Clearly I can’t play this game! All of that is right, of course. I’ll fix my post soon, but if you want to start planning your turn I’ll just not move the rune and swap how they’re patrolling (so Wisp is Tech and Shambler is Squad Leader).
Edit: Fixes are done! Now to look at your turn (made sure not to look before so I wouldn’t be teching based on your actions).
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech II (Blood) - ($4)
Hire Gunpoint Taxman - ($2)
BRO dies weakening SL Spore Shambler, breaks and armor and does 2 damage.
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Gunpoint Taxman (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 10
Thoughts
Well, this turn was a little weak but I had to take a turn off for building Tech II. He’s probably going to have a massive Patrol Zone next turn, maybe max Arg for 3 blockers so he can rebuild his hand? I’m not too worried about tigers, but tech III is a big problem, I don’t think I can beat the 7/7 untargetable guy.
This game is so weird. I don’t usually empty my hand when playing Codex, and now I’ve done it twice in one game?
Edit: Of course this got a like from you, @ARMed_PIrate. Don’t you understand that this is green I’m playing? It’s supposed to be the faction that does this kind of thing the least!
Player 1 Turn 6
Tech, Starting Hand and Workers
TECH
Barkcoat Bear
Moment’s Peace
STARTING HAND
Young Treant
Merfolk Prospector
Feral Strike
Barkcoat Bear
Tech 2 card(s)
Get Paid - ($8)
Recruit Young Treant, I draw - ($6)
Recruit Barkcoat Bear - ($2)
Recruit Merfolk Prospector - ($1)
Worker - ($0)
Shambler moves a rune to Bear, then dies
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2+a) (Can’t attack)
So, I’m down on hand again, and he’s built Blood Tech II. I don’t think he can do enough through all these chump blockers to either break my Tech II or kill Barkcoat Bear (the latter especially, since it’s now a 6/6). That’ll give me at least one good swing, so he’s constrained in how crazy his next turn can be by needing to either protect himself from BEAR or go so crazy that he actually does kill it (in which case, we’re probably both at low hand, and I can use my bigger units to my advantage).
Hmm, I think your Tech II should be at 2 HP from an earlier BRO attack. Other than that, on with the show!
P2T6
StartingHand Workers
STARTING HAND
Careless Musketeer (2/1)
Crashbarrow
BRO (3/2)
Charge
WORKERS
Bloodburn T1
Bombaster T2
Makeshift Rambaster T3
Mad Man T4
Scorch T5
NextHand
Nautical Dog (1/1), frenzy 1
Pillage
Discard
Crashbarrow
Charge
Tech 0 card(s)
Get Paid + float - ($12)
Hire Crashbarrow - ($9)
Hire BRO - ($7)
Summon Jaina - ($5)
Jaina casts Charge on BRO - ($3)
Summon Zane! - ($1)
BRO kills Young Treant, takes 1 damage from Tower, but lives to fight another day.
Gunpoint Taxman kills Merfolk Prospector, takes 2 damage. You get a gold, but he steals it! - ($2)
Zane Bullet trades with Playful Panda, you draw a card. Levels fizzle.
Crashbarrows hits Elite Wisp for 1 and Overpowers 5 damage onto your Barkcoat Bear who lives thanks to the Spore Shambler’s rune!
Hire Careless Musketeer “We’re going bear hunting? I’m a little drunk…” - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Careless Musketeer (2/1)
[I]Technician[/I]: Jaina (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Gunpoint Taxman (3/1)
BRO (3/1)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 6
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 10
Whew, things are getting crazy. Now we’re both dumping our hands out! Your Bear is looking more like a Crashbarrow now
Young Treant
Merfolk Prospector
Playful Panda
Moment’s Peace
Barkcoat Bear
Centaur
Moss Ancient
Moss Ancient
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Midori - ($6)
Midori casts Moment’s Peace; your units can’t attack and my units can’t patrol until my next upkeep - ($4) Barkcoat Bear trades with Jaina and Musketeer, you gain $1 and draw 1, Midori gains 2 free levels
Level Midori to Lv. 5 - ($2) Pray that you don’t Pillage me…
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Master Midori Lv. 5 (3/4+a)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 2 (Feral)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 5
Disc: 8
[B]Gold:[/B]
Gold: 2
Workers: 10
[details=Thoughts]So, there is a bit of risk here… But not that much. He’d have to max Zane (7 gold!) just to kill Midori, and I’ve only put 4 gold into blocking with him (really only 2 gold was actually to make him a blocker, since the first 2 was for casting Moment’s Peace). Teching Moment’s Peace was one of my best decisions this game, since it gives me a turn to dig for my good cards, prevents him from breaking my Tech II for a turn (the only way would be with Scorch, and odds are good that he workered it since he went with Jaina), and lets me threaten a 4/5 flying hero next turn. Have to tech this turn, so since it’ll take so long to get to whatever I tech… Double Moss Ancient? Why not! [/details]
Tech 2 card(s)
Get Paid + Scav - ($11)
Draw for Tech death
Build Tech Lab Anarchy - ($10)
Build Tech III - ($5)
Summon Drakk - ($3)
Drakk casts Pillage, you lose 2 gold, I steal one and the Taxman Pirate steals the other. Your base takes 2 damage. It’s the least I could do considering the Moment’s Peace.
