Casual: NikoBolas (Mono-White) vs Shadowfury333 ([Feral]/Fire/Ninjutsu)

@NikoBolas, why is Grave 4/5+A? Shouldn’t they be 4/4+A because of the tower damage?

P2T4


Tech StartingHand Workers

TECH
Hotter Fire
Bamstamper Lizzo


STARTING HAND
Young Treant
Verdant Tree
Rampant Growth
Merfolk Prospector
Fire Dart
Tiger Cub


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth


NextHand

Ember Sparks
Fire Dart
Forest’s Favor
Hotter Fire
Playful Panda


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech I
Verdant Tree - ($4)
Tiger Cub - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tiger Cub 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Inverse Power Ninja 4/2
  • Verdant Tree 3HP
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Sensei gave armor which absorbed the tower hit! :slight_smile:

I think you should only have 4 cards after your last cycle. You had a 5-card hand T3, then on my T4 I killed Technician so you drew a card up to 6. Then on your T4 you played Verdant Tree, Tiger Cub, and Merfolk Prospector, plus you made a worker so that’s 4 cards used.

Nice Patrol set-up! :wink:

P1T5


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Smoker
Sensei’s Advice
Speed of the Fox
Savior Monk


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin
Smoker


NextHand

Reversal
Grappling Hook
Vigor Adept
Snapback
Vigor Adept


Discard

Sensei’s Advice
Speed of the Fox
Savior Monk
Training Grounds
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Discipline) - ($4)
Summon Rook - ($2)
Sparring Partner gives Rook a rune
Sparring Partner untaps, gives Flagbearer a rune - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Rook+ (3/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Morningstar Flagbearer+ (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave+ (4/5)
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

@NikoBolas

P2T5


Tech StartingHand Workers

TECH
Molting Firebird
Firehouse


STARTING HAND
Forest’s Favor
Ember Sparks
Hotter Fire
Fire Dart


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Forest’s Favor


NextHand

Bamstamper Lizzo
Hotter Fire
Playful Panda
Young Treant


Discard

Fire Dart
Ember Sparks
Molting Firebird
Firehouse


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Verdant Tree Heals IPN for 1
Tech II (Fire) - ($4)
Tap Verdant Tree to finish Tech II
Hotter Fire - ($1)
Tap Merfolk Prospector for 1 gold - ($2)
Summon Calamandra - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja 3/2+A
  • :psfist: [I]Elite[/I]: Tiger Cub 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra Moss 2/3 Lv1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree 3HP
  • Merfolk Prospector 1/1
  • Hotter Fire
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Versatile Style
Young Lightning Dragon


STARTING HAND
Grappling Hook
Snapback
Vigor Adept
Reversal
Vigor Adept


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin
Smoker


NextHand

Aged Sensei
Young Lightning Dragon
Versatile Style
Savior Monk


Tech 2 card(s)
Get Paid - ($9)
Skip worker
Hire Vigor Adept - ($5)
Grave casts Reversal on IPN, killing it. - ($2)
Sparring Partner gives Aged Sensei a rune
Aged Sensei+ trades with Tiger Cub
Rook casts Grappling Hook, moving Calamandra to Lookout
Rook kills Calamandra, takes 3 damage. Rook gains 2 levels.
Rook to 5, heals - ($0)
Grave attacks Tower, destroys it taking 1 damage. Your base takes 2 damage (should be 16).
Morningstar Flagbearer+ attacks Verdant Tree, destroys it.

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vigor Adept (5/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Grave+ (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Morningstar Flagbearer+ (3/3)
  • Sparring Partner (2/2)
  • L5 Rook+ (4/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T6


StartingHand Workers

STARTING HAND
Playful Panda
Bamstamper Lizzo
Young Treant
Hotter Fire
Tiger Cub


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Forest’s Favor


NextHand

Ember Sparks
Molting Firebird
Fire Dart


Discard

Playful Panda


Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Young Treant, Draw 1 card - ($8)
Bamstamper Lizzo, Flagbearer dies - ($4)
Tiger Cub - ($2)
Tap Merfolk Prospector - ($3)
Hotter Fire - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]: Bamstamper Lizzo 6/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hotter Fire
  • Merfolk Prospector 1/1
  • Hotter Fire
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Aged Sensei
Young Lightning Dragon
Versatile Style
Savior Monk


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin
Smoker
Aged Sensei


NextHand

Vigor Adept
Snapback
Grappling Hook


Discard

Morningstar Flagbearer
Savior Monk
Earthquake
Earthquake


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave casts Versatile Style, destroys one Hotter Fire - ($6)
Hire Young Lightning Dragon - ($3)
Grave to max level, heals, gets sword rune - ($0)
Grave attacks and kills Young Treant
Grave throws sword and kills Bamstamper Lizzo
Rook attacks and kills Tiger Cub, takes 2 damage. You draw a card.
Vigor Adept hits Tech II (Fire) for 6 damage, destroys it. Your base takes 2 damage.
Sparring Partner attacks and kills Merfolk Prospector, takes 1 damage.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Lightning Dragon (3/3+A), flying
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Grave+ (5/6)
  • Sparring Partner (2/1)
  • L5 Rook+ (4/4)
  • Vigor Adept (5/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

@NikoBolas I concede. Being able to one-shot stuff with Ember Sparks and later wreck stuff with Molten Firebird using Hotter Fire was my trump card, and I was pretty much dead after turn 2 or 3 anyway.

This went better for me than my matches against @Jadiel, but I’m still worried that this spec setup (specifically Fire & Ninjutsu) is just uncompetitive. Either that or I’m conceding early because I don’t understand how red specs work.

I really really really like Fire spec, but I think especially if you plan on using Hotter Fire, you need the red starter. I did put a lot of pressure on you as P1 so I think having a defensive hero like Rook/Arg/Garth might help more than say, Setsuki. The second game you built a Tower and it was a really troubling thing to deal with. The first game had you built one instead of Tech II, I would have gotten a lot less value from my birds and the mid/end game would have played out much differently. Some of that is just practicing as P2 against aggressive P1 openings. If you can’t defend your Tech II building then it’s probably better to get even on the board before you build it.

I’m not sure exactly what synergy there is with green starter/fire tech II/setsuki, but I think maybe if you switch the starter and/or setsuki you might see better results.

The main synergy I find is around stealth and Behind the Ferns, though that’s not related to the starter. I chose this set because Jaina and Sets are my mains in other FS-universe games, and then I picked a third to round it out. I should go with Rook, but since I also tend to pick exclusively female characters in fighting games, I wanted to see if that was viable here. Given that restriction, I should probably go with Vandy, but I’ve no experience with Demonology and some experience with Feral.