector
Scribe
Macciatus, The Whisperer
Jail


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Traffic Director
Macciatus, The Whisperer


NextHand

Judgment Day
Community Service
Lawful Search
Free Speech
Spectral Aven


Discard

Arrest
Building Inspector
Manufactured Truth
Jail


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Scribe, I draw - ($5)
Bigby arrests the Centaur “No Overpower shenanigans next turn young horseman” - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe 1/3
  • :pschip: Technician: Tax Collector 2/3
  • :target: Lookout:

In Play:

  • Bigby 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

A defensive Arrest. Putting thoughts into practice!

1 Like

P2t5

Hand

Blooming Ancient
Blooming Ancient
Dinosize
Merfolk Prospector
Tiger Cub

No worker

Tech

Giant Panda + Centaur

Get paid ($9)
Hire Blooming Ancient ($5)
Hire Blooming Ancient ($1)
Hire Merfolk Prospector ($0)

Squad leader: Young Treant (0/2)
Elite: Elemental (3/3)
Scavenger: Blooming Ancient (3/5)
Technician: Blooming Ancient (4/6)
In play: Arg (1/5) Centaur (3/4) merfolk prospector (1/1)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 4
Deck: 5
Discard: 0

New Hand

Rampant Growth
Giant Panda
Dinosize
Playful Panda

Thoughts

Please don’t have Judgement Day
Please don’t have Judgement Day
PLEASE DON’T HAVE JUDGEMENT DAY!!!

I was ready this time!

P1T6


Tech StartingHand Workers

TECH
Injunction
Justice Juggernaut


STARTING HAND
Spectral Aven
Judgment Day
Community Service
Free Speech
Lawful Search


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Traffic Director
Macciatus, The Whisperer
Spectral Aven


NextHand

Spectral Flagbearer
Arrest
Insurance Agent
Scribe
Community Service


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Max Bigby - ($7)
Bigby declares all these Trees to be Unjust! Queue Arnold, it’s Judgment Day! You get a gold and draw a card. - ($3)
Bigby whacks your Tech II for 3.
Summon Quince and a Mirror - ($1)

Float ($1)
Stash 1, Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince 1/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror 0/1, illusion
  • :target: Lookout:

In Play:

  • L5 Bigby 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Ok, game-ending plan: steal his BA next turn then manage to buff my Justice Juggernaut and lock down with Injunction Spam.

1 Like

P2t6

Hand

Playful Panda
Rampant Growth
Giant Panda
Dinosize
Forest’s Favor

No worker

Tech

Final Showdown 2X

Get paid + scavenger ($10)
Hire Midori ($8)
Cast Dinosize on Arg ($4)
Arg thunders over to Quince and steps on him. Levels to Midori
Midband Midori ($2)
Hire the Playful panda ($0)

Squad leader: wisp (1/2)
Elite: Midori (3/4)
In play: Arg (1/5) Playful Panda (2/2)

Base: 20
Tech 1: 5
Tech 2: 2
9 workers

Hand: 5
Deck: 10
Discard: 0

New Hand

Giant Panda
Centaur
Centaur
Tiger Cub
Murkwood Allies

1 Like

That was a really big Arg! I should’ve patrolled better, sigh.

P1T7


StartingHand Workers

STARTING HANDCommunity Service
Spectral Flagbearer
Insurance Agent
Arrest
Scribe
Judgment Day


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Traffic Director
Macciatus, The Whisperer
Spectral Aven


NextHand

Manufactured Truth
Community Service
Building Inspector
Jail
Free Speech


Discard

Judgment Day
Arrest


Tech 0 card(s)
Get Paid + float - ($11)
Hire a Scribe - ($9)
Hire Spectral Flagbearer - ($8)
Hire Insurance Agent, Insuring my Scribe. - ($7)
Bigby hammers the Wisp back to the forest, takes 1.
Build Tech III - ($2)
Summon Onimaru - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3, Insurance Rune
  • :psfist: Elite: Mirror 0/1, illusion
  • :ps_: Scavenger: Insurance Agent 2/2
  • :pschip: Technician: Spectral Flagbearer 2/2, illusion, must be targetted first
  • :target: Lookout:

In Play:

  • L5 Bigby 3/3
  • Oni 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ok, I suck at math. He had a 4 card hand and a 5-card deck. Surely there is no way he will cycle. Unless you count the tech draw, switching him to a 5-card hand and a 4-card deck. Then all he has to do is either make a worker and play 1 card or play 2 cards to cycle. Which he did. :frowning: Now I don’t know where the BAs are, but it seems quite unlikely he hit one (1/11?). So Community Service gets stashed and my sick BA turn may never happen. Well, what can we do instead? We dont need to tech or worker anymore. I could draw with Scribe/Bigby but drawing Judgment Day would force me to stash that instead. I can’t even cast Free Speech because I let Quince die in a dumb patrol. Manufactured Truth would be an OK draw, Jail would be OK, I guess. Injunction is great, Justice Juggernaut is great. I think I have to go for a draw because playing all my little nerds without B.A. is unappealing. -=-=- And I drew exactly Judgment Day, lol. Damn. Uhhh, I still REALLY want to have CS, but I also need Judgment Day. Hmmm.

1 Like

@Nopethebard you still want to finish this game?

1 Like

Yes I’ll submit a turn later today

P2t7

Hand

Giant Panda
Centaur
Centaur
Tiger Cub
Murkwood Allies

No worker

Tech

MoLaC 2X

Get paid ($9)
Maxband Midori ($7)
Hire Centaur ($4)
Hire Centaur ($1)
Midori kills the Insurance Agent
Float 1 gold

Squad leader: Playful Panda (2/2)
Scavenger: Arg (1/5)
Technician: Centaur (3/4)
In play: Midori (4/5) Centaur (3/4)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 5
Discard: 5

New Hand

Blooming Ancient
Blooming Ancient
Final Showdown
Final Showdown
Merfolk Prospector

1 Like

Midori is a beast! He should have 4 HP from attacking into my Tower though [foreshadowing].

P1T8


StartingHand Workers

STARTING HANDCommunity Service
Free Speech
Building Inspector
Jail
Manufactured Truth


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Traffic Director
Macciatus, The Whisperer
Spectral Aven


NextHand

Injunction
Lawful Search
Free Speech
Justice Juggernaut


Discard

Judgment Day
Arrest
Community Service
Insurance Agent
Manufactured Truth
Jail


Tech 0 card(s)
Get Paid + scav - ($11)
Bigby orders Arg to do some Community Service! Check your hand, take Blooming Ancient. (I’ve been trying to set this up for like 3 turns!)- ($6)
Summon Quince and a Mirror, 2 runes for BA - ($4)
Bigby writes the Centaur a jaywalking ticket, sidelines him
Oni frenzies and kills SL Panda, takes 2
Spectral Flagbearer attacks Arg for 2, takes 1
Quince Manufactures his own Truth - turns the old Mirror into a Centaur - ($3)
Centaur Mirror kills Arg, levels to Oni, later Mirror dies with 1 damage
Hire Building Inspector, BA gets a 3rd rune - ($2)
BA moves all the runes to the lowly Scribe +++
Scribe+++ kills Midori, takes 4, levels to Oni - midband, heals
Quince makes another mirror, BA gets a rune - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1, illusion
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1, illusion
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • L5 Bigby 3/3
  • L5 Oni 3/4, Readiness
  • Blooming Ancient+ 3/5
  • Quince 1/3
  • Spectral Flagbearer 2/1, illusion, must be targetted first
  • Scribe+++ 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

This feels like GG, probably gonna have Injunction for next turn.

1 Like

GG. Judgement day is brutal. How should I even play around it as Green?

1 Like

In other games like Magic you have to be careful not to build an overly large board when you know they have sweepers. You want to play just enough that they have to play Judgement Day, but not so much that it really hurts. For example, this game you dropped double BA against Blue. If I don’t have Judgement Day, I surely lose. But if I do, it makes it so you almost surely lose. I think it would have been correct to play 1 Blooming Ancient there instead of 2. Also, Midori is immune to Judgement Day and probably really good in this match-up because the ideal Judgement Day is when I have crappy units and you have good units and something like Arg.

Basically, I think Arg is great against the illusion side of Blue (which you have clearly seen), but not great against the Control side. Cards like Murkwood Allies are great against Judgement Day. They are good because you create a ton of threats for just 1 card. Threats which demand a Judgement Day are great. But you can still over-extend and lose it all. You don’t need 8 frogs to tease out a JD, 4 is plenty (along with a unit or two). So it becomes a bit of a guessing game when you fight control because on the one hand, you don’t want to overcommit and get blown out by it, but on the other hand, you need to have enough to make me want to do it AND then you have a brutal turn immediately afterwards.

The fact that Bigby lets me stash cards makes it even more likely that if Bigby is alive, I will have access to JD. So killing Bigby can also give you some breathing room where you know that I can’t JD for that window of time. Of course, Bigby is awesome and I can summon + JD, but that is very very expensive (10g total 2+4+4). That gives you another angle to exploit - if I don’t have access to 10g, I can’t just JD out of nowhere. So counting my resources is another way you can check to see whether you need to be worried about it.

Overall:

  • Leverage heroes like Cal/Midori to lessen the blow of JD, Arg not so much. Arg is great AFTER a JD to rebuild, however.
  • Be aware of Bigby and my gold. Kill Bigby if you can to give yourself a window with no JD potential.
  • Don’t overcommit to the board. There aren’t many wrath effects in Codex, so typically more dudes = better, but Blue can punish that hard. Put out just enough to force the issue.
  • Play cards that generate a lot of threat by themselves - Murkwood Allies, Wandering Mimic (with Midori?), basilisks, etc.
1 Like