BRO returns to my hand because he cannot attack.
[I]Technician[/I]: Drakk (1/3), 1 to your base when he dies
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Blood)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 8
[B]Gold:[/B]
Gold: 4
Workers: 10
[details=Thoughts]
So my moment of euphoria when I realized I drew my Crashbarrow off the tech draw turned to dread when I realized he had cast Moment’s Peace. I considered workering something, but I’d rather have a giant hand for next turn. He asked me NOT to pillage and I could’ve played Naut Dog instead of Pillaging, but it seemed too perfect to give him what he didn’t want. It’s been a weird game, and it’s not over yet. I decided building the Tech Lab would throw him off since Anarchy tech III is “the best”, but I’m really just going for some good ol fashioned pirates. [/details]
[Spoiler]
Be wary about taking courses of action your opponents suggest. I have been known to get a lot of opponents to make moves favorable to me that way. I don’t know about the current opponent,
but there is a solid likelihood it’s a trap when that happens.
[/Spoiler][/Details]
[details=For Raiddinn][spoiler]
I appreciate the advice, but in this case I think he will be quite dismayed by the pillage. I got back up to a 5-card hand and stole 2 gold from him (while also doing 2 damage to his base). None of my other plays were as impactful as stealing 2g and mono-green has no haste so it is a bit easier to play around his potential moves. Still, thanks for the tip
At a magic tournament I once convinced my opponent I had a counterspell in hand and it kept him from playing a big spell for several turns. Unfortunately my draws did not work out and I lost anyway, but after the game he told me not to telegraph my counterspells so easily. I told him after the game that I didn’t even have the counterspell in hand and he was quite surprised
[/spoiler][/details]
Young Treant
Merfolk Prospector
Playful Panda
Moment’s Peace
Barkcoat Bear
Centaur
Moss Ancient
Moss Ancient
Dinosize
Spore Shambler
Tech 0 card(s)
Get Paid + float - Pillage - ($10)
Level Midori to Lv. 8 - ($7) Midori flies over your patrollers and breaks your Tech Lab, dealing 2 to your Base
Build Tech III - ($2)
Recruit Tiny Basilisk - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Tiny Basilisk (1/2) (Deathtouch, unattackable and unstoppable by Tech 0)
[I]Lookout[/I]:
[B]In Play:[/B]
Master Midori Lv. 8 (4/5) (During my turn: Flying)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 2 (Feral)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 10
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
I think he’s going to win pretty soon… My draws kept lining up badly, and in the end a smart Surprise Attack kept me from getting enough benefit out of the early hero kill. If anything, going down on cards so much left me cycling poorly this whole game…
Tech 0 card(s)
Get Paid + float - ($14)
Drakk to 4, Frenzy all around! - ($11)
Summon Zane - ($9)
Zane casts Surprise Attack! (less of a surprise the second time) - ($4)
Drakk casts Kidnapping, stealing your Tiny Basilisk - ($0)
Everyone attacks your base!
GG
Looking back I got really fortunate with my Surprise Attack showing up in my next hand immediately, especially considering I only tech’d 1 copy. If you had been able to summon a couple tigers I think the game could have gone much differently.
Yeah, as I noted in my Thoughts, the Surprise Attack was really the deciding factor. If not for that, I probably could’ve avoided having to dump my hand a second time because I could have sunk gold into Tigers and Feral Strike. That’s part of why you never saw more than one Tech II unit: Since I didn’t see a real chance of losing Calamandra, I teched Feral Strike and a Barkcoat Bear. The latter you saw, but the former had to be workered…
Anti-air actually mattering hasn’t been a thing in most of my games so far.
I’ve been forgetting about Taxman’s abilities in particular all day.
I don’t know how much it affected this game (or my other games), but I’ve been feeling worse and worse as they day has gone on. Started out completely fine this morning, but now I’ve just gotten back from throwing up…
Since the last one will affect any games in progress, @cstick and @Penatronic, I’m not going to take any more turns today and may not for another day or two.