[details=Thoughts][spoiler]
Man, I am so regretting missing the double-pillage line. It would have given me a patroller or two, it could have given me a worker, and I wouldn’t be looking at a 5-attack Bone Collector.
Well, the best I can see is losing Zane and my Tech II on his next turn, and this is a total waste of 4 levels of hero death, but here goes.
[/spoiler][/details]
P2T5
Tech StartingHand Workers
TECH
Hyperion
Temporal Distortion
STARTING HAND
Bombaster
Mad Man
Careless Musketeer
Warp Gate Disciple
WORKERS
Makeshift Rambaster
Scorch
Charge
Careless Musketeer
NextHand
Warp Gate Disciple
Pillage
Shuriken Hail
Bloodrage Ogre
Discard
Argonaut
Mad Man
Bombaster
Warp Gate Disciple
Hyperion
Temporal Distortion
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane to max, shifting Oni to Scavenger and dealing him 1 damage - ($1)
Recruit Mad Man - ($0)
Mad Man suicides on Oni, dealing him 1 damage; Bloodburn @4
Bloodburn exhausts to kill Oni; levels fizzle; you gain $1; BB @2
Zane kills Arg, taking 2 from Arg and 1 from the Tower; levels fizzle
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodburn (@2 runes)
- Captain Zane, Lv. 7 (4/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 9
[details=AfterThoughts]
After the draw… Shuriken hail is a blessing. I can get WGD, Sets, and BRO out, and still kill his weenies.
[/details